#include "draw/draw_context.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "nv04_context.h" #include "nv04_state.h" #include "nouveau/nouveau_channel.h" #include "nouveau/nouveau_pushbuf.h" boolean nv04_draw_elements( struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned prim, unsigned start, unsigned count) { struct nv04_context *nv04 = nv04_context( pipe ); struct draw_context *draw = nv04->draw; unsigned i; /* * Map vertex buffers */ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { if (nv04->vertex_buffer[i].buffer) { void *buf = pipe->winsys->_buffer_map(pipe->winsys, nv04->vertex_buffer[i].buffer, PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_vertex_buffer(draw, i, buf); } } /* Map index buffer, if present */ if (indexBuffer) { void *mapped_indexes = pipe->winsys->_buffer_map(pipe->winsys, indexBuffer, PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes); } else { /* no index/element buffer */ draw_set_mapped_element_buffer(draw, 0, NULL); } /* draw! */ draw_arrays(nv04->draw, prim, start, count); /* * unmap vertex/index buffers */ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { if (nv04->vertex_buffer[i].buffer) { pipe->winsys->_buffer_unmap(pipe->winsys, nv04->vertex_buffer[i].buffer); draw_set_mapped_vertex_buffer(draw, i, NULL); } } if (indexBuffer) { pipe->winsys->_buffer_unmap(pipe->winsys, indexBuffer); draw_set_mapped_element_buffer(draw, 0, NULL); } return TRUE; } boolean nv04_draw_arrays( struct pipe_context *pipe, unsigned prim, unsigned start, unsigned count) { return nv04_draw_elements(pipe, NULL, 0, prim, start, count); }