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authorJose Fonseca <jfonseca@vmware.com>2015-05-19 16:32:43 +0100
committerJose Fonseca <jfonseca@vmware.com>2015-05-20 14:17:50 +0100
commit9653f95f75863870a9e6b1ffad8c0ab48fa3fa4d (patch)
treef2b46c3c25f91e83e79b5cbeade943dfd4539e12 /retrace/d3d11state.hpp
parenta6b011b102975ab75cf5f130ec1be93b24d913ee (diff)
common,cli,wrappers,retrace,gui: Use #pragma once.
Smaller footprint, and simplifies refactoring.
Diffstat (limited to 'retrace/d3d11state.hpp')
-rw-r--r--retrace/d3d11state.hpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/retrace/d3d11state.hpp b/retrace/d3d11state.hpp
index a6a18939..9438b658 100644
--- a/retrace/d3d11state.hpp
+++ b/retrace/d3d11state.hpp
@@ -23,8 +23,7 @@
*
**************************************************************************/
-#ifndef _D3D11STATE_HPP_
-#define _D3D11STATE_HPP_
+#pragma once
#include <windows.h>
@@ -46,4 +45,3 @@ getSubResourceImage(ID3D11DeviceContext *pDevice,
} /* namespace d3dstate */
-#endif // _D3D11STATE_HPP_