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authorJosé Fonseca <jfonseca@vmware.com>2014-10-06 20:32:07 +0100
committerJosé Fonseca <jfonseca@vmware.com>2014-10-06 20:37:59 +0100
commit9f9bc14c28aed7b2571e641bfeeca81876ec48ec (patch)
treebf7ff90e818823ef2007a83edc84538d65bc75f5 /common
parent9eec93462df6d01fe33a737bb4a185e9ad6cee15 (diff)
retrace: Put a ceiling into the total size of bound blobs.
Some OpenGL applications that use vertex arrays in user memory were exausting all memory with bound buffers. This change enables retrace to complete. Merit for the idea goes to idinev, in issue #222. This implemetation limits total size of bound blobs, instead of total number.
Diffstat (limited to 'common')
-rw-r--r--common/trace_model.cpp65
1 files changed, 62 insertions, 3 deletions
diff --git a/common/trace_model.cpp b/common/trace_model.cpp
index 6dec4240..c91a9943 100644
--- a/common/trace_model.cpp
+++ b/common/trace_model.cpp
@@ -25,6 +25,7 @@
#include <string.h>
+#include <deque>
#include "trace_model.hpp"
@@ -79,17 +80,75 @@ Array::~Array() {
}
}
+
+#define BLOB_MAX_BOUND_SIZE (1*1024*1024*1024)
+
+class BoundBlob {
+public:
+ static size_t totalSize;
+
+private:
+ size_t size;
+ char *buf;
+
+public:
+ inline
+ BoundBlob(size_t _size, char *_buf) :
+ size(_size),
+ buf(_buf)
+ {
+ assert(totalSize + size >= totalSize);
+ totalSize += size;
+ }
+
+ inline
+ ~BoundBlob() {
+ assert(totalSize >= size);
+ totalSize -= size;
+ delete [] buf;
+ }
+
+ // Fake move constructor
+ // std::deque:push_back with move semantics was added only from c++11.
+ BoundBlob(const BoundBlob & other)
+ {
+ size = other.size;
+ buf = other.buf;
+ const_cast<BoundBlob &>(other).size = 0;
+ const_cast<BoundBlob &>(other).buf = 0;
+ }
+
+ // Disallow assignment operator
+ BoundBlob& operator = (const BoundBlob &);
+};
+
+size_t BoundBlob::totalSize = 0;
+
+typedef std::deque<BoundBlob> BoundBlobQueue;
+static BoundBlobQueue boundBlobQueue;
+
+
Blob::~Blob() {
// Blobs are often bound and referred during many calls, so we can't delete
// them here in that case.
//
// Once bound there is no way to know when they were unbound, which
- // effectively means we have to leak them. A better solution would be to
- // keep a list of bound pointers, and defer the destruction to when the
- // trace in question has been fully processed.
+ // effectively means we have to leak them. But some applications
+ // (particularly OpenGL applications that use vertex arrays in user memory)
+ // we can easily exhaust all memory. So instead we maintain a queue of
+ // bound blobs and keep the total size bounded.
+
if (!bound) {
delete [] buf;
+ return;
+ }
+
+ while (!boundBlobQueue.empty() &&
+ BoundBlob::totalSize + size > BLOB_MAX_BOUND_SIZE) {
+ boundBlobQueue.pop_front();
}
+
+ boundBlobQueue.push_back(BoundBlob(size, buf));
}
StackFrame::~StackFrame() {