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#include "pipe/p_context.h"
#include "util/u_rect.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_memory.h"
/* One-shot transfer operation with data supplied in a user
* pointer. XXX: strides??
*/
void u_default_transfer_inline_write( struct pipe_context *pipe,
struct pipe_resource *resource,
struct pipe_subresource sr,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
unsigned slice_stride)
{
struct pipe_transfer *transfer = NULL;
uint8_t *map = NULL;
transfer = pipe->get_transfer(pipe,
resource,
sr,
usage,
box );
if (transfer == NULL)
goto out;
map = pipe_transfer_map(pipe, transfer);
if (map == NULL)
goto out;
assert(box->depth == 1); /* XXX: fix me */
util_copy_rect(map,
resource->format,
transfer->stride, /* bytes? */
0, 0,
box->width,
box->height,
data,
box->width, /* bytes? texels? */
0, 0);
out:
if (map)
pipe_transfer_unmap(pipe, transfer);
if (transfer)
pipe_transfer_destroy(pipe, transfer);
}
boolean u_default_resource_get_handle(struct pipe_screen *screen,
struct pipe_resource *resource,
struct winsys_handle *handle)
{
return FALSE;
}
void u_default_transfer_flush_region( struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
/* This is a no-op implementation, nothing to do.
*/
}
unsigned u_default_is_resource_referenced( struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned face, unsigned level)
{
return 0;
}
struct pipe_transfer * u_default_get_transfer(struct pipe_context *context,
struct pipe_resource *resource,
struct pipe_subresource sr,
unsigned usage,
const struct pipe_box *box)
{
struct pipe_transfer *transfer = CALLOC_STRUCT(pipe_transfer);
if (transfer == NULL)
return NULL;
transfer->resource = resource;
transfer->sr = sr;
transfer->usage = usage;
transfer->box = *box;
return transfer;
}
void u_default_transfer_unmap( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
}
void u_default_transfer_destroy(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
FREE(transfer);
}
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