summaryrefslogtreecommitdiff
path: root/progs/demos
AgeCommit message (Expand)AuthorFilesLines
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian1-4/+4
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian1-13/+24
2007-01-17minor fprintf() changeBrian1-1/+1
2007-01-17add texturing, other optionsBrian1-6/+152
2007-01-17 Fix bug#9673Xiang, Haihao1-4/+4
2006-12-15Use extfuncs.h helper. Added command line options for loadingBrian2-42/+173
2006-12-06Make git ignore files only generated at build time.Michel Dänzer1-0/+0
2006-11-03added fsligghtBrian Paul1-0/+1
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul1-0/+334
2006-11-01merge the (rest of) texmem branchKeith Whitwell3-27/+429
2006-10-24Add missing call to glutInit.Ian Romanick1-0/+1
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul1-15/+16
2006-08-28move initialization code aroudn so glPointParameter isn't called before check...Roland Scheidegger1-3/+3
2006-08-28check for GL_ARB_point_parametersBrian Paul1-0/+5
2006-08-02Change fragment shader to utilize faster vec4 operations.Michal Krol1-23/+38
2006-08-01casts and assertionsBrian Paul1-4/+9
2006-08-01code to draw engine blockBrian Paul1-11/+205
2006-07-29Optimize shaders.Michal Krol1-15/+30
2006-07-13LIB_DIR is now just 'lib' or 'lib64'Brian Paul1-4/+4
2006-07-12call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul1-1/+3
2006-07-04New animated engine demo.Brian Paul2-0/+1107
2006-06-30remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul1-1/+0
2006-06-26use trackball code for mouse rotationBrian Paul2-49/+44
2006-06-13Fix command line parsing.Michel Dänzer1-7/+7
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2-0/+324
2006-04-25Remove carriage returns.Michal Krol1-106/+106
2006-04-13compile fix from Dan SchikoreBrian Paul1-0/+2
2006-04-11allow rotation w/ mouseBrian Paul1-1/+42
2006-04-06re-enable animationBrian Paul1-1/+1
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul1-99/+227
2006-04-05set the texture border color for the depth textureBrian Paul1-1/+5
2006-03-30fix bad call to FindLine()Brian Paul1-1/+1
2006-03-30added -f option for full-screeenBrian Paul1-1/+8
2006-03-30press '0' for glDrawBuffer(GL_NONE)Brian Paul1-5/+19
2006-03-29fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul1-89/+99
2006-03-29s/glslnose.c/glslnoise/ (bug 6430)Brian Paul1-1/+1
2006-03-29Windows makefile to easily build all demo programs.Karl Schultz1-0/+118
2006-03-29Undef a conflicting symbol in Windows.Karl Schultz1-0/+3
2006-03-29add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz1-0/+2
2006-03-29Remove unneeded includes of time.hKarl Schultz1-2/+0
2006-03-15use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul1-8/+42
2006-02-21More GLSL code:Michal Krol2-37/+37
2006-02-18More GLSL code.Michal Krol3-23/+203
2006-02-15Demonstrate GLSL fragment and vertex shaders.Michal Krol2-0/+286
2006-01-30use fmod() when incrementing CubeRotBrian Paul1-4/+3
2006-01-28Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul2-0/+487
2006-01-13Fix the default target to remake readtex.o if neededAdam Jackson1-1/+2
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2-211/+0
2005-12-08'a' key to toggle animationBrian Paul1-9/+19
2005-11-19call gluDeleteQuadric() to fix mem leakBrian Paul1-0/+2