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authorJose Fonseca <jfonseca@vmware.com>2015-06-29 20:27:30 +0100
committerJose Fonseca <jfonseca@vmware.com>2015-06-29 22:36:45 +0100
commit49192a4e48d080e44a0d66f059e6897f07cf67f8 (patch)
treef00806665d4aecb4ea4c584e3208c4773f0b35be
parent3e60c2413c0183754ec8459081f162c0f1dcdeed (diff)
glstate: Dump NVIDIA program disassembly.
-rw-r--r--retrace/glstate.cpp1
-rw-r--r--retrace/glstate_internal.hpp1
-rw-r--r--retrace/glstate_shaders.cpp71
3 files changed, 65 insertions, 8 deletions
diff --git a/retrace/glstate.cpp b/retrace/glstate.cpp
index ea7a8e53..3d3c026c 100644
--- a/retrace/glstate.cpp
+++ b/retrace/glstate.cpp
@@ -56,6 +56,7 @@ Context::Context(void) {
// Check extensions we use.
ARB_sampler_objects = ext.has("GL_ARB_sampler_objects");
+ ARB_get_program_binary = ext.has("GL_ARB_get_program_binary");
KHR_debug = !ES && ext.has("GL_KHR_debug");
EXT_debug_label = ext.has("GL_EXT_debug_label");
}
diff --git a/retrace/glstate_internal.hpp b/retrace/glstate_internal.hpp
index 3302a81f..6f9086ea 100644
--- a/retrace/glstate_internal.hpp
+++ b/retrace/glstate_internal.hpp
@@ -46,6 +46,7 @@ struct Context
unsigned ARB_draw_buffers:1;
unsigned ARB_sampler_objects:1;
+ unsigned ARB_get_program_binary:1;
unsigned KHR_debug:1;
unsigned EXT_debug_label:1;
diff --git a/retrace/glstate_shaders.cpp b/retrace/glstate_shaders.cpp
index b73bd506..903deb28 100644
--- a/retrace/glstate_shaders.cpp
+++ b/retrace/glstate_shaders.cpp
@@ -26,6 +26,7 @@
#include <assert.h>
#include <string.h>
+#include <stdio.h>
#include <algorithm>
#include <iostream>
@@ -79,7 +80,7 @@ getShaderSource(ShaderMap &shaderMap, GLuint shader)
static inline void
-dumpProgram(StateWriter &writer, GLint program)
+dumpProgram(StateWriter &writer, Context &context, GLint program)
{
if (program <= 0) {
return;
@@ -107,6 +108,60 @@ dumpProgram(StateWriter &writer, GLint program)
writer.writeString(it->second);
writer.endMember();
}
+
+ // Dump NVIDIA GPU programs via GL_ARB_get_program_binary
+ if (context.ARB_get_program_binary) {
+ GLint binaryLength = 0;
+ glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
+ if (binaryLength > 0) {
+ std::vector<char> binary(binaryLength);
+ GLenum format = GL_NONE;
+ glGetProgramBinary(program, binaryLength, NULL, &format, &binary[0]);
+ if (format == 0x8e21) {
+ if (0) {
+ FILE *fp = fopen("program.bin", "wb");
+ if (fp) {
+ fwrite(&binary[0], 1, binaryLength, fp);
+ fclose(fp);
+ }
+ }
+
+ // Extract NVIDIA GPU programs
+ std::string str(binary.begin(), binary.end());
+ size_t end = 0;
+ while (true) {
+ // Each program starts with a !!NV header token
+ size_t start = str.find("!!NV", end);
+ if (start == std::string::npos) {
+ break;
+ }
+
+ // And is preceeded by a length DWORD
+ assert(start >= end + 4);
+ if (start < end + 4) {
+ break;
+ }
+ uint32_t length;
+ str.copy(reinterpret_cast<char *>(&length), 4, start - 4);
+ assert(start + length <= binaryLength);
+ if (start + length > binaryLength) {
+ break;
+ }
+
+ std::string nvProg = str.substr(start, length);
+
+ size_t eol = nvProg.find('\n');
+ std::string nvHeader = nvProg.substr(2, eol - 2);
+
+ writer.beginMember(nvHeader);
+ writer.writeString(nvProg);
+ writer.endMember();
+
+ end = start + length;
+ }
+ }
+ }
+ }
}
@@ -789,14 +844,14 @@ dumpShadersUniforms(StateWriter &writer, Context &context)
writer.beginMember("shaders");
writer.beginObject();
if (pipeline) {
- dumpProgram(writer, vertex_program);
- dumpProgram(writer, fragment_program);
- dumpProgram(writer, geometry_program);
- dumpProgram(writer, tess_control_program);
- dumpProgram(writer, tess_evaluation_program);
- dumpProgram(writer, compute_program);
+ dumpProgram(writer, context, vertex_program);
+ dumpProgram(writer, context, fragment_program);
+ dumpProgram(writer, context, geometry_program);
+ dumpProgram(writer, context, tess_control_program);
+ dumpProgram(writer, context, tess_evaluation_program);
+ dumpProgram(writer, context, compute_program);
} else if (program) {
- dumpProgram(writer, program);
+ dumpProgram(writer, context, program);
} else {
dumpArbProgram(writer, context, GL_FRAGMENT_PROGRAM_ARB);
dumpArbProgram(writer, context, GL_VERTEX_PROGRAM_ARB);