diff options
author | Jose Fonseca <jfonseca@vmware.com> | 2015-05-19 16:32:43 +0100 |
---|---|---|
committer | Jose Fonseca <jfonseca@vmware.com> | 2015-05-20 14:17:50 +0100 |
commit | 9653f95f75863870a9e6b1ffad8c0ab48fa3fa4d (patch) | |
tree | f2b46c3c25f91e83e79b5cbeade943dfd4539e12 /dispatch/d3d8imports.hpp | |
parent | a6b011b102975ab75cf5f130ec1be93b24d913ee (diff) |
common,cli,wrappers,retrace,gui: Use #pragma once.
Smaller footprint, and simplifies refactoring.
Diffstat (limited to 'dispatch/d3d8imports.hpp')
-rw-r--r-- | dispatch/d3d8imports.hpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/dispatch/d3d8imports.hpp b/dispatch/d3d8imports.hpp index d0813794..f0fd8814 100644 --- a/dispatch/d3d8imports.hpp +++ b/dispatch/d3d8imports.hpp @@ -27,8 +27,7 @@ * Central place for all D3D8 includes, and respective OS dependent headers. */ -#ifndef _D3D8IMPORTS_HPP_ -#define _D3D8IMPORTS_HPP_ +#pragma once #include <windows.h> @@ -36,4 +35,3 @@ #include <d3d8.h> -#endif /* _D3D8IMPORTS_HPP_ */ |