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author | José Fonseca <jose.r.fonseca@gmail.com> | 2012-10-30 10:57:28 +0000 |
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committer | José Fonseca <jose.r.fonseca@gmail.com> | 2012-10-30 11:05:47 +0000 |
commit | 83efce7fb4eb9714a48c1e2b278c9a491cd95d8b (patch) | |
tree | f7ec77e511d37e8d61f06fe0639e54069221618f /README.markdown | |
parent | 77653bfda5aff9930096d1ca2db9db13eeabe2ac (diff) |
Update documentation for D3DPERF_XXX
Diffstat (limited to 'README.markdown')
-rw-r--r-- | README.markdown | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/README.markdown b/README.markdown index 68c9c4af..ab145305 100644 --- a/README.markdown +++ b/README.markdown @@ -282,8 +282,14 @@ From OpenGL ES applications you can embed annotations in the trace file through extension. -For Direct3D applications you can follow the same procedure used for -[instrumenting an application for PIX](http://technet.microsoft.com/en-us/query/ee417250) +For Direct3D applications you can follow the standard procedure for +[adding user defined events to Visual Studio Graphics Debugger / PIX](http://msdn.microsoft.com/en-us/library/vstudio/hh873200.aspx): + +- `D3DPERF_BeginEvent`, `D3DPERF_EndEvent`, and `D3DPERF_SetMarker` for D3D9 applications. + +- `ID3DUserDefinedAnnotation::BeginEvent`, + `ID3DUserDefinedAnnotation::EndEvent`, and + `ID3DUserDefinedAnnotation::SetMarker` for D3D11.1 applications. Dump GL state at a particular call |