diff options
author | José Fonseca <jose.r.fonseca@gmail.com> | 2012-04-14 18:13:25 +0100 |
---|---|---|
committer | José Fonseca <jose.r.fonseca@gmail.com> | 2012-04-14 18:13:25 +0100 |
commit | 4f242f43bf4b3c8f5daadc4496c0e84ae55117b3 (patch) | |
tree | e1558f16e701eefe1eeb3794552e430248e94662 /dispatch/glproc.py | |
parent | b2f9ad13e08391e2f2c3a83e4225f1ec19eb1c01 (diff) |
Move dispatch to its own subdirectory.
Diffstat (limited to 'dispatch/glproc.py')
-rw-r--r-- | dispatch/glproc.py | 544 |
1 files changed, 544 insertions, 0 deletions
diff --git a/dispatch/glproc.py b/dispatch/glproc.py new file mode 100644 index 00000000..35ccf618 --- /dev/null +++ b/dispatch/glproc.py @@ -0,0 +1,544 @@ +########################################################################## +# +# Copyright 2010 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + + +"""Generated an header, glproc.hpp, which does pretty much what GLEW does, but +covers all the functions we support. +""" + + +from dispatch import Dispatcher +import specs.stdapi as stdapi +from specs.glapi import glapi +from specs.glxapi import glxapi +from specs.wglapi import wglapi +from specs.cglapi import cglapi +from specs.eglapi import eglapi +from specs.glesapi import glesapi + + +# See http://www.opengl.org/registry/ABI/ +public_symbols = set([ + # GL 1.2 and ARB_multitexture + "glAccum", + "glAlphaFunc", + "glAreTexturesResident", + "glArrayElement", + "glBegin", + "glBindTexture", + "glBitmap", + "glBlendFunc", + "glCallList", + "glCallLists", + "glClear", + "glClearAccum", + "glClearColor", + "glClearDepth", + "glClearIndex", + "glClearStencil", + "glClipPlane", + "glColor3b", + "glColor3bv", + "glColor3d", + "glColor3dv", + "glColor3f", + "glColor3fv", + "glColor3i", + "glColor3iv", + "glColor3s", + "glColor3sv", + "glColor3ub", + "glColor3ubv", + "glColor3ui", + "glColor3uiv", + "glColor3us", + "glColor3usv", + "glColor4b", + "glColor4bv", + "glColor4d", + "glColor4dv", + "glColor4f", + "glColor4fv", + "glColor4i", + "glColor4iv", + "glColor4s", + "glColor4sv", + "glColor4ub", + "glColor4ubv", + "glColor4ui", + "glColor4uiv", + "glColor4us", + "glColor4usv", + "glColorMask", + "glColorMaterial", + "glColorPointer", + "glCopyPixels", + "glCopyTexImage1D", + "glCopyTexImage2D", + "glCopyTexSubImage1D", + "glCopyTexSubImage2D", + "glCullFace", + "glDeleteLists", + "glDeleteTextures", + "glDepthFunc", + "glDepthMask", + "glDepthRange", + "glDisable", + "glDisableClientState", + "glDrawArrays", + "glDrawBuffer", + "glDrawElements", + "glDrawPixels", + "glEdgeFlag", + "glEdgeFlagPointer", + "glEdgeFlagv", + "glEnable", + "glEnableClientState", + "glEnd", + "glEndList", + "glEvalCoord1d", + "glEvalCoord1dv", + "glEvalCoord1f", + "glEvalCoord1fv", + "glEvalCoord2d", + "glEvalCoord2dv", + "glEvalCoord2f", + "glEvalCoord2fv", + "glEvalMesh1", + "glEvalMesh2", + "glEvalPoint1", + "glEvalPoint2", + "glFeedbackBuffer", + "glFinish", + "glFlush", + "glFogf", + "glFogfv", + "glFogi", + "glFogiv", + "glFrontFace", + "glFrustum", + "glGenLists", + "glGenTextures", + "glGetBooleanv", + "glGetClipPlane", + "glGetDoublev", + "glGetError", + "glGetFloatv", + "glGetIntegerv", + "glGetLightfv", + "glGetLightiv", + "glGetMapdv", + "glGetMapfv", + "glGetMapiv", + "glGetMaterialfv", + "glGetMaterialiv", + "glGetPixelMapfv", + "glGetPixelMapuiv", + "glGetPixelMapusv", + "glGetPointerv", + "glGetPolygonStipple", + "glGetString", + "glGetTexEnvfv", + "glGetTexEnviv", + "glGetTexGendv", + "glGetTexGenfv", + "glGetTexGeniv", + "glGetTexImage", + "glGetTexLevelParameterfv", + "glGetTexLevelParameteriv", + "glGetTexParameterfv", + "glGetTexParameteriv", + "glHint", + "glIndexMask", + "glIndexPointer", + "glIndexd", + "glIndexdv", + "glIndexf", + "glIndexfv", + "glIndexi", + "glIndexiv", + "glIndexs", + "glIndexsv", + "glIndexub", + "glIndexubv", + "glInitNames", + "glInterleavedArrays", + "glIsEnabled", + "glIsList", + "glIsTexture", + "glLightModelf", + "glLightModelfv", + "glLightModeli", + "glLightModeliv", + "glLightf", + "glLightfv", + "glLighti", + "glLightiv", + "glLineStipple", + "glLineWidth", + "glListBase", + "glLoadIdentity", + "glLoadMatrixd", + "glLoadMatrixf", + "glLoadName", + "glLogicOp", + "glMap1d", + "glMap1f", + "glMap2d", + "glMap2f", + "glMapGrid1d", + "glMapGrid1f", + "glMapGrid2d", + "glMapGrid2f", + "glMaterialf", + "glMaterialfv", + "glMateriali", + "glMaterialiv", + "glMatrixMode", + "glMultMatrixd", + "glMultMatrixf", + "glNewList", + "glNormal3b", + "glNormal3bv", + "glNormal3d", + "glNormal3dv", + "glNormal3f", + "glNormal3fv", + "glNormal3i", + "glNormal3iv", + "glNormal3s", + "glNormal3sv", + "glNormalPointer", + "glOrtho", + "glPassThrough", + "glPixelMapfv", + "glPixelMapuiv", + "glPixelMapusv", + "glPixelStoref", + "glPixelStorei", + "glPixelTransferf", + "glPixelTransferi", + "glPixelZoom", + "glPointSize", + "glPolygonMode", + "glPolygonOffset", + "glPolygonStipple", + "glPopAttrib", + "glPopClientAttrib", + "glPopMatrix", + "glPopName", + "glPrioritizeTextures", + "glPushAttrib", + "glPushClientAttrib", + "glPushMatrix", + "glPushName", + "glRasterPos2d", + "glRasterPos2dv", + "glRasterPos2f", + "glRasterPos2fv", + "glRasterPos2i", + "glRasterPos2iv", + "glRasterPos2s", + "glRasterPos2sv", + "glRasterPos3d", + "glRasterPos3dv", + "glRasterPos3f", + "glRasterPos3fv", + "glRasterPos3i", + "glRasterPos3iv", + "glRasterPos3s", + "glRasterPos3sv", + "glRasterPos4d", + "glRasterPos4dv", + "glRasterPos4f", + "glRasterPos4fv", + "glRasterPos4i", + "glRasterPos4iv", + "glRasterPos4s", + "glRasterPos4sv", + "glReadBuffer", + "glReadPixels", + "glRectd", + "glRectdv", + "glRectf", + "glRectfv", + "glRecti", + "glRectiv", + "glRects", + "glRectsv", + "glRenderMode", + "glRotated", + "glRotatef", + "glScaled", + "glScalef", + "glScissor", + "glSelectBuffer", + "glShadeModel", + "glStencilFunc", + "glStencilMask", + "glStencilOp", + "glTexCoord1d", + "glTexCoord1dv", + "glTexCoord1f", + "glTexCoord1fv", + "glTexCoord1i", + "glTexCoord1iv", + "glTexCoord1s", + "glTexCoord1sv", + "glTexCoord2d", + "glTexCoord2dv", + "glTexCoord2f", + "glTexCoord2fv", + "glTexCoord2i", + "glTexCoord2iv", + "glTexCoord2s", + "glTexCoord2sv", + "glTexCoord3d", + "glTexCoord3dv", + "glTexCoord3f", + "glTexCoord3fv", + "glTexCoord3i", + "glTexCoord3iv", + "glTexCoord3s", + "glTexCoord3sv", + "glTexCoord4d", + "glTexCoord4dv", + "glTexCoord4f", + "glTexCoord4fv", + "glTexCoord4i", + "glTexCoord4iv", + "glTexCoord4s", + "glTexCoord4sv", + "glTexCoordPointer", + "glTexEnvf", + "glTexEnvfv", + "glTexEnvi", + "glTexEnviv", + "glTexGend", + "glTexGendv", + "glTexGenf", + "glTexGenfv", + "glTexGeni", + "glTexGeniv", + "glTexImage1D", + "glTexImage2D", + "glTexParameterf", + "glTexParameterfv", + "glTexParameteri", + "glTexParameteriv", + "glTexSubImage1D", + "glTexSubImage2D", + "glTranslated", + "glTranslatef", + "glVertex2d", + "glVertex2dv", + "glVertex2f", + "glVertex2fv", + "glVertex2i", + "glVertex2iv", + "glVertex2s", + "glVertex2sv", + "glVertex3d", + "glVertex3dv", + "glVertex3f", + "glVertex3fv", + "glVertex3i", + "glVertex3iv", + "glVertex3s", + "glVertex3sv", + "glVertex4d", + "glVertex4dv", + "glVertex4f", + "glVertex4fv", + "glVertex4i", + "glVertex4iv", + "glVertex4s", + "glVertex4sv", + "glVertexPointer", + "glViewport", + + # GLX 1.3 and GLX_ARB_get_proc_address + "glXChooseVisual", + "glXCreateContext", + "glXDestroyContext", + "glXMakeCurrent", + "glXCopyContext", + "glXSwapBuffers", + "glXCreateGLXPixmap", + "glXDestroyGLXPixmap", + "glXQueryExtension", + "glXQueryVersion", + "glXIsDirect", + "glXGetConfig", + "glXGetCurrentContext", + "glXGetCurrentDrawable", + "glXWaitGL", + "glXWaitX", + "glXUseXFont", + "glXQueryExtensionsString", + "glXQueryServerString", + "glXGetClientString", + "glXGetCurrentDisplay", + "glXChooseFBConfig", + "glXGetFBConfigAttrib", + "glXGetFBConfigs", + "glXGetVisualFromFBConfig", + "glXCreateWindow", + "glXDestroyWindow", + "glXCreatePixmap", + "glXDestroyPixmap", + "glXCreatePbuffer", + "glXDestroyPbuffer", + "glXQueryDrawable", + "glXCreateNewContext", + "glXMakeContextCurrent", + "glXGetCurrentReadDrawable", + "glXQueryContext", + "glXSelectEvent", + "glXGetSelectedEvent", + "glXGetProcAddressARB", + "glXGetProcAddress", + + # WGL + #"glDebugEntry", + "wglChoosePixelFormat", + "wglCopyContext", + "wglCreateContext", + "wglCreateLayerContext", + "wglDeleteContext", + "wglDescribeLayerPlane", + "wglDescribePixelFormat", + "wglGetCurrentContext", + "wglGetCurrentDC", + "wglGetDefaultProcAddress", + "wglGetLayerPaletteEntries", + "wglGetPixelFormat", + "wglGetProcAddress", + "wglMakeCurrent", + "wglRealizeLayerPalette", + "wglSetLayerPaletteEntries", + "wglSetPixelFormat", + "wglShareLists", + "wglSwapBuffers", + "wglSwapLayerBuffers", + "wglSwapMultipleBuffers", + "wglUseFontBitmapsA", + "wglUseFontBitmapsW", + "wglUseFontOutlinesA", + "wglUseFontOutlinesW", + +]) + +# EGL 1.4 +public_symbols.update([ + "eglBindAPI", + "eglBindTexImage", + "eglChooseConfig", + "eglCopyBuffers", + "eglCreateContext", + "eglCreatePbufferFromClientBuffer", + "eglCreatePbufferSurface", + "eglCreatePixmapSurface", + "eglCreateWindowSurface", + "eglDestroyContext", + "eglDestroySurface", + "eglGetConfigAttrib", + "eglGetConfigs", + "eglGetCurrentContext", + "eglGetCurrentDisplay", + "eglGetCurrentSurface", + "eglGetDisplay", + "eglGetError", + "eglGetProcAddress", + "eglInitialize", + "eglMakeCurrent", + "eglQueryAPI", + "eglQueryContext", + "eglQueryString", + "eglQuerySurface", + "eglReleaseTexImage", + "eglReleaseThread", + "eglSurfaceAttrib", + "eglSwapBuffers", + "eglSwapInterval", + "eglTerminate", + "eglWaitClient", + "eglWaitGL", + "eglWaitNative", +]) + +class GlDispatcher(Dispatcher): + + def header(self): + print ''' +#if defined(_WIN32) +extern HINSTANCE __libGlHandle; +#else +extern void * __libGlHandle; +#endif + +void * __getPublicProcAddress(const char *procName); +void * __getPrivateProcAddress(const char *procName); +''' + + def isFunctionPublic(self, function): + return function.name in public_symbols or function.name.startswith('CGL') + + +if __name__ == '__main__': + print + print '#ifndef _GLPROC_HPP_' + print '#define _GLPROC_HPP_' + print + print '#include "glimports.hpp"' + print '#include "os.hpp"' + print + dispatcher = GlDispatcher() + print + dispatcher.header() + print + dispatcher.dispatch_api(eglapi) + print + print '#if defined(_WIN32)' + print + dispatcher.dispatch_api(wglapi) + print + print '#elif defined(__APPLE__)' + print + dispatcher.dispatch_api(cglapi) + print + print '#elif defined(HAVE_X11)' + print + dispatcher.dispatch_api(glxapi) + print + print '#endif' + print + dispatcher.dispatch_api(glapi) + print + dispatcher.dispatch_api(glesapi) + print + + print '#endif /* !_GLPROC_HPP_ */' + print |