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authorJose Fonseca <jfonseca@vmware.com>2015-05-19 16:32:43 +0100
committerJose Fonseca <jfonseca@vmware.com>2015-05-20 14:17:50 +0100
commit9653f95f75863870a9e6b1ffad8c0ab48fa3fa4d (patch)
treef2b46c3c25f91e83e79b5cbeade943dfd4539e12 /dispatch/d3d8imports.hpp
parenta6b011b102975ab75cf5f130ec1be93b24d913ee (diff)
common,cli,wrappers,retrace,gui: Use #pragma once.
Smaller footprint, and simplifies refactoring.
Diffstat (limited to 'dispatch/d3d8imports.hpp')
-rw-r--r--dispatch/d3d8imports.hpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/dispatch/d3d8imports.hpp b/dispatch/d3d8imports.hpp
index d0813794..f0fd8814 100644
--- a/dispatch/d3d8imports.hpp
+++ b/dispatch/d3d8imports.hpp
@@ -27,8 +27,7 @@
* Central place for all D3D8 includes, and respective OS dependent headers.
*/
-#ifndef _D3D8IMPORTS_HPP_
-#define _D3D8IMPORTS_HPP_
+#pragma once
#include <windows.h>
@@ -36,4 +35,3 @@
#include <d3d8.h>
-#endif /* _D3D8IMPORTS_HPP_ */