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authorLawrence L Love <lawrencex.l.love@intel.com>2014-05-22 15:23:39 -0700
committerJosé Fonseca <jfonseca@vmware.com>2014-05-23 11:17:28 +0100
commitd04c805baac85c3b18312815f8cbefe9cf8f8372 (patch)
tree2f360ee6b93abf41702a365d9e2f92f4abb03307 /README.markdown
parent1a24faa7232ade1fb4e696a4ec4de7b75209e16d (diff)
Fix typo in README.markdown
Noticed when reviewing recent comment by jrfonscea in issue #199 referencing "Emitting annotations to the trace" in README.markdown Signed-off-by: Lawrence L Love <lawrencex.l.love@intel.com>
Diffstat (limited to 'README.markdown')
-rw-r--r--README.markdown4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.markdown b/README.markdown
index 0ff3b818..bc9e51bf 100644
--- a/README.markdown
+++ b/README.markdown
@@ -142,7 +142,7 @@ directory. You can specify the written trace filename by setting the
For EGL applications you will need to use `egltrace.so` instead of
`glxtrace.so`.
-The `LD_PRELOAD` mechanism should work with the majority applications. There
+The `LD_PRELOAD` mechanism should work with the majority of applications. There
are some applications (e.g., Unigine Heaven, Android GPU emulator, etc.), that
have global function pointers with the same name as OpenGL entrypoints, living in a
shared object that wasn't linked with `-Bsymbolic` flag, so relocations to
@@ -228,7 +228,7 @@ to hook only the APIs of interest.
Emitting annotations to the trace
---------------------------------
-From whitin OpenGL applications you can embed annotations in the trace file
+From within OpenGL applications you can embed annotations in the trace file
through the following extensions:
* [`GL_KHR_debug`](http://www.opengl.org/registry/specs/KHR/debug.txt)