index
:
~alon/mesa
7.10
7.8
7.8-gles
7.9
965-glsl
965-ttm
R300_DRIVER
arb_copy_buffer
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_half_float_vertex
arb_map_buffer_range
arb_robustness
arb_sampler_objects
arb_sync
arb_vertex_array_object
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
autoconf
cxx-1-branch
d3d1x-addons
draw-instanced
dri2-swapbuffers
drm-gem
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tgsi-semantic-cleanup
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
glapi-reorg
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
graw-tests
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
llvm-cliptest-viewport
llvm-context
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
master
mesa
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
primitive-restart
r300-bufmgr
r500-support
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
remove-driver-date
remove-redundant-helpers
shader-file-reorg
shader-work
softpipe_0_1_branch
spice_vgallium
sprite-coord
st-mesa-per-context-shaders
st-vbo
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
thalloc
vbo_0_1_branch
vtx-0-1-branch
vtx-0-2-branch
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builtins
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2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
1
-4
/
+1
2010-08-10
texture_builtins.py: Remove useless comments.
Kenneth Graunke
1
-2
/
+2
2010-08-09
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
3
-4
/
+4
2010-08-02
glsl2: Fix expression type in builtin tan().
Eric Anholt
1
-3
/
+3
2010-07-30
glsl2: Fix the implementation of atan(y, x).
Eric Anholt
1
-83
/
+83
2010-07-28
glsl2: Fix outerProduct builtin.
Kenneth Graunke
2
-51
/
+51
2010-07-22
glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.
Kenneth Graunke
1
-0
/
+39
2010-07-22
glsl2/builtins: Fix 1.30 sign implementation for ints.
Kenneth Graunke
1
-1
/
+1
2010-07-22
glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.
Kenneth Graunke
1
-24
/
+3
2010-07-22
glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
Eric Anholt
1
-3
/
+3
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2
-12
/
+55
2010-07-20
glsl2: Fix asin() implementation.
Eric Anholt
1
-61
/
+69
2010-07-20
glsl2: notEqual() produces a boolean value, not the base type of the args.
Eric Anholt
1
-18
/
+18
2010-07-19
glsl2: Use Elements macro
Ian Romanick
1
-2
/
+5
2010-07-19
glsl2: Fix the expression type for atan's pi * sign(y).
Eric Anholt
1
-4
/
+4
2010-07-18
glsl2: Make cross() be an expression operation.
Eric Anholt
1
-11
/
+1
2010-07-14
glsl2/builtins: Rework clamp to use scalar/vector combinations.
Kenneth Graunke
2
-45
/
+9
2010-07-14
glsl2/builtins: Rework min/max to use scalar/vector combinations.
Kenneth Graunke
4
-144
/
+18
2010-07-07
glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
Eric Anholt
1
-2
/
+2
2010-07-02
glsl2/builtins: Use vector ops in the 130 version of "sign."
Kenneth Graunke
1
-15
/
+3
2010-07-02
glsl2/builtins: Use vector ops in "smoothstep."
Kenneth Graunke
1
-86
/
+15
2010-07-01
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
1
-4
/
+4
2010-06-30
glsl2: Don't break sign() down by vector components.
Eric Anholt
1
-16
/
+3
2010-06-30
glsl2: Fix reversed value of step().
Eric Anholt
1
-19
/
+19
2010-06-30
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
1
-15
/
+3
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
82
-0
/
+5132