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|
/*
* Mesa 3-D graphics library
* Version: 5.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $Id: miniglx.c,v 1.1.4.51 2003/04/17 15:46:42 keithw Exp $ */
/**
* \file miniglx.c
* \brief Mini GLX interface functions.
* \author Brian Paul
*
* The Mini GLX interface is a subset of the GLX interface, plus a
* minimal set of Xlib functions.
*/
/**
* \mainpage Mini GLX
*
* \section miniglxIntro Introduction
*
* The Mini GLX interface facilitates OpenGL rendering on embedded devices. The
* interface is a subset of the GLX interface, plus a minimal set of Xlib-like
* functions.
*
* Programs written to the Mini GLX specification should run unchanged
* on systems with the X Window System and the GLX extension (after
* recompilation). The intention is to allow flexibility for
* prototyping and testing.
*
* The files in the src/miniglx/ directory are compiled to build the
* libGL.so library. This is the library which applications link with.
* libGL.so in turn, loads the hardware-specific device driver.
*
*
* \section miniglxDoxygen About Doxygen
*
* For a list of all files, select <b>File List</b>. Choose a file from
* the list for a list of all functions in the file.
*
* For a list of all functions, types, constants, etc.
* select <b>File Members</b>.
*
*
* \section miniglxReferences References
*
* - <A HREF="file:../../docs/MiniGLX.html">Mini GLX Specification</A>,
* Tungsten Graphics, Inc.
* - OpenGL Graphics with the X Window System, Silicon Graphics, Inc.,
* ftp://ftp.sgi.com/opengl/doc/opengl1.2/glx1.3.ps
* - Xlib - C Language X Interface, X Consortium Standard, X Version 11,
* Release 6.4, ftp://ftp.x.org/pub/R6.4/xc/doc/hardcopy/X11/xlib.PS.gz
* - XFree86 Man pages, The XFree86 Project, Inc.,
* http://www.xfree86.org/current/manindex3.html
*
*/
/**
* \page datatypes Notes on the XVisualInfo, Visual, and __GLXvisualConfig data types
*
* -# X (unfortunately) has two (or three) data types which
* describe visuals. Ideally, there would just be one.
* -# We need the #__GLXvisualConfig type to augment #XVisualInfo and #Visual
* because we need to describe the GLX-specific attributes of visuals.
* -# In this interface there is a one-to-one-to-one correspondence between
* the three types and they're all interconnected.
* -# The #XVisualInfo type has a pointer to a #Visual. The #Visual structure
* (aka MiniGLXVisualRec) has a pointer to the #__GLXvisualConfig. The
* #Visual structure also has a pointer pointing back to the #XVisualInfo.
* -# The #XVisualInfo structure is the only one who's contents are public.
* -# The glXChooseVisual() and XGetVisualInfo() are the only functions that
* return #XVisualInfo structures. They can be freed with XFree(), though
* there is a small memory leak.
*/
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include "miniglxP.h"
#include "glapi.h"
extern void
__driUtilInitScreen( Display *dpy, int scrn, __DRIscreen *psc );
/**
* \brief Current GLX context.
*
* \sa glXGetCurrentContext().
*/
static GLXContext CurrentContext = NULL;
/* Called from signal handler context, runs atomically wrt
* XCheckWindowEvent.
*/
static void queue_event( Display *dpy, int aquire )
{
dpy->haveVT = aquire;
dpy->aquireVTCount += aquire;
dpy->releaseVTCount += !aquire;
}
static Display *SignalDisplay = 0;
static void SwitchVT(int sig)
{
fprintf(stderr, "SwitchVT %d dpy %p\n", sig, SignalDisplay);
if (!SignalDisplay) {
fprintf(stderr, "No display!\n");
return;
}
switch( sig )
{
case SIGUSR1: /* vt has been released */
if (SignalDisplay->driver &&
!SignalDisplay->driver->handleVTSwitch( SignalDisplay, 0 ))
return;
if (!SignalDisplay->haveVT) {
fprintf(stderr, "%s: Don't have VT\n", __FUNCTION__);
return;
}
__miniglx_release_vt();
break;
case SIGUSR2: /* vt has been acquired */
ioctl( SignalDisplay->ConsoleFD, VT_RELDISP, VT_ACTIVATE );
sleep(1);
if (SignalDisplay->driver &&
!SignalDisplay->driver->handleVTSwitch( SignalDisplay, 1 ))
return;
if (SignalDisplay->haveVT) {
fprintf(stderr, "%s: Already have VT\n", __FUNCTION__);
return;
}
queue_event( SignalDisplay, 1 );
break;
}
}
void __miniglx_release_vt( void )
{
if (!SignalDisplay)
return;
if (!SignalDisplay->haveVT) {
fprintf(stderr, "%s: Don't have VT\n", __FUNCTION__);
return;
}
sleep(1);
ioctl( SignalDisplay->ConsoleFD, VT_RELDISP, 1 );
queue_event( SignalDisplay, 0 );
}
/**********************************************************************/
/** \name Framebuffer device functions */
/**********************************************************************/
/*@{*/
/**
* \brief Do the first part of setting up the framebuffer device.
*
* \param dpy the display handle.
*
* \return GL_TRUE on success, or GL_FALSE on failure.
*
* \sa This is called during XOpenDisplay().
*
* \internal
* Gets the VT number, opens the respective console TTY device. Saves its state
* to restore when exiting and goes into graphics mode.
*
* Opens the framebuffer device and make a copy of the original variable screen
* information and gets the fixed screen information. Maps the framebuffer and
* MMIO region into the process address space.
*/
static GLboolean
OpenFBDev( Display *dpy )
{
char ttystr[1000];
int fd, vtnumber, ttyfd;
assert(dpy);
if (geteuid()) {
fprintf(stderr, "error: you need to be root\n");
return GL_FALSE;
}
/* open /dev/tty0 and get the VT number */
if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
fprintf(stderr, "error opening /dev/tty0\n");
return GL_FALSE;
}
if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
fprintf(stderr, "error: couldn't get a free vt\n");
return GL_FALSE;
}
fprintf(stderr, "*** got vt nr: %d\n", vtnumber);
close(fd);
/* open the console tty */
sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
dpy->ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
if (dpy->ConsoleFD < 0) {
fprintf(stderr, "error couldn't open console fd\n");
return GL_FALSE;
}
/* save current vt number */
{
struct vt_stat vts;
if (ioctl(dpy->ConsoleFD, VT_GETSTATE, &vts) == 0)
dpy->OriginalVT = vts.v_active;
}
/* disconnect from controlling tty */
ttyfd = open("/dev/tty", O_RDWR);
if (ttyfd >= 0) {
ioctl(ttyfd, TIOCNOTTY, 0);
close(ttyfd);
}
/* some magic to restore the vt when we exit */
{
struct vt_mode vt;
struct sigaction sig_tty;
/* Set-up tty signal handler to catch the signal we request below */
SignalDisplay = dpy;
memset( &sig_tty, 0, sizeof( sig_tty ) );
sig_tty.sa_handler = SwitchVT;
sigemptyset( &sig_tty.sa_mask );
if( sigaction( SIGUSR1, &sig_tty, &dpy->OrigSigUsr1 ) ||
sigaction( SIGUSR2, &sig_tty, &dpy->OrigSigUsr2 ) )
{
fprintf(stderr, "error: can't set up signal handler (%s)",
strerror(errno) );
return GL_FALSE;
}
vt.mode = VT_PROCESS;
vt.waitv = 0;
vt.relsig = SIGUSR1;
vt.acqsig = SIGUSR2;
if (ioctl(dpy->ConsoleFD, VT_SETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
if (ioctl(dpy->ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
if (ioctl(dpy->ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
if (ioctl(dpy->ConsoleFD, VT_GETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
return GL_FALSE;
}
}
/* go into graphics mode */
if (ioctl(dpy->ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
/* open the framebuffer device */
dpy->FrameBufferFD = open(dpy->fbdevDevice, O_RDWR);
if (dpy->FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
return GL_FALSE;
}
/* get the original variable screen info */
if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->OrigVarInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
/* make copy */
dpy->VarInfo = dpy->OrigVarInfo; /* structure copy */
/* Turn off hw accels (otherwise mmap of mmio region will be
* refused)
*/
dpy->VarInfo.accel_flags = 0;
if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) {
fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
/* Get the fixed screen info */
if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
/* mmap the framebuffer into our address space */
dpy->shared.fbSize = dpy->FixedInfo.smem_len;
dpy->FrameBuffer = (caddr_t) mmap(0, /* start */
dpy->shared.fbSize, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
dpy->FrameBufferFD, /* fd */
0 /* offset */);
if (dpy->FrameBuffer == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
strerror(errno));
return GL_FALSE;
}
/* mmap the MMIO region into our address space */
dpy->MMIOSize = dpy->FixedInfo.mmio_len;
dpy->MMIOAddress = (caddr_t) mmap(0, /* start */
dpy->MMIOSize, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
dpy->FrameBufferFD, /* fd */
dpy->FixedInfo.smem_len /* offset */);
if (dpy->MMIOAddress == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap mmio region: %s\n",
strerror(errno));
return GL_FALSE;
}
fprintf(stderr, "got MMIOAddress %p offset %d\n", dpy->MMIOAddress,
dpy->FixedInfo.smem_len);
return GL_TRUE;
}
/**
* \brief Setup up the desired framebuffer device mode.
*
* \param dpy the display handle.
* \param win the window handle, from which the screen size is taken.
*
* \return GL_TRUE on success, or GL_FALSE on failure.
*
* \sa This is called during XCreateWindow().
*
* \internal
*
* Bumps the size of the window the the next supported mode. Sets the
* variable screen information according to the desired mode and asks
* the driver to validate the mode. Certifies that a DirectColor or
* TrueColor visual is used from the updated fixed screen information.
* In the case of DirectColor visuals, sets up an 'identity' colormap to
* mimic a TrueColor visual.
*
* Calls the driver hooks 'ValidateMode' and 'PostValidateMode' to
* allow the driver to make modifications to the chosen mode according
* to hardware constraints, or to save and restore videocard registers
* that may be clobbered by the fbdev driver.
*
* \todo Timings are hard-coded in the source for a set of supported modes.
*/
static GLboolean
SetupFBDev( Display *dpy )
{
int width, height;
assert(dpy);
width = dpy->shared.virtualWidth;
height = dpy->shared.virtualHeight;
/* Bump size up to next supported mode.
*/
if (width <= 800 && height <= 600) {
width = 800; height = 600;
}
else if (width <= 1024 && height <= 768) {
width = 1024; height = 768;
}
else if (width <= 768 && height <= 1024) {
width = 768; height = 1024;
}
else if (width <= 1280 && height <= 1024) {
width = 1280; height = 1024;
}
dpy->shared.virtualHeight = height;
dpy->shared.virtualWidth = width;
/* set the depth, resolution, etc */
dpy->VarInfo = dpy->OrigVarInfo;
dpy->VarInfo.bits_per_pixel = dpy->bpp;
dpy->VarInfo.xres_virtual = dpy->shared.virtualWidth;
dpy->VarInfo.yres_virtual = dpy->shared.virtualHeight;
dpy->VarInfo.xres = width;
dpy->VarInfo.yres = height;
dpy->VarInfo.xoffset = 0;
dpy->VarInfo.yoffset = 0;
dpy->VarInfo.nonstd = 0;
dpy->VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
if (dpy->VarInfo.bits_per_pixel == 32) {
dpy->VarInfo.red.offset = 16;
dpy->VarInfo.green.offset = 8;
dpy->VarInfo.blue.offset = 0;
dpy->VarInfo.transp.offset = 24;
dpy->VarInfo.red.length = 8;
dpy->VarInfo.green.length = 8;
dpy->VarInfo.blue.length = 8;
dpy->VarInfo.transp.length = 8;
}
else if (dpy->VarInfo.bits_per_pixel == 16) {
dpy->VarInfo.red.offset = 11;
dpy->VarInfo.green.offset = 5;
dpy->VarInfo.blue.offset = 0;
dpy->VarInfo.red.length = 5;
dpy->VarInfo.green.length = 6;
dpy->VarInfo.blue.length = 5;
dpy->VarInfo.transp.offset = 0;
dpy->VarInfo.transp.length = 0;
}
else {
fprintf(stderr, "Only 32bpp and 16bpp modes supported at the moment\n");
return 0;
}
if (!dpy->driver->validateMode( dpy )) {
fprintf(stderr, "Driver validateMode() failed\n");
return 0;
}
if (dpy->VarInfo.xres == 1280 &&
dpy->VarInfo.yres == 1024) {
/* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
dpy->VarInfo.pixclock = 7408;
dpy->VarInfo.left_margin = 248;
dpy->VarInfo.right_margin = 16;
dpy->VarInfo.upper_margin = 38;
dpy->VarInfo.lower_margin = 1;
dpy->VarInfo.hsync_len = 144;
dpy->VarInfo.vsync_len = 3;
}
else if (dpy->VarInfo.xres == 1024 &&
dpy->VarInfo.yres == 768) {
/* timing values taken from /etc/fb.modes (1024x768 @ 75Hz) */
dpy->VarInfo.pixclock = 12699;
dpy->VarInfo.left_margin = 176;
dpy->VarInfo.right_margin = 16;
dpy->VarInfo.upper_margin = 28;
dpy->VarInfo.lower_margin = 1;
dpy->VarInfo.hsync_len = 96;
dpy->VarInfo.vsync_len = 3;
}
else if (dpy->VarInfo.xres == 800 &&
dpy->VarInfo.yres == 600) {
/* timing values taken from /etc/fb.modes (800x600 @ 75Hz) */
dpy->VarInfo.pixclock = 20203;
dpy->VarInfo.left_margin = 160;
dpy->VarInfo.right_margin = 16;
dpy->VarInfo.upper_margin = 21;
dpy->VarInfo.lower_margin = 1;
dpy->VarInfo.hsync_len = 80;
dpy->VarInfo.vsync_len = 3;
}
else if (dpy->VarInfo.xres == 768 &&
dpy->VarInfo.yres == 1024) {
/* timing values for 768x1024 @ 75Hz */
dpy->VarInfo.pixclock = 11993;
dpy->VarInfo.left_margin = 136;
dpy->VarInfo.right_margin = 32;
dpy->VarInfo.upper_margin = 41;
dpy->VarInfo.lower_margin = 1;
dpy->VarInfo.hsync_len = 80;
dpy->VarInfo.vsync_len = 3;
}
else {
/* XXX need timings for other screen sizes */
fprintf(stderr, "XXXX screen size %d x %d not supported at this time!\n",
dpy->VarInfo.xres, dpy->VarInfo.yres);
return GL_FALSE;
}
fprintf(stderr, "[miniglx] Setting mode: visible %dx%d virtual %dx%dx%d\n",
dpy->VarInfo.xres, dpy->VarInfo.yres,
dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual,
dpy->VarInfo.bits_per_pixel);
/* set variable screen info */
if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) {
fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
/* get the variable screen info, in case it has been modified */
if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->VarInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
fprintf(stderr, "[miniglx] Readback mode: visible %dx%d virtual %dx%dx%d\n",
dpy->VarInfo.xres, dpy->VarInfo.yres,
dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual,
dpy->VarInfo.bits_per_pixel);
/* Get the fixed screen info */
if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
strerror(errno));
return GL_FALSE;
}
if (dpy->FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
dpy->FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
fprintf(stderr, "non-TRUECOLOR visuals not supported.\n");
return GL_FALSE;
}
if (dpy->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
struct fb_cmap cmap;
unsigned short red[256], green[256], blue[256];
int rcols = 1 << dpy->VarInfo.red.length;
int gcols = 1 << dpy->VarInfo.green.length;
int bcols = 1 << dpy->VarInfo.blue.length;
int i;
cmap.start = 0;
cmap.len = gcols;
cmap.red = red;
cmap.green = green;
cmap.blue = blue;
cmap.transp = NULL;
for (i = 0; i < rcols ; i++)
red[i] = (65536/(rcols-1)) * i;
for (i = 0; i < gcols ; i++)
green[i] = (65536/(gcols-1)) * i;
for (i = 0; i < bcols ; i++)
blue[i] = (65536/(bcols-1)) * i;
if (ioctl(dpy->FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
exit(1);
}
}
/* May need to restore regs fbdev has clobbered:
*/
if (!dpy->driver->postValidateMode( dpy )) {
fprintf(stderr, "Driver postValidateMode() failed\n");
return 0;
}
return GL_TRUE;
}
/**
* \brief Restore the framebuffer device to state it was in before we started
*
* Undoes the work done by SetupFBDev().
*
* \param dpy the display handle.
*
* \return GL_TRUE on success, or GL_FALSE on failure.
*
* \sa Called from XDestroyWindow().
*
* \internal
* Restores the original variable screen info.
*/
static GLboolean
RestoreFBDev( Display *dpy )
{
/* restore original variable screen info */
if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->OrigVarInfo)) {
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
return GL_FALSE;
}
dpy->VarInfo = dpy->OrigVarInfo;
return GL_TRUE;
}
/**
* \brief Close the framebuffer device.
*
* \param dpy the display handle.
*
* \sa Called from XCloseDisplay().
*
* \internal
* Unmaps the framebuffer and MMIO region. Restores the text mode and the
* original virtual terminal. Closes the console and framebuffer devices.
*/
static void
CloseFBDev( Display *dpy )
{
struct vt_mode VT;
munmap(dpy->FrameBuffer, dpy->shared.fbSize);
munmap(dpy->MMIOAddress, dpy->MMIOSize);
/* restore text mode */
ioctl(dpy->ConsoleFD, KDSETMODE, KD_TEXT);
/* set vt */
if (ioctl(dpy->ConsoleFD, VT_GETMODE, &VT) != -1) {
VT.mode = VT_AUTO;
ioctl(dpy->ConsoleFD, VT_SETMODE, &VT);
}
/* restore original vt */
if (dpy->OriginalVT >= 0) {
ioctl(dpy->ConsoleFD, VT_ACTIVATE, dpy->OriginalVT);
dpy->OriginalVT = -1;
}
close(dpy->FrameBufferFD);
close(dpy->ConsoleFD);
}
/*@}*/
/**********************************************************************/
/** \name Misc functions needed for DRI drivers */
/**********************************************************************/
/*@{*/
/**
* \brief Find the DRI screen dependent methods associated with the display.
*
* \param dpy a display handle, as returned by XOpenDisplay().
* \param scrn the screen number. Not referenced.
*
* \returns a pointer to a __DRIscreenRec structure.
*
* \internal
* Returns the MiniGLXDisplayRec::driScreen attribute.
*/
__DRIscreen *
__glXFindDRIScreen(Display *dpy, int scrn)
{
(void) scrn;
return &(dpy->driScreen);
}
/**
* \brief Validate a drawable.
*
* \param dpy a display handle, as returned by XOpenDisplay().
* \param draw drawable to validate.
*
* \internal
* Since Mini GLX only supports one window, compares the specified drawable with
* the MiniGLXDisplayRec::TheWindow attribute.
*/
Bool
__glXWindowExists(Display *dpy, GLXDrawable draw)
{
if (dpy->TheWindow == draw)
return True;
else
return False;
}
/**
* \brief Get current thread ID.
*
* \return thread ID.
*
* \internal
* Always returns 0.
*/
unsigned long
_glthread_GetID(void)
{
return 0;
}
/*@}*/
/**
* \brief Scan Linux /prog/bus/pci/devices file to determine hardware
* chipset based on supplied bus ID.
*
* \return probed chipset (non-zero) on success, zero otherwise.
*
* \internal
*/
static int get_chipset_from_busid( Display *dpy )
{
char buf[0x200];
FILE *file;
const char *fname = "/proc/bus/pci/devices";
int retval = 0;
if (!(file = fopen(fname,"r"))) {
fprintf(stderr, "couldn't open %s: %s\n", fname, strerror(errno));
return 0;
}
while (fgets(buf, sizeof(buf)-1, file)) {
int nr, bus, dev, fn, vendor, device;
nr = sscanf(buf, "%02x%01x%01x\t%04x%04x", &bus, &dev, &fn,
&vendor, &device);
if (nr != 5)
break;
if (bus == dpy->pciBus && dev == dpy->pciDevice && fn == dpy->pciFunc) {
retval = device;
break;
}
}
fclose(file);
if (retval)
fprintf(stderr, "[miniglx] probed chipset 0x%x\n", retval);
else
fprintf(stderr, "[miniglx] failed to probe chipset\n");
return retval;
}
/**
* \brief Read settings from a configuration file.
*
* The configuration file is usually "/etc/miniglx.conf", but can be overridden
* with the MINIGLX_CONF environment variable.
*
* The format consists in \code option = value \endcode lines. The option names
* corresponds to the fields in MiniGLXDisplayRec.
*
* \param dpy the display handle as.
*
* \return non-zero on success, zero otherwise.
*
* \internal
* Sets some defaults. Opens and parses the the Mini GLX configuration file and
* fills in the MiniGLXDisplayRec field that corresponds for each option.
*/
static int __read_config_file( Display *dpy )
{
FILE *file;
const char *fname;
/* Fallback/defaults
*/
dpy->fbdevDevice = "/dev/fb0";
dpy->clientDriverName = "fb_dri.so";
dpy->pciBus = 0;
dpy->pciDevice = 0;
dpy->pciFunc = 0;
dpy->chipset = 0;
dpy->pciBusID = 0;
dpy->shared.virtualWidth = 1280;
dpy->shared.virtualHeight = 1024;
dpy->bpp = 32;
dpy->cpp = 4;
dpy->rotateMode = 0;
fname = getenv("MINIGLX_CONF");
if (!fname) fname = "/etc/miniglx.conf";
file = fopen(fname, "r");
if (!file) {
fprintf(stderr, "couldn't open config file %s: %s\n", fname, strerror(errno));
return 0;
}
while (!feof(file)) {
char buf[81], *opt = buf, *val, *tmp1, *tmp2;
fgets(buf, sizeof(buf), file);
/* Parse 'opt = val' -- must be easier ways to do this.
*/
while (isspace(*opt)) opt++;
val = opt;
if (*val == '#') continue; /* comment */
while (!isspace(*val) && *val != '=' && *val) val++;
tmp1 = val;
while (isspace(*val)) val++;
if (*val != '=') continue;
*tmp1 = 0;
val++;
while (isspace(*val)) val++;
tmp2 = val;
while (!isspace(*tmp2) && *tmp2 != '\n' && *tmp2) tmp2++;
*tmp2 = 0;
if (strcmp(opt, "fbdevDevice") == 0)
dpy->fbdevDevice = strdup(val);
else if (strcmp(opt, "clientDriverName") == 0)
dpy->clientDriverName = strdup(val);
else if (strcmp(opt, "rotateMode") == 0)
dpy->rotateMode = atoi(val) ? 1 : 0;
else if (strcmp(opt, "pciBusID") == 0) {
if (sscanf(val, "PCI:%d:%d:%d",
&dpy->pciBus, &dpy->pciDevice, &dpy->pciFunc) != 3) {
fprintf(stderr, "malformed bus id: %s\n", val);
continue;
}
dpy->pciBusID = strdup(val);
}
else if (strcmp(opt, "chipset") == 0) {
if (sscanf(val, "0x%x", &dpy->chipset) != 1)
fprintf(stderr, "malformed chipset: %s\n", opt);
}
else if (strcmp(opt, "virtualWidth") == 0) {
if (sscanf(val, "%d", &dpy->shared.virtualWidth) != 1)
fprintf(stderr, "malformed virtualWidth: %s\n", opt);
}
else if (strcmp(opt, "virtualHeight") == 0) {
if (sscanf(val, "%d", &dpy->shared.virtualHeight) != 1)
fprintf(stderr, "malformed virutalHeight: %s\n", opt);
}
else if (strcmp(opt, "bpp") == 0) {
if (sscanf(val, "%d", &dpy->bpp) != 1)
fprintf(stderr, "malformed bpp: %s\n", opt);
dpy->cpp = dpy->bpp / 8;
}
}
fclose(file);
if (dpy->chipset == 0 && dpy->pciBusID != 0)
dpy->chipset = get_chipset_from_busid( dpy );
return 1;
}
static int InitDriver( Display *dpy )
{
/*
* Begin DRI setup.
* We're kind of combining the per-display and per-screen information
* which was kept separate in XFree86/DRI's libGL.
*/
dpy->dlHandle = dlopen(dpy->clientDriverName, RTLD_NOW | RTLD_GLOBAL);
if (!dpy->dlHandle) {
fprintf(stderr, "Unable to open %s: %s\n", dpy->clientDriverName,
dlerror());
return GL_FALSE;
}
/* Pull in Mini GLX specific hooks:
*/
dpy->driver = (struct MiniGLXDriverRec *) dlsym(dpy->dlHandle,
"__driMiniGLXDriver");
if (!dpy->driver) {
fprintf(stderr, "Couldn't find __driMiniGLXDriver in %s\n",
dpy->clientDriverName);
dlclose(dpy->dlHandle);
return GL_FALSE;
}
/* Pull in standard DRI client-side driver hooks:
*/
dpy->createScreen = (CreateScreenFunc) dlsym(dpy->dlHandle,
"__driCreateScreen");
if (!dpy->createScreen) {
fprintf(stderr, "Couldn't find __driCreateScreen in %s\n",
dpy->clientDriverName);
dlclose(dpy->dlHandle);
return GL_FALSE;
}
return GL_TRUE;
}
/**********************************************************************/
/** \name Public API functions (Xlib and GLX) */
/**********************************************************************/
/*@{*/
/**
* \brief Initialize the graphics system.
*
* \param display_name currently ignored. It is recommended to pass it as NULL.
* \return a pointer to a #Display if the function is able to initialize
* the graphics system, NULL otherwise.
*
* Allocates a MiniGLXDisplayRec structure and fills in with information from a
* configuration file.
*
* Calls OpenFBDev() to open the framebuffer device and calls
* MiniGLXDriverRec::initFBDev to do the client-side initialization on it.
*
* Loads the DRI driver and pulls in Mini GLX specific hooks into a
* MiniGLXDriverRec structure, and the standard DRI \e __driCreateScreen hook.
* Asks the driver for a list of supported visuals. Performs the per-screen
* client-side initialization. Also setups the callbacks in the screen private
* information.
*/
Display *
__miniglx_StartServer( const char *display_name )
{
Display *dpy;
dpy = (Display *) CALLOC(sizeof(Display));
if (!dpy)
return NULL;
dpy->IsClient = False;
if (!__read_config_file( dpy )) {
fprintf(stderr, "Couldn't get configuration details\n");
FREE(dpy);
return NULL;
}
/* Open the fbdev device
*/
if (!OpenFBDev(dpy)) {
fprintf(stderr, "OpenFBDev failed\n");
FREE(dpy);
return NULL;
}
if (!InitDriver(dpy)) {
fprintf(stderr, "InitDriver failed\n");
FREE(dpy);
return NULL;
}
/* Ask the driver for a list of supported configs:
*/
dpy->driver->initScreenConfigs( dpy, &dpy->numConfigs, &dpy->configs );
/* Perform the initialization normally done in the X server
*/
if (!dpy->driver->initFBDev( dpy )) {
fprintf(stderr, "%s: __driInitFBDev failed\n", __FUNCTION__);
dlclose(dpy->dlHandle);
return GL_FALSE;
}
/* Setup some callbacks in the screen private.
*/
__driUtilInitScreen( dpy, 0, &(dpy->driScreen) );
/* do fbdev setup
*/
if (!SetupFBDev(dpy)) {
fprintf(stderr, "SetupFBDev failed\n");
FREE(dpy);
return NULL;
}
/* Ready for clients:
*/
if (!__miniglx_open_connections(dpy)) {
FREE(dpy);
return NULL;
}
return dpy;
}
/* Need to:
* - read config file (get driver name)
* - but what about virtualWidth, etc?
* - load driver module
* - determine dpy->driverClientMsgSize,
* - allocate dpy->driverClientMsg
*/
Display *
XOpenDisplay( const char *display_name )
{
Display *dpy;
dpy = (Display *) CALLOC(sizeof(Display));
if (!dpy)
return NULL;
dpy->IsClient = True;
/* read config file
*/
if (!__read_config_file( dpy )) {
fprintf(stderr, "Couldn't get configuration details\n");
FREE(dpy);
return NULL;
}
/* Connect to the server and receive driverClientMsg
*/
if (!__miniglx_open_connections(dpy)) {
FREE(dpy);
return NULL;
}
/* dlopen the driver .so file
*/
if (!InitDriver(dpy)) {
fprintf(stderr, "InitDriver failed\n");
FREE(dpy);
return NULL;
}
/* Ask the driver for a list of supported configs:
*/
dpy->driver->initScreenConfigs( dpy, &dpy->numConfigs, &dpy->configs );
/* Perform the client-side initialization.
*
* Clearly there is a limit of one on the number of windows in
* existence at any time.
*
* Need to shut down DRM and free DRI data in XDestroyWindow(), too.
*/
dpy->driScreen.private = (*dpy->createScreen)(dpy, 0,
&(dpy->driScreen),
dpy->numConfigs,
dpy->configs);
if (!dpy->driScreen.private) {
fprintf(stderr, "%s: __driCreateScreen failed\n", __FUNCTION__);
dlclose(dpy->dlHandle);
FREE(dpy);
return NULL;
}
/* Setup some callbacks in the screen private.
*/
__driUtilInitScreen( dpy, 0, &(dpy->driScreen) );
/* Anything more to do?
*/
return dpy;
}
/**
* \brief Release display resources.
*
* When the application is about to exit, the resources associated with the
* graphics system can be released by calling this function.
*
* \param dpy display handle. It becomes invalid at this point.
*
* If there is a window open calls XDestroyWindow().
*
* Destroys the per-screen driver private information and asks the driver to
* halt the framebuffer device before unloading it. Closes the framebuffer
* device. Finally frees the display structure.
*/
void
XCloseDisplay( Display *dpy )
{
glXMakeCurrent( dpy, NULL, NULL);
if (dpy->NumWindows)
XDestroyWindow( dpy, dpy->TheWindow );
/* As this is done in XOpenDisplay, need to undo it here:
*/
if (dpy->driScreen.private)
(*dpy->driScreen.destroyScreen)(dpy, 0, dpy->driScreen.private);
__miniglx_close_connections( dpy );
if (!dpy->IsClient) {
/* put framebuffer back to initial state
*/
(*dpy->driver->haltFBDev)( dpy );
RestoreFBDev(dpy);
CloseFBDev(dpy);
}
dlclose(dpy->dlHandle);
FREE(dpy);
}
/**
* \brief Window creation.
*
* \param display a display handle, as returned by XOpenDisplay().
* \param parent the parent window for the new window. For Mini GLX this should
* be
* \code RootWindow(display, 0) \endcode
* \param x the window abscissa. For Mini GLX, it should be zero.
* \param y the window ordinate. For Mini GLX, it should be zero.
* \param width the window width. For Mini GLX, this specifies the desired
* screen width such as 1024 or 1280.
* \param height the window height. For Mini GLX, this specifies the desired
* screen height such as 768 or 1024.
* \param border_width the border width. For Mini GLX, it should be zero.
* \param depth the window pixel depth. For Mini GLX, this should be the depth
* found in the #XVisualInfo object returned by glXChooseVisual()
* \param class the window class. For Mini GLX this value should be
* #InputOutput.
* \param visual the visual type. It should be the visual field of the
* #XVisualInfo object returned by glXChooseVisual().
* \param valuemask which fields of the XSetWindowAttributes() are to be used.
* For Mini GLX this is typically the bitmask
* \code CWBackPixel | CWBorderPixel | CWColormap \endcode
* \param attributes initial window attributes. The
* XSetWindowAttributes::background_pixel, XSetWindowAttributes::border_pixel
* and XSetWindowAttributes::colormap fields should be set.
*
* \return a window handle if it succeeds or zero if it fails.
*
* \note For Mini GLX, windows are full-screen; they cover the entire frame
* buffer. Also, Mini GLX imposes a limit of one window. A second window
* cannot be created until the first one is destroyed.
*
* This function creates and initializes a ::MiniGLXWindowRec structure after
* ensuring that there is no other window created. Performs the per-drawable
* client-side initialization calling the __DRIscreenRec::createDrawable
* method.
*
*/
Window
XCreateWindow( Display *display, Window parent, int x, int y,
unsigned int width, unsigned int height,
unsigned int border_width, int depth, unsigned int class,
Visual *visual, unsigned long valuemask,
XSetWindowAttributes *attributes )
{
Window win;
/* ignored */
(void) x;
(void) y;
(void) border_width;
(void) depth;
(void) class;
(void) valuemask;
(void) attributes;
if (!display->IsClient) {
fprintf(stderr, "Server process may not create windows (currently)\n");
return NULL;
}
if (display->NumWindows > 0)
return NULL; /* only allow one window */
assert(display->TheWindow == NULL);
win = MALLOC(sizeof(struct MiniGLXWindowRec));
if (!win)
return NULL;
/* In rotated mode, translate incoming x,y,width,height into
* 'normal' coordinates.
*/
if (display->rotateMode) {
int tmp;
tmp = width; width = height; height = tmp;
tmp = x; x = y; y = tmp;
}
/* init other per-window fields */
win->x = 0;
win->y = 0;
win->w = width;
win->h = height;
win->visual = visual; /* ptr assignment */
win->bytesPerPixel = display->bpp / 8;
win->rowStride = display->VarInfo.xres_virtual * win->bytesPerPixel;
win->size = win->rowStride * height;
win->frontStart = display->FrameBuffer;
win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride;
/* This is incorrect: the hardware driver could put the backbuffer
* just about anywhere. These fields, including the above are
* hardware dependent & don't really belong here.
*/
if (visual->glxConfig->doubleBuffer) {
win->backStart = (GLubyte *) win->frontStart +
win->rowStride * display->VarInfo.yres_virtual;
win->backBottom = (GLubyte *) win->backStart
+ (height - 1) * win->rowStride;
win->curBottom = win->backBottom;
}
else {
/* single buffered */
win->backStart = NULL;
win->backBottom = NULL;
win->curBottom = win->frontBottom;
}
win->driDrawable.private = display->driScreen.createDrawable(
display, 0, win, visual->visInfo->visualid, &(win->driDrawable));
if (!win->driDrawable.private) {
fprintf(stderr, "%s: dri.createDrawable failed\n", __FUNCTION__);
FREE(win);
return NULL;
}
display->NumWindows++;
display->TheWindow = win;
return win;
}
/**
* \brief Destroy window.
*
* \param display display handle.
* \param w window handle.
*
* This function frees window \p w.
*
* In case of destroying the current buffer first unbinds the GLX context
* by calling glXMakeCurrent() with no drawable.
*/
void
XDestroyWindow( Display *display, Window w )
{
if (display && display->IsClient && w) {
/* check if destroying the current buffer */
Window curDraw = glXGetCurrentDrawable();
if (w == curDraw) {
glXMakeCurrent( display, NULL, NULL);
}
XUnmapWindow( display, w );
/* Destroy the drawable.
*/
if (w->driDrawable.private)
(*w->driDrawable.destroyDrawable)(display, w->driDrawable.private);
FREE(w);
/* unlink window from display */
display->NumWindows--;
assert(display->NumWindows == 0);
display->TheWindow = NULL;
}
}
/**
* \brief Create color map structure.
*
* \param dpy the display handle as returned by XOpenDisplay().
* \param w the window on whose screen you want to create a color map. This
* parameter is ignored by Mini GLX but should be the value returned by the
* \code RootWindow(display, 0) \endcode macro.
* \param visual a visual type supported on the screen. This parameter is
* ignored by Mini GLX but should be the XVisualInfo::visual returned by
* glXChooseVisual().
* \param alloc the color map entries to be allocated. This parameter is ignored
* by Mini GLX but should be set to #AllocNone.
*
* \return the color map.
*
* This function is only provided to ease porting. Practically a no-op -
* returns a pointer to a dynamically allocated chunk of memory (one byte).
*/
Colormap
XCreateColormap( Display *dpy, Window w, Visual *visual, int alloc )
{
(void) dpy;
(void) w;
(void) visual;
(void) alloc;
return (Colormap) MALLOC(1);
}
/**
* \brief Destroy color map structure.
*
* \param display The display handle as returned by XOpenDisplay().
* \param colormap the color map to destroy.
*
* This function is only provided to ease porting. Practically a no-op.
*
* Frees the memory pointed by \p colormap.
*/
void
XFreeColormap( Display *display, Colormap colormap )
{
(void) display;
(void) colormap;
FREE(colormap);
}
/**
* \brief Free client data.
*
* \param data the data that is to be freed.
*
* Frees the memory pointed by \p data.
*/
void
XFree( void *data )
{
FREE(data);
}
/**
* \brief Query available visuals.
*
* \param dpy the display handle, as returned by XOpenDisplay().
* \param vinfo_mask a bitmask indicating which fields of the \p vinfo_template
* are to be matched. The value must be \c VisualScreenMask.
* \param vinfo_template a template whose fields indicate which visual
* attributes must be matched by the results. The XVisualInfo::screen field of
* this structure must be zero.
* \param nitens_return will hold the number of visuals returned.
*
* \return the address of an array of all available visuals.
*
* An example of using XGetVisualInfo() to get all available visuals follows:
*
* \code
* XVisualInfo vinfo_template, *results;
* int nitens_return;
* Display *dpy = XOpenDisplay(NULL);
* vinfo_template.screen = 0;
* results = XGetVisualInfo(dpy, VisualScreenMask, &vinfo_template, &nitens_return);
* \endcode
*
* Returns the list of all ::XVisualInfo available, one per
* ::__GLXvisualConfig stored in MiniGLXDisplayRec::configs.
*/
XVisualInfo *
XGetVisualInfo( Display *dpy, long vinfo_mask, XVisualInfo *vinfo_template, int *nitens_return )
{
XVisualInfo *results;
Visual *visResults;
int i, n;
ASSERT(vinfo_mask == VisualScreenMask);
ASSERT(vinfo_template.screen == 0);
n = dpy->numConfigs;
results = (XVisualInfo *) CALLOC(n * sizeof(XVisualInfo));
if (!results) {
*nitens_return = 0;
return NULL;
}
visResults = (Visual *) CALLOC(n * sizeof(Visual));
if (!results) {
FREE(results);
*nitens_return = 0;
return NULL;
}
for (i = 0; i < n; i++) {
visResults[i].glxConfig = dpy->configs + i;
visResults[i].visInfo = results + i;
visResults[i].dpy = dpy;
if (dpy->bpp == 32)
visResults[i].pixelFormat = PF_B8G8R8A8; /* XXX: FIX ME */
else
visResults[i].pixelFormat = PF_B5G6R5; /* XXX: FIX ME */
results[i].visual = visResults + i;
results[i].visualid = dpy->configs[i].vid;
results[i].class = TrueColor;
results[i].depth = dpy->configs[i].redSize +
dpy->configs[i].greenSize +
dpy->configs[i].blueSize +
dpy->configs[i].alphaSize;
results[i].bits_per_rgb = dpy->bpp;
}
*nitens_return = n;
return results;
}
/**
* \brief Return a visual that matches specified attributes.
*
* \param dpy the display handle, as returned by XOpenDisplay().
* \param screen the screen number. It is currently ignored by Mini GLX and
* should be zero.
* \param attribList a list of GLX attributes which describe the desired pixel
* format. It is terminated by the token \c None.
*
* The attributes are as follows:
* \arg GLX_USE_GL:
* This attribute should always be present in order to maintain compatibility
* with GLX.
* \arg GLX_RGBA:
* If present, only RGBA pixel formats will be considered. Otherwise, only
* color index formats are considered.
* \arg GLX_DOUBLEBUFFER:
* if present, only double-buffered pixel formats will be chosen.
* \arg GLX_RED_SIZE \e n:
* Must be followed by a non-negative integer indicating the minimum number of
* bits per red pixel component that is acceptable.
* \arg GLX_GREEN_SIZE \e n:
* Must be followed by a non-negative integer indicating the minimum number of
* bits per green pixel component that is acceptable.
* \arg GLX_BLUE_SIZE \e n:
* Must be followed by a non-negative integer indicating the minimum number of
* bits per blue pixel component that is acceptable.
* \arg GLX_ALPHA_SIZE \e n:
* Must be followed by a non-negative integer indicating the minimum number of
* bits per alpha pixel component that is acceptable.
* \arg GLX_STENCIL_SIZE \e n:
* Must be followed by a non-negative integer indicating the minimum number of
* bits per stencil value that is acceptable.
* \arg GLX_DEPTH_SIZE \e n:
* Must be followed by a non-negative integer indicating the minimum number of
* bits per depth component that is acceptable.
* \arg None:
* This token is used to terminate the attribute list.
*
* \return a pointer to an #XVisualInfo object which most closely matches the
* requirements of the attribute list. If there is no visual which matches the
* request, \c NULL will be returned.
*
* \note Visuals with accumulation buffers are not available.
*
* This function searches the list of available visual configurations in
* MiniGLXDisplayRec::configs for a configuration which best matches the GLX
* attribute list parameter. A new ::XVisualInfo object is created which
* describes the visual configuration. The match criteria is described in the
* specification.
*/
XVisualInfo*
glXChooseVisual( Display *dpy, int screen, int *attribList )
{
Visual *vis;
XVisualInfo *visInfo;
const int *attrib;
GLboolean rgbFlag = GL_FALSE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE;
GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0;
GLint indexBits = 0, depthBits = 0, stencilBits = 0;
GLint numSamples = 0;
int i;
/*
* XXX in the future, <screen> might be interpreted as a VT
*/
ASSERT(dpy);
ASSERT(screen == 0);
vis = (Visual *) CALLOC(sizeof(Visual));
if (!vis)
return NULL;
visInfo = (XVisualInfo *) MALLOC(sizeof(XVisualInfo));
if (!visInfo) {
FREE(vis);
return NULL;
}
visInfo->visual = vis;
vis->visInfo = visInfo;
vis->dpy = dpy;
/* parse the attribute list */
for (attrib = attribList; attrib && *attrib != None; attrib++) {
switch (attrib[0]) {
case GLX_DOUBLEBUFFER:
dbFlag = GL_TRUE;
break;
case GLX_RGBA:
rgbFlag = GL_TRUE;
break;
case GLX_RED_SIZE:
redBits = attrib[1];
attrib++;
break;
case GLX_GREEN_SIZE:
redBits = attrib[1];
attrib++;
break;
case GLX_BLUE_SIZE:
redBits = attrib[1];
attrib++;
break;
case GLX_ALPHA_SIZE:
redBits = attrib[1];
attrib++;
break;
case GLX_STENCIL_SIZE:
stencilBits = attrib[1];
attrib++;
break;
case GLX_DEPTH_SIZE:
depthBits = attrib[1];
attrib++;
break;
#if 0
case GLX_ACCUM_RED_SIZE:
accumRedBits = attrib[1];
attrib++;
break;
case GLX_ACCUM_GREEN_SIZE:
accumGreenBits = attrib[1];
attrib++;
break;
case GLX_ACCUM_BLUE_SIZE:
accumBlueBits = attrib[1];
attrib++;
break;
case GLX_ACCUM_ALPHA_SIZE:
accumAlphaBits = attrib[1];
attrib++;
break;
case GLX_LEVEL:
/* ignored for now */
break;
#endif
default:
/* unexpected token */
fprintf(stderr, "unexpected token in glXChooseVisual attrib list\n");
FREE(vis);
FREE(visInfo);
return NULL;
}
}
/* search screen configs for suitable visual */
(void) numSamples;
(void) indexBits;
(void) redBits;
(void) greenBits;
(void) blueBits;
(void) alphaBits;
(void) stereoFlag;
for (i = 0; i < dpy->numConfigs; i++) {
const __GLXvisualConfig *config = dpy->configs + i;
if (config->rgba == rgbFlag &&
config->redSize >= redBits &&
config->greenSize >= greenBits &&
config->blueSize >= blueBits &&
config->alphaSize >= alphaBits &&
config->depthSize >= depthBits &&
config->stencilSize >= stencilBits) {
/* found it */
visInfo->visualid = config->vid;
vis->glxConfig = config;
break;
}
}
/* compute depth and bpp */
if (rgbFlag) {
/* XXX maybe support depth 16 someday */
visInfo->class = TrueColor;
visInfo->depth = dpy->bpp;
visInfo->bits_per_rgb = dpy->bpp;
if (dpy->bpp == 32)
vis->pixelFormat = PF_B8G8R8A8;
else
vis->pixelFormat = PF_B5G6R5;
}
else {
/* color index mode */
visInfo->class = PseudoColor;
visInfo->depth = 8;
visInfo->bits_per_rgb = 8; /* bits/pixel */
vis->pixelFormat = PF_CI8;
}
return visInfo;
}
/**
* \brief Return information about GLX visuals.
*
* \param dpy the display handle, as returned by XOpenDisplay().
* \param vis the visual to be queried, as returned by glXChooseVisual().
* \param attrib the visual attribute to be returned.
* \param value pointer to an integer in which the result of the query will be
* stored.
*
* \return zero if no error occurs, \c GLX_INVALID_ATTRIBUTE if the attribute
* parameter is invalid, or \c GLX_BAD_VISUAL if the \p vis parameter is
* invalid.
*
* Returns the appropriate attribute of ::__GLXvisualConfig pointed by
* MiniGLXVisualRec::glxConfig of XVisualInfo::visual.
*
* \sa datatypes.
*/
int
glXGetConfig( Display *dpy, XVisualInfo *vis, int attrib, int *value )
{
const __GLXvisualConfig *config = vis->visual->glxConfig;
if (!config) {
*value = 0;
return GLX_BAD_VISUAL;
}
switch (attrib) {
case GLX_USE_GL:
*value = True;
return 0;
case GLX_RGBA:
*value = config->rgba;
return 0;
case GLX_DOUBLEBUFFER:
*value = config->doubleBuffer;
return 0;
case GLX_RED_SIZE:
*value = config->redSize;
return 0;
case GLX_GREEN_SIZE:
*value = config->greenSize;
return 0;
case GLX_BLUE_SIZE:
*value = config->blueSize;
return 0;
case GLX_ALPHA_SIZE:
*value = config->alphaSize;
return 0;
case GLX_DEPTH_SIZE:
*value = config->depthSize;
return 0;
case GLX_STENCIL_SIZE:
*value = config->stencilSize;
return 0;
default:
*value = 0;
return GLX_BAD_ATTRIBUTE;
}
return 0;
}
/**
* \brief Create a new GLX rendering context.
*
* \param dpy the display handle, as returned by XOpenDisplay().
* \param vis the visual that defines the frame buffer resources available to
* the rendering context, as returned by glXChooseVisual().
* \param shareList If non-zero, texture objects and display lists are shared
* with the named rendering context. If zero, texture objects and display lists
* will (initially) be private to this context. They may be shared when a
* subsequent context is created.
* \param direct whether direct or indirect rendering is desired. For Mini GLX
* this value is ignored but it should be set to \c True.
*
* \return a ::GLXContext handle if it succeeds or zero if it fails due to
* invalid parameter or insufficient resources.
*
* This function creates and initializes a ::MiniGLXContextRec structure and
* calls the __DRIscreenRec::createContext method to initialize the client
* private data.
*/
GLXContext
glXCreateContext( Display *dpy, XVisualInfo *vis,
GLXContext shareList, Bool direct )
{
GLXContext ctx;
void *sharePriv;
ASSERT(vis);
ctx = CALLOC_STRUCT(MiniGLXContextRec);
if (!ctx)
return NULL;
ctx->vid = vis->visualid;
if (shareList)
sharePriv = shareList->driContext.private;
else
sharePriv = NULL;
ctx->driContext.private = (*dpy->driScreen.createContext)(dpy, vis,
sharePriv, &(ctx->driContext));
if (!ctx->driContext.private) {
FREE(ctx);
return NULL;
}
return ctx;
}
/**
* \brief Destroy a GLX context.
*
* \param dpy the display handle, as returned by XOpenDisplay().
* \param ctx the GLX context to be destroyed.
*
* This function frees the \p ctx parameter after unbinding the current context
* by calling the __DRIcontextRec::bindContext method with zeros and calling
* the __DRIcontextRec::destroyContext method.
*/
void
glXDestroyContext( Display *dpy, GLXContext ctx )
{
GLXContext glxctx = glXGetCurrentContext();
if (ctx) {
if (glxctx == ctx) {
/* destroying current context */
(*ctx->driContext.bindContext)(dpy, 0, 0, 0);
CurrentContext = 0;
}
(*ctx->driContext.destroyContext)(dpy, 0, ctx->driContext.private);
FREE(ctx);
}
}
/**
* \brief Bind a GLX context to a window or a pixmap.
*
* \param dpy the display handle, as returned by XOpenDisplay().
* \param drawable the window or drawable to bind to the rendering context.
* This should be the value returned by XCreateWindow().
* \param ctx the GLX context to be destroyed.
*
* \return \c True if it succeeds, \c False otherwise to indicate an invalid
* display, window or context parameter.
*
* The current rendering context may be unbound by calling glXMakeCurrent()
* with the window and context parameters set to zero.
*
* An application may create any number of rendering contexts and bind them as
* needed. Note that binding a rendering context is generally not a
* light-weight operation. Most simple OpenGL applications create only one
* rendering context.
*
* This function first unbinds any old context via
* __DRIcontextRec::unbindContext and binds the new one via
* __DRIcontextRec::bindContext.
*
* If \p drawable is zero it unbinds the GLX context by calling
* __DRIcontextRec::bindContext with zeros.
*/
Bool
glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx)
{
if (dpy && drawable && ctx) {
GLXContext oldContext = glXGetCurrentContext();
GLXDrawable oldDrawable = glXGetCurrentDrawable();
/* unbind old */
if (oldContext) {
(*oldContext->driContext.unbindContext)(dpy, 0, oldDrawable,
oldContext, 0);
}
/* bind new */
CurrentContext = ctx;
(*ctx->driContext.bindContext)(dpy, 0, drawable, ctx);
ctx->drawBuffer = drawable;
ctx->curBuffer = drawable;
}
else if (ctx && dpy) {
/* unbind */
(*ctx->driContext.bindContext)(dpy, 0, 0, 0);
}
else if (dpy) {
CurrentContext = 0; /* kw: this seems to be intended??? */
}
return True;
}
/**
* \brief Exchange front and back buffers.
*
* \param dpy the display handle, as returned by XOpenDisplay().
* \param drawable the drawable whose buffers are to be swapped.
*
* Any pending rendering commands will be completed before the buffer swap
* takes place.
*
* Calling glXSwapBuffers() on a window which is single-buffered has no effect.
*
* This function just calls the __DRIdrawableRec::swapBuffers method to do the
* work.
*/
void
glXSwapBuffers( Display *dpy, GLXDrawable drawable )
{
if (!dpy || !drawable)
return;
(*drawable->driDrawable.swapBuffers)(dpy, drawable->driDrawable.private);
}
/**
* \brief Return the current context
*
* \return the current context, as specified by glXMakeCurrent(), or zero if no
* context is currently bound.
*
* \sa glXCreateContext(), glXMakeCurrent()
*
* Returns the value of the ::CurrentContext global variable.
*/
GLXContext
glXGetCurrentContext( void )
{
return CurrentContext;
}
/**
* \brief Return the current drawable.
*
* \return the current drawable, as specified by glXMakeCurrent(), or zero if
* no drawable is currently bound.
*
* This function gets the current context via glXGetCurrentContext() and
* returns the MiniGLXContextRec::drawBuffer attribute.
*/
GLXDrawable
glXGetCurrentDrawable( void )
{
GLXContext glxctx = glXGetCurrentContext();
if (glxctx)
return glxctx->drawBuffer;
else
return NULL;
}
/**
* \brief Query function address.
*
* The glXGetProcAddress() function will return the address of any available
* OpenGL or Mini GLX function.
*
* \param procName name of the function to be returned.
*
* \return If \p procName is a valid function name, a pointer to that function
* will be returned. Otherwise, \c NULL will be returned.
*
* The purpose of glXGetProcAddress() is to facilitate using future extensions
* to OpenGL or Mini GLX. If a future version of the library adds new extension
* functions they'll be accessible via glXGetProcAddress(). The alternative is
* to hard-code calls to the new functions in the application but doing so will
* prevent linking the application with older versions of the library.
*
* Returns the function address by looking up its name in a static (name,
* address) pair list.
*/
const void *
glXGetProcAddress( const GLubyte *procName )
{
struct name_address {
const char *name;
const void *func;
};
static const struct name_address functions[] = {
{ "glXChooseVisual", (void *) glXChooseVisual },
{ "glXCreateContext", (void *) glXCreateContext },
{ "glXDestroyContext", (void *) glXDestroyContext },
{ "glXMakeCurrent", (void *) glXMakeCurrent },
{ "glXSwapBuffers", (void *) glXSwapBuffers },
{ "glXGetCurrentContext", (void *) glXGetCurrentContext },
{ "glXGetCurrentDrawable", (void *) glXGetCurrentDrawable },
{ "glXGetProcAddress", (void *) glXGetProcAddress },
{ "XOpenDisplay", (void *) XOpenDisplay },
{ "XCloseDisplay", (void *) XCloseDisplay },
{ "XCreateWindow", (void *) XCreateWindow },
{ "XDestroyWindow", (void *) XDestroyWindow },
{ "XMapWindow", (void *) XMapWindow },
{ "XCreateColormap", (void *) XCreateColormap },
{ "XFreeColormap", (void *) XFreeColormap },
{ "XFree", (void *) XFree },
{ "XGetVisualinfo", (void *) XGetVisualInfo },
{ NULL, NULL }
};
const struct name_address *entry;
for (entry = functions; entry->name; entry++) {
if (STRCMP(entry->name, (const char *) procName) == 0) {
return entry->func;
}
}
return _glapi_get_proc_address((const char *) procName);
}
/**
* \brief Query the Mini GLX version.
*
* \param dpy the display handle. It is currently ignored, but should be the
* value returned by XOpenDisplay().
* \param major receives the major version number of Mini GLX.
* \param minor receives the minor version number of Mini GLX.
*
* \return \c True if the function succeeds, \c False if the function fails due
* to invalid parameters.
*
* \sa #MINI_GLX_VERSION_1_0.
*
* Returns the hard-coded Mini GLX version.
*/
Bool
glXQueryVersion( Display *dpy, int *major, int *minor )
{
(void) dpy;
*major = 1;
*minor = 0;
return True;
}
/*@}*/
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