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authorJosé Fonseca <jose.r.fonseca@gmail.com>2012-12-12 07:38:42 +0000
committerJosé Fonseca <jose.r.fonseca@gmail.com>2012-12-12 07:38:42 +0000
commitcbb86175e81c2765f14fa01a2dc49d367203ac1f (patch)
tree88cc750efb38eae25c963ccf5d9781e8976db2d6 /retrace/d3d8state.cpp
parent87f97d21bb37c7366afaba3b17bc0fd924e04770 (diff)
d3dretrace: Dump D3D8 images too.
Diffstat (limited to 'retrace/d3d8state.cpp')
-rw-r--r--retrace/d3d8state.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/retrace/d3d8state.cpp b/retrace/d3d8state.cpp
new file mode 100644
index 00000000..60bdb6d2
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+++ b/retrace/d3d8state.cpp
@@ -0,0 +1,134 @@
+/**************************************************************************
+ *
+ * Copyright 2011-2012 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include <iostream>
+
+#include "d3d8imports.hpp"
+#include "d3dshader.hpp"
+#include "d3dstate.hpp"
+#include "json.hpp"
+
+
+namespace d3dstate {
+
+
+typedef HRESULT (STDMETHODCALLTYPE IDirect3DDevice8::*GetShaderFunctionMethod)(DWORD Handle, void* pData, DWORD* pSizeOfData);
+
+
+struct VertexShaderGetter
+{
+ HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) {
+ return pDevice->GetVertexShader(pHandle);
+ }
+ HRESULT GetShaderFunction(IDirect3DDevice8 *pDevice, DWORD Handle, void* pData, DWORD* pSizeOfData) {
+ return pDevice->GetVertexShaderFunction(Handle, pData, pSizeOfData);
+ }
+};
+
+struct PixelShaderGetter
+{
+ HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) {
+ return pDevice->GetPixelShader(pHandle);
+ }
+ HRESULT GetShaderFunction(IDirect3DDevice8 *pDevice, DWORD Handle, void* pData, DWORD* pSizeOfData) {
+ return pDevice->GetPixelShaderFunction(Handle, pData, pSizeOfData);
+ }
+};
+
+template<class Getter>
+inline void
+dumpShader(JSONWriter &json, IDirect3DDevice8 *pDevice, const char *name) {
+ Getter getter;
+ HRESULT hr;
+
+ DWORD dwShader = 0;
+ hr = getter.GetShader(pDevice, &dwShader);
+ if (FAILED(hr) || !dwShader) {
+ return;
+ }
+
+ DWORD SizeOfData = 0;
+
+ hr = getter.GetShaderFunction(pDevice, dwShader, NULL, &SizeOfData);
+ if (SUCCEEDED(hr)) {
+ void *pData;
+ pData = malloc(SizeOfData);
+ if (pData) {
+ hr = getter.GetShaderFunction(pDevice, dwShader, pData, &SizeOfData);
+ if (SUCCEEDED(hr)) {
+ IDisassemblyBuffer *pDisassembly = NULL;
+ hr = DisassembleShader((const DWORD *)pData, &pDisassembly);
+ if (SUCCEEDED(hr)) {
+ json.beginMember(name);
+ json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
+ json.endMember();
+ pDisassembly->Release();
+ }
+
+ }
+ free(pData);
+ }
+ }
+}
+
+static void
+dumpShaders(JSONWriter &json, IDirect3DDevice8 *pDevice)
+{
+ json.beginMember("shaders");
+ json.beginObject();
+
+ dumpShader<VertexShaderGetter>(json, pDevice, "vertex");
+ dumpShader<PixelShaderGetter>(json, pDevice, "pixel");
+
+ json.endObject();
+ json.endMember(); // shaders
+}
+
+void
+dumpDevice(std::ostream &os, IDirect3DDevice8 *pDevice)
+{
+ JSONWriter json(os);
+
+ /* TODO */
+ json.beginMember("parameters");
+ json.beginObject();
+ json.endObject();
+ json.endMember(); // parameters
+
+ dumpShaders(json, pDevice);
+
+ json.beginMember("textures");
+ json.beginObject();
+ json.endObject();
+ json.endMember(); // textures
+
+ dumpFramebuffer(json, pDevice);
+}
+
+
+} /* namespace d3dstate */