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authorJose Fonseca <jfonseca@vmware.com>2017-03-22 15:00:53 +0000
committerJose Fonseca <jfonseca@vmware.com>2017-03-22 15:04:03 +0000
commit8f55cb5f966edecfb9f7137e38eb3872a0488ac0 (patch)
tree4a2c1fa4d11b595381568dddf5d8d9757eb7534d /cmake
parentf5df5d036e3031acbd3cdced97d3f0ed46ea9427 (diff)
thirdparty/dxsdk_aug2007: Bundle D3D8 headers from Aug 2007 DirectX SDK.
A bit of a grey area but common practice according to Microsoft: https://web.archive.org/web/20170322105210/https://blogs.msdn.microsoft.com/chuckw/2015/03/23/the-zombie-directx-sdk/ These headers are only used with MSVC. And they greatly simplify building apitrace for Windows, since modern Windows SDK include all necessary headers except D3D8's.
Diffstat (limited to 'cmake')
-rw-r--r--cmake/FindDirectX.cmake8
1 files changed, 7 insertions, 1 deletions
diff --git a/cmake/FindDirectX.cmake b/cmake/FindDirectX.cmake
index 31221d01..f4534503 100644
--- a/cmake/FindDirectX.cmake
+++ b/cmake/FindDirectX.cmake
@@ -103,7 +103,13 @@ if (WIN32)
find_winsdk_header (D3D d3d.h)
- find_dxsdk_header (D3D8 d3d8.h)
+ if (MSVC)
+ set (DirectX_D3D8_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/thirdparty/dxsdk_aug2007)
+ set (DirectX_D3D8_INCLUDE_FOUND TRUE)
+ mark_as_advanced (DirectX_D3D8_INCLUDE_FOUND)
+ else ()
+ find_dxsdk_header (D3D8 d3d8.h)
+ endif ()
find_winsdk_header (D3D9 d3d9.h)