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authorPatrick Rudolph <siro@das-labor.org>2016-08-03 17:44:26 +0200
committerJose Fonseca <jfonseca@vmware.com>2016-09-21 11:48:49 +0100
commit5d999b460ab8b383512d6f7620de82232369b302 (patch)
tree7c6534905c8cd7525a4b2907daf1bb17e5c2e6ac /retrace/d3d9state.cpp
parent3e6c417b8d4e64b78003fba4599f1de336b60133 (diff)
d3dretrace: Dump d3d9 renderstates
Use a marco to dump all D3D9 renderstates. Tested on D3D9 trace. Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Diffstat (limited to 'retrace/d3d9state.cpp')
-rw-r--r--retrace/d3d9state.cpp133
1 files changed, 129 insertions, 4 deletions
diff --git a/retrace/d3d9state.cpp b/retrace/d3d9state.cpp
index 0717c102..a3aed468 100644
--- a/retrace/d3d9state.cpp
+++ b/retrace/d3d9state.cpp
@@ -94,14 +94,139 @@ dumpShaders(StateWriter &writer, IDirect3DDevice9 *pDevice)
writer.endMember(); // shaders
}
-void
-dumpDevice(StateWriter &writer, IDirect3DDevice9 *pDevice)
+static void
+dumpRenderstate(StateWriter &writer, IDirect3DDevice9 *pDevice)
{
- /* TODO */
+#define _DUMP_RS_INT(x) { \
+ DWORD rsDword = 0; \
+ pDevice->GetRenderState(x, &rsDword); \
+ writer.writeIntMember(#x, rsDword); \
+}
+
+#define _DUMP_RS_FLOAT(x) { \
+ float rsFloat = 0.0f; \
+ pDevice->GetRenderState(x, (DWORD *)&rsFloat); \
+ writer.writeFloatMember(#x, rsFloat); \
+}
+
writer.beginMember("parameters");
writer.beginObject();
+
+ _DUMP_RS_INT(D3DRS_ZENABLE);
+ _DUMP_RS_INT(D3DRS_FILLMODE);
+ _DUMP_RS_INT(D3DRS_SHADEMODE);
+ _DUMP_RS_INT(D3DRS_ZWRITEENABLE);
+ _DUMP_RS_INT(D3DRS_ALPHATESTENABLE);
+ _DUMP_RS_INT(D3DRS_LASTPIXEL);
+ _DUMP_RS_INT(D3DRS_SRCBLEND);
+ _DUMP_RS_INT(D3DRS_DESTBLEND);
+ _DUMP_RS_INT(D3DRS_CULLMODE);
+ _DUMP_RS_INT(D3DRS_ZFUNC);
+ _DUMP_RS_INT(D3DRS_ALPHAREF);
+ _DUMP_RS_INT(D3DRS_ALPHAFUNC);
+ _DUMP_RS_INT(D3DRS_DITHERENABLE);
+ _DUMP_RS_INT(D3DRS_ALPHABLENDENABLE);
+ _DUMP_RS_INT(D3DRS_FOGENABLE);
+ _DUMP_RS_INT(D3DRS_SPECULARENABLE);
+ _DUMP_RS_INT(D3DRS_FOGCOLOR);
+ _DUMP_RS_INT(D3DRS_FOGTABLEMODE);
+ _DUMP_RS_FLOAT(D3DRS_FOGSTART);
+ _DUMP_RS_FLOAT(D3DRS_FOGEND);
+ _DUMP_RS_FLOAT(D3DRS_FOGDENSITY);
+ _DUMP_RS_INT(D3DRS_RANGEFOGENABLE);
+ _DUMP_RS_INT(D3DRS_STENCILENABLE);
+ _DUMP_RS_INT(D3DRS_STENCILFAIL);
+ _DUMP_RS_INT(D3DRS_STENCILZFAIL);
+ _DUMP_RS_INT(D3DRS_STENCILPASS);
+ _DUMP_RS_INT(D3DRS_STENCILFUNC);
+ _DUMP_RS_INT(D3DRS_STENCILREF);
+ _DUMP_RS_INT(D3DRS_STENCILMASK);
+ _DUMP_RS_INT(D3DRS_STENCILWRITEMASK);
+ _DUMP_RS_INT(D3DRS_TEXTUREFACTOR);
+ _DUMP_RS_INT(D3DRS_WRAP0);
+ _DUMP_RS_INT(D3DRS_WRAP1);
+ _DUMP_RS_INT(D3DRS_WRAP2);
+ _DUMP_RS_INT(D3DRS_WRAP3);
+ _DUMP_RS_INT(D3DRS_WRAP4);
+ _DUMP_RS_INT(D3DRS_WRAP5);
+ _DUMP_RS_INT(D3DRS_WRAP6);
+ _DUMP_RS_INT(D3DRS_WRAP7);
+ _DUMP_RS_INT(D3DRS_CLIPPING);
+ _DUMP_RS_INT(D3DRS_LIGHTING);
+ _DUMP_RS_FLOAT(D3DRS_AMBIENT);
+ _DUMP_RS_INT(D3DRS_FOGVERTEXMODE);
+ _DUMP_RS_INT(D3DRS_COLORVERTEX);
+ _DUMP_RS_INT(D3DRS_LOCALVIEWER);
+ _DUMP_RS_INT(D3DRS_NORMALIZENORMALS);
+ _DUMP_RS_INT(D3DRS_DIFFUSEMATERIALSOURCE);
+ _DUMP_RS_INT(D3DRS_SPECULARMATERIALSOURCE);
+ _DUMP_RS_INT(D3DRS_AMBIENTMATERIALSOURCE);
+ _DUMP_RS_INT(D3DRS_EMISSIVEMATERIALSOURCE);
+ _DUMP_RS_INT(D3DRS_VERTEXBLEND);
+ _DUMP_RS_INT(D3DRS_CLIPPLANEENABLE);
+ _DUMP_RS_FLOAT(D3DRS_POINTSIZE);
+ _DUMP_RS_FLOAT(D3DRS_POINTSIZE_MIN);
+ _DUMP_RS_INT(D3DRS_POINTSPRITEENABLE);
+ _DUMP_RS_INT(D3DRS_POINTSCALEENABLE);
+ _DUMP_RS_FLOAT(D3DRS_POINTSCALE_A);
+ _DUMP_RS_FLOAT(D3DRS_POINTSCALE_B);
+ _DUMP_RS_FLOAT(D3DRS_POINTSCALE_C);
+ _DUMP_RS_INT(D3DRS_MULTISAMPLEANTIALIAS);
+ _DUMP_RS_INT(D3DRS_MULTISAMPLEMASK);
+ _DUMP_RS_INT(D3DRS_PATCHEDGESTYLE);
+ _DUMP_RS_INT(D3DRS_DEBUGMONITORTOKEN);
+ _DUMP_RS_FLOAT(D3DRS_POINTSIZE_MAX);
+ _DUMP_RS_INT(D3DRS_INDEXEDVERTEXBLENDENABLE);
+ _DUMP_RS_INT(D3DRS_COLORWRITEENABLE);
+ _DUMP_RS_INT(D3DRS_TWEENFACTOR);
+ _DUMP_RS_INT(D3DRS_BLENDOP);
+ _DUMP_RS_INT(D3DRS_POSITIONDEGREE);
+ _DUMP_RS_INT(D3DRS_NORMALDEGREE);
+ _DUMP_RS_INT(D3DRS_SCISSORTESTENABLE);
+ _DUMP_RS_INT(D3DRS_SLOPESCALEDEPTHBIAS);
+ _DUMP_RS_INT(D3DRS_ANTIALIASEDLINEENABLE);
+ _DUMP_RS_INT(D3DRS_MINTESSELLATIONLEVEL);
+ _DUMP_RS_INT(D3DRS_MAXTESSELLATIONLEVEL);
+ _DUMP_RS_FLOAT(D3DRS_ADAPTIVETESS_X);
+ _DUMP_RS_FLOAT(D3DRS_ADAPTIVETESS_Y);
+ _DUMP_RS_FLOAT(D3DRS_ADAPTIVETESS_Z);
+ _DUMP_RS_FLOAT(D3DRS_ADAPTIVETESS_W);
+ _DUMP_RS_INT(D3DRS_ENABLEADAPTIVETESSELLATION);
+ _DUMP_RS_INT(D3DRS_TWOSIDEDSTENCILMODE);
+ _DUMP_RS_INT(D3DRS_CCW_STENCILFAIL);
+ _DUMP_RS_INT(D3DRS_CCW_STENCILZFAIL);
+ _DUMP_RS_INT(D3DRS_CCW_STENCILPASS);
+ _DUMP_RS_INT(D3DRS_CCW_STENCILFUNC);
+ _DUMP_RS_INT(D3DRS_COLORWRITEENABLE1);
+ _DUMP_RS_INT(D3DRS_COLORWRITEENABLE2);
+ _DUMP_RS_INT(D3DRS_COLORWRITEENABLE3);
+ _DUMP_RS_INT(D3DRS_BLENDFACTOR);
+ _DUMP_RS_INT(D3DRS_SRGBWRITEENABLE);
+ _DUMP_RS_FLOAT(D3DRS_DEPTHBIAS);
+ _DUMP_RS_INT(D3DRS_WRAP8);
+ _DUMP_RS_INT(D3DRS_WRAP9);
+ _DUMP_RS_INT(D3DRS_WRAP10);
+ _DUMP_RS_INT(D3DRS_WRAP11);
+ _DUMP_RS_INT(D3DRS_WRAP12);
+ _DUMP_RS_INT(D3DRS_WRAP13);
+ _DUMP_RS_INT(D3DRS_WRAP14);
+ _DUMP_RS_INT(D3DRS_WRAP15);
+ _DUMP_RS_INT(D3DRS_SEPARATEALPHABLENDENABLE);
+ _DUMP_RS_INT(D3DRS_SRCBLENDALPHA);
+ _DUMP_RS_INT(D3DRS_DESTBLENDALPHA);
+ _DUMP_RS_INT(D3DRS_BLENDOPALPHA);
+
+#undef _DUMP_RS_INT
+#undef _DUMP_RS_FLOAT
+
writer.endObject();
- writer.endMember(); // parameters
+ writer.endMember();
+}
+
+void
+dumpDevice(StateWriter &writer, IDirect3DDevice9 *pDevice)
+{
+ dumpRenderstate(writer, pDevice);
dumpShaders(writer, pDevice);