diff options
author | Jose Fonseca <jfonseca@vmware.com> | 2017-03-22 15:00:53 +0000 |
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committer | Jose Fonseca <jfonseca@vmware.com> | 2017-03-22 15:04:03 +0000 |
commit | 8f55cb5f966edecfb9f7137e38eb3872a0488ac0 (patch) | |
tree | 4a2c1fa4d11b595381568dddf5d8d9757eb7534d /docs/INSTALL.markdown | |
parent | f5df5d036e3031acbd3cdced97d3f0ed46ea9427 (diff) |
thirdparty/dxsdk_aug2007: Bundle D3D8 headers from Aug 2007 DirectX SDK.
A bit of a grey area but common practice according to Microsoft:
https://web.archive.org/web/20170322105210/https://blogs.msdn.microsoft.com/chuckw/2015/03/23/the-zombie-directx-sdk/
These headers are only used with MSVC. And they greatly simplify
building apitrace for Windows, since modern Windows SDK include all
necessary headers except D3D8's.
Diffstat (limited to 'docs/INSTALL.markdown')
-rw-r--r-- | docs/INSTALL.markdown | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/docs/INSTALL.markdown b/docs/INSTALL.markdown index a099e39e..de9b35b2 100644 --- a/docs/INSTALL.markdown +++ b/docs/INSTALL.markdown @@ -141,11 +141,6 @@ Additional requirements: * [Windows 10 SDK](https://dev.windows.com/en-us/downloads/windows-10-sdk) for D3D11.3 headers. -* Microsoft DirectX SDK is now part of Microsoft Visual Studio (from version - 2012), but D3D8 headers are not included, so if you want D3D8 support you'll - need to donwload and install the - [August 2007 release of DirectX SDK](https://www.microsoft.com/en-gb/download/details.aspx?id=13287) - ### CMake GUI ### To build with Visual Studio first open a Command Prompt window (*not* Visual |