From 2005348110f977218b173a3232a0e4ce22055d5d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 20 Jan 2003 17:55:55 +0000 Subject: updated a few of the issues in appendix A --- docs/subset.html | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) diff --git a/docs/subset.html b/docs/subset.html index e8d012d69b..92b6d2ec67 100644 --- a/docs/subset.html +++ b/docs/subset.html @@ -479,8 +479,8 @@ Lines are rendered with the command sequence glVertex, ... glEnd where mode is one of GL_LINES, -GL_LINE_STRIP or GL_LINE_LOOP.  Lines are rasterized as -described in the OpenGL specification.  Note that OpenGL uses the half-open convention for drawing lines: the last fragment in a line segment is omitted so that endpoint pixels shared by two line segments will only be drawn once instead of @@ -547,8 +547,8 @@ of three - extra vertices will be ignored.  For GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN, at least three vertices should be specified.  If less than three are specified, nothing is drawn.  

-Quadrilaterals are rendered -by the command sequence glBegin(rendered by +the command sequence glBegin(mode),glVertex, glVertex, ... glBegin(GL_POINTS).  Any other values for face or mode will raise the error GL_INVALID_ENUM.
+ style="font-style: italic;">mode will raise the error +GL_INVALID_ENUM.

4.3.4 Polygon Antialiasing

Polygons may be antialiased in order to smooth their edges. @@ -3513,8 +3514,8 @@ Should the subset support texture priorities via glPrioritizeTextures and the glAreTexturesResident command?

-RECOMMENDATION:  Few applications use these features and functions. - We propose omitting them to simplify the driver.
+RECOMMENDATION:  Few applications use these features and +functions.  We propose omitting them to simplify the driver.

RESOLUTION: open

@@ -3573,7 +3574,12 @@ be subjected to the per-fragment operations?
If bitmaps are implemented with points it will be easy to implement the per-fragment operations.  Otherwise, it could be difficult.

-RESOLUTION:  Open:
+RECOMMENDATION:  Implement glBitmap by drawing points/pixels with +the hardware.  This will make supporting the per-fragments +trivially easy.  Also, it makes portrait-mode display relatively +easy.
+
+RESOLUTION:  open

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