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authorMark Janes <mark.a.janes@intel.com>2017-11-28 13:48:41 -0800
committerMark Janes <mark.a.janes@intel.com>2017-11-28 13:55:51 -0800
commitd9f6437c2bac1e4b0c501b351ab0b66fdf6c7c70 (patch)
tree3db017a97a6d21bab6b5d715a1289880d400b992 /retrace
parentfd2afa85fe612ae46b65b849ba37916cac381bb5 (diff)
State: Reorganize state
State categories taken roughly from http://www.glprogramming.com/red
Diffstat (limited to 'retrace')
-rw-r--r--retrace/daemon/glframe_state_override.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/retrace/daemon/glframe_state_override.cpp b/retrace/daemon/glframe_state_override.cpp
index 976461e5..0fbe44e2 100644
--- a/retrace/daemon/glframe_state_override.cpp
+++ b/retrace/daemon/glframe_state_override.cpp
@@ -396,100 +396,100 @@ StateOverride::onState(SelectionId selId,
// man page:
// https://www.khronos.org/registry/OpenGL-Refpages/es3.1/html/glGet.xhtml
{
- StateKey k("Cull State", "GL_CULL_FACE");
+ StateKey k("Primitive/Cull", "GL_CULL_FACE");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {data[0] ? "true" : "false"});
}
{
- StateKey k("Cull State", "GL_CULL_FACE_MODE");
+ StateKey k("Primitive/Cull", "GL_CULL_FACE_MODE");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND");
+ StateKey k("Fragment/Blend", "GL_BLEND");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {data[0] ? "true" : "false"});
}
{
- StateKey k("Blend State", "GL_BLEND_SRC");
+ StateKey k("Fragment/Blend", "GL_BLEND_SRC");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND_SRC_ALPHA");
+ StateKey k("Fragment/Blend", "GL_BLEND_SRC_ALPHA");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND_SRC_RGB");
+ StateKey k("Fragment/Blend", "GL_BLEND_SRC_RGB");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND_DST");
+ StateKey k("Fragment/Blend", "GL_BLEND_DST");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND_DST_ALPHA");
+ StateKey k("Fragment/Blend", "GL_BLEND_DST_ALPHA");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND_DST_RGB");
+ StateKey k("Fragment/Blend", "GL_BLEND_DST_RGB");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND_COLOR");
+ StateKey k("Fragment/Blend", "GL_BLEND_COLOR");
getState(k, &data);
std::vector<std::string> color;
floatStrings(data, &color);
callback->onState(selId, experimentCount, renderId, k, color);
}
{
- StateKey k("Line State", "GL_LINE_WIDTH");
+ StateKey k("Primitive/Line", "GL_LINE_WIDTH");
getState(k, &data);
std::string value;
floatString(data[0], &value);
callback->onState(selId, experimentCount, renderId, k, {value});
}
{
- StateKey k("Line State", "GL_LINE_SMOOTH");
+ StateKey k("Primitive/Line", "GL_LINE_SMOOTH");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {data[0] ? "true" : "false"});
}
{
- StateKey k("Blend State", "GL_BLEND_EQUATION_RGB");
+ StateKey k("Fragment/Blend", "GL_BLEND_EQUATION_RGB");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Blend State", "GL_BLEND_EQUATION_ALPHA");
+ StateKey k("Fragment/Blend", "GL_BLEND_EQUATION_ALPHA");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Clear State", "GL_COLOR_CLEAR_VALUE");
+ StateKey k("Framebuffer", "GL_COLOR_CLEAR_VALUE");
getState(k, &data);
std::vector<std::string> color;
floatStrings(data, &color);
callback->onState(selId, experimentCount, renderId, k, color);
}
{
- StateKey k("FrameBuffer State", "GL_COLOR_WRITEMASK");
+ StateKey k("Framebuffer/Mask", "GL_COLOR_WRITEMASK");
getState(k, &data);
callback->onState(selId, experimentCount, renderId, k,
{data[0] ? "true" : "false",
@@ -498,20 +498,20 @@ StateOverride::onState(SelectionId selId,
data[3] ? "true" : "false"});
}
{
- StateKey k("Depth State", "GL_DEPTH_CLEAR_VALUE");
+ StateKey k("Fragment/Depth", "GL_DEPTH_CLEAR_VALUE");
getState(k, &data);
std::string value;
floatString(data[0], &value);
callback->onState(selId, experimentCount, renderId, k, {value});
}
{
- StateKey k("Depth State", "GL_DEPTH_FUNC");
+ StateKey k("Fragment/Depth", "GL_DEPTH_FUNC");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {state_enum_to_name(data[0])});
}
{
- StateKey k("Depth State", "GL_DEPTH_RANGE");
+ StateKey k("Fragment/Depth", "GL_DEPTH_RANGE");
getState(k, &data);
std::vector<std::string> range;
floatStrings(data, &range);
@@ -519,19 +519,19 @@ StateOverride::onState(SelectionId selId,
k, range);
}
{
- StateKey k("Depth State", "GL_DEPTH_TEST");
+ StateKey k("Fragment/Depth", "GL_DEPTH_TEST");
getState(k, &data);
callback->onState(selId, experimentCount, renderId,
k, {data[0] ? "true" : "false"});
}
{
- StateKey k("Depth State", "GL_DEPTH_WRITEMASK");
+ StateKey k("Framebuffer/Mask", "GL_DEPTH_WRITEMASK");
getState(k, &data);
callback->onState(selId, experimentCount, renderId, k,
{data[0] ? "true" : "false"});
}
{
- StateKey k("Dithering State", "GL_DITHER");
+ StateKey k("Framebuffer", "GL_DITHER");
getState(k, &data);
callback->onState(selId, experimentCount, renderId, k,
{data[0] ? "true" : "false"});