diff options
author | José Fonseca <jfonseca@vmware.com> | 2009-04-13 14:08:08 +0100 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2009-04-13 14:08:08 +0100 |
commit | 36e25aaf3ed6b7dfe1e3ff8014c662f2062973f1 (patch) | |
tree | 0c377ef6e2ed01780f6306daa9d297704b2b1dbc | |
parent | fc0aa68d525ae010f744ccc01591446d7ba54a28 (diff) |
Trace opengl32.dll.
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | SConstruct | 17 | ||||
-rw-r--r-- | gl.py | 850 | ||||
-rw-r--r-- | opengl32.def | 371 | ||||
-rw-r--r-- | opengl32.py | 553 | ||||
-rw-r--r-- | windows.py | 1 |
6 files changed, 1793 insertions, 0 deletions
@@ -13,3 +13,4 @@ *.zip d3d8.cpp d3d9.cpp +opengl32.cpp @@ -123,6 +123,23 @@ if has_d3d9: env.Default(d3d9) +env.Command( + target = 'opengl32.cpp', + source = ['opengl32.py', 'gl.py', 'windows.py', 'base.py'], + action = 'python $SOURCE > $TARGET', +) + +opengl32 = env.SharedLibrary( + target = 'opengl32', + source = [ + 'opengl32.def', + 'opengl32.cpp', + 'log.cpp', + ] +) + +env.Default(opengl32) + env.Tool('packaging') zip = env.Package( @@ -0,0 +1,850 @@ +############################################################################# +# +# Copyright 2009 VMware, Inc. +# +# This program is free software: you can redistribute it and/or modify it +# under the terms of the GNU Lesser General Public License as published +# by the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. +# +############################################################################# + +from base import * + +GLboolean = Enum("GLboolean", ["GL_FALSE", "GL_TRUE"]) +GLvoid = Alias("GLvoid", Void) +GLbyte = Alias("GLbyte", SChar) +GLshort = Alias("GLshort", Short) +GLint = Alias("GLint", Int) +GLubyte = Alias("GLubyte", UChar) +GLushort = Alias("GLushort", UShort) +GLuint = Alias("GLuint", UInt) +GLsizei = Alias("GLsizei", Int) +GLfloat = Alias("GLfloat", Float) +GLclampf = Alias("GLclampf", Float) +GLdouble = Alias("GLdouble", Double) +GLclampd = Alias("GLclampd", Double) +GLbitfield = Alias("GLbitfield", UInt) + +GLenum = Enum("GLenum", [ + + "GL_BYTE", # 0x1400 + "GL_UNSIGNED_BYTE", # 0x1401 + "GL_SHORT", # 0x1402 + "GL_UNSIGNED_SHORT", # 0x1403 + "GL_INT", # 0x1404 + "GL_UNSIGNED_INT", # 0x1405 + "GL_FLOAT", # 0x1406 + "GL_2_BYTES", # 0x1407 + "GL_3_BYTES", # 0x1408 + "GL_4_BYTES", # 0x1409 + "GL_DOUBLE", # 0x140A + + "GL_VERTEX_ARRAY", # 0x8074 + "GL_NORMAL_ARRAY", # 0x8075 + "GL_COLOR_ARRAY", # 0x8076 + "GL_INDEX_ARRAY", # 0x8077 + "GL_TEXTURE_COORD_ARRAY", # 0x8078 + "GL_EDGE_FLAG_ARRAY", # 0x8079 + "GL_VERTEX_ARRAY_SIZE", # 0x807A + "GL_VERTEX_ARRAY_TYPE", # 0x807B + "GL_VERTEX_ARRAY_STRIDE", # 0x807C + "GL_NORMAL_ARRAY_TYPE", # 0x807E + "GL_NORMAL_ARRAY_STRIDE", # 0x807F + "GL_COLOR_ARRAY_SIZE", # 0x8081 + "GL_COLOR_ARRAY_TYPE", # 0x8082 + "GL_COLOR_ARRAY_STRIDE", # 0x8083 + "GL_INDEX_ARRAY_TYPE", # 0x8085 + "GL_INDEX_ARRAY_STRIDE", # 0x8086 + "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088 + "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089 + "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A + "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C + "GL_VERTEX_ARRAY_POINTER", # 0x808E + "GL_NORMAL_ARRAY_POINTER", # 0x808F + "GL_COLOR_ARRAY_POINTER", # 0x8090 + "GL_INDEX_ARRAY_POINTER", # 0x8091 + "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092 + "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093 + "GL_V2F", # 0x2A20 + "GL_V3F", # 0x2A21 + "GL_C4UB_V2F", # 0x2A22 + "GL_C4UB_V3F", # 0x2A23 + "GL_C3F_V3F", # 0x2A24 + "GL_N3F_V3F", # 0x2A25 + "GL_C4F_N3F_V3F", # 0x2A26 + "GL_T2F_V3F", # 0x2A27 + "GL_T4F_V4F", # 0x2A28 + "GL_T2F_C4UB_V3F", # 0x2A29 + "GL_T2F_C3F_V3F", # 0x2A2A + "GL_T2F_N3F_V3F", # 0x2A2B + "GL_T2F_C4F_N3F_V3F", # 0x2A2C + "GL_T4F_C4F_N3F_V4F", # 0x2A2D + + "GL_MATRIX_MODE", # 0x0BA0 + "GL_MODELVIEW", # 0x1700 + "GL_PROJECTION", # 0x1701 + "GL_TEXTURE", # 0x1702 + + "GL_POINT_SMOOTH", # 0x0B10 + "GL_POINT_SIZE", # 0x0B11 + "GL_POINT_SIZE_GRANULARITY", # 0x0B13 + "GL_POINT_SIZE_RANGE", # 0x0B12 + + "GL_LINE_SMOOTH", # 0x0B20 + "GL_LINE_STIPPLE", # 0x0B24 + "GL_LINE_STIPPLE_PATTERN", # 0x0B25 + "GL_LINE_STIPPLE_REPEAT", # 0x0B26 + "GL_LINE_WIDTH", # 0x0B21 + "GL_LINE_WIDTH_GRANULARITY", # 0x0B23 + "GL_LINE_WIDTH_RANGE", # 0x0B22 + + "GL_POINT", # 0x1B00 + "GL_LINE", # 0x1B01 + "GL_FILL", # 0x1B02 + "GL_CW", # 0x0900 + "GL_CCW", # 0x0901 + "GL_POLYGON_MODE", # 0x0B40 + "GL_POLYGON_SMOOTH", # 0x0B41 + "GL_POLYGON_STIPPLE", # 0x0B42 + "GL_EDGE_FLAG", # 0x0B43 + "GL_CULL_FACE", # 0x0B44 + "GL_CULL_FACE_MODE", # 0x0B45 + "GL_FRONT_FACE", # 0x0B46 + "GL_POLYGON_OFFSET_FACTOR", # 0x8038 + "GL_POLYGON_OFFSET_UNITS", # 0x2A00 + "GL_POLYGON_OFFSET_POINT", # 0x2A01 + "GL_POLYGON_OFFSET_LINE", # 0x2A02 + "GL_POLYGON_OFFSET_FILL", # 0x8037 + + "GL_COMPILE", # 0x1300 + "GL_COMPILE_AND_EXECUTE", # 0x1301 + "GL_LIST_BASE", # 0x0B32 + "GL_LIST_INDEX", # 0x0B33 + "GL_LIST_MODE", # 0x0B30 + + "GL_NEVER", # 0x0200 + "GL_LESS", # 0x0201 + "GL_EQUAL", # 0x0202 + "GL_LEQUAL", # 0x0203 + "GL_GREATER", # 0x0204 + "GL_NOTEQUAL", # 0x0205 + "GL_GEQUAL", # 0x0206 + "GL_ALWAYS", # 0x0207 + "GL_DEPTH_TEST", # 0x0B71 + "GL_DEPTH_BITS", # 0x0D56 + "GL_DEPTH_CLEAR_VALUE", # 0x0B73 + "GL_DEPTH_FUNC", # 0x0B74 + "GL_DEPTH_RANGE", # 0x0B70 + "GL_DEPTH_WRITEMASK", # 0x0B72 + "GL_DEPTH_COMPONENT", # 0x1902 + + "GL_LIGHTING", # 0x0B50 + "GL_LIGHT0", # 0x4000 + "GL_LIGHT1", # 0x4001 + "GL_LIGHT2", # 0x4002 + "GL_LIGHT3", # 0x4003 + "GL_LIGHT4", # 0x4004 + "GL_LIGHT5", # 0x4005 + "GL_LIGHT6", # 0x4006 + "GL_LIGHT7", # 0x4007 + "GL_SPOT_EXPONENT", # 0x1205 + "GL_SPOT_CUTOFF", # 0x1206 + "GL_CONSTANT_ATTENUATION", # 0x1207 + "GL_LINEAR_ATTENUATION", # 0x1208 + "GL_QUADRATIC_ATTENUATION", # 0x1209 + "GL_AMBIENT", # 0x1200 + "GL_DIFFUSE", # 0x1201 + "GL_SPECULAR", # 0x1202 + "GL_SHININESS", # 0x1601 + "GL_EMISSION", # 0x1600 + "GL_POSITION", # 0x1203 + "GL_SPOT_DIRECTION", # 0x1204 + "GL_AMBIENT_AND_DIFFUSE", # 0x1602 + "GL_COLOR_INDEXES", # 0x1603 + "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52 + "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51 + "GL_LIGHT_MODEL_AMBIENT", # 0x0B53 + "GL_SHADE_MODEL", # 0x0B54 + "GL_FLAT", # 0x1D00 + "GL_SMOOTH", # 0x1D01 + "GL_COLOR_MATERIAL", # 0x0B57 + "GL_COLOR_MATERIAL_FACE", # 0x0B55 + "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56 + "GL_NORMALIZE", # 0x0BA1 + + "GL_CLIP_PLANE0", # 0x3000 + "GL_CLIP_PLANE1", # 0x3001 + "GL_CLIP_PLANE2", # 0x3002 + "GL_CLIP_PLANE3", # 0x3003 + "GL_CLIP_PLANE4", # 0x3004 + "GL_CLIP_PLANE5", # 0x3005 + + "GL_ACCUM_RED_BITS", # 0x0D58 + "GL_ACCUM_GREEN_BITS", # 0x0D59 + "GL_ACCUM_BLUE_BITS", # 0x0D5A + "GL_ACCUM_ALPHA_BITS", # 0x0D5B + "GL_ACCUM_CLEAR_VALUE", # 0x0B80 + "GL_ACCUM", # 0x0100 + "GL_ADD", # 0x0104 + "GL_LOAD", # 0x0101 + "GL_MULT", # 0x0103 + "GL_RETURN", # 0x0102 + + "GL_ALPHA_TEST", # 0x0BC0 + "GL_ALPHA_TEST_REF", # 0x0BC2 + "GL_ALPHA_TEST_FUNC", # 0x0BC1 + + "GL_BLEND", # 0x0BE2 + "GL_BLEND_SRC", # 0x0BE1 + "GL_BLEND_DST", # 0x0BE0 + "GL_ZERO", # 0x0 + "GL_ONE", # 0x1 + "GL_SRC_COLOR", # 0x0300 + "GL_ONE_MINUS_SRC_COLOR", # 0x0301 + "GL_SRC_ALPHA", # 0x0302 + "GL_ONE_MINUS_SRC_ALPHA", # 0x0303 + "GL_DST_ALPHA", # 0x0304 + "GL_ONE_MINUS_DST_ALPHA", # 0x0305 + "GL_DST_COLOR", # 0x0306 + "GL_ONE_MINUS_DST_COLOR", # 0x0307 + "GL_SRC_ALPHA_SATURATE", # 0x0308 + + "GL_FEEDBACK", # 0x1C01 + "GL_RENDER", # 0x1C00 + "GL_SELECT", # 0x1C02 + + "GL_2D", # 0x0600 + "GL_3D", # 0x0601 + "GL_3D_COLOR", # 0x0602 + "GL_3D_COLOR_TEXTURE", # 0x0603 + "GL_4D_COLOR_TEXTURE", # 0x0604 + "GL_POINT_TOKEN", # 0x0701 + "GL_LINE_TOKEN", # 0x0702 + "GL_LINE_RESET_TOKEN", # 0x0707 + "GL_POLYGON_TOKEN", # 0x0703 + "GL_BITMAP_TOKEN", # 0x0704 + "GL_DRAW_PIXEL_TOKEN", # 0x0705 + "GL_COPY_PIXEL_TOKEN", # 0x0706 + "GL_PASS_THROUGH_TOKEN", # 0x0700 + "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0 + "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1 + "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2 + + "GL_SELECTION_BUFFER_POINTER", # 0x0DF3 + "GL_SELECTION_BUFFER_SIZE", # 0x0DF4 + + "GL_FOG", # 0x0B60 + "GL_FOG_MODE", # 0x0B65 + "GL_FOG_DENSITY", # 0x0B62 + "GL_FOG_COLOR", # 0x0B66 + "GL_FOG_INDEX", # 0x0B61 + "GL_FOG_START", # 0x0B63 + "GL_FOG_END", # 0x0B64 + "GL_LINEAR", # 0x2601 + "GL_EXP", # 0x0800 + "GL_EXP2", # 0x0801 + + "GL_INDEX_LOGIC_OP", # 0x0BF1 + "GL_COLOR_LOGIC_OP", # 0x0BF2 + "GL_LOGIC_OP_MODE", # 0x0BF0 + "GL_CLEAR", # 0x1500 + "GL_SET", # 0x150F + "GL_COPY", # 0x1503 + "GL_COPY_INVERTED", # 0x150C + "GL_NOOP", # 0x1505 + "GL_INVERT", # 0x150A + "GL_AND", # 0x1501 + "GL_NAND", # 0x150E + "GL_OR", # 0x1507 + "GL_NOR", # 0x1508 + "GL_XOR", # 0x1506 + "GL_EQUIV", # 0x1509 + "GL_AND_REVERSE", # 0x1502 + "GL_AND_INVERTED", # 0x1504 + "GL_OR_REVERSE", # 0x150B + "GL_OR_INVERTED", # 0x150D + + "GL_STENCIL_BITS", # 0x0D57 + "GL_STENCIL_TEST", # 0x0B90 + "GL_STENCIL_CLEAR_VALUE", # 0x0B91 + "GL_STENCIL_FUNC", # 0x0B92 + "GL_STENCIL_VALUE_MASK", # 0x0B93 + "GL_STENCIL_FAIL", # 0x0B94 + "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95 + "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96 + "GL_STENCIL_REF", # 0x0B97 + "GL_STENCIL_WRITEMASK", # 0x0B98 + "GL_STENCIL_INDEX", # 0x1901 + "GL_KEEP", # 0x1E00 + "GL_REPLACE", # 0x1E01 + "GL_INCR", # 0x1E02 + "GL_DECR", # 0x1E03 + + #"GL_NONE", # 0x0 + "GL_LEFT", # 0x0406 + "GL_RIGHT", # 0x0407 + "GL_FRONT", # 0x0404 + "GL_BACK", # 0x0405 + "GL_FRONT_AND_BACK", # 0x0408 + "GL_FRONT_LEFT", # 0x0400 + "GL_FRONT_RIGHT", # 0x0401 + "GL_BACK_LEFT", # 0x0402 + "GL_BACK_RIGHT", # 0x0403 + "GL_AUX0", # 0x0409 + "GL_AUX1", # 0x040A + "GL_AUX2", # 0x040B + "GL_AUX3", # 0x040C + "GL_COLOR_INDEX", # 0x1900 + "GL_RED", # 0x1903 + "GL_GREEN", # 0x1904 + "GL_BLUE", # 0x1905 + "GL_ALPHA", # 0x1906 + "GL_LUMINANCE", # 0x1909 + "GL_LUMINANCE_ALPHA", # 0x190A + "GL_ALPHA_BITS", # 0x0D55 + "GL_RED_BITS", # 0x0D52 + "GL_GREEN_BITS", # 0x0D53 + "GL_BLUE_BITS", # 0x0D54 + "GL_INDEX_BITS", # 0x0D51 + "GL_SUBPIXEL_BITS", # 0x0D50 + "GL_AUX_BUFFERS", # 0x0C00 + "GL_READ_BUFFER", # 0x0C02 + "GL_DRAW_BUFFER", # 0x0C01 + "GL_DOUBLEBUFFER", # 0x0C32 + "GL_STEREO", # 0x0C33 + "GL_BITMAP", # 0x1A00 + "GL_COLOR", # 0x1800 + "GL_DEPTH", # 0x1801 + "GL_STENCIL", # 0x1802 + "GL_DITHER", # 0x0BD0 + "GL_RGB", # 0x1907 + "GL_RGBA", # 0x1908 + + "GL_MAX_LIST_NESTING", # 0x0B31 + "GL_MAX_EVAL_ORDER", # 0x0D30 + "GL_MAX_LIGHTS", # 0x0D31 + "GL_MAX_CLIP_PLANES", # 0x0D32 + "GL_MAX_TEXTURE_SIZE", # 0x0D33 + "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34 + "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35 + "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36 + "GL_MAX_NAME_STACK_DEPTH", # 0x0D37 + "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38 + "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39 + "GL_MAX_VIEWPORT_DIMS", # 0x0D3A + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B + + "GL_ATTRIB_STACK_DEPTH", # 0x0BB0 + "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1 + "GL_COLOR_CLEAR_VALUE", # 0x0C22 + "GL_COLOR_WRITEMASK", # 0x0C23 + "GL_CURRENT_INDEX", # 0x0B01 + "GL_CURRENT_COLOR", # 0x0B00 + "GL_CURRENT_NORMAL", # 0x0B02 + "GL_CURRENT_RASTER_COLOR", # 0x0B04 + "GL_CURRENT_RASTER_DISTANCE", # 0x0B09 + "GL_CURRENT_RASTER_INDEX", # 0x0B05 + "GL_CURRENT_RASTER_POSITION", # 0x0B07 + "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06 + "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08 + "GL_CURRENT_TEXTURE_COORDS", # 0x0B03 + "GL_INDEX_CLEAR_VALUE", # 0x0C20 + "GL_INDEX_MODE", # 0x0C30 + "GL_INDEX_WRITEMASK", # 0x0C21 + "GL_MODELVIEW_MATRIX", # 0x0BA6 + "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3 + "GL_NAME_STACK_DEPTH", # 0x0D70 + "GL_PROJECTION_MATRIX", # 0x0BA7 + "GL_PROJECTION_STACK_DEPTH", # 0x0BA4 + "GL_RENDER_MODE", # 0x0C40 + "GL_RGBA_MODE", # 0x0C31 + "GL_TEXTURE_MATRIX", # 0x0BA8 + "GL_TEXTURE_STACK_DEPTH", # 0x0BA5 + "GL_VIEWPORT", # 0x0BA2 + + "GL_AUTO_NORMAL", # 0x0D80 + "GL_MAP1_COLOR_4", # 0x0D90 + "GL_MAP1_INDEX", # 0x0D91 + "GL_MAP1_NORMAL", # 0x0D92 + "GL_MAP1_TEXTURE_COORD_1", # 0x0D93 + "GL_MAP1_TEXTURE_COORD_2", # 0x0D94 + "GL_MAP1_TEXTURE_COORD_3", # 0x0D95 + "GL_MAP1_TEXTURE_COORD_4", # 0x0D96 + "GL_MAP1_VERTEX_3", # 0x0D97 + "GL_MAP1_VERTEX_4", # 0x0D98 + "GL_MAP2_COLOR_4", # 0x0DB0 + "GL_MAP2_INDEX", # 0x0DB1 + "GL_MAP2_NORMAL", # 0x0DB2 + "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3 + "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4 + "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5 + "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6 + "GL_MAP2_VERTEX_3", # 0x0DB7 + "GL_MAP2_VERTEX_4", # 0x0DB8 + "GL_MAP1_GRID_DOMAIN", # 0x0DD0 + "GL_MAP1_GRID_SEGMENTS", # 0x0DD1 + "GL_MAP2_GRID_DOMAIN", # 0x0DD2 + "GL_MAP2_GRID_SEGMENTS", # 0x0DD3 + "GL_COEFF", # 0x0A00 + "GL_ORDER", # 0x0A01 + "GL_DOMAIN", # 0x0A02 + + "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50 + "GL_POINT_SMOOTH_HINT", # 0x0C51 + "GL_LINE_SMOOTH_HINT", # 0x0C52 + "GL_POLYGON_SMOOTH_HINT", # 0x0C53 + "GL_FOG_HINT", # 0x0C54 + "GL_DONT_CARE", # 0x1100 + "GL_FASTEST", # 0x1101 + "GL_NICEST", # 0x1102 + + "GL_SCISSOR_BOX", # 0x0C10 + "GL_SCISSOR_TEST", # 0x0C11 + + "GL_MAP_COLOR", # 0x0D10 + "GL_MAP_STENCIL", # 0x0D11 + "GL_INDEX_SHIFT", # 0x0D12 + "GL_INDEX_OFFSET", # 0x0D13 + "GL_RED_SCALE", # 0x0D14 + "GL_RED_BIAS", # 0x0D15 + "GL_GREEN_SCALE", # 0x0D18 + "GL_GREEN_BIAS", # 0x0D19 + "GL_BLUE_SCALE", # 0x0D1A + "GL_BLUE_BIAS", # 0x0D1B + "GL_ALPHA_SCALE", # 0x0D1C + "GL_ALPHA_BIAS", # 0x0D1D + "GL_DEPTH_SCALE", # 0x0D1E + "GL_DEPTH_BIAS", # 0x0D1F + "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1 + "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0 + "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2 + "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3 + "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4 + "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5 + "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6 + "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7 + "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8 + "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9 + "GL_PIXEL_MAP_S_TO_S", # 0x0C71 + "GL_PIXEL_MAP_I_TO_I", # 0x0C70 + "GL_PIXEL_MAP_I_TO_R", # 0x0C72 + "GL_PIXEL_MAP_I_TO_G", # 0x0C73 + "GL_PIXEL_MAP_I_TO_B", # 0x0C74 + "GL_PIXEL_MAP_I_TO_A", # 0x0C75 + "GL_PIXEL_MAP_R_TO_R", # 0x0C76 + "GL_PIXEL_MAP_G_TO_G", # 0x0C77 + "GL_PIXEL_MAP_B_TO_B", # 0x0C78 + "GL_PIXEL_MAP_A_TO_A", # 0x0C79 + "GL_PACK_ALIGNMENT", # 0x0D05 + "GL_PACK_LSB_FIRST", # 0x0D01 + "GL_PACK_ROW_LENGTH", # 0x0D02 + "GL_PACK_SKIP_PIXELS", # 0x0D04 + "GL_PACK_SKIP_ROWS", # 0x0D03 + "GL_PACK_SWAP_BYTES", # 0x0D00 + "GL_UNPACK_ALIGNMENT", # 0x0CF5 + "GL_UNPACK_LSB_FIRST", # 0x0CF1 + "GL_UNPACK_ROW_LENGTH", # 0x0CF2 + "GL_UNPACK_SKIP_PIXELS", # 0x0CF4 + "GL_UNPACK_SKIP_ROWS", # 0x0CF3 + "GL_UNPACK_SWAP_BYTES", # 0x0CF0 + "GL_ZOOM_X", # 0x0D16 + "GL_ZOOM_Y", # 0x0D17 + + "GL_TEXTURE_ENV", # 0x2300 + "GL_TEXTURE_ENV_MODE", # 0x2200 + "GL_TEXTURE_1D", # 0x0DE0 + "GL_TEXTURE_2D", # 0x0DE1 + "GL_TEXTURE_WRAP_S", # 0x2802 + "GL_TEXTURE_WRAP_T", # 0x2803 + "GL_TEXTURE_MAG_FILTER", # 0x2800 + "GL_TEXTURE_MIN_FILTER", # 0x2801 + "GL_TEXTURE_ENV_COLOR", # 0x2201 + "GL_TEXTURE_GEN_S", # 0x0C60 + "GL_TEXTURE_GEN_T", # 0x0C61 + "GL_TEXTURE_GEN_MODE", # 0x2500 + "GL_TEXTURE_BORDER_COLOR", # 0x1004 + "GL_TEXTURE_WIDTH", # 0x1000 + "GL_TEXTURE_HEIGHT", # 0x1001 + "GL_TEXTURE_BORDER", # 0x1005 + "GL_TEXTURE_COMPONENTS", # 0x1003 + "GL_TEXTURE_RED_SIZE", # 0x805C + "GL_TEXTURE_GREEN_SIZE", # 0x805D + "GL_TEXTURE_BLUE_SIZE", # 0x805E + "GL_TEXTURE_ALPHA_SIZE", # 0x805F + "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060 + "GL_TEXTURE_INTENSITY_SIZE", # 0x8061 + "GL_NEAREST_MIPMAP_NEAREST", # 0x2700 + "GL_NEAREST_MIPMAP_LINEAR", # 0x2702 + "GL_LINEAR_MIPMAP_NEAREST", # 0x2701 + "GL_LINEAR_MIPMAP_LINEAR", # 0x2703 + "GL_OBJECT_LINEAR", # 0x2401 + "GL_OBJECT_PLANE", # 0x2501 + "GL_EYE_LINEAR", # 0x2400 + "GL_EYE_PLANE", # 0x2502 + "GL_SPHERE_MAP", # 0x2402 + "GL_DECAL", # 0x2101 + "GL_MODULATE", # 0x2100 + "GL_NEAREST", # 0x2600 + "GL_REPEAT", # 0x2901 + "GL_CLAMP", # 0x2900 + "GL_S", # 0x2000 + "GL_T", # 0x2001 + "GL_R", # 0x2002 + "GL_Q", # 0x2003 + "GL_TEXTURE_GEN_R", # 0x0C62 + "GL_TEXTURE_GEN_Q", # 0x0C63 + + "GL_VENDOR", # 0x1F00 + "GL_RENDERER", # 0x1F01 + "GL_VERSION", # 0x1F02 + "GL_EXTENSIONS", # 0x1F03 + + #"GL_NO_ERROR", # 0x0 + "GL_INVALID_ENUM", # 0x0500 + "GL_INVALID_VALUE", # 0x0501 + "GL_INVALID_OPERATION", # 0x0502 + "GL_STACK_OVERFLOW", # 0x0503 + "GL_STACK_UNDERFLOW", # 0x0504 + "GL_OUT_OF_MEMORY", # 0x0505 + + "GL_PROXY_TEXTURE_1D", # 0x8063 + "GL_PROXY_TEXTURE_2D", # 0x8064 + "GL_TEXTURE_PRIORITY", # 0x8066 + "GL_TEXTURE_RESIDENT", # 0x8067 + "GL_TEXTURE_BINDING_1D", # 0x8068 + "GL_TEXTURE_BINDING_2D", # 0x8069 + #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003 + "GL_ALPHA4", # 0x803B + "GL_ALPHA8", # 0x803C + "GL_ALPHA12", # 0x803D + "GL_ALPHA16", # 0x803E + "GL_LUMINANCE4", # 0x803F + "GL_LUMINANCE8", # 0x8040 + "GL_LUMINANCE12", # 0x8041 + "GL_LUMINANCE16", # 0x8042 + "GL_LUMINANCE4_ALPHA4", # 0x8043 + "GL_LUMINANCE6_ALPHA2", # 0x8044 + "GL_LUMINANCE8_ALPHA8", # 0x8045 + "GL_LUMINANCE12_ALPHA4", # 0x8046 + "GL_LUMINANCE12_ALPHA12", # 0x8047 + "GL_LUMINANCE16_ALPHA16", # 0x8048 + "GL_INTENSITY", # 0x8049 + "GL_INTENSITY4", # 0x804A + "GL_INTENSITY8", # 0x804B + "GL_INTENSITY12", # 0x804C + "GL_INTENSITY16", # 0x804D + "GL_R3_G3_B2", # 0x2A10 + "GL_RGB4", # 0x804F + "GL_RGB5", # 0x8050 + "GL_RGB8", # 0x8051 + "GL_RGB10", # 0x8052 + "GL_RGB12", # 0x8053 + "GL_RGB16", # 0x8054 + "GL_RGBA2", # 0x8055 + "GL_RGBA4", # 0x8056 + "GL_RGB5_A1", # 0x8057 + "GL_RGBA8", # 0x8058 + "GL_RGB10_A2", # 0x8059 + "GL_RGBA12", # 0x805A + "GL_RGBA16", # 0x805B + +# "GL_BGR", # 0x80E0 +# "GL_BGRA", # 0x80E1 +# "GL_UNSIGNED_BYTE_3_3_2", # 0x8032 +# "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362 +# "GL_UNSIGNED_SHORT_5_6_5", # 0x8363 +# "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364 +# "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033 +# "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365 +# "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034 +# "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366 +# "GL_UNSIGNED_INT_8_8_8_8", # 0x8035 +# "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367 +# "GL_UNSIGNED_INT_10_10_10_2", # 0x8036 +# "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368 +# "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8 +# "GL_SINGLE_COLOR", # 0x81F9 +# "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA +# "GL_TEXTURE_MIN_LOD", # 0x813A +# "GL_TEXTURE_MAX_LOD", # 0x813B +# "GL_TEXTURE_BASE_LEVEL", # 0x813C +# "GL_TEXTURE_MAX_LEVEL", # 0x813D +# "GL_SMOOTH_POINT_SIZE_RANGE", # 0x0B12 +# "GL_SMOOTH_POINT_SIZE_GRANULARITY", # 0x0B13 +# "GL_SMOOTH_LINE_WIDTH_RANGE", # 0x0B22 +# "GL_SMOOTH_LINE_WIDTH_GRANULARITY", # 0x0B23 +# "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D +# "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E +# "GL_PACK_SKIP_IMAGES", # 0x806B +# "GL_PACK_IMAGE_HEIGHT", # 0x806C +# "GL_UNPACK_SKIP_IMAGES", # 0x806D +# "GL_UNPACK_IMAGE_HEIGHT", # 0x806E +# "GL_TEXTURE_3D", # 0x806F +# "GL_PROXY_TEXTURE_3D", # 0x8070 +# "GL_TEXTURE_DEPTH", # 0x8071 +# "GL_TEXTURE_WRAP_R", # 0x8072 +# "GL_MAX_3D_TEXTURE_SIZE", # 0x8073 +# "GL_TEXTURE_BINDING_3D", # 0x806A +# +# "GL_CONSTANT_COLOR", # 0x8001 +# "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002 +# "GL_CONSTANT_ALPHA", # 0x8003 +# "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004 +# "GL_COLOR_TABLE", # 0x80D0 +# "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1 +# "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2 +# "GL_PROXY_COLOR_TABLE", # 0x80D3 +# "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4 +# "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5 +# "GL_COLOR_TABLE_SCALE", # 0x80D6 +# "GL_COLOR_TABLE_BIAS", # 0x80D7 +# "GL_COLOR_TABLE_FORMAT", # 0x80D8 +# "GL_COLOR_TABLE_WIDTH", # 0x80D9 +# "GL_COLOR_TABLE_RED_SIZE", # 0x80DA +# "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB +# "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC +# "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD +# "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE +# "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF +# "GL_CONVOLUTION_1D", # 0x8010 +# "GL_CONVOLUTION_2D", # 0x8011 +# "GL_SEPARABLE_2D", # 0x8012 +# "GL_CONVOLUTION_BORDER_MODE", # 0x8013 +# "GL_CONVOLUTION_FILTER_SCALE", # 0x8014 +# "GL_CONVOLUTION_FILTER_BIAS", # 0x8015 +# "GL_REDUCE", # 0x8016 +# "GL_CONVOLUTION_FORMAT", # 0x8017 +# "GL_CONVOLUTION_WIDTH", # 0x8018 +# "GL_CONVOLUTION_HEIGHT", # 0x8019 +# "GL_MAX_CONVOLUTION_WIDTH", # 0x801A +# "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B +# "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C +# "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D +# "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E +# "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F +# "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020 +# "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021 +# "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022 +# "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023 +# "GL_CONSTANT_BORDER", # 0x8151 +# "GL_REPLICATE_BORDER", # 0x8153 +# "GL_CONVOLUTION_BORDER_COLOR", # 0x8154 +# "GL_COLOR_MATRIX", # 0x80B1 +# "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2 +# "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3 +# "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4 +# "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5 +# "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6 +# "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7 +# "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8 +# "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9 +# "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA +# "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB +# "GL_HISTOGRAM", # 0x8024 +# "GL_PROXY_HISTOGRAM", # 0x8025 +# "GL_HISTOGRAM_WIDTH", # 0x8026 +# "GL_HISTOGRAM_FORMAT", # 0x8027 +# "GL_HISTOGRAM_RED_SIZE", # 0x8028 +# "GL_HISTOGRAM_GREEN_SIZE", # 0x8029 +# "GL_HISTOGRAM_BLUE_SIZE", # 0x802A +# "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B +# "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C +# "GL_HISTOGRAM_SINK", # 0x802D +# "GL_MINMAX", # 0x802E +# "GL_MINMAX_FORMAT", # 0x802F +# "GL_MINMAX_SINK", # 0x8030 +# "GL_TABLE_TOO_LARGE", # 0x8031 +# "GL_BLEND_EQUATION", # 0x8009 +# "GL_MIN", # 0x8007 +# "GL_MAX", # 0x8008 +# "GL_FUNC_ADD", # 0x8006 +# "GL_FUNC_SUBTRACT", # 0x800A +# "GL_FUNC_REVERSE_SUBTRACT", # 0x800B +# "GL_BLEND_COLOR", # 0x8005 + +# "GL_TEXTURE0", # 0x84C0 +# "GL_TEXTURE1", # 0x84C1 +# "GL_TEXTURE2", # 0x84C2 +# "GL_TEXTURE3", # 0x84C3 +# "GL_TEXTURE4", # 0x84C4 +# "GL_TEXTURE5", # 0x84C5 +# "GL_TEXTURE6", # 0x84C6 +# "GL_TEXTURE7", # 0x84C7 +# "GL_TEXTURE8", # 0x84C8 +# "GL_TEXTURE9", # 0x84C9 +# "GL_TEXTURE10", # 0x84CA +# "GL_TEXTURE11", # 0x84CB +# "GL_TEXTURE12", # 0x84CC +# "GL_TEXTURE13", # 0x84CD +# "GL_TEXTURE14", # 0x84CE +# "GL_TEXTURE15", # 0x84CF +# "GL_TEXTURE16", # 0x84D0 +# "GL_TEXTURE17", # 0x84D1 +# "GL_TEXTURE18", # 0x84D2 +# "GL_TEXTURE19", # 0x84D3 +# "GL_TEXTURE20", # 0x84D4 +# "GL_TEXTURE21", # 0x84D5 +# "GL_TEXTURE22", # 0x84D6 +# "GL_TEXTURE23", # 0x84D7 +# "GL_TEXTURE24", # 0x84D8 +# "GL_TEXTURE25", # 0x84D9 +# "GL_TEXTURE26", # 0x84DA +# "GL_TEXTURE27", # 0x84DB +# "GL_TEXTURE28", # 0x84DC +# "GL_TEXTURE29", # 0x84DD +# "GL_TEXTURE30", # 0x84DE +# "GL_TEXTURE31", # 0x84DF +# "GL_ACTIVE_TEXTURE", # 0x84E0 +# "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1 +# "GL_MAX_TEXTURE_UNITS", # 0x84E2 +# "GL_NORMAL_MAP", # 0x8511 +# "GL_REFLECTION_MAP", # 0x8512 +# "GL_TEXTURE_CUBE_MAP", # 0x8513 +# "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514 +# "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515 +# "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516 +# "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517 +# "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518 +# "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519 +# "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A +# "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B +# "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C +# "GL_COMPRESSED_ALPHA", # 0x84E9 +# "GL_COMPRESSED_LUMINANCE", # 0x84EA +# "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB +# "GL_COMPRESSED_INTENSITY", # 0x84EC +# "GL_COMPRESSED_RGB", # 0x84ED +# "GL_COMPRESSED_RGBA", # 0x84EE +# "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF +# "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0 +# "GL_TEXTURE_COMPRESSED", # 0x86A1 +# "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2 +# "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3 +# "GL_MULTISAMPLE", # 0x809D +# "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E +# "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F +# "GL_SAMPLE_COVERAGE", # 0x80A0 +# "GL_SAMPLE_BUFFERS", # 0x80A8 +# "GL_SAMPLES", # 0x80A9 +# "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA +# "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB +# "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3 +# "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4 +# "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5 +# "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6 +# "GL_COMBINE", # 0x8570 +# "GL_COMBINE_RGB", # 0x8571 +# "GL_COMBINE_ALPHA", # 0x8572 +# "GL_SOURCE0_RGB", # 0x8580 +# "GL_SOURCE1_RGB", # 0x8581 +# "GL_SOURCE2_RGB", # 0x8582 +# "GL_SOURCE0_ALPHA", # 0x8588 +# "GL_SOURCE1_ALPHA", # 0x8589 +# "GL_SOURCE2_ALPHA", # 0x858A +# "GL_OPERAND0_RGB", # 0x8590 +# "GL_OPERAND1_RGB", # 0x8591 +# "GL_OPERAND2_RGB", # 0x8592 +# "GL_OPERAND0_ALPHA", # 0x8598 +# "GL_OPERAND1_ALPHA", # 0x8599 +# "GL_OPERAND2_ALPHA", # 0x859A +# "GL_RGB_SCALE", # 0x8573 +# "GL_ADD_SIGNED", # 0x8574 +# "GL_INTERPOLATE", # 0x8575 +# "GL_SUBTRACT", # 0x84E7 +# "GL_CONSTANT", # 0x8576 +# "GL_PRIMARY_COLOR", # 0x8577 +# "GL_PREVIOUS", # 0x8578 +# "GL_DOT3_RGB", # 0x86AE +# "GL_DOT3_RGBA", # 0x86AF +# "GL_CLAMP_TO_BORDER", # 0x812D + +# "GL_TEXTURE0_ARB", # 0x84C0 +# "GL_TEXTURE1_ARB", # 0x84C1 +# "GL_TEXTURE2_ARB", # 0x84C2 +# "GL_TEXTURE3_ARB", # 0x84C3 +# "GL_TEXTURE4_ARB", # 0x84C4 +# "GL_TEXTURE5_ARB", # 0x84C5 +# "GL_TEXTURE6_ARB", # 0x84C6 +# "GL_TEXTURE7_ARB", # 0x84C7 +# "GL_TEXTURE8_ARB", # 0x84C8 +# "GL_TEXTURE9_ARB", # 0x84C9 +# "GL_TEXTURE10_ARB", # 0x84CA +# "GL_TEXTURE11_ARB", # 0x84CB +# "GL_TEXTURE12_ARB", # 0x84CC +# "GL_TEXTURE13_ARB", # 0x84CD +# "GL_TEXTURE14_ARB", # 0x84CE +# "GL_TEXTURE15_ARB", # 0x84CF +# "GL_TEXTURE16_ARB", # 0x84D0 +# "GL_TEXTURE17_ARB", # 0x84D1 +# "GL_TEXTURE18_ARB", # 0x84D2 +# "GL_TEXTURE19_ARB", # 0x84D3 +# "GL_TEXTURE20_ARB", # 0x84D4 +# "GL_TEXTURE21_ARB", # 0x84D5 +# "GL_TEXTURE22_ARB", # 0x84D6 +# "GL_TEXTURE23_ARB", # 0x84D7 +# "GL_TEXTURE24_ARB", # 0x84D8 +# "GL_TEXTURE25_ARB", # 0x84D9 +# "GL_TEXTURE26_ARB", # 0x84DA +# "GL_TEXTURE27_ARB", # 0x84DB +# "GL_TEXTURE28_ARB", # 0x84DC +# "GL_TEXTURE29_ARB", # 0x84DD +# "GL_TEXTURE30_ARB", # 0x84DE +# "GL_TEXTURE31_ARB", # 0x84DF +# "GL_ACTIVE_TEXTURE_ARB", # 0x84E0 +# "GL_CLIENT_ACTIVE_TEXTURE_ARB", # 0x84E1 +# "GL_MAX_TEXTURE_UNITS_ARB", # 0x84E2 +]) + +[ + "GL_POINTS", # 0x0000 + "GL_LINES", # 0x0001 + "GL_LINE_LOOP", # 0x0002 + "GL_LINE_STRIP", # 0x0003 + "GL_TRIANGLES", # 0x0004 + "GL_TRIANGLE_STRIP", # 0x0005 + "GL_TRIANGLE_FAN", # 0x0006 + "GL_QUADS", # 0x0007 + "GL_QUAD_STRIP", # 0x0008 + "GL_POLYGON", # 0x0009 +] + +[ + "GL_ALL_ATTRIB_BITS", # 0x000FFFFF + "GL_CURRENT_BIT", # 0x00000001 + "GL_POINT_BIT", # 0x00000002 + "GL_LINE_BIT", # 0x00000004 + "GL_POLYGON_BIT", # 0x00000008 + "GL_POLYGON_STIPPLE_BIT", # 0x00000010 + "GL_PIXEL_MODE_BIT", # 0x00000020 + "GL_LIGHTING_BIT", # 0x00000040 + "GL_FOG_BIT", # 0x00000080 + "GL_DEPTH_BUFFER_BIT", # 0x00000100 + "GL_ACCUM_BUFFER_BIT", # 0x00000200 + "GL_STENCIL_BUFFER_BIT", # 0x00000400 + "GL_VIEWPORT_BIT", # 0x00000800 + "GL_TRANSFORM_BIT", # 0x00001000 + "GL_ENABLE_BIT", # 0x00002000 + "GL_COLOR_BUFFER_BIT", # 0x00004000 + "GL_HINT_BIT", # 0x00008000 + "GL_EVAL_BIT", # 0x00010000 + "GL_LIST_BIT", # 0x00020000 + "GL_TEXTURE_BIT", # 0x00040000 + "GL_SCISSOR_BIT", # 0x00080000 + "GL_MULTISAMPLE_BIT", # 0x20000000 +] + +[ + "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001 + "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002 + "GL_ALL_CLIENT_ATTRIB_BITS", # 0xFFFFFFFF + "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF +] diff --git a/opengl32.def b/opengl32.def new file mode 100644 index 00000000..9e717a79 --- /dev/null +++ b/opengl32.def @@ -0,0 +1,371 @@ +LIBRARY opengl32 + +EXPORTS +; GlmfBeginGlsBlock +; GlmfCloseMetaFile +; GlmfEndGlsBlock +; GlmfEndPlayback +; GlmfInitPlayback +; GlmfPlayGlsRecord + glAccum + glAlphaFunc + glAreTexturesResident + glArrayElement + glBegin + glBindTexture + glBitmap + glBlendFunc + glCallList + glCallLists + glClear + glClearAccum + glClearColor + glClearDepth + glClearIndex + glClearStencil + glClipPlane + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glColorMask + glColorMaterial + glColorPointer + glCopyPixels + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glCullFace +; glDebugEntry + glDeleteLists + glDeleteTextures + glDepthFunc + glDepthMask + glDepthRange + glDisable + glDisableClientState + glDrawArrays + glDrawBuffer + glDrawElements + glDrawPixels + glEdgeFlag + glEdgeFlagPointer + glEdgeFlagv + glEnable + glEnableClientState + glEnd + glEndList + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalMesh2 + glEvalPoint1 + glEvalPoint2 + glFeedbackBuffer + glFinish + glFlush + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glFrustum + glGenLists + glGenTextures + glGetBooleanv + glGetClipPlane + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPointerv + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glGetTexParameterfv + glGetTexParameteriv + glHint + glIndexMask + glIndexPointer + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexs + glIndexsv + glIndexub + glIndexubv + glInitNames + glInterleavedArrays + glIsEnabled + glIsList + glIsTexture + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLightf + glLightfv + glLighti + glLightiv + glLineStipple + glLineWidth + glListBase + glLoadIdentity + glLoadMatrixd + glLoadMatrixf + glLoadName + glLogicOp + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glMatrixMode + glMultMatrixd + glMultMatrixf + glNewList + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glNormalPointer + glOrtho + glPassThrough + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glPixelStoref + glPixelStorei + glPixelTransferf + glPixelTransferi + glPixelZoom + glPointSize + glPolygonMode + glPolygonOffset + glPolygonStipple + glPopAttrib + glPopClientAttrib + glPopMatrix + glPopName + glPrioritizeTextures + glPushAttrib + glPushClientAttrib + glPushMatrix + glPushName + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glReadBuffer + glReadPixels + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glRenderMode + glRotated + glRotatef + glScaled + glScalef + glScissor + glSelectBuffer + glShadeModel + glStencilFunc + glStencilMask + glStencilOp + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glTexCoordPointer + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glTexImage1D + glTexImage2D + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexSubImage1D + glTexSubImage2D + glTranslated + glTranslatef + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glVertexPointer + glViewport + wglChoosePixelFormat + wglCopyContext + wglCreateContext + wglCreateLayerContext + wglDeleteContext + wglDescribeLayerPlane + wglDescribePixelFormat + wglGetCurrentContext + wglGetCurrentDC + wglGetDefaultProcAddress + wglGetLayerPaletteEntries + wglGetPixelFormat + wglGetProcAddress + wglMakeCurrent + wglRealizeLayerPalette + wglSetLayerPaletteEntries + wglSetPixelFormat + wglShareLists + wglSwapBuffers + wglSwapLayerBuffers + wglSwapMultipleBuffers + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW diff --git a/opengl32.py b/opengl32.py new file mode 100644 index 00000000..0dea7623 --- /dev/null +++ b/opengl32.py @@ -0,0 +1,553 @@ +############################################################################# +# +# Copyright 2009 VMware, Inc. +# +# This program is free software: you can redistribute it and/or modify it +# under the terms of the GNU Lesser General Public License as published +# by the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Lesser General Public License for more details. +# +# You should have received a copy of the GNU Lesser General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. +# +############################################################################# + +from gl import * +from windows import * + +opengl32 = Dll("opengl32") +opengl32.functions += [ + Function(Void, "glNewList", [(GLuint, "list"), (GLenum, "mode")]), + Function(Void, "glEndList", []), + Function(Void, "glCallList", [(GLuint, "list")]), + Function(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Pointer(Const(GLvoid)), "lists")]), + Function(Void, "glDeleteLists", [(GLuint, "list"), (GLsizei, "range")]), + Function(GLuint, "glGenLists", [(GLsizei, "range")]), + Function(Void, "glListBase", [(GLuint, "base")]), + Function(Void, "glBegin", [(GLenum, "mode")]), + Function(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Pointer(Const(GLubyte)), "bitmap")]), + Function(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), + Function(Void, "glColor3bv", [(Pointer(Const(GLbyte)), "v")]), + Function(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), + Function(Void, "glColor3dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), + Function(Void, "glColor3fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), + Function(Void, "glColor3iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), + Function(Void, "glColor3sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), + Function(Void, "glColor3ubv", [(Pointer(Const(GLubyte)), "v")]), + Function(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), + Function(Void, "glColor3uiv", [(Pointer(Const(GLuint)), "v")]), + Function(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), + Function(Void, "glColor3usv", [(Pointer(Const(GLushort)), "v")]), + Function(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]), + Function(Void, "glColor4bv", [(Pointer(Const(GLbyte)), "v")]), + Function(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]), + Function(Void, "glColor4dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), + Function(Void, "glColor4fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]), + Function(Void, "glColor4iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]), + Function(Void, "glColor4sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]), + Function(Void, "glColor4ubv", [(Pointer(Const(GLubyte)), "v")]), + Function(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]), + Function(Void, "glColor4uiv", [(Pointer(Const(GLuint)), "v")]), + Function(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]), + Function(Void, "glColor4usv", [(Pointer(Const(GLushort)), "v")]), + Function(Void, "glEdgeFlag", [(GLboolean, "flag")]), + Function(Void, "glEdgeFlagv", [(Pointer(Const(GLboolean)), "flag")]), + Function(Void, "glEnd", []), + Function(Void, "glIndexd", [(GLdouble, "c")]), + Function(Void, "glIndexdv", [(Pointer(Const(GLdouble)), "c")]), + Function(Void, "glIndexf", [(GLfloat, "c")]), + Function(Void, "glIndexfv", [(Pointer(Const(GLfloat)), "c")]), + Function(Void, "glIndexi", [(GLint, "c")]), + Function(Void, "glIndexiv", [(Pointer(Const(GLint)), "c")]), + Function(Void, "glIndexs", [(GLshort, "c")]), + Function(Void, "glIndexsv", [(Pointer(Const(GLshort)), "c")]), + Function(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]), + Function(Void, "glNormal3bv", [(Pointer(Const(GLbyte)), "v")]), + Function(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]), + Function(Void, "glNormal3dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]), + Function(Void, "glNormal3fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]), + Function(Void, "glNormal3iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]), + Function(Void, "glNormal3sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]), + Function(Void, "glRasterPos2dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]), + Function(Void, "glRasterPos2fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]), + Function(Void, "glRasterPos2iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]), + Function(Void, "glRasterPos2sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + Function(Void, "glRasterPos3dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + Function(Void, "glRasterPos3fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), + Function(Void, "glRasterPos3iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), + Function(Void, "glRasterPos3sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + Function(Void, "glRasterPos4dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + Function(Void, "glRasterPos4fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), + Function(Void, "glRasterPos4iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), + Function(Void, "glRasterPos4sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]), + Function(Void, "glRectdv", [(Pointer(Const(GLdouble)), "v1"), (Pointer(Const(GLdouble)), "v2")]), + Function(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]), + Function(Void, "glRectfv", [(Pointer(Const(GLfloat)), "v1"), (Pointer(Const(GLfloat)), "v2")]), + Function(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]), + Function(Void, "glRectiv", [(Pointer(Const(GLint)), "v1"), (Pointer(Const(GLint)), "v2")]), + Function(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]), + Function(Void, "glRectsv", [(Pointer(Const(GLshort)), "v1"), (Pointer(Const(GLshort)), "v2")]), + Function(Void, "glTexCoord1d", [(GLdouble, "s")]), + Function(Void, "glTexCoord1dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glTexCoord1f", [(GLfloat, "s")]), + Function(Void, "glTexCoord1fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glTexCoord1i", [(GLint, "s")]), + Function(Void, "glTexCoord1iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glTexCoord1s", [(GLshort, "s")]), + Function(Void, "glTexCoord1sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]), + Function(Void, "glTexCoord2dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]), + Function(Void, "glTexCoord2fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]), + Function(Void, "glTexCoord2iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]), + Function(Void, "glTexCoord2sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), + Function(Void, "glTexCoord3dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), + Function(Void, "glTexCoord3fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]), + Function(Void, "glTexCoord3iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), + Function(Void, "glTexCoord3sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), + Function(Void, "glTexCoord4dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), + Function(Void, "glTexCoord4fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), + Function(Void, "glTexCoord4iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), + Function(Void, "glTexCoord4sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]), + Function(Void, "glVertex2dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]), + Function(Void, "glVertex2fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]), + Function(Void, "glVertex2iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]), + Function(Void, "glVertex2sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + Function(Void, "glVertex3dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + Function(Void, "glVertex3fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), + Function(Void, "glVertex3iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), + Function(Void, "glVertex3sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + Function(Void, "glVertex4dv", [(Pointer(Const(GLdouble)), "v")]), + Function(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + Function(Void, "glVertex4fv", [(Pointer(Const(GLfloat)), "v")]), + Function(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), + Function(Void, "glVertex4iv", [(Pointer(Const(GLint)), "v")]), + Function(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), + Function(Void, "glVertex4sv", [(Pointer(Const(GLshort)), "v")]), + Function(Void, "glClipPlane", [(GLenum, "plane"), (Pointer(Const(GLdouble)), "equation")]), + Function(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]), + Function(Void, "glCullFace", [(GLenum, "mode")]), + Function(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glFogfv", [(GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]), + Function(Void, "glFogiv", [(GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glFrontFace", [(GLenum, "mode")]), + Function(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]), + Function(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]), + Function(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glLightModelfv", [(GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]), + Function(Void, "glLightModeliv", [(GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]), + Function(Void, "glLineWidth", [(GLfloat, "width")]), + Function(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]), + Function(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glPointSize", [(GLfloat, "size")]), + Function(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]), + Function(Void, "glPolygonStipple", [(Pointer(Const(GLubyte)), "mask")]), + Function(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + Function(Void, "glShadeModel", [(GLenum, "mode")]), + Function(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), + Function(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "pixels")]), + Function(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "pixels")]), + Function(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), + Function(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]), + Function(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLdouble)), "params")]), + Function(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]), + Function(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), (OutPointer(GLfloat), "buffer")]), + Function(Void, "glSelectBuffer", [(GLsizei, "size"), (OutPointer(GLuint), "buffer")]), + Function(GLint, "glRenderMode", [(GLenum, "mode")]), + Function(Void, "glInitNames", []), + Function(Void, "glLoadName", [(GLuint, "name")]), + Function(Void, "glPassThrough", [(GLfloat, "token")]), + Function(Void, "glPopName", []), + Function(Void, "glPushName", [(GLuint, "name")]), + Function(Void, "glDrawBuffer", [(GLenum, "mode")]), + Function(Void, "glClear", [(GLbitfield, "mask")]), + Function(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), + Function(Void, "glClearIndex", [(GLfloat, "c")]), + Function(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + Function(Void, "glClearStencil", [(GLint, "s")]), + Function(Void, "glClearDepth", [(GLclampd, "depth")]), + Function(Void, "glStencilMask", [(GLuint, "mask")]), + Function(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]), + Function(Void, "glDepthMask", [(GLboolean, "flag")]), + Function(Void, "glIndexMask", [(GLuint, "mask")]), + Function(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]), + Function(Void, "glDisable", [(GLenum, "cap")]), + Function(Void, "glEnable", [(GLenum, "cap")]), + Function(Void, "glFinish", []), + Function(Void, "glFlush", []), + Function(Void, "glPopAttrib", []), + Function(Void, "glPushAttrib", [(GLbitfield, "mask")]), + Function(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (Pointer(Const(GLdouble)), "points")]), + Function(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (Pointer(Const(GLfloat)), "points")]), + Function(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Pointer(Const(GLdouble)), "points")]), + Function(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Pointer(Const(GLfloat)), "points")]), + Function(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]), + Function(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]), + Function(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]), + Function(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]), + Function(Void, "glEvalCoord1d", [(GLdouble, "u")]), + Function(Void, "glEvalCoord1dv", [(Pointer(Const(GLdouble)), "u")]), + Function(Void, "glEvalCoord1f", [(GLfloat, "u")]), + Function(Void, "glEvalCoord1fv", [(Pointer(Const(GLfloat)), "u")]), + Function(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]), + Function(Void, "glEvalCoord2dv", [(Pointer(Const(GLdouble)), "u")]), + Function(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]), + Function(Void, "glEvalCoord2fv", [(Pointer(Const(GLfloat)), "u")]), + Function(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]), + Function(Void, "glEvalPoint1", [(GLint, "i")]), + Function(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]), + Function(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]), + Function(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]), + Function(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]), + Function(Void, "glLogicOp", [(GLenum, "opcode")]), + Function(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]), + Function(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]), + Function(Void, "glDepthFunc", [(GLenum, "func")]), + Function(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]), + Function(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]), + Function(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]), + Function(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]), + Function(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Pointer(Const(GLfloat)), "values")]), + Function(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Pointer(Const(GLuint)), "values")]), + Function(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Pointer(Const(GLushort)), "values")]), + Function(Void, "glReadBuffer", [(GLenum, "mode")]), + Function(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]), + Function(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OutPointer(GLvoid), "pixels")]), + Function(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "pixels")]), + Function(Void, "glGetBooleanv", [(GLenum, "pname"), (OutPointer(GLboolean), "params")]), + Function(Void, "glGetClipPlane", [(GLenum, "plane"), (OutPointer(GLdouble), "equation")]), + Function(Void, "glGetDoublev", [(GLenum, "pname"), (OutPointer(GLdouble), "params")]), + Function(GLenum, "glGetError", []), + Function(Void, "glGetFloatv", [(GLenum, "pname"), (OutPointer(GLfloat), "params")]), + Function(Void, "glGetIntegerv", [(GLenum, "pname"), (OutPointer(GLint), "params")]), + Function(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), (OutPointer(GLfloat), "params")]), + Function(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), (OutPointer(GLint), "params")]), + Function(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), (OutPointer(GLdouble), "v")]), + Function(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), (OutPointer(GLfloat), "v")]), + Function(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), (OutPointer(GLint), "v")]), + Function(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (OutPointer(GLfloat), "params")]), + Function(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (OutPointer(GLint), "params")]), + Function(Void, "glGetPixelMapfv", [(GLenum, "map"), (OutPointer(GLfloat), "values")]), + Function(Void, "glGetPixelMapuiv", [(GLenum, "map"), (OutPointer(GLuint), "values")]), + Function(Void, "glGetPixelMapusv", [(GLenum, "map"), (OutPointer(GLushort), "values")]), + Function(Void, "glGetPolygonStipple", [(OutPointer(GLubyte), "mask")]), + Function(Alias("const GLubyte *", String), "glGetString", [(GLenum, "name")]), + Function(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (OutPointer(GLfloat), "params")]), + Function(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (OutPointer(GLint), "params")]), + Function(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (OutPointer(GLdouble), "params")]), + Function(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (OutPointer(GLfloat), "params")]), + Function(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (OutPointer(GLint), "params")]), + Function(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), (OutPointer(GLvoid), "pixels")]), + Function(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (OutPointer(GLfloat), "params")]), + Function(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OutPointer(GLint), "params")]), + Function(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), (OutPointer(GLfloat), "params")]), + Function(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), (OutPointer(GLint), "params")]), + Function(GLboolean, "glIsEnabled", [(GLenum, "cap")]), + Function(GLboolean, "glIsList", [(GLuint, "list")]), + Function(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]), + Function(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), + Function(Void, "glLoadIdentity", []), + Function(Void, "glLoadMatrixf", [(Pointer(Const(GLfloat)), "m")]), + Function(Void, "glLoadMatrixd", [(Pointer(Const(GLdouble)), "m")]), + Function(Void, "glMatrixMode", [(GLenum, "mode")]), + Function(Void, "glMultMatrixf", [(Pointer(Const(GLfloat)), "m")]), + Function(Void, "glMultMatrixd", [(Pointer(Const(GLdouble)), "m")]), + Function(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), + Function(Void, "glPopMatrix", []), + Function(Void, "glPushMatrix", []), + Function(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + Function(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + Function(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + Function(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + Function(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + Function(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + Function(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + Function(Void, "glArrayElement", [(GLint, "i")]), + Function(Void, "glBindTexture", [(GLenum, "target"), (GLuint, "texture")]), + Function(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]), + Function(Void, "glDisableClientState", [(GLenum, "array")]), + Function(Void, "glDrawArrays", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count")]), + Function(Void, "glDrawElements", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Pointer(Const(GLvoid)), "indices")]), + Function(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]), + Function(Void, "glEnableClientState", [(GLenum, "array")]), + Function(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]), + Function(Void, "glIndexub", [(GLubyte, "c")]), + Function(Void, "glIndexubv", [(Pointer(Const(GLubyte)), "c")]), + Function(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]), + Function(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]), + Function(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]), + Function(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]), + Function(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]), + Function(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Pointer(Const(GLuint)), "textures"), (Pointer(GLboolean), "residences")]), + Function(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]), + Function(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]), + Function(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + Function(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + Function(Void, "glDeleteTextures", [(GLsizei, "n"), (Pointer(Const(GLuint)), "textures")]), + Function(Void, "glGenTextures", [(GLsizei, "n"), (Pointer(GLuint), "textures")]), + Function(Void, "glGetPointerv", [(GLenum, "pname"), (Pointer(Pointer(GLvoid)), "params")]), + Function(GLboolean, "glIsTexture", [(GLuint, "texture")]), + Function(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Pointer(Const(GLuint)), "textures"), (Pointer(Const(GLclampf)), "priorities")]), + Function(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "pixels")]), + Function(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "pixels")]), + Function(Void, "glPopClientAttrib", []), + Function(Void, "glPushClientAttrib", [(GLbitfield, "mask")]), + Function(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + Function(Void, "glBlendEquation", [(GLenum, "mode")]), + Function(Void, "glDrawRangeElements", [(GLenum, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Pointer(Const(GLvoid)), "indices")]), + Function(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "table")]), + Function(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + Function(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (Pointer(GLvoid), "table")]), + Function(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLfloat), "params")]), + Function(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLint), "params")]), + Function(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "data")]), + Function(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + Function(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "image")]), + Function(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "image")]), + Function(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]), + Function(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + Function(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]), + Function(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + Function(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + Function(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + Function(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (Pointer(GLvoid), "image")]), + Function(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLfloat), "params")]), + Function(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLint), "params")]), + Function(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (Pointer(GLvoid), "row"), (Pointer(GLvoid), "column"), (Pointer(GLvoid), "span")]), + Function(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "row"), (Pointer(Const(GLvoid)), "column")]), + Function(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (Pointer(GLvoid), "values")]), + Function(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLfloat), "params")]), + Function(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLint), "params")]), + Function(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (Pointer(GLvoid), "values")]), + Function(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLfloat), "params")]), + Function(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(GLint), "params")]), + Function(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]), + Function(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]), + Function(Void, "glResetHistogram", [(GLenum, "target")]), + Function(Void, "glResetMinmax", [(GLenum, "target")]), + Function(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "pixels")]), + Function(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Pointer(Const(GLvoid)), "pixels")]), + Function(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + Function(Void, "glActiveTextureARB", [(GLenum, "texture")]), + Function(Void, "glClientActiveTextureARB", [(GLenum, "texture")]), + Function(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]), + Function(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]), + Function(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]), + Function(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]), + Function(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]), + Function(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]), + Function(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]), + Function(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]), + Function(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]), + Function(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]), + Function(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]), + Function(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]), + Function(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]), + Function(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]), + Function(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]), + Function(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]), + Function(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), + Function(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]), + Function(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), + Function(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]), + Function(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]), + Function(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]), + Function(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), + Function(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]), + Function(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), + Function(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]), + Function(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), + Function(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]), + Function(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), + Function(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]), + Function(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), + Function(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]), +] + +HGLRC = Alias("HGLRC", HANDLE) +PROC = Alias("PROC", LPVOID) + +PIXELFORMATDESCRIPTOR = Struct("PIXELFORMATDESCRIPTOR", [ + (WORD, "nSize"), + (WORD, "nVersion"), + (DWORD, "dwFlags"), + (BYTE, "iPixelType"), + (BYTE, "cColorBits"), + (BYTE, "cRedBits"), + (BYTE, "cRedShift"), + (BYTE, "cGreenBits"), + (BYTE, "cGreenShift"), + (BYTE, "cBlueBits"), + (BYTE, "cBlueShift"), + (BYTE, "cAlphaBits"), + (BYTE, "cAlphaShift"), + (BYTE, "cAccumBits"), + (BYTE, "cAccumRedBits"), + (BYTE, "cAccumGreenBits"), + (BYTE, "cAccumBlueBits"), + (BYTE, "cAccumAlphaBits"), + (BYTE, "cDepthBits"), + (BYTE, "cStencilBits"), + (BYTE, "cAuxBuffers"), + (BYTE, "iLayerType"), + (BYTE, "bReserved"), + (DWORD, "dwLayerMask"), + (DWORD, "dwVisibleMask"), + (DWORD, "dwDamageMask"), +]) + +POINTFLOAT = Struct("POINTFLOAT", [ + (FLOAT, "x"), + (FLOAT, "y"), +]) + +GLYPHMETRICSFLOAT = Struct("GLYPHMETRICSFLOAT", [ + (FLOAT, "gmfBlackBoxX"), + (FLOAT, "gmfBlackBoxY"), + (POINTFLOAT, "gmfptGlyphOrigin"), + (FLOAT, "gmfCellIncX"), + (FLOAT, "gmfCellIncY"), +]) +LPGLYPHMETRICSFLOAT = Pointer(GLYPHMETRICSFLOAT) + +COLORREF = Alias("COLORREF", DWORD) +LAYERPLANEDESCRIPTOR = Struct("LAYERPLANEDESCRIPTOR", [ + (WORD, "nSize"), + (WORD, "nVersion"), + (DWORD, "dwFlags"), + (BYTE, "iPixelType"), + (BYTE, "cColorBits"), + (BYTE, "cRedBits"), + (BYTE, "cRedShift"), + (BYTE, "cGreenBits"), + (BYTE, "cGreenShift"), + (BYTE, "cBlueBits"), + (BYTE, "cBlueShift"), + (BYTE, "cAlphaBits"), + (BYTE, "cAlphaShift"), + (BYTE, "cAccumBits"), + (BYTE, "cAccumRedBits"), + (BYTE, "cAccumGreenBits"), + (BYTE, "cAccumBlueBits"), + (BYTE, "cAccumAlphaBits"), + (BYTE, "cDepthBits"), + (BYTE, "cStencilBits"), + (BYTE, "cAuxBuffers"), + (BYTE, "iLayerPlane"), + (BYTE, "bReserved"), + (COLORREF, "crTransparent"), +]) +LPLAYERPLANEDESCRIPTOR = Pointer(LAYERPLANEDESCRIPTOR) + +WGLSWAP = Struct("WGLSWAP", [ + (HDC, "hdc"), + (UINT, "uiFlags"), +]) + +opengl32.functions += [ + Function(BOOL, "wglCopyContext", [(HGLRC, "hglrcSrc"), (HGLRC, "hglrcDst"), (UINT, "mask")]), + Function(HGLRC, "wglCreateContext", [(HDC, "hdc")]), + Function(HGLRC, "wglCreateLayerContext", [(HDC, "hdc"), (Int, "iLayerPlane")]), + Function(BOOL, "wglDeleteContext", [(HGLRC, "hglrc")]), + Function(HGLRC, "wglGetCurrentContext", []), + Function(HDC, "wglGetCurrentDC", []), + Function(PROC, "wglGetProcAddress", [(LPCSTR, "lpszProc")]), + Function(PROC, "wglGetDefaultProcAddress", [(LPCSTR, "lpszProc")]), + Function(Int, "wglChoosePixelFormat", [(HDC, "hdc"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]), + Function(Int, "wglDescribePixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (UINT, "nBytes"), (Pointer(PIXELFORMATDESCRIPTOR), "ppfd")]), + Function(Int, "wglGetPixelFormat", [(HDC, "hdc")]), + Function(BOOL, "wglSetPixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]), + Function(BOOL, "wglMakeCurrent", [(HDC, "hdc"), (HGLRC, "hglrc")]), + Function(BOOL, "wglShareLists", [(HGLRC, "hglrc1"), (HGLRC, "hglrc2")]), + Function(BOOL, "wglUseFontBitmapsA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]), + Function(BOOL, "wglUseFontBitmapsW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]), + Function(BOOL, "wglSwapBuffers", [(HDC, "hdc")]), + Function(BOOL, "wglUseFontOutlinesA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]), + Function(BOOL, "wglUseFontOutlinesW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]), + Function(BOOL , "wglDescribeLayerPlane", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nBytes"), (OutPointer(LAYERPLANEDESCRIPTOR), "plpd")]), + Function(Int , "wglSetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), (Pointer(Const(COLORREF)), "pcr")]), + Function(Int , "wglGetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), (OutPointer(COLORREF), "pcr")]), + Function(BOOL , "wglRealizeLayerPalette", [(HDC, "hdc"), (Int, "iLayerPlane"), (BOOL, "bRealize")]), + Function(BOOL , "wglSwapLayerBuffers", [(HDC, "hdc"), (UINT, "fuPlanes")]), + Function(DWORD, "wglSwapMultipleBuffers", [(UINT, "n"), (Pointer(Const(WGLSWAP)), "ps")]), +] + +if __name__ == '__main__': + print + print '#define _GDI32_' + print + print '#include <windows.h>' + print '#include <tchar.h>' + print '#include <GL/gl.h>' + print + print '#include "log.hpp"' + print + wrap() @@ -45,6 +45,7 @@ LPBOOL = Pointer(BOOL) LPSIZE = LPDWORD LPSTR = String +LPCSTR = Const(String) LPWSTR = String LARGE_INTEGER = Intrinsic("LARGE_INTEGER", "0x%llx") |