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authorJose Fonseca <jfonseca@vmware.com>2017-03-22 15:00:53 +0000
committerJose Fonseca <jfonseca@vmware.com>2017-03-22 15:04:03 +0000
commit8f55cb5f966edecfb9f7137e38eb3872a0488ac0 (patch)
tree4a2c1fa4d11b595381568dddf5d8d9757eb7534d /docs
parentf5df5d036e3031acbd3cdced97d3f0ed46ea9427 (diff)
thirdparty/dxsdk_aug2007: Bundle D3D8 headers from Aug 2007 DirectX SDK.
A bit of a grey area but common practice according to Microsoft: https://web.archive.org/web/20170322105210/https://blogs.msdn.microsoft.com/chuckw/2015/03/23/the-zombie-directx-sdk/ These headers are only used with MSVC. And they greatly simplify building apitrace for Windows, since modern Windows SDK include all necessary headers except D3D8's.
Diffstat (limited to 'docs')
-rw-r--r--docs/INSTALL.markdown5
1 files changed, 0 insertions, 5 deletions
diff --git a/docs/INSTALL.markdown b/docs/INSTALL.markdown
index a099e39e..de9b35b2 100644
--- a/docs/INSTALL.markdown
+++ b/docs/INSTALL.markdown
@@ -141,11 +141,6 @@ Additional requirements:
* [Windows 10 SDK](https://dev.windows.com/en-us/downloads/windows-10-sdk)
for D3D11.3 headers.
-* Microsoft DirectX SDK is now part of Microsoft Visual Studio (from version
- 2012), but D3D8 headers are not included, so if you want D3D8 support you'll
- need to donwload and install the
- [August 2007 release of DirectX SDK](https://www.microsoft.com/en-gb/download/details.aspx?id=13287)
-
### CMake GUI ###
To build with Visual Studio first open a Command Prompt window (*not* Visual