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2010-09-14glsl2: fix commentsBrian Paul3-3/+3
2010-09-13glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequalIan Romanick3-240/+48
2010-09-13glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri7-22/+67
2010-09-13loop_unroll: unroll loops with (lowered) breaksLuca Barbieri1-4/+89
2010-09-13glsl2: Add pass to remove redundant jumpsIan Romanick6-1/+118
2010-09-13glsl: Explain file naming conventionIan Romanick1-0/+12
2010-09-13loop_controls: fix analysis of already analyzed loopsLuca Barbieri1-1/+8
2010-09-13glsl: add continue/break/return unification/elimination pass (v2)Luca Barbieri6-250/+548
2010-09-13glsl: add ir_control_flow_visitorLuca Barbieri1-0/+17
2010-09-10glsl2: Fix scons build for all platformsJakob Bornecrantz1-0/+1
2010-09-09glsl2: Implement noise[1234] built-in functions using ir_unop_noiseIan Romanick5-104/+458
2010-09-09glsl2: Add lowering pass to remove noise opcodesIan Romanick4-1/+75
2010-09-09glsl2: Add ir_unop_noiseIan Romanick2-0/+5
2010-09-09glsl/builtins: normalize of a negative scalar should be -1.0.Kenneth Graunke2-2/+2
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri6-10/+12
2010-09-08glsl: Add info about talloc and optimization passes to the README.Eric Anholt1-0/+26
2010-09-08glsl: Update README talking about multi-instruction operations.Eric Anholt1-4/+4
2010-09-08glsl/builtins: Set the API in the fake context.Kenneth Graunke2-0/+2
2010-09-08glsl2: Clear out profile pointers in _mesa_glsl_release_functionsIan Romanick2-0/+2
2010-09-08glsl: Fix for scalar float built-in definitions.Kenneth Graunke3-4/+4
2010-09-08glsl: regenerate builtinsEric Anholt1-1/+1
2010-09-08glsl: Fix typo in builtin step() using a wrong channel.Eric Anholt1-1/+1
2010-09-08ir_validate: Ensure ir_binop_dot is only used on vector types.Kenneth Graunke1-0/+1
2010-09-08glsl: Refresh automatically generated file builtin_function.cpp.Kenneth Graunke1-11/+9
2010-09-08glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke4-6/+6
2010-09-08glsl/builtins: Simplify degenerate scalar float cases.Kenneth Graunke3-5/+3
2010-09-08glsl2: Make sure _mesa_glsl_parse_state constructor gets a contextIan Romanick2-2/+4
2010-09-08glsl: Support GLSL ES in the standalone compile.Chia-I Wu1-1/+3
2010-09-08glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu2-62/+62
2010-09-07glcpp: Fix build on non-GCC compilers.Kenneth Graunke2-90/+92
2010-09-07ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.Kenneth Graunke1-1/+7
2010-09-07glsl: Allow overloading of built-ins without hiding in GLSL ES.Kenneth Graunke1-1/+1
2010-09-07glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke9-15/+28
2010-09-07ast_to_hir: Reject embedded structure definitions in GLSL ES 1.00.Kenneth Graunke1-0/+9
2010-09-07ast_to_hir: Reject unsized array declarations in GLSL ES 1.00.Kenneth Graunke1-9/+18
2010-09-07ast_to_hir: Allow matrix-from-matrix constructors in GLSL ES.Kenneth Graunke1-1/+1
2010-09-07linker: Fix assertion and cross-version checks for version 100.Kenneth Graunke1-2/+3
2010-09-07glsl: Add built-in function profiles for GLSL ES 1.00.Kenneth Graunke3-11/+2953
2010-09-07glsl: Add built-in variables for GLSL ES 1.00.Kenneth Graunke2-0/+82
2010-09-07glsl: Split out types that are in 1.10 but not GLSL ES 1.00.Kenneth Graunke3-15/+35
2010-09-07glsl: Recognize GLSL ES 1.00 keywords.Kenneth Graunke4-281/+287
2010-09-07glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke8-227/+249
2010-09-07glsl: Accept language version 100 and make it the default on ES2.Kenneth Graunke4-242/+255
2010-09-07glsl: Set default language version in mesa_glsl_parse_state constructor.Kenneth Graunke4-260/+249
2010-09-07glsl2: Forbid array-types in ?: operator in GLSL 1.10Ian Romanick1-0/+11
2010-09-07glsl2: Early return with visit_continue in loop_analysis::visit(ir_dereferenc...Ian Romanick1-1/+1
2010-09-07glsl: Change grammar rules for selection statements to match the spec.Kenneth Graunke3-950/+913
2010-09-07glsl2: check for _NumLinkedShaders being 0Török Edvin1-1/+1
2010-09-05glsl: Add new files to sconscript.José Fonseca1-0/+3
2010-09-05ir_reader: Only validate IR when a global 'debug' flag is set.Kenneth Graunke1-1/+4