Age | Commit message (Expand) | Author | Files | Lines |
2007-04-24 | assorted fixes for Windows/VC8 | Karl Schultz | 7 | -8/+67 |
2007-04-24 | fix double const, move an assertion | Karl Schultze | 1 | -2/+2 |
2007-04-23 | Added proper cleanup code | Sean D'Epagnier | 1 | -0/+14 |
2007-04-23 | disable some errant code | Brian | 1 | -0/+2 |
2007-04-23 | remove SWvertex->fog field, use attrib field | Brian | 1 | -2/+2 |
2007-04-23 | remove SWvertex->fog field, use attrib field | Brian | 7 | -13/+19 |
2007-04-23 | some re-org, clean-up | Brian | 1 | -25/+46 |
2007-04-23 | Improve the code for interpolating fragment attributes a little. More to com... | Brian | 7 | -222/+182 |
2007-04-21 | Fixed fallout, glfbdev driver was calling a nop function that was removed.mesa_6_5_3_rc2 | Sean D'Epagnier | 1 | -1/+0 |
2007-04-21 | Fix color sum bug 10688. | Brian | 4 | -15/+13 |
2007-04-21 | specularColor.alpha should default to 1, not 0 | Brian | 1 | -1/+1 |
2007-04-21 | fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690 | Brian | 1 | -4/+4 |
2007-04-21 | Remove the !rb->Data check that was added a few months ago. | Brian | 2 | -2/+2 |
2007-04-21 | s/occlude.h/queryobj.h/ | Brian | 1 | -1/+1 |
2007-04-21 | Rename occlude.[ch] to queryobj.[ch] | Brian | 5 | -7/+7 |
2007-04-21 | Rename occlude.[ch] to queryobj.[ch] to better reflect contents. | Brian | 2 | -0/+0 |
2007-04-21 | Remove all the USE_MEMPOOL debug code. | Brian | 15 | -434/+78 |
2007-04-21 | Use new memory pool allocator. Lots of debug code still in place... | Brian | 17 | -29/+511 |
2007-04-21 | added MemPool field | Brian | 1 | -0/+1 |
2007-04-21 | call grammar_alloc_free() to fix memleaks | Brian | 1 | -0/+2 |
2007-04-21 | remove more unused vars, assertions | Brian | 1 | -4/+2 |
2007-04-21 | remove unused vars, assertions | Brian | 1 | -4/+2 |
2007-04-21 | added slang_mem.c | Brian | 1 | -0/+1 |
2007-04-21 | Memory pool manager. | Brian | 2 | -0/+201 |
2007-04-21 | undo a test/debug change | Brian | 1 | -1/+1 |
2007-04-21 | fix instruction comment code | Brian | 2 | -1/+9 |
2007-04-21 | another bit of debug code | Brian | 1 | -0/+3 |
2007-04-21 | free subroutine array (fix mem leak) | Brian | 1 | -1/+8 |
2007-04-21 | new varnames in slang_operation_insert() | Brian | 1 | -17/+17 |
2007-04-21 | fix memleak in slang_operation_insert() | Brian | 1 | -0/+2 |
2007-04-21 | free shProg->Attributes in _mesa_free_shader_program_data() | Brian | 1 | -0/+5 |
2007-04-21 | move allocation of shProg->Attributes earlier in function | Brian | 1 | -3/+3 |
2007-04-21 | Call _mesa_warning() instead of _mesa_problem() when external s3tc lib not fo... | Brian | 1 | -6/+6 |
2007-04-20 | Remove unused Imakefiles. | Brian | 1 | -129/+0 |
2007-04-20 | Long obsolete. | Brian | 1 | -21/+0 |
2007-04-20 | added new xm_glide.c file | Brian | 1 | -0/+1 |
2007-04-20 | xmesa: call _glapi_set_dispatch() for all xserver DDXes. | George Sapountzis | 1 | -2/+0 |
2007-04-20 | xmesa: minor cosmetic | George Sapountzis | 1 | -29/+25 |
2007-04-20 | xmesa: split FX functions to separate file, part 2. | George Sapountzis | 4 | -15/+32 |
2007-04-20 | xmesa: split FX functions to separate file, part 1. | George Sapountzis | 4 | -240/+300 |
2007-04-20 | xmesa: spilt FX code to separate functions. | George Sapountzis | 3 | -27/+34 |
2007-04-20 | Revert "xmesa: drop glide (FX) backend." | George Sapountzis | 3 | -6/+284 |
2007-04-19 | Put gl_program_machine into swrast structure rather than using a local variable. | Brian | 2 | -10/+13 |
2007-04-19 | Fix valgrind problem caused by reading text[-1]. | Brian | 1 | -3/+5 |
2007-04-19 | remove invalid assertion (span->facing may be set because of polygonmode) | Brian | 1 | -2/+0 |
2007-04-19 | remove invalid assertion | Brian | 1 | -1/+0 |
2007-04-19 | fix crash when program has invalid structure field | Brian | 1 | -3/+4 |
2007-04-19 | init A.curFuncEndLabel = NULL | Brian | 1 | -0/+1 |
2007-04-19 | In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and G... | Brian | 1 | -0/+31 |
2007-04-19 | Don't allow deferredTexture if using occlusion query and a frag shader. | Brian | 1 | -4/+17 |