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authorJosé Fonseca <jose.r.fonseca@gmail.com>2012-04-14 18:13:25 +0100
committerJosé Fonseca <jose.r.fonseca@gmail.com>2012-04-14 18:13:25 +0100
commit4f242f43bf4b3c8f5daadc4496c0e84ae55117b3 (patch)
treee1558f16e701eefe1eeb3794552e430248e94662 /dispatch/glproc_egl.cpp
parentb2f9ad13e08391e2f2c3a83e4225f1ec19eb1c01 (diff)
Move dispatch to its own subdirectory.
Diffstat (limited to 'dispatch/glproc_egl.cpp')
-rw-r--r--dispatch/glproc_egl.cpp151
1 files changed, 151 insertions, 0 deletions
diff --git a/dispatch/glproc_egl.cpp b/dispatch/glproc_egl.cpp
new file mode 100644
index 00000000..8a0fb347
--- /dev/null
+++ b/dispatch/glproc_egl.cpp
@@ -0,0 +1,151 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "glproc.hpp"
+
+
+#if !defined(_WIN32)
+#ifndef _GNU_SOURCE
+#define _GNU_SOURCE // for dladdr
+#endif
+#include <dlfcn.h>
+#endif
+
+
+/*
+ * Handle to the true OpenGL library.
+ * XXX: Not really used yet.
+ */
+#if defined(_WIN32)
+HINSTANCE __libGlHandle = NULL;
+#else
+void *__libGlHandle = NULL;
+#endif
+
+
+
+#if defined(_WIN32)
+
+#error Unsupported
+
+#elif defined(__APPLE__)
+
+#error Unsupported
+
+#else
+
+/*
+ * Lookup a public EGL/GL/GLES symbol
+ *
+ * The spec states that eglGetProcAddress should only be used for non-core
+ * (extensions) entry-points. Core entry-points should be taken directly from
+ * the API specific libraries.
+ *
+ * We cannot tell here which API a symbol is meant for here (as some are
+ * exported by many). So this code assumes that the appropriate shared
+ * libraries have been loaded previously (either dlopened with RTLD_GLOBAL, or
+ * as part of the executable dependencies), and that their symbols available
+ * for quering via dlsym(RTLD_NEXT, ...).
+ */
+void *
+__getPublicProcAddress(const char *procName)
+{
+#if defined(ANDROID)
+ /*
+ * Android does not support LD_PRELOAD. It is assumed that applications
+ * are explicitely loading egltrace.so.
+ */
+
+ if (procName[0] == 'e' && procName[1] == 'g' && procName[2] == 'l') {
+ static void *libEGL = NULL;
+ if (!libEGL) {
+ libEGL = dlopen("libEGL.so", RTLD_LOCAL | RTLD_LAZY);
+ if (!libEGL) {
+ return NULL;
+ }
+ }
+ return dlsym(libEGL, procName);
+ }
+
+ if (procName[0] == 'g' && procName[1] == 'l') {
+ /* TODO: Use GLESv1/GLESv2 on a per-context basis. */
+ static void *sym = NULL;
+
+ static void *libGLESv2 = NULL;
+ if (!libGLESv2) {
+ libGLESv2 = dlopen("libGLESv2.so", RTLD_LOCAL | RTLD_LAZY);
+ }
+ if (libGLESv2) {
+ sym = dlsym(libGLESv2, procName);
+ }
+ if (sym) {
+ return sym;
+ }
+
+ static void *libGLESv1 = NULL;
+ if (!libGLESv1) {
+ libGLESv1 = dlopen("libGLESv1_CM.so", RTLD_LOCAL | RTLD_LAZY);
+ }
+ if (libGLESv1) {
+ sym = dlsym(libGLESv1, procName);
+ }
+ if (sym) {
+ return sym;
+ }
+ }
+
+ return NULL;
+#else
+ return dlsym(RTLD_NEXT, procName);
+#endif
+}
+
+/*
+ * Lookup a private EGL/GL/GLES symbol
+ *
+ * Private symbols should always be available through eglGetProcAddress, and
+ * they are guaranteed to work with any context bound (regardless of the API).
+ *
+ * However, per issue#57, eglGetProcAddress returns garbage on some
+ * implementations, and the spec states that implementations may choose to also
+ * export extension functions publicly, so we always attempt dlsym before
+ * eglGetProcAddress to mitigate that.
+ */
+void *
+__getPrivateProcAddress(const char *procName)
+{
+ void *proc;
+ proc = __getPublicProcAddress(procName);
+ if (!proc &&
+ ((procName[0] == 'e' && procName[1] == 'g' && procName[2] == 'l') ||
+ (procName[0] == 'g' && procName[1] == 'l'))) {
+ proc = (void *) __eglGetProcAddress(procName);
+ }
+
+ return proc;
+}
+
+#endif