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authorMark Janes <mark.a.janes@intel.com>2015-11-15 17:39:03 -0800
committerMark Janes <mark.a.janes@intel.com>2017-06-19 14:04:45 -0700
commit3b8b3609cecd256addf4b8c39bf3d233c5281734 (patch)
tree90f06983a3f529b2f4b93d4c73b7d6f301b8fe62 /retrace/daemon/glframe_retrace.hpp
parentff1bb0860cf137ee9d3623154eccf29d63ff00c6 (diff)
enable "Highlight selected render"
When "Highlight selected render" is enabled, RetraceRender objects compile, link, and use a program with a simple fragment shader.
Diffstat (limited to 'retrace/daemon/glframe_retrace.hpp')
-rw-r--r--retrace/daemon/glframe_retrace.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/retrace/daemon/glframe_retrace.hpp b/retrace/daemon/glframe_retrace.hpp
index 41201fba..9dbf07eb 100644
--- a/retrace/daemon/glframe_retrace.hpp
+++ b/retrace/daemon/glframe_retrace.hpp
@@ -195,7 +195,7 @@ class IFrameRetrace {
int render_target_number,
RenderTargetType type,
RenderOptions options,
- OnFrameRetrace *callback) const = 0;
+ OnFrameRetrace *callback) = 0;
virtual void retraceShaderAssembly(RenderId renderId,
OnFrameRetrace *callback) = 0;
virtual void retraceMetrics(const std::vector<MetricId> &ids,
@@ -233,7 +233,7 @@ class FrameRetrace : public IFrameRetrace {
int render_target_number,
RenderTargetType type,
RenderOptions options,
- OnFrameRetrace *callback) const;
+ OnFrameRetrace *callback);
void retraceShaderAssembly(RenderId renderId,
OnFrameRetrace *callback);
void retraceMetrics(const std::vector<MetricId> &ids,