diff options
author | Jose Fonseca <jfonseca@vmware.com> | 2017-03-22 14:08:55 +0000 |
---|---|---|
committer | Jose Fonseca <jfonseca@vmware.com> | 2017-03-22 14:34:06 +0000 |
commit | f5df5d036e3031acbd3cdced97d3f0ed46ea9427 (patch) | |
tree | dcdbb06d74d84753a9faf26c0b29954daa9f459a /cmake | |
parent | 1e579c41545ac4a7ed5b8dd7fd79dd7dad120558 (diff) |
cmake: Don't check for unusued D3D headers/libraries.
Diffstat (limited to 'cmake')
-rw-r--r-- | cmake/FindDirectX.cmake | 74 |
1 files changed, 1 insertions, 73 deletions
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake index ca1c3fbf..31221d01 100644 --- a/cmake/FindDirectX.cmake +++ b/cmake/FindDirectX.cmake @@ -2,10 +2,8 @@ # # Once done this will define: # -# DirectX_XYZ_FOUND - system has the XYZ API # DirectX_XYZ_INCLUDE_FOUND - system has the include for the XYZ API # DirectX_XYZ_INCLUDE_DIR - include directory for the XYZ API -# DirectX_XYZ_LIBRARY - path/name for the XYZ library # # Where XYZ can be any of: # @@ -89,21 +87,6 @@ if (WIN32) mark_as_advanced (${include_found_var}) endmacro () - # Find a library in the DirectX SDK - macro (find_dxsdk_library var_name library) - # DirectX SDK - set (library_var "DirectX_${var_name}_LIBRARY") - find_library (${library_var} ${library} - HINTS ${DirectX_LIB_SEARCH_PATH} - DOC "The directory where ${library} resides" - CMAKE_FIND_ROOT_PATH_BOTH - ) - if (${library_var}) - find_package_message (${var_name}_LIB "Found ${library} library: ${${library_var}}" "[${${library_var}}]") - endif () - mark_as_advanced (${library_var}) - endmacro () - # Find a header in the Windows SDK macro (find_winsdk_header var_name header) if (USE_WINSDK_HEADERS) @@ -118,70 +101,15 @@ if (WIN32) endif () endmacro () - # Find a library in the Windows SDK - macro (find_winsdk_library var_name library) - if (USE_WINSDK_HEADERS) - # XXX: We currently just assume the library exists - set (library_var "DirectX_${var_name}_LIBRARY") - set (${library_var} ${library}) - mark_as_advanced (${library_var}) - else () - find_dxsdk_library (${var_name} ${library}) - endif () - endmacro () - - # Combine header and library variables into an API found variable - macro (find_combined var_name inc_var_name lib_var_name) - if (DirectX_${inc_var_name}_INCLUDE_FOUND AND DirectX_${lib_var_name}_LIBRARY) - set (DirectX_${var_name}_FOUND 1) - find_package_message (${var_name} "Found ${var_name} API" "[${DirectX_${lib_var_name}_LIBRARY}][${DirectX_${inc_var_name}_INCLUDE_DIR}]") - endif () - endmacro () - - find_winsdk_header (DDRAW ddraw.h) - find_winsdk_library (DDRAW ddraw) - find_combined (DDRAW DDRAW DDRAW) - find_winsdk_header (D3D d3d.h) - find_combined (D3D D3D DDRAW) find_dxsdk_header (D3D8 d3d8.h) - find_dxsdk_library (D3D8 d3d8) - find_combined (D3D8 D3D8 D3D8) find_winsdk_header (D3D9 d3d9.h) - find_winsdk_library (D3D9 d3d9) - find_combined (D3D9 D3D9 D3D9) - - find_winsdk_header (DXGI dxgi.h) - find_winsdk_header (DXGI1_2 dxgi1_2.h) - find_winsdk_header (DXGI1_3 dxgi1_3.h) - find_winsdk_header (DXGI1_4 dxgi1_4.h) - find_winsdk_library (DXGI dxgi) - - find_winsdk_header (D3D10 d3d10.h) - find_winsdk_library (D3D10 d3d10) - find_combined (D3D10 D3D10 D3D10) - - find_winsdk_header (D3D10_1 d3d10_1.h) - find_winsdk_library (D3D10_1 d3d10_1) - find_combined (D3D10_1 D3D10_1 D3D10_1) - - find_winsdk_header (D3D11 d3d11.h) - find_winsdk_library (D3D11 d3d11) - find_combined (D3D11 D3D11 D3D11) - find_winsdk_header (D3D11_1 d3d11_1.h) - find_combined (D3D11_1 D3D11_1 D3D11) - find_winsdk_header (D3D11_2 d3d11_2.h) - find_combined (D3D11_2 D3D11_2 D3D11) + find_winsdk_header (D3D11_3 d3d11_3.h) - find_combined (D3D11_3 D3D11_3 D3D11) - find_winsdk_header (D2D1 d2d1.h) - find_winsdk_library (D2D1 d2d1) - find_combined (D2D1 D2D1 D2D1) find_winsdk_header (D2D1_1 d2d1_1.h) - find_combined (D2D1_1 D2D1_1 D2D1) find_program (DirectX_FXC_EXECUTABLE fxc HINTS ${DirectX_BIN_SEARCH_PATH} |