diff options
author | Carl Worth <cworth@cworth.org> | 2013-02-11 13:49:02 -0800 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2013-02-22 16:34:20 +0000 |
commit | f5f7f7ff4f2af0cc920b3cdc72258a0c02ca1db5 (patch) | |
tree | b070806609d5089134f53caff642afd5197bffef /README.markdown | |
parent | 2b6d24e83e0c7072da8c67a8f29fd85f2d64cff5 (diff) |
cli: Rename "apitrace retrace" to "apitrace replay".
After some debate on the mailing list, the consensus favors the name
"replay" for this operation. Update the documentation in
README.markdown to match.
Diffstat (limited to 'README.markdown')
-rw-r--r-- | README.markdown | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/README.markdown b/README.markdown index 1e1d8083..5fa3ab96 100644 --- a/README.markdown +++ b/README.markdown @@ -5,7 +5,7 @@ About **apitrace** * trace OpenGL, OpenGL ES, Direct3D, and DirectDraw APIs calls to a file; -* retrace OpenGL and OpenGL ES calls from a file; +* replay OpenGL and OpenGL ES calls from a file; * inspect OpenGL state at any call while retracing; @@ -49,10 +49,10 @@ View the trace with Replay an OpenGL trace with - apitrace retrace application.trace + apitrace replay application.trace Pass the `--sb` option to use a single buffered visual. Pass `--help` to -`apitrace retrace` for more options. +`apitrace replay` for more options. Basic GUI usage @@ -212,7 +212,7 @@ To trace standalone applications do: # cd /data/local/tmp # LD_PRELOAD=/data/egltrace.so test-opengl-gl2_basic adb pull /data/local/tmp/test-opengl-gl2_basic.trace - eglretrace test-opengl-gl2_basic.trace + apitrace replay test-opengl-gl2_basic.trace ### Mac OS X ### @@ -310,7 +310,7 @@ Dump GL state at a particular call You can get a dump of the bound GL state at call 12345 by doing: - apitrace retrace -D 12345 application.trace > 12345.json + apitrace replay -D 12345 application.trace > 12345.json This is precisely the mechanism the GUI obtains its own state. @@ -367,7 +367,7 @@ table which displays profiling results per shader. For example, to record all profiling data and utilise the per shader script: - apitrace retrace --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py + apitrace replay --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py Advanced usage for OpenGL implementors |