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authorJosé Fonseca <jfonseca@vmware.com>2015-03-05 15:43:01 +0000
committerJosé Fonseca <jfonseca@vmware.com>2015-03-05 15:43:14 +0000
commit6f4fd6ab8975f3e1b1914edc01dffe0244cd0bc3 (patch)
tree81684b7e90c1dc27498bb3bc6a039cdc5828b0d3 /retrace/dxgistate_so.hpp
parent4aeb41d853864fa57f3d21a61bd86b1161e5ff8b (diff)
d3d10state,d3d11state: Dump blend state.
Leverage Python scripts to automatically generate C++ code to dump D3D10/11 structures.
Diffstat (limited to 'retrace/dxgistate_so.hpp')
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diff --git a/retrace/dxgistate_so.hpp b/retrace/dxgistate_so.hpp
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+/**************************************************************************
+ *
+ * Copyright 2015 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#pragma once
+
+
+#include "d3d10imports.hpp"
+#include "d3d11imports.hpp"
+#include "json.hpp"
+
+
+// TODO: This would be easier with C++11 `auto` keyword
+template< typename Interface, typename DescStruct >
+static inline void
+dumpStateObjectDesc(JSONWriter &json, Interface *pObj)
+{
+ if (pObj) {
+ DescStruct Desc;
+ pObj->GetDesc(&Desc);
+ dumpStateObject(json, Desc);
+ } else {
+ json.writeNull();
+ }
+}
+
+
+void dumpStateObject(JSONWriter &, const D3D10_BLEND_DESC &);
+void dumpStateObject(JSONWriter &, const D3D11_BLEND_DESC &);