diff options
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | include/GL/Makefile.am | 38 | ||||
-rw-r--r-- | include/GL/dmesa.h | 160 | ||||
-rw-r--r-- | include/GL/ggimesa.h | 85 | ||||
-rw-r--r-- | progs/xdemos/vgears.c | 281 | ||||
-rw-r--r-- | progs/xdemos/vindex.c | 65 | ||||
-rw-r--r-- | progs/xdemos/vtest.c | 82 |
7 files changed, 0 insertions, 712 deletions
@@ -205,7 +205,6 @@ MAIN_FILES = \ $(DIRECTORY)/docs/RELNOTES* \ $(DIRECTORY)/docs/*.spec \ $(DIRECTORY)/include/GL/internal/glcore.h \ - $(DIRECTORY)/include/GL/dmesa.h \ $(DIRECTORY)/include/GL/gl.h \ $(DIRECTORY)/include/GL/glext.h \ $(DIRECTORY)/include/GL/gl_mangle.h \ diff --git a/include/GL/Makefile.am b/include/GL/Makefile.am deleted file mode 100644 index a62495766c..0000000000 --- a/include/GL/Makefile.am +++ /dev/null @@ -1,38 +0,0 @@ -## Process this file with automake to produce Makefile.in - -GLincludedir = $(includedir)/GL - -INC_GGI = ggimesa.h -INC_OSMESA = osmesa.h -INC_SVGA = svgamesa.h -INC_X11 = glx.h glxext.h glx_mangle.h -INC_GLUT = glut.h glutf90.h - -if HAVE_GGI -sel_inc_ggi = $(INC_GGI) -endif - -if HAVE_OSMESA -sel_inc_osmesa = $(INC_OSMESA) -endif - -if HAVE_SVGA -sel_inc_svga = $(INC_SVGA) -endif - -if HAVE_X11 -sel_inc_x11 = $(INC_X11) -endif - -if NEED_GLUT -sel_inc_glut = $(INC_GLUT) -endif - -EXTRA_HEADERS = amesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \ - vms_x_fix.h wmesa.h \ - $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT) - -GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \ - $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \ - $(sel_inc_x11) $(sel_inc_glut) -include $(top_srcdir)/common_rules.make diff --git a/include/GL/dmesa.h b/include/GL/dmesa.h deleted file mode 100644 index 358082e3ea..0000000000 --- a/include/GL/dmesa.h +++ /dev/null @@ -1,160 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : dborca@users.sourceforge.net - * Web : http://www.geocities.com/dborca - */ - - -#ifndef DMESA_H_included -#define DMESA_H_included - -#define DMESA_MAJOR_VERSION 6 -#define DMESA_MINOR_VERSION 5 - -/* Sample Usage: - * - * 1. Call DMesaCreateVisual() to initialize graphics. - * 2. Call DMesaCreateContext() to create a DMesa rendering context. - * 3. Call DMesaCreateBuffer() to define the window. - * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext. - * 5. Make gl* calls to render your graphics. - * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers. - * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual. - */ - -typedef struct dmesa_context *DMesaContext; -typedef struct dmesa_visual *DMesaVisual; -typedef struct dmesa_buffer *DMesaBuffer; - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Create a new Visual and set graphics mode. - */ -DMesaVisual DMesaCreateVisual (GLint width, /* X res */ - GLint height, /* Y res */ - GLint colDepth, /* BPP */ - GLint refresh, /* refresh rate: 0=default */ - GLboolean dbFlag, /* double-buffered */ - GLboolean rgbFlag, /* RGB mode */ - GLint alphaSize, /* requested bits/alpha */ - GLint depthSize, /* requested bits/depth */ - GLint stencilSize, /* requested bits/stencil */ - GLint accumSize); /* requested bits/accum */ - -/* - * Destroy Visual and restore screen. - */ -void DMesaDestroyVisual (DMesaVisual v); - - - -/* - * Create a new Context for rendering. - */ -DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share); - -/* - * Destroy Context. - */ -void DMesaDestroyContext (DMesaContext c); - -/* - * Return a handle to the current context. - */ -DMesaContext DMesaGetCurrentContext (void); - - - -/* - * Create a new Buffer (window). - */ -DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, - GLint xpos, GLint ypos, - GLint width, GLint height); - -/* - * Destroy Buffer. - */ -void DMesaDestroyBuffer (DMesaBuffer b); - -/* - * Return a handle to the current buffer. - */ -DMesaBuffer DMesaGetCurrentBuffer (void); - -/* - * Swap the front and back buffers for the given Buffer. - * No action is taken if the buffer is not double buffered. - */ -void DMesaSwapBuffers (DMesaBuffer b); - -/* - * Bind Buffer to Context and make the Context the current one. - */ -GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b); - - - -/* - * Move/Resize current Buffer. - */ -GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos); -GLboolean DMesaResizeBuffer (GLint width, GLint height); - -/* - * Set palette index, using normalized values. - */ -void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue); - -/* - * DMesa functions - */ -typedef void (*DMesaProc) (); -DMesaProc DMesaGetProcAddress (const char *name); - -/* - * DMesa state retrieval. - */ -#define DMESA_GET_SCREEN_SIZE 0x0100 -#define DMESA_GET_DRIVER_CAPS 0x0200 -#define DMESA_GET_VIDEO_MODES 0x0300 -#define DMESA_GET_BUFFER_ADDR 0x0400 - -#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */ -#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */ -int DMesaGetIntegerv (GLenum pname, GLint *params); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/include/GL/ggimesa.h b/include/GL/ggimesa.h deleted file mode 100644 index 90e0b42222..0000000000 --- a/include/GL/ggimesa.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Mesa 3-D graphics library GGI bindings (GGIGL [giggle]) - * Version: 4.0 - * Copyright (C) 1995-2000 Brian Paul - * Copyright (C) 1998 Uwe Maurer - * Copyrigth (C) 2001 Filip Spacek - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifndef GGIMESA_H -#define GGIMESA_H - -#define GGIMESA_MAJOR_VERSION 4 -#define GGIMESA_MINOR_VERSION 0 - -#ifdef __cplusplus -extern "C" { -#endif - -#include <ggi/ggi.h> -#include "GL/gl.h" - -typedef struct ggi_mesa_context *ggi_mesa_context_t; - -/* - * Initialize Mesa GGI extension - */ -int ggiMesaInit(void); -/* - * Clean up Mesa GGI exension - */ -int ggiMesaExit(void); - -/* - * Attach Mesa GGI extension to the visual 'vis' - */ -int ggiMesaAttach(ggi_visual_t vis); -/* - * Detach Mesa GGI extension from the visual 'vis' - */ -int ggiMesaDetach(ggi_visual_t vis); - -int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag, - GLboolean stereo_flag, GLint depth_size, - GLint stencil_size, GLint accum_red_size, - GLint accum_green_size, GLint accum_blue_size, - GLint accum_alpha_size, GLint num_samples); - -/* - * Create a new context capable of displaying on the visual vis. - */ -ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis); -/* - * Destroy the context 'ctx' - */ -void ggiMesaDestroyContext(ggi_mesa_context_t ctx); - -/* - * Make context 'ctx' the current context and bind it to visual 'vis'. - * Note that the context must have been created with respect to that visual. - */ -void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis); - -void ggiMesaSwapBuffers(void); - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/progs/xdemos/vgears.c b/progs/xdemos/vgears.c deleted file mode 100644 index f579e8b421..0000000000 --- a/progs/xdemos/vgears.c +++ /dev/null @@ -1,281 +0,0 @@ - -/* - * Spinning gears demo for Linux SVGA/Mesa interface in 32K color mode. - * - * Compile with: gcc vgears.c -I../include -L../lib -lMesaGL -lX11 -lXext - * -lvga -lm -o vgears - * - * This program is in the public domain. - * Brian Paul, January 1996 - */ - - -#include <vga.h> -#include <math.h> -#include "GL/svgamesa.h" -#include "GL/gl.h" - - -int width = 800, height = 600; - -SVGAMesaContext vmc; - - - -/* - * Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth ) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth/2.0; - r2 = outer_radius + tooth_depth/2.0; - - da = 2.0*M_PI / teeth / 4.0; - - glShadeModel( GL_FLAT ); - - glNormal3f( 0.0, 0.0, 1.0 ); - - /* draw front face */ - glBegin( GL_QUAD_STRIP ); - for (i=0;i<=teeth;i++) { - angle = i * 2.0*M_PI / teeth; - glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); - glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); - glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); - glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); - } - glEnd(); - - /* draw front sides of teeth */ - glBegin( GL_QUADS ); - da = 2.0*M_PI / teeth / 4.0; - for (i=0;i<teeth;i++) { - angle = i * 2.0*M_PI / teeth; - - glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); - glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); - glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); - glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); - } - glEnd(); - - - glNormal3f( 0.0, 0.0, -1.0 ); - - /* draw back face */ - glBegin( GL_QUAD_STRIP ); - for (i=0;i<=teeth;i++) { - angle = i * 2.0*M_PI / teeth; - glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); - glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); - glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); - glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); - } - glEnd(); - - /* draw back sides of teeth */ - glBegin( GL_QUADS ); - da = 2.0*M_PI / teeth / 4.0; - for (i=0;i<teeth;i++) { - angle = i * 2.0*M_PI / teeth; - - glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); - glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); - glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); - glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); - } - glEnd(); - - - /* draw outward faces of teeth */ - glBegin( GL_QUAD_STRIP ); - for (i=0;i<teeth;i++) { - angle = i * 2.0*M_PI / teeth; - - glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); - glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); - u = r2*cos(angle+da) - r1*cos(angle); - v = r2*sin(angle+da) - r1*sin(angle); - len = sqrt( u*u + v*v ); - u /= len; - v /= len; - glNormal3f( v, -u, 0.0 ); - glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); - glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); - glNormal3f( cos(angle), sin(angle), 0.0 ); - glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); - glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); - u = r1*cos(angle+3*da) - r2*cos(angle+2*da); - v = r1*sin(angle+3*da) - r2*sin(angle+2*da); - glNormal3f( v, -u, 0.0 ); - glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); - glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); - glNormal3f( cos(angle), sin(angle), 0.0 ); - } - - glVertex3f( r1*cos(0), r1*sin(0), width*0.5 ); - glVertex3f( r1*cos(0), r1*sin(0), -width*0.5 ); - - glEnd(); - - - glShadeModel( GL_SMOOTH ); - - /* draw inside radius cylinder */ - glBegin( GL_QUAD_STRIP ); - for (i=0;i<=teeth;i++) { - angle = i * 2.0*M_PI / teeth; - glNormal3f( -cos(angle), -sin(angle), 0.0 ); - glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); - glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); - } - glEnd(); - -} - - -static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -static GLuint limit; -static GLuint count = 1; - - -static void draw( void ) -{ - angle += 2.0; - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef( view_rotx, 1.0, 0.0, 0.0 ); - glRotatef( view_roty, 0.0, 1.0, 0.0 ); - glRotatef( view_rotz, 0.0, 0.0, 1.0 ); - - glPushMatrix(); - glTranslatef( -3.0, -2.0, 0.0 ); - glRotatef( angle, 0.0, 0.0, 1.0 ); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( 3.1, -2.0, 0.0 ); - glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 ); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( -3.1, 4.2, 0.0 ); - glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 ); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); - - SVGAMesaSwapBuffers(); -} - - -static void init( void ) -{ - static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 }; - static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 }; - static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 }; - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 }; - - GLfloat w = (float) width / (float) height; - GLfloat h = 1.0; - - glLightfv( GL_LIGHT0, GL_POSITION, pos ); - glEnable( GL_CULL_FACE ); - glEnable( GL_LIGHTING ); - glEnable( GL_LIGHT0 ); - glEnable( GL_DEPTH_TEST ); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red ); - gear( 1.0, 4.0, 1.0, 20, 0.7 ); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); - gear( 0.5, 2.0, 2.0, 10, 0.7 ); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue ); - gear( 1.3, 2.0, 0.5, 10, 0.7 ); - glEndList(); - - glEnable( GL_NORMALIZE ); - - - glViewport( 0, 0, width, height ); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (width>height) { - GLfloat w = (GLfloat) width / (GLfloat) height; - glFrustum( -w, w, -1.0, 1.0, 5.0, 60.0 ); - } - else { - GLfloat h = (GLfloat) height / (GLfloat) width; - glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 ); - } - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -40.0 ); -} - -void setup( void ) -{ - vga_init(); - - vga_setmode(G800x600x32K); -/* gl_setcontextvga(G800x600x32K);*/ - - vmc = SVGAMesaCreateContext(GL_TRUE); - SVGAMesaMakeCurrent( vmc ); -} - - -void end( void ) -{ - SVGAMesaDestroyContext( vmc ); - - vga_setmode( TEXT ); -} - - -int main( int argc, char *argv[] ) -{ - int i; - - setup(); - init(); - for (i=0;i<4;i++) { - draw(); /*SVGAMesaSwapBuffers();*/ - } - end(); - return 0; -} diff --git a/progs/xdemos/vindex.c b/progs/xdemos/vindex.c deleted file mode 100644 index 991fce2a59..0000000000 --- a/progs/xdemos/vindex.c +++ /dev/null @@ -1,65 +0,0 @@ - -/* - * Test Linux 8-bit SVGA/Mesa color index mode - * - * Compile with: gcc vindex.c -I../include -L../lib -lMesaGL -lX11 -lXext - * -lvga -lm -o vindex - * - * This program is in the public domain. - * Brian Paul, January 1996 - */ - - - -#include <vga.h> -#include "GL/svgamesa.h" -#include "GL/gl.h" - - - -static GLint width = 640, height = 480; - - - -static void display( void ) -{ - int i, j; - int w, h; - - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( 0.0, (GLfloat) width, 0.0, (GLfloat) height, -1.0, 1.0 ); - - glClear( GL_COLOR_BUFFER_BIT ); - - w = width / 16; - h = height / 16; - for (i=0;i<16;i++) { - for (j=0;j<16;j++) { - glIndexi( i*16+j ); - glRecti( i*w, j*h, i*w+w, j*h+h ); - } - } -} - - - -int main( int argc, char *argv[] ) -{ - SVGAMesaContext vmc; - int i; - - vga_init(); - vga_setmode( G640x480x256 ); - - vmc = SVGAMesaCreateContext( GL_FALSE ); - SVGAMesaMakeCurrent( vmc ); - - display(); - sleep(3); - - SVGAMesaDestroyContext( vmc ); - vga_setmode( TEXT ); - return 0; -} diff --git a/progs/xdemos/vtest.c b/progs/xdemos/vtest.c deleted file mode 100644 index e322fbc5c8..0000000000 --- a/progs/xdemos/vtest.c +++ /dev/null @@ -1,82 +0,0 @@ - -/* - * Test SVGA/Mesa interface in 32K color mode. - * - * Compile with: gcc vtest.c -I../include -L../lib -lMesaGL -lX11 -lXext - * -lvga -lm -o vtest - * - * This program is in the public domain. - * Brian Paul, January 1996 - */ - - - -#include <vga.h> -#include "GL/svgamesa.h" -#include "GL/gl.h" - - -SVGAMesaContext vmc; - - - -void setup( void ) -{ - vga_init(); - - vga_setmode(G800x600x32K); -/* gl_setcontextvga(G800x600x32K);*/ - - vmc = SVGAMesaCreateContext( GL_FALSE ); /* single buffered */ - SVGAMesaMakeCurrent( vmc ); -} - - -void test( void ) -{ - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); - glMatrixMode(GL_MODELVIEW); - - glClear( GL_COLOR_BUFFER_BIT ); - - glBegin( GL_LINES ); - glColor3f( 1.0, 0.0, 0.0 ); - glVertex2f( -0.5, 0.5 ); - glVertex2f( 0.5, 0.5 ); - glColor3f( 0.0, 1.0, 0.0 ); - glVertex2f( -0.5, 0.25 ); - glVertex2f( 0.5, 0.25 ); - glColor3f( 0.0, 0.0, 1.0 ); - glVertex2f( -0.5, 0.0 ); - glVertex2f( 0.5, 0.0 ); - glEnd(); - - glBegin( GL_POLYGON ); - glColor3f( 1.0, 0.0, 0.0 ); - glVertex2f( 0.0, 0.7 ); - glColor3f( 0.0, 1.0, 0.0 ); - glVertex2f( -0.5, -0.5 ); - glColor3f( 0.0, 0.0, 1.0 ); - glVertex2f( 0.5, -0.5 ); - glEnd(); - - sleep(3); -} - -void end( void ) -{ - SVGAMesaDestroyContext( vmc ); - - vga_setmode( TEXT ); -} - - -int main( int argc, char *argv[] ) -{ - setup(); - test(); - end(); - return 0; -} |