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-rw-r--r-- | CMakeLists.txt | 3 | ||||
-rw-r--r-- | README.markdown | 526 | ||||
-rw-r--r-- | docs/USAGE.markdown | 516 |
3 files changed, 525 insertions, 520 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 6fa65225..378ea1f7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -475,9 +475,10 @@ endif () install ( FILES + README.markdown docs/BUGS.markdown docs/NEWS.markdown - README.markdown + docs/USAGE.markdown DESTINATION ${DOC_INSTALL_DIR} ) install ( diff --git a/README.markdown b/README.markdown index 93918763..4827ebb2 100644 --- a/README.markdown +++ b/README.markdown @@ -18,525 +18,13 @@ Obtaining **apitrace** ====================== To obtain apitrace either [download the latest -binaries](http://apitrace.github.io/#download) for your platform if -available, or follow the instructions in `docs/INSTALL.markdown` to build it yourself. -On 64bits Linux and Windows platforms you'll need apitrace binaries that match -the architecture (32bits or 64bits) of the application being traced. +binaries](http://apitrace.github.io/#download) for your platform if available, +or follow the instructions in `docs/INSTALL.markdown` to build it yourself. On +64bits Linux and Windows platforms you'll need apitrace binaries that match the +architecture (32bits or 64bits) of the application being traced. -Basic usage -=========== +Usage +===== -Run the application you want to trace as - - apitrace trace --api API /path/to/application [args...] - -and it will generate a trace named `application.trace` in the current -directory. You can specify the written trace filename by passing the -`--output` command line option. - -Problems while tracing (e.g, if the application uses calls/parameters -unsupported by apitrace) will be reported via stderr output on Unices. On -Windows you'll need to run -[DebugView](http://technet.microsoft.com/en-us/sysinternals/bb896647) to view -these messages. - -Follow the "Tracing manually" instructions below if you cannot obtain a trace. - -View the trace with - - apitrace dump application.trace - -Replay an OpenGL trace with - - apitrace replay application.trace - -Pass the `--sb` option to use a single buffered visual. Pass `--help` to -`apitrace replay` for more options. - - -Basic GUI usage -=============== - -Start the GUI as - - qapitrace application.trace - -You can also tell the GUI to go directly to a specific call - - qapitrace application.trace 12345 - - -Backtrace Capturing -=================== - -apitrace now has the ability to capture the call stack to an OpenGL call. -This can be helpful in determing which piece of code made that glDrawArrays call. - -*NOTE* this feature is currently only available on Android and Linux at the moment. - -On linux you need to have libunwind, and libdwarf installed to compile in the feature. - -To use the feature you need to set an environment variable with the list of GL -call prefixes you wish to capture stack traces to. - - export APITRACE_BACKTRACE="glDraw* glUniform*" - -The backtrace data will show up in qapitrace in the bottom section as a new tab. - - -Advanced command line usage -=========================== - - -Call sets ---------- - -Several tools take `CALLSET` arguments, e.g: - - apitrace dump --calls=CALLSET foo.trace - apitrace dump-images --calls=CALLSET foo.trace - apitrace trim --calls=CALLSET1 --calls=CALLSET2 foo.trace - -The call syntax is very flexible. Here are a few examples: - - * `4` one call - - * `0,2,4,5` set of calls - - * `"0 2 4 5"` set of calls (commas are optional and can be replaced with whitespace) - - * `0-100/2` calls 1, 3, 5, ..., 99 - - * `0-1000/draw` all draw calls between 0 and 1000 - - * `0-1000/fbo` all fbo changes between calls 0 and 1000 - - * `frame` all calls at end of frames - - * `@foo.txt` read call numbers from `foo.txt`, using the same syntax as above - - - -Tracing manually ----------------- - -### Linux ### - -On 64 bits systems, you'll need to determine whether the application is 64 bits -or 32 bits. This can be done by doing - - file /path/to/application - -But beware of wrapper shell scripts -- what matters is the architecture of the -main process. - -Run the GLX application you want to trace as - - LD_PRELOAD=/path/to/apitrace/wrappers/glxtrace.so /path/to/application - -and it will generate a trace named `application.trace` in the current -directory. You can specify the written trace filename by setting the -`TRACE_FILE` environment variable before running. - -For EGL applications you will need to use `egltrace.so` instead of -`glxtrace.so`. - -The `LD_PRELOAD` mechanism should work with the majority of applications. There -are some applications (e.g., Unigine Heaven, Android GPU emulator, etc.), that -have global function pointers with the same name as OpenGL entrypoints, living in a -shared object that wasn't linked with `-Bsymbolic` flag, so relocations to -those global function pointers get overwritten with the address to our wrapper -library, and the application will segfault when trying to write to them. For -these applications it is possible to trace by using `glxtrace.so` as an -ordinary `libGL.so` and injecting it via `LD_LIBRARY_PATH`: - - ln -s glxtrace.so wrappers/libGL.so - ln -s glxtrace.so wrappers/libGL.so.1 - ln -s glxtrace.so wrappers/libGL.so.1.2 - export LD_LIBRARY_PATH=/path/to/apitrace/wrappers:$LD_LIBRARY_PATH - export TRACE_LIBGL=/path/to/real/libGL.so.1 - /path/to/application - -If you are an application developer, you can avoid this either by linking with -`-Bsymbolic` flag, or by using some unique prefix for your function pointers. - -See the `ld.so` man page for more information about `LD_PRELOAD` and -`LD_LIBRARY_PATH` environment flags. - -### Android ### - -To trace standalone native OpenGL ES applications, use -`LD_PRELOAD=/path/to/egltrace.so /path/to/application` as described in the -previous section. To trace Java applications, refer to Dalvik.markdown. - -### Mac OS X ### - -Run the application you want to trace as - - DYLD_FRAMEWORK_PATH=/path/to/apitrace/wrappers /path/to/application - -Note that although Mac OS X has an `LD_PRELOAD` equivalent, -`DYLD_INSERT_LIBRARIES`, it is mostly useless because it only works with -`DYLD_FORCE_FLAT_NAMESPACE=1` which breaks most applications. See the `dyld` man -page for more details about these environment flags. - -### Windows ### - -When tracing third-party applications, you can identify the target -application's main executable, either by: - -* right clicking on the application's icon in the _Start Menu_, choose - _Properties_, and see the _Target_ field; - -* or by starting the application, run Windows Task Manager (taskmgr.exe), right - click on the application name in the _Applications_ tab, choose _Go To Process_, - note the highlighted _Image Name_, and search it on `C:\Program Files` or - `C:\Program Files (x86)`. - -On 64 bits Windows, you'll need to determine ether the application is a 64 bits -or 32 bits. 32 bits applications will have a `*32` suffix in the _Image Name_ -column of the _Processes_ tab of _Windows Task Manager_ window. - -You also need to know which graphics API is being used. If you are unsure, the -simplest way to determine what API an application uses is to: - -* download and run [Process Explorer](http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx) - -* search and select the application's process in _Process Explorer_ - -* list the DLLs by pressing `Ctrl + D` - -* sort DLLs alphabetically, and look for the DLLs such as `opengl32.dll`, - `d3d9.dll`, `d3d10.dll`, etc. - -Copy the appropriate `opengl32.dll`, `d3d8.dll`, or `d3d9.dll` from the -wrappers directory to the directory with the application you want to trace. -Then run the application as usual. - -You can specify the written trace filename by setting the `TRACE_FILE` -environment variable before running. - -For D3D10 and higher you really must use `apitrace trace -a DXGI ...`. This is -because D3D10-11 API span many DLLs which depend on each other, and once a DLL -with a given name is loaded Windows will reuse it for LoadLibrary calls of the -same name, causing internal calls to be traced erroneously. `apitrace trace` -solves this issue by injecting a DLL `dxgitrace.dll` and patching all modules -to hook only the APIs of interest. - - -Emitting annotations to the trace ---------------------------------- - -From within OpenGL applications you can embed annotations in the trace file -through the following extensions: - -* [`GL_KHR_debug`](http://www.opengl.org/registry/specs/KHR/debug.txt) - -* [`GL_ARB_debug_output`](http://www.opengl.org/registry/specs/ARB/debug_output.txt) - -* [`GL_EXT_debug_marker`](http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt) - -* [`GL_EXT_debug_label`](http://www.opengl.org/registry/specs/EXT/EXT_debug_label.txt) - -* [`GL_AMD_debug_output`](http://www.opengl.org/registry/specs/AMD/debug_output.txt) - -* [`GL_GREMEDY_string_marker`](http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt) - -* [`GL_GREMEDY_frame_terminator`](http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt) - -**apitrace** will advertise and intercept these OpenGL extensions regardless -of whether the OpenGL implementation supports them or not. So all you have -to do is to use these extensions when available, and you can be sure they -will be available when tracing inside **apitrace**. - -For example, if you use [GLEW](http://glew.sourceforge.net/) to dynamically -detect and use OpenGL extensions, you could easily accomplish this by doing: - - void foo() { - - if (GLEW_KHR_debug) { - glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, __FUNCTION__); - } - - ... - - if (GLEW_KHR_debug) { - glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, - 0, GL_DEBUG_SEVERITY_MEDIUM, -1, "bla bla"); - } - - ... - - if (GLEW_KHR_debug) { - glPopDebugGroup(); - } - - } - -This has the added advantage of working equally well with other OpenGL debugging tools. - -Also, provided that the OpenGL implementation supports `GL_KHR_debug`, labels -defined via glObjectLabel() , and the labels of several objects (textures, -framebuffers, samplers, etc. ) will appear in the GUI state dumps, in the -parameters tab. - - -For OpenGL ES applications you can embed annotations in the trace file through the -[`GL_KHR_debug`](http://www.khronos.org/registry/gles/extensions/KHR/debug.txt) or -[`GL_EXT_debug_marker`](http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt) -extensions. - - -For Direct3D applications you can follow the standard procedure for -[adding user defined events to Visual Studio Graphics Debugger / PIX](http://msdn.microsoft.com/en-us/library/vstudio/hh873200.aspx): - -- `D3DPERF_BeginEvent`, `D3DPERF_EndEvent`, and `D3DPERF_SetMarker` for D3D9 applications. - -- `ID3DUserDefinedAnnotation::BeginEvent`, - `ID3DUserDefinedAnnotation::EndEvent`, and - `ID3DUserDefinedAnnotation::SetMarker` for D3D11.1 applications. - - -Dump OpenGL state at a particular call ----------------------------------- - -You can get a dump of the bound OpenGL state at call 12345 by doing: - - apitrace replay -D 12345 application.trace > 12345.json - -This is precisely the mechanism the GUI uses to obtain its own state. - -You can compare two state dumps by doing: - - apitrace diff-state 12345.json 67890.json - - -Comparing two traces side by side ---------------------------------- - - apitrace diff trace1.trace trace2.trace - -This works only on Unices, and it will truncate the traces due to performance -limitations. - - -Recording a video with FFmpeg/Libav ------------------------------------ - -You can make a video of the output with FFmpeg by doing - - apitrace dump-images -o - application.trace \ - | ffmpeg -r 30 -f image2pipe -vcodec ppm -i pipe: -vcodec mpeg4 -y output.mp4 - -or Libav (which replaces FFmpeg on recent Debian/Ubuntu distros) doing - - apitrace dump-images -o - application.trace \ - | avconv -r 30 -f image2pipe -vcodec ppm -i - -vcodec mpeg4 -y output.mp4 - -Recording a video with gstreamer --------------------------------------- - -You can make a video of the output with gstreamer by doing - - glretrace --snapshot-format=RGB -s - smokinguns.trace | gst-launch-0.10 fdsrc blocksize=409600 ! queue \ - ! videoparse format=rgb width=1920 height=1080 ! queue ! ffmpegcolorspace ! queue \ - ! vaapiupload direct-rendering=0 ! queue ! vaapiencodeh264 ! filesink location=xxx.264 - -Trimming a trace ----------------- - -You can truncate a trace by doing: - - apitrace trim --exact --calls 0-12345 -o trimed.trace application.trace - -If you need precise control over which calls to trim you can specify the -individual call numbers in a plain text file, as described in the 'Call sets' -section above. - -There is also experimental support for automatically trimming the calls -necessary for a given frame or call: - - apitrace trim --auto --calls=12345 -o trimed.trace application.trace - apitrace trim --auto --frames=12345 -o trimed.trace application.trace - - -Profiling a trace ------------------ - -You can perform gpu and cpu profiling with the command line options: - - * `--pgpu` record gpu times for frames and draw calls. - - * `--pcpu` record cpu times for frames and draw calls. - - * `--ppd` record pixels drawn for each draw call. - -The results from these can then be read by hand or analyzed with a script. - -`scripts/profileshader.py` will read the profile results and format them into a -table which displays profiling results per shader. - -For example, to record all profiling data and utilise the per shader script: - - apitrace replay --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py - - -Advanced usage for OpenGL implementors -====================================== - -There are several advanced usage examples meant for OpenGL implementors. - - -Regression testing ------------------- - -These are the steps to create a regression test-suite around **apitrace**: - -* obtain a trace - -* obtain reference snapshots, by doing on a reference system: - - mkdir /path/to/reference/snapshots/ - apitrace dump-images -o /path/to/reference/snapshots/ application.trace - -* prune the snapshots which are not interesting - -* to do a regression test, use `apitrace diff-images`: - - apitrace dump-images -o /path/to/test/snapshots/ application.trace - apitrace diff-images --output summary.html /path/to/reference/snapshots/ /path/to/test/snapshots/ - - -Automated git-bisection ------------------------ - -With tracecheck.py it is possible to automate git bisect and pinpoint the -commit responsible for a regression. - -Below is an example of using tracecheck.py to bisect a regression in the -Mesa-based Intel 965 driver. But the procedure could be applied to any OpenGL -driver hosted on a git repository. - -First, create a build script, named build-script.sh, containing: - - #!/bin/sh - set -e - export PATH=/usr/lib/ccache:$PATH - export CFLAGS='-g' - export CXXFLAGS='-g' - ./autogen.sh --disable-egl --disable-gallium --disable-glut --disable-glu --disable-glw --with-dri-drivers=i965 - make clean - make "$@" - -It is important that builds are both robust, and efficient. Due to broken -dependency discovery in Mesa's makefile system, it was necessary to invoke `make -clean` in every iteration step. `ccache` should be installed to avoid -recompiling unchanged source files. - -Then do: - - cd /path/to/mesa - export LIBGL_DEBUG=verbose - export LD_LIBRARY_PATH=$PWD/lib - export LIBGL_DRIVERS_DIR=$PWD/lib - git bisect start \ - 6491e9593d5cbc5644eb02593a2f562447efdcbb 71acbb54f49089b03d3498b6f88c1681d3f649ac \ - -- src/mesa/drivers/dri/intel src/mesa/drivers/dri/i965/ - git bisect run /path/to/tracecheck.py \ - --precision-threshold 8.0 \ - --build /path/to/build-script.sh \ - --gl-renderer '.*Mesa.*Intel.*' \ - --retrace=/path/to/glretrace \ - -c /path/to/reference/snapshots/ \ - topogun-1.06-orc-84k.trace - -The trace-check.py script will skip automatically when there are build -failures. - -The `--gl-renderer` option will also cause a commit to be skipped if the -`GL_RENDERER` is unexpected (e.g., when a software renderer or another OpenGL -driver is unintentionally loaded due to a missing symbol in the DRI driver, or -another runtime fault). - - -Side by side retracing ----------------------- - -In order to determine which draw call a regression first manifests one could -generate snapshots for every draw call, using the `-S` option. That is, however, -very inefficient for big traces with many draw calls. - -A faster approach is to run both the bad and a good OpenGL driver side-by-side. -The latter can be either a previously known good build of the OpenGL driver, or a -reference software renderer. - -This can be achieved with retracediff.py script, which invokes glretrace with -different environments, allowing to choose the desired OpenGL driver by -manipulating variables such as `LD_LIBRARY_PATH`, `LIBGL_DRIVERS_DIR`, or -`TRACE_LIBGL`. - -For example, on Linux: - - ./scripts/retracediff.py \ - --ref-env LD_LIBRARY_PATH=/path/to/reference/OpenGL/implementation \ - --retrace /path/to/glretrace \ - --diff-prefix=/path/to/output/diffs \ - application.trace - -Or on Windows: - - python scripts\retracediff.py --retrace \path\to\glretrace.exe --ref-env TRACE_LIBGL=\path\to\reference\opengl32.dll application.trace - - -Advanced GUI usage -================== - -qapitrace has rudimentary support for replaying traces on a remote -target device. This can be useful, for example, when developing for an -embedded system. The primary GUI will run on the local host, while any -replays will be performed on the target device. - -In order to target a remote device, use the command-line: - - qapitrace --remote-target <HOST> <trace-file> - -In order for this to work, the following must be available in the -system configuration: - -1. It must be possible for the current user to initiate an ssh session - that has access to the target's window system. The command to be - exectuted by qapitrace will be: - - ssh <HOST> glretrace - - For example, if the target device is using the X window system, one - can test whether an ssh session has access to the target X server - with: - - ssh <HOST> xdpyinfo - - If this command fails with something like "cannot open display" - then the user will have to configure the target to set the DISPLAY - environment variable, (for example, setting DISPLAY=:0 in the - .bashrc file on the target or similar). - - Also, note that if the ssh session requires a custom username, then - this must be configured on the host side so that ssh can be - initiated without a username. - - For example, if you normally connect with `ssh user@192.168.0.2` - you could configure ~/.ssh/config on the host with a block such as: - - Host target - HostName 192.168.0.2 - User user - - And after this you should be able to connect with `ssh target` so - that you can also use `qapitrace --remote-target target`. - -2. The target host must have a functional glretrace binary available - -3. The target host must have access to <trace-file> at the same path - in the filesystem as the <trace-file> path on the host system being - passed to the qapitrace command line. +Read `docs/USAGE.markdown` for detailed usage instructions. diff --git a/docs/USAGE.markdown b/docs/USAGE.markdown new file mode 100644 index 00000000..366741ec --- /dev/null +++ b/docs/USAGE.markdown @@ -0,0 +1,516 @@ +Basic usage +=========== + +Run the application you want to trace as + + apitrace trace --api API /path/to/application [args...] + +and it will generate a trace named `application.trace` in the current +directory. You can specify the written trace filename by passing the +`--output` command line option. + +Problems while tracing (e.g, if the application uses calls/parameters +unsupported by apitrace) will be reported via stderr output on Unices. On +Windows you'll need to run +[DebugView](http://technet.microsoft.com/en-us/sysinternals/bb896647) to view +these messages. + +Follow the "Tracing manually" instructions below if you cannot obtain a trace. + +View the trace with + + apitrace dump application.trace + +Replay an OpenGL trace with + + apitrace replay application.trace + +Pass the `--sb` option to use a single buffered visual. Pass `--help` to +`apitrace replay` for more options. + + +Basic GUI usage +=============== + +Start the GUI as + + qapitrace application.trace + +You can also tell the GUI to go directly to a specific call + + qapitrace application.trace 12345 + + +Backtrace Capturing +=================== + +apitrace now has the ability to capture the call stack to an OpenGL call. +This can be helpful in determing which piece of code made that glDrawArrays call. + +*NOTE* this feature is currently only available on Android and Linux at the moment. + +On linux you need to have libunwind, and libdwarf installed to compile in the feature. + +To use the feature you need to set an environment variable with the list of GL +call prefixes you wish to capture stack traces to. + + export APITRACE_BACKTRACE="glDraw* glUniform*" + +The backtrace data will show up in qapitrace in the bottom section as a new tab. + + +Advanced command line usage +=========================== + + +Call sets +--------- + +Several tools take `CALLSET` arguments, e.g: + + apitrace dump --calls=CALLSET foo.trace + apitrace dump-images --calls=CALLSET foo.trace + apitrace trim --calls=CALLSET1 --calls=CALLSET2 foo.trace + +The call syntax is very flexible. Here are a few examples: + + * `4` one call + + * `0,2,4,5` set of calls + + * `"0 2 4 5"` set of calls (commas are optional and can be replaced with whitespace) + + * `0-100/2` calls 1, 3, 5, ..., 99 + + * `0-1000/draw` all draw calls between 0 and 1000 + + * `0-1000/fbo` all fbo changes between calls 0 and 1000 + + * `frame` all calls at end of frames + + * `@foo.txt` read call numbers from `foo.txt`, using the same syntax as above + + + +Tracing manually +---------------- + +### Linux ### + +On 64 bits systems, you'll need to determine whether the application is 64 bits +or 32 bits. This can be done by doing + + file /path/to/application + +But beware of wrapper shell scripts -- what matters is the architecture of the +main process. + +Run the GLX application you want to trace as + + LD_PRELOAD=/path/to/apitrace/wrappers/glxtrace.so /path/to/application + +and it will generate a trace named `application.trace` in the current +directory. You can specify the written trace filename by setting the +`TRACE_FILE` environment variable before running. + +For EGL applications you will need to use `egltrace.so` instead of +`glxtrace.so`. + +The `LD_PRELOAD` mechanism should work with the majority of applications. There +are some applications (e.g., Unigine Heaven, Android GPU emulator, etc.), that +have global function pointers with the same name as OpenGL entrypoints, living in a +shared object that wasn't linked with `-Bsymbolic` flag, so relocations to +those global function pointers get overwritten with the address to our wrapper +library, and the application will segfault when trying to write to them. For +these applications it is possible to trace by using `glxtrace.so` as an +ordinary `libGL.so` and injecting it via `LD_LIBRARY_PATH`: + + ln -s glxtrace.so wrappers/libGL.so + ln -s glxtrace.so wrappers/libGL.so.1 + ln -s glxtrace.so wrappers/libGL.so.1.2 + export LD_LIBRARY_PATH=/path/to/apitrace/wrappers:$LD_LIBRARY_PATH + export TRACE_LIBGL=/path/to/real/libGL.so.1 + /path/to/application + +If you are an application developer, you can avoid this either by linking with +`-Bsymbolic` flag, or by using some unique prefix for your function pointers. + +See the `ld.so` man page for more information about `LD_PRELOAD` and +`LD_LIBRARY_PATH` environment flags. + +### Android ### + +To trace standalone native OpenGL ES applications, use +`LD_PRELOAD=/path/to/egltrace.so /path/to/application` as described in the +previous section. To trace Java applications, refer to Dalvik.markdown. + +### Mac OS X ### + +Run the application you want to trace as + + DYLD_FRAMEWORK_PATH=/path/to/apitrace/wrappers /path/to/application + +Note that although Mac OS X has an `LD_PRELOAD` equivalent, +`DYLD_INSERT_LIBRARIES`, it is mostly useless because it only works with +`DYLD_FORCE_FLAT_NAMESPACE=1` which breaks most applications. See the `dyld` man +page for more details about these environment flags. + +### Windows ### + +When tracing third-party applications, you can identify the target +application's main executable, either by: + +* right clicking on the application's icon in the _Start Menu_, choose + _Properties_, and see the _Target_ field; + +* or by starting the application, run Windows Task Manager (taskmgr.exe), right + click on the application name in the _Applications_ tab, choose _Go To Process_, + note the highlighted _Image Name_, and search it on `C:\Program Files` or + `C:\Program Files (x86)`. + +On 64 bits Windows, you'll need to determine ether the application is a 64 bits +or 32 bits. 32 bits applications will have a `*32` suffix in the _Image Name_ +column of the _Processes_ tab of _Windows Task Manager_ window. + +You also need to know which graphics API is being used. If you are unsure, the +simplest way to determine what API an application uses is to: + +* download and run [Process Explorer](http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx) + +* search and select the application's process in _Process Explorer_ + +* list the DLLs by pressing `Ctrl + D` + +* sort DLLs alphabetically, and look for the DLLs such as `opengl32.dll`, + `d3d9.dll`, `d3d10.dll`, etc. + +Copy the appropriate `opengl32.dll`, `d3d8.dll`, or `d3d9.dll` from the +wrappers directory to the directory with the application you want to trace. +Then run the application as usual. + +You can specify the written trace filename by setting the `TRACE_FILE` +environment variable before running. + +For D3D10 and higher you really must use `apitrace trace -a DXGI ...`. This is +because D3D10-11 API span many DLLs which depend on each other, and once a DLL +with a given name is loaded Windows will reuse it for LoadLibrary calls of the +same name, causing internal calls to be traced erroneously. `apitrace trace` +solves this issue by injecting a DLL `dxgitrace.dll` and patching all modules +to hook only the APIs of interest. + + +Emitting annotations to the trace +--------------------------------- + +From within OpenGL applications you can embed annotations in the trace file +through the following extensions: + +* [`GL_KHR_debug`](http://www.opengl.org/registry/specs/KHR/debug.txt) + +* [`GL_ARB_debug_output`](http://www.opengl.org/registry/specs/ARB/debug_output.txt) + +* [`GL_EXT_debug_marker`](http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt) + +* [`GL_EXT_debug_label`](http://www.opengl.org/registry/specs/EXT/EXT_debug_label.txt) + +* [`GL_AMD_debug_output`](http://www.opengl.org/registry/specs/AMD/debug_output.txt) + +* [`GL_GREMEDY_string_marker`](http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt) + +* [`GL_GREMEDY_frame_terminator`](http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt) + +**apitrace** will advertise and intercept these OpenGL extensions regardless +of whether the OpenGL implementation supports them or not. So all you have +to do is to use these extensions when available, and you can be sure they +will be available when tracing inside **apitrace**. + +For example, if you use [GLEW](http://glew.sourceforge.net/) to dynamically +detect and use OpenGL extensions, you could easily accomplish this by doing: + + void foo() { + + if (GLEW_KHR_debug) { + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, __FUNCTION__); + } + + ... + + if (GLEW_KHR_debug) { + glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, + 0, GL_DEBUG_SEVERITY_MEDIUM, -1, "bla bla"); + } + + ... + + if (GLEW_KHR_debug) { + glPopDebugGroup(); + } + + } + +This has the added advantage of working equally well with other OpenGL debugging tools. + +Also, provided that the OpenGL implementation supports `GL_KHR_debug`, labels +defined via glObjectLabel() , and the labels of several objects (textures, +framebuffers, samplers, etc. ) will appear in the GUI state dumps, in the +parameters tab. + + +For OpenGL ES applications you can embed annotations in the trace file through the +[`GL_KHR_debug`](http://www.khronos.org/registry/gles/extensions/KHR/debug.txt) or +[`GL_EXT_debug_marker`](http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt) +extensions. + + +For Direct3D applications you can follow the standard procedure for +[adding user defined events to Visual Studio Graphics Debugger / PIX](http://msdn.microsoft.com/en-us/library/vstudio/hh873200.aspx): + +- `D3DPERF_BeginEvent`, `D3DPERF_EndEvent`, and `D3DPERF_SetMarker` for D3D9 applications. + +- `ID3DUserDefinedAnnotation::BeginEvent`, + `ID3DUserDefinedAnnotation::EndEvent`, and + `ID3DUserDefinedAnnotation::SetMarker` for D3D11.1 applications. + + +Dump OpenGL state at a particular call +---------------------------------- + +You can get a dump of the bound OpenGL state at call 12345 by doing: + + apitrace replay -D 12345 application.trace > 12345.json + +This is precisely the mechanism the GUI uses to obtain its own state. + +You can compare two state dumps by doing: + + apitrace diff-state 12345.json 67890.json + + +Comparing two traces side by side +--------------------------------- + + apitrace diff trace1.trace trace2.trace + +This works only on Unices, and it will truncate the traces due to performance +limitations. + + +Recording a video with FFmpeg/Libav +----------------------------------- + +You can make a video of the output with FFmpeg by doing + + apitrace dump-images -o - application.trace \ + | ffmpeg -r 30 -f image2pipe -vcodec ppm -i pipe: -vcodec mpeg4 -y output.mp4 + +or Libav (which replaces FFmpeg on recent Debian/Ubuntu distros) doing + + apitrace dump-images -o - application.trace \ + | avconv -r 30 -f image2pipe -vcodec ppm -i - -vcodec mpeg4 -y output.mp4 + +Recording a video with gstreamer +-------------------------------------- + +You can make a video of the output with gstreamer by doing + + glretrace --snapshot-format=RGB -s - smokinguns.trace | gst-launch-0.10 fdsrc blocksize=409600 ! queue \ + ! videoparse format=rgb width=1920 height=1080 ! queue ! ffmpegcolorspace ! queue \ + ! vaapiupload direct-rendering=0 ! queue ! vaapiencodeh264 ! filesink location=xxx.264 + +Trimming a trace +---------------- + +You can truncate a trace by doing: + + apitrace trim --exact --calls 0-12345 -o trimed.trace application.trace + +If you need precise control over which calls to trim you can specify the +individual call numbers in a plain text file, as described in the 'Call sets' +section above. + +There is also experimental support for automatically trimming the calls +necessary for a given frame or call: + + apitrace trim --auto --calls=12345 -o trimed.trace application.trace + apitrace trim --auto --frames=12345 -o trimed.trace application.trace + + +Profiling a trace +----------------- + +You can perform gpu and cpu profiling with the command line options: + + * `--pgpu` record gpu times for frames and draw calls. + + * `--pcpu` record cpu times for frames and draw calls. + + * `--ppd` record pixels drawn for each draw call. + +The results from these can then be read by hand or analyzed with a script. + +`scripts/profileshader.py` will read the profile results and format them into a +table which displays profiling results per shader. + +For example, to record all profiling data and utilise the per shader script: + + apitrace replay --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py + + +Advanced usage for OpenGL implementors +====================================== + +There are several advanced usage examples meant for OpenGL implementors. + + +Regression testing +------------------ + +These are the steps to create a regression test-suite around **apitrace**: + +* obtain a trace + +* obtain reference snapshots, by doing on a reference system: + + mkdir /path/to/reference/snapshots/ + apitrace dump-images -o /path/to/reference/snapshots/ application.trace + +* prune the snapshots which are not interesting + +* to do a regression test, use `apitrace diff-images`: + + apitrace dump-images -o /path/to/test/snapshots/ application.trace + apitrace diff-images --output summary.html /path/to/reference/snapshots/ /path/to/test/snapshots/ + + +Automated git-bisection +----------------------- + +With tracecheck.py it is possible to automate git bisect and pinpoint the +commit responsible for a regression. + +Below is an example of using tracecheck.py to bisect a regression in the +Mesa-based Intel 965 driver. But the procedure could be applied to any OpenGL +driver hosted on a git repository. + +First, create a build script, named build-script.sh, containing: + + #!/bin/sh + set -e + export PATH=/usr/lib/ccache:$PATH + export CFLAGS='-g' + export CXXFLAGS='-g' + ./autogen.sh --disable-egl --disable-gallium --disable-glut --disable-glu --disable-glw --with-dri-drivers=i965 + make clean + make "$@" + +It is important that builds are both robust, and efficient. Due to broken +dependency discovery in Mesa's makefile system, it was necessary to invoke `make +clean` in every iteration step. `ccache` should be installed to avoid +recompiling unchanged source files. + +Then do: + + cd /path/to/mesa + export LIBGL_DEBUG=verbose + export LD_LIBRARY_PATH=$PWD/lib + export LIBGL_DRIVERS_DIR=$PWD/lib + git bisect start \ + 6491e9593d5cbc5644eb02593a2f562447efdcbb 71acbb54f49089b03d3498b6f88c1681d3f649ac \ + -- src/mesa/drivers/dri/intel src/mesa/drivers/dri/i965/ + git bisect run /path/to/tracecheck.py \ + --precision-threshold 8.0 \ + --build /path/to/build-script.sh \ + --gl-renderer '.*Mesa.*Intel.*' \ + --retrace=/path/to/glretrace \ + -c /path/to/reference/snapshots/ \ + topogun-1.06-orc-84k.trace + +The trace-check.py script will skip automatically when there are build +failures. + +The `--gl-renderer` option will also cause a commit to be skipped if the +`GL_RENDERER` is unexpected (e.g., when a software renderer or another OpenGL +driver is unintentionally loaded due to a missing symbol in the DRI driver, or +another runtime fault). + + +Side by side retracing +---------------------- + +In order to determine which draw call a regression first manifests one could +generate snapshots for every draw call, using the `-S` option. That is, however, +very inefficient for big traces with many draw calls. + +A faster approach is to run both the bad and a good OpenGL driver side-by-side. +The latter can be either a previously known good build of the OpenGL driver, or a +reference software renderer. + +This can be achieved with retracediff.py script, which invokes glretrace with +different environments, allowing to choose the desired OpenGL driver by +manipulating variables such as `LD_LIBRARY_PATH`, `LIBGL_DRIVERS_DIR`, or +`TRACE_LIBGL`. + +For example, on Linux: + + ./scripts/retracediff.py \ + --ref-env LD_LIBRARY_PATH=/path/to/reference/OpenGL/implementation \ + --retrace /path/to/glretrace \ + --diff-prefix=/path/to/output/diffs \ + application.trace + +Or on Windows: + + python scripts\retracediff.py --retrace \path\to\glretrace.exe --ref-env TRACE_LIBGL=\path\to\reference\opengl32.dll application.trace + + +Advanced GUI usage +================== + +qapitrace has rudimentary support for replaying traces on a remote +target device. This can be useful, for example, when developing for an +embedded system. The primary GUI will run on the local host, while any +replays will be performed on the target device. + +In order to target a remote device, use the command-line: + + qapitrace --remote-target <HOST> <trace-file> + +In order for this to work, the following must be available in the +system configuration: + +1. It must be possible for the current user to initiate an ssh session + that has access to the target's window system. The command to be + exectuted by qapitrace will be: + + ssh <HOST> glretrace + + For example, if the target device is using the X window system, one + can test whether an ssh session has access to the target X server + with: + + ssh <HOST> xdpyinfo + + If this command fails with something like "cannot open display" + then the user will have to configure the target to set the DISPLAY + environment variable, (for example, setting DISPLAY=:0 in the + .bashrc file on the target or similar). + + Also, note that if the ssh session requires a custom username, then + this must be configured on the host side so that ssh can be + initiated without a username. + + For example, if you normally connect with `ssh user@192.168.0.2` + you could configure ~/.ssh/config on the host with a block such as: + + Host target + HostName 192.168.0.2 + User user + + And after this you should be able to connect with `ssh target` so + that you can also use `qapitrace --remote-target target`. + +2. The target host must have a functional glretrace binary available + +3. The target host must have access to <trace-file> at the same path + in the filesystem as the <trace-file> path on the host system being + passed to the qapitrace command line. |