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~alon/mesa
7.10
7.8
7.8-gles
7.9
965-glsl
965-ttm
R300_DRIVER
arb_copy_buffer
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_half_float_vertex
arb_map_buffer_range
arb_robustness
arb_sampler_objects
arb_sync
arb_vertex_array_object
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
autoconf
cxx-1-branch
d3d1x-addons
draw-instanced
dri2-swapbuffers
drm-gem
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tgsi-semantic-cleanup
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
glapi-reorg
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
graw-tests
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
llvm-cliptest-viewport
llvm-context
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
master
mesa
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
primitive-restart
r300-bufmgr
r500-support
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
remove-driver-date
remove-redundant-helpers
shader-file-reorg
shader-work
softpipe_0_1_branch
spice_vgallium
sprite-coord
st-mesa-per-context-shaders
st-vbo
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
thalloc
vbo_0_1_branch
vtx-0-1-branch
vtx-0-2-branch
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path:
root
/
src
/
gallium
/
drivers
/
nvfx
/
nvfx_fragprog.c
Age
Commit message (
Expand
)
Author
Files
Lines
2010-08-25
nvfx: Set pointer to NULL after free.
Vinson Lee
1
-1
/
+3
2010-08-23
nvfx: improve fp temp accounting
Luca Barbieri
1
-2
/
+4
2010-08-23
nvfx: emit bo relocations only when needed
Luca Barbieri
1
-0
/
+3
2010-08-23
nvfx: match Gallium's gl_PointCoord brokenness
Luca Barbieri
1
-2
/
+5
2010-08-23
nvfx: support clip planes sensibly and fix them on nv30
Luca Barbieri
1
-13
/
+0
2010-08-23
nvfx: fix minor memory leak
Luca Barbieri
1
-1
/
+1
2010-08-23
nvfx: support both sprite coord origins
Luca Barbieri
1
-38
/
+101
2010-08-23
nvfx: use 64-bit bitmasks for temps
Luca Barbieri
1
-8
/
+8
2010-08-22
nvfx: refactor to support multiple fragment program versions
Luca Barbieri
1
-66
/
+108
2010-08-22
nvfx: move stuff around
Luca Barbieri
1
-0
/
+42
2010-08-22
nvfx: simplify and correct fragment program update logic
Luca Barbieri
1
-61
/
+124
2010-08-22
nvfx: use relocations array for vp constants
Luca Barbieri
1
-9
/
+9
2010-08-21
nvfx: Silence uninitialized variable warnings.
Vinson Lee
1
-0
/
+2
2010-08-21
nvfx: Fix SCons build.
Vinson Lee
1
-15
/
+32
2010-08-21
nvfx: tweak CMP in fp
Luca Barbieri
1
-1
/
+1
2010-08-21
nvfx: implement TXL in fp
Luca Barbieri
1
-0
/
+6
2010-08-21
nvfx: implement SSG in fp
Luca Barbieri
1
-1
/
+13
2010-08-21
nvfx: implement DP2 in vp and fp
Luca Barbieri
1
-0
/
+5
2010-08-21
nvfx: implement TRUNC in vp and fp
Luca Barbieri
1
-6
/
+19
2010-08-21
nvfx: implement NOP
Luca Barbieri
1
-0
/
+2
2010-08-21
nv40: add fragment program control flow
Luca Barbieri
1
-5
/
+242
2010-08-21
nvfx: refactor shader assembler
Luca Barbieri
1
-194
/
+170
2010-08-21
nvfx: add option to dump shaders in TGSI and native code
Luca Barbieri
1
-0
/
+15
2010-08-21
nvfx: support proper shader linkage - adds glsl support
Luca Barbieri
1
-62
/
+142
2010-08-21
nvfx: rewrite draw code and buffer code
Luca Barbieri
1
-5
/
+2
2010-07-24
nvfx: Move declaration before code.
Vinson Lee
1
-2
/
+3
2010-04-18
nvfx: move declarations before code
Brian Paul
1
-4
/
+9
2010-04-18
nvfx: fix fragment program constant updates
Luca Barbieri
1
-1
/
+4
2010-04-17
nvfx: Initialize variables.
Vinson Lee
1
-2
/
+2
2010-04-17
nvfx: Remove unnecessary headers.
Vinson Lee
1
-1
/
+0
2010-04-13
nvfx: use dynamically sized rotating BO pool for fragment programs
Luca Barbieri
1
-106
/
+126
2010-04-12
nvfx: rework validation logic to use code and avoid stateobjs
Luca Barbieri
1
-11
/
+2
2010-04-12
nvfx: add NVFX_NEW_{FRAG,VERT}CONST
Luca Barbieri
1
-1
/
+1
2010-04-12
nvfx: so->RING_3D: fragprog
Luca Barbieri
1
-32
/
+46
2010-04-10
Squashed commit of the following:
Keith Whitwell
1
-17
/
+38
2010-03-23
nvfx: don't crash on empty fragment program
Luca Barbieri
1
-1
/
+2
2010-03-15
nvfx: remove src_native_swz, which was a no-op
Luca Barbieri
1
-44
/
+0
2010-03-15
nvfx: clean up shader header
Luca Barbieri
1
-54
/
+37
2010-03-15
nv30, nv40: non-trivially unify nv[34]0_fragprog.c
Luca Barbieri
1
-0
/
+1011