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/**
* Functions for choosing and opening/loading device drivers.
*/
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldefines.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
#include "eglmisc.h"
#include "eglmode.h"
#include "eglscreen.h"
#include "eglstring.h"
#include "eglsurface.h"
#if defined(_EGL_PLATFORM_X)
#include <dlfcn.h>
#include <sys/types.h>
#include <dirent.h>
#endif
/**
* Wrappers for dlopen/dlclose()
*/
#if defined(_EGL_PLATFORM_WINDOWS)
/* XXX Need to decide how to do dynamic name lookup on Windows */
static const char DefaultDriverName[] = "TBD";
typedef HMODULE lib_handle;
static HMODULE
open_library(const char *filename)
{
return LoadLibrary(filename);
}
static void
close_library(HMODULE lib)
{
FreeLibrary(lib);
}
static const char *
library_suffix(void)
{
return "dll";
}
#elif defined(_EGL_PLATFORM_X)
static const char DefaultDriverName[] = "egl_softpipe";
typedef void * lib_handle;
static void *
open_library(const char *filename)
{
return dlopen(filename, RTLD_LAZY);
}
static void
close_library(void *lib)
{
dlclose(lib);
}
static const char *
library_suffix(void)
{
return "so";
}
#else /* _EGL_PLATFORM_NO_OS */
static const char DefaultDriverName[] = "builtin";
typedef void *lib_handle;
static INLINE void *
open_library(const char *filename)
{
return (void *) filename;
}
static INLINE void
close_library(void *lib)
{
}
static const char *
library_suffix(void)
{
return NULL;
}
#endif
/**
* Open the named driver and find its bootstrap function: _eglMain().
*/
static _EGLMain_t
_eglOpenLibrary(const char *driverPath, lib_handle *handle)
{
lib_handle lib;
_EGLMain_t mainFunc = NULL;
const char *error = "unknown error";
assert(driverPath);
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverPath);
lib = open_library(driverPath);
#if defined(_EGL_PLATFORM_WINDOWS)
/* XXX untested */
if (lib)
mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain");
#elif defined(_EGL_PLATFORM_X)
if (lib) {
mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
if (!mainFunc)
error = dlerror();
}
else {
error = dlerror();
}
#else /* _EGL_PLATFORM_NO_OS */
/* must be the default driver name */
if (strcmp(driverPath, DefaultDriverName) == 0)
mainFunc = (_EGLMain_t) _eglMain;
else
error = "not builtin driver";
#endif
if (!lib) {
_eglLog(_EGL_WARNING, "Could not open driver %s (%s)",
driverPath, error);
if (!getenv("EGL_DRIVER"))
_eglLog(_EGL_WARNING,
"The driver can be overridden by setting EGL_DRIVER");
return NULL;
}
if (!mainFunc) {
_eglLog(_EGL_WARNING, "_eglMain not found in %s (%s)",
driverPath, error);
if (lib)
close_library(lib);
return NULL;
}
*handle = lib;
return mainFunc;
}
/**
* Load the named driver.
*/
static _EGLDriver *
_eglLoadDriver(const char *path, const char *args)
{
_EGLMain_t mainFunc;
lib_handle lib;
_EGLDriver *drv = NULL;
mainFunc = _eglOpenLibrary(path, &lib);
if (!mainFunc)
return NULL;
drv = mainFunc(args);
if (!drv) {
if (lib)
close_library(lib);
return NULL;
}
if (!drv->Name) {
_eglLog(_EGL_WARNING, "Driver loaded from %s has no name", path);
drv->Name = "UNNAMED";
}
drv->Path = _eglstrdup(path);
drv->Args = (args) ? _eglstrdup(args) : NULL;
if (!drv->Path || (args && !drv->Args)) {
if (drv->Path)
free((char *) drv->Path);
if (drv->Args)
free((char *) drv->Args);
drv->Unload(drv);
if (lib)
close_library(lib);
return NULL;
}
drv->LibHandle = lib;
return drv;
}
/**
* Match a display to a preloaded driver.
*/
static _EGLDriver *
_eglMatchDriver(_EGLDisplay *dpy)
{
_EGLDriver *defaultDriver = NULL;
EGLint i;
for (i = 0; i < _eglGlobal.NumDrivers; i++) {
_EGLDriver *drv = _eglGlobal.Drivers[i];
/* display specifies a driver */
if (dpy->DriverName) {
if (strcmp(dpy->DriverName, drv->Name) == 0)
return drv;
}
else if (drv->Probe) {
if (drv->Probe(drv, dpy))
return drv;
}
else {
if (!defaultDriver)
defaultDriver = drv;
}
}
return defaultDriver;
}
/**
* Open a preloaded driver.
*/
_EGLDriver *
_eglOpenDriver(_EGLDisplay *dpy)
{
_EGLDriver *drv = _eglMatchDriver(dpy);
return drv;
}
/**
* Close a preloaded driver.
*/
EGLBoolean
_eglCloseDriver(_EGLDriver *drv, _EGLDisplay *dpy)
{
return EGL_TRUE;
}
/**
* Preload a user driver.
*
* A user driver can be specified by EGL_DRIVER.
*/
static EGLBoolean
_eglPreloadUserDriver(void)
{
#if defined(_EGL_PLATFORM_X) || defined(_EGL_PLATFORM_WINDOWS)
_EGLDriver *drv;
char *env, *path;
const char *suffix, *p;
env = getenv("EGL_DRIVER");
if (!env)
return EGL_FALSE;
path = env;
suffix = library_suffix();
/* append suffix if there isn't */
p = strrchr(path, '.');
if (!p && suffix) {
size_t len = strlen(path);
char *tmp = malloc(len + strlen(suffix) + 2);
if (tmp) {
memcpy(tmp, path, len);
tmp[len++] = '.';
tmp[len] = '\0';
strcat(tmp + len, suffix);
path = tmp;
}
}
drv = _eglLoadDriver(path, NULL);
if (path != env)
free(path);
if (!drv)
return EGL_FALSE;
_eglGlobal.Drivers[_eglGlobal.NumDrivers++] = drv;
return EGL_TRUE;
#else /* _EGL_PLATFORM_X || _EGL_PLATFORM_WINDOWS */
return EGL_FALSE;
#endif
}
/**
* Preload display drivers.
*
* Display drivers are a set of drivers that support a certain display system.
* The display system may be specified by EGL_DISPLAY.
*
* FIXME This makes libEGL a memory hog if an user driver is not specified and
* there are many display drivers.
*/
static EGLBoolean
_eglPreloadDisplayDrivers(void)
{
#if defined(_EGL_PLATFORM_X)
const char *dpy, *suffix;
char path[1024], prefix[32];
DIR *dirp;
struct dirent *dirent;
dpy = getenv("EGL_DISPLAY");
if (!dpy || !dpy[0])
dpy = _EGL_DEFAULT_DISPLAY;
if (!dpy || !dpy[0])
return EGL_FALSE;
snprintf(prefix, sizeof(prefix), "egl_%s_", dpy);
suffix = library_suffix();
dirp = opendir(_EGL_DRIVER_SEARCH_DIR);
if (!dirp)
return EGL_FALSE;
while ((dirent = readdir(dirp))) {
_EGLDriver *drv;
const char *p;
/* match the prefix */
if (strncmp(dirent->d_name, prefix, strlen(prefix)) != 0)
continue;
/* match the suffix */
p = strrchr(dirent->d_name, '.');
if ((p && !suffix) || (!p && suffix))
continue;
else if (p && suffix && strcmp(p + 1, suffix) != 0)
continue;
snprintf(path, sizeof(path),
_EGL_DRIVER_SEARCH_DIR"/%s", dirent->d_name);
drv = _eglLoadDriver(path, NULL);
if (drv)
_eglGlobal.Drivers[_eglGlobal.NumDrivers++] = drv;
}
closedir(dirp);
return (_eglGlobal.NumDrivers > 0);
#else /* _EGL_PLATFORM_X */
return EGL_FALSE;
#endif
}
/**
* Preload the default driver.
*/
static EGLBoolean
_eglPreloadDefaultDriver(void)
{
_EGLDriver *drv;
char path[1024];
const char *suffix = library_suffix();
if (suffix)
snprintf(path, sizeof(path), "%s.%s", DefaultDriverName, suffix);
else
snprintf(path, sizeof(path), DefaultDriverName);
drv = _eglLoadDriver(path, NULL);
if (!drv)
return EGL_FALSE;
_eglGlobal.Drivers[_eglGlobal.NumDrivers++] = drv;
return EGL_TRUE;
}
/**
* Preload drivers.
*
* This function loads the driver modules and creates the corresponding
* _EGLDriver objects.
*/
EGLBoolean
_eglPreloadDrivers(void)
{
EGLBoolean loaded;
/* already preloaded */
if (_eglGlobal.NumDrivers)
return EGL_TRUE;
loaded = (_eglPreloadUserDriver() ||
_eglPreloadDisplayDrivers() ||
_eglPreloadDefaultDriver());
return loaded;
}
/**
* Unload preloaded drivers.
*/
void
_eglUnloadDrivers(void)
{
EGLint i;
for (i = 0; i < _eglGlobal.NumDrivers; i++) {
_EGLDriver *drv = _eglGlobal.Drivers[i];
lib_handle handle = drv->LibHandle;
if (drv->Path)
free((char *) drv->Path);
if (drv->Args)
free((char *) drv->Args);
/* destroy driver */
if (drv->Unload)
drv->Unload(drv);
if (handle)
close_library(handle);
_eglGlobal.Drivers[i] = NULL;
}
_eglGlobal.NumDrivers = 0;
}
/**
* Plug all the available fallback routines into the given driver's
* dispatch table.
*/
void
_eglInitDriverFallbacks(_EGLDriver *drv)
{
/* If a pointer is set to NULL, then the device driver _really_ has
* to implement it.
*/
drv->API.Initialize = NULL;
drv->API.Terminate = NULL;
drv->API.GetConfigs = _eglGetConfigs;
drv->API.ChooseConfig = _eglChooseConfig;
drv->API.GetConfigAttrib = _eglGetConfigAttrib;
drv->API.CreateContext = _eglCreateContext;
drv->API.DestroyContext = _eglDestroyContext;
drv->API.MakeCurrent = _eglMakeCurrent;
drv->API.QueryContext = _eglQueryContext;
drv->API.CreateWindowSurface = _eglCreateWindowSurface;
drv->API.CreatePixmapSurface = _eglCreatePixmapSurface;
drv->API.CreatePbufferSurface = _eglCreatePbufferSurface;
drv->API.DestroySurface = _eglDestroySurface;
drv->API.QuerySurface = _eglQuerySurface;
drv->API.SurfaceAttrib = _eglSurfaceAttrib;
drv->API.BindTexImage = _eglBindTexImage;
drv->API.ReleaseTexImage = _eglReleaseTexImage;
drv->API.SwapInterval = _eglSwapInterval;
drv->API.SwapBuffers = _eglSwapBuffers;
drv->API.CopyBuffers = _eglCopyBuffers;
drv->API.QueryString = _eglQueryString;
drv->API.WaitClient = _eglWaitClient;
drv->API.WaitNative = _eglWaitNative;
#ifdef EGL_MESA_screen_surface
drv->API.ChooseModeMESA = _eglChooseModeMESA;
drv->API.GetModesMESA = _eglGetModesMESA;
drv->API.GetModeAttribMESA = _eglGetModeAttribMESA;
drv->API.GetScreensMESA = _eglGetScreensMESA;
drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA;
drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA;
drv->API.ScreenPositionMESA = _eglScreenPositionMESA;
drv->API.QueryScreenMESA = _eglQueryScreenMESA;
drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA;
drv->API.QueryModeStringMESA = _eglQueryModeStringMESA;
#endif /* EGL_MESA_screen_surface */
#ifdef EGL_VERSION_1_2
drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer;
#endif /* EGL_VERSION_1_2 */
}
/**
* Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc)
* are supported on the system by looking for standard library names.
*/
EGLint
_eglFindAPIs(void)
{
EGLint mask = 0x0;
lib_handle lib;
#if defined(_EGL_PLATFORM_WINDOWS)
/* XXX not sure about these names */
const char *es1_libname = "libGLESv1_CM.dll";
const char *es2_libname = "libGLESv2.dll";
const char *gl_libname = "OpenGL32.dll";
const char *vg_libname = "libOpenVG.dll";
#elif defined(_EGL_PLATFORM_X)
const char *es1_libname = "libGLESv1_CM.so";
const char *es2_libname = "libGLESv2.so";
const char *gl_libname = "libGL.so";
const char *vg_libname = "libOpenVG.so";
#else /* _EGL_PLATFORM_NO_OS */
const char *es1_libname = NULL;
const char *es2_libname = NULL;
const char *gl_libname = NULL;
const char *vg_libname = NULL;
#endif
if ((lib = open_library(es1_libname))) {
close_library(lib);
mask |= EGL_OPENGL_ES_BIT;
}
if ((lib = open_library(es2_libname))) {
close_library(lib);
mask |= EGL_OPENGL_ES2_BIT;
}
if ((lib = open_library(gl_libname))) {
close_library(lib);
mask |= EGL_OPENGL_BIT;
}
if ((lib = open_library(vg_libname))) {
close_library(lib);
mask |= EGL_OPENVG_BIT;
}
return mask;
}
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