summaryrefslogtreecommitdiff
path: root/README.markdown
diff options
context:
space:
mode:
authorCarl Worth <cworth@cworth.org>2013-02-11 13:49:02 -0800
committerJosé Fonseca <jfonseca@vmware.com>2013-02-22 16:34:20 +0000
commitf5f7f7ff4f2af0cc920b3cdc72258a0c02ca1db5 (patch)
treeb070806609d5089134f53caff642afd5197bffef /README.markdown
parent2b6d24e83e0c7072da8c67a8f29fd85f2d64cff5 (diff)
cli: Rename "apitrace retrace" to "apitrace replay".
After some debate on the mailing list, the consensus favors the name "replay" for this operation. Update the documentation in README.markdown to match.
Diffstat (limited to 'README.markdown')
-rw-r--r--README.markdown12
1 files changed, 6 insertions, 6 deletions
diff --git a/README.markdown b/README.markdown
index 1e1d8083..5fa3ab96 100644
--- a/README.markdown
+++ b/README.markdown
@@ -5,7 +5,7 @@ About **apitrace**
* trace OpenGL, OpenGL ES, Direct3D, and DirectDraw APIs calls to a file;
-* retrace OpenGL and OpenGL ES calls from a file;
+* replay OpenGL and OpenGL ES calls from a file;
* inspect OpenGL state at any call while retracing;
@@ -49,10 +49,10 @@ View the trace with
Replay an OpenGL trace with
- apitrace retrace application.trace
+ apitrace replay application.trace
Pass the `--sb` option to use a single buffered visual. Pass `--help` to
-`apitrace retrace` for more options.
+`apitrace replay` for more options.
Basic GUI usage
@@ -212,7 +212,7 @@ To trace standalone applications do:
# cd /data/local/tmp
# LD_PRELOAD=/data/egltrace.so test-opengl-gl2_basic
adb pull /data/local/tmp/test-opengl-gl2_basic.trace
- eglretrace test-opengl-gl2_basic.trace
+ apitrace replay test-opengl-gl2_basic.trace
### Mac OS X ###
@@ -310,7 +310,7 @@ Dump GL state at a particular call
You can get a dump of the bound GL state at call 12345 by doing:
- apitrace retrace -D 12345 application.trace > 12345.json
+ apitrace replay -D 12345 application.trace > 12345.json
This is precisely the mechanism the GUI obtains its own state.
@@ -367,7 +367,7 @@ table which displays profiling results per shader.
For example, to record all profiling data and utilise the per shader script:
- apitrace retrace --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py
+ apitrace replay --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py
Advanced usage for OpenGL implementors