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path: root/src/glsl/builtins
AgeCommit message (Expand)AuthorFilesLines
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick1-4/+1
2010-08-10texture_builtins.py: Remove useless comments.Kenneth Graunke1-2/+2
2010-08-09texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke3-4/+4
2010-08-02glsl2: Fix expression type in builtin tan().Eric Anholt1-3/+3
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt1-83/+83
2010-07-28glsl2: Fix outerProduct builtin.Kenneth Graunke2-51/+51
2010-07-22glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.Kenneth Graunke1-0/+39
2010-07-22glsl2/builtins: Fix 1.30 sign implementation for ints.Kenneth Graunke1-1/+1
2010-07-22glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.Kenneth Graunke1-24/+3
2010-07-22glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).Eric Anholt1-3/+3
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick2-12/+55
2010-07-20glsl2: Fix asin() implementation.Eric Anholt1-61/+69
2010-07-20glsl2: notEqual() produces a boolean value, not the base type of the args.Eric Anholt1-18/+18
2010-07-19glsl2: Use Elements macroIan Romanick1-2/+5
2010-07-19glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt1-4/+4
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt1-11/+1
2010-07-14glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke2-45/+9
2010-07-14glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke4-144/+18
2010-07-07glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.Eric Anholt1-2/+2
2010-07-02glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke1-15/+3
2010-07-02glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke1-86/+15
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt1-4/+4
2010-06-30glsl2: Don't break sign() down by vector components.Eric Anholt1-16/+3
2010-06-30glsl2: Fix reversed value of step().Eric Anholt1-19/+19
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt1-15/+3
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt82-0/+5132