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AgeCommit message (Expand)AuthorFilesLines
2006-03-22Support for separate depth and stencil renderbuffers.Brian Paul6-18/+319
2006-03-22Fix a number of issues in the _mesa_extract/insert_stencil() functions.Brian Paul3-76/+120
2006-03-22Call check_begin/end_render_texture() whenever the framebuffer bindingBrian Paul1-13/+49
2006-03-22minor clean-upBrian Paul1-1/+1
2006-03-22remove unused varBrian Paul1-1/+0
2006-03-22fix some _ActualFormat initializationsBrian Paul1-1/+7
2006-03-22Disable texture memory initialization.Thomas Hellström2-3/+17
2006-03-22New functions for manipulating depth/stencil renderbuffers:Brian Paul2-79/+134
2006-03-22Export _mesa_lookup_renderbuffer() and _mesa_lookup_framebuffer() functions.Brian Paul2-18/+22
2006-03-22New _mesa_lookup_texture() function to wrap the hashtable lookup.Brian Paul2-12/+24
2006-03-22Reorganize the code relating to updating the framebuffer's _DepthBufferBrian Paul2-76/+102
2006-03-21Lots of updates for new gl_renderbuffer ClassID and _ActualFormat fields.Brian Paul8-78/+121
2006-03-21A number of renderbuffer changes:Brian Paul5-50/+114
2006-03-21added -DDEBUG so core mesa debug/ASSERT code is activated (temporary on this ...Brian Paul1-0/+1
2006-03-21fix token in assertionBrian Paul1-1/+1
2006-03-21GL_EXT_packed_depth_stencil should be off by defaultBrian Paul1-2/+2
2006-03-21When s/w rendering to texture memory, don't invert Y as for regular rendering.Brian Paul1-3/+5
2006-03-21Use 64 byte-aligned pitches for RBO'sKeith Whitwell1-4/+7
2006-03-21Add a few assertions, currently hit by fgl_glxgearsKeith Whitwell1-0/+8
2006-03-21Protect depth buffer emit with test for state->depth_regionKeith Whitwell1-3/+5
2006-03-21Need to set hardware viewport params depending on window vs. FBO renderingBrian Paul4-15/+48
2006-03-21comments, #if 0 / #endif some apparently unused context fieldsBrian Paul1-6/+8
2006-03-21In intelReadBuffer() check/update framebuffer completeness.Brian Paul7-54/+92
2006-03-21include intel_buffers.hBrian Paul1-0/+1
2006-03-21Additional login in intel_draw_buffer() to check if any needed renderbuffersBrian Paul6-50/+87
2006-03-21Added _mesa_finish_render_texture() function and reference counting forBrian Paul3-0/+17
2006-03-20Created new intel_buffers.h file with appropriate prototypes.Brian Paul10-42/+92
2006-03-20use correct renderbuffer regions in intelClearWithTris()Brian Paul1-3/+10
2006-03-20fix up some loose ends for render to texture, clean-upsBrian Paul1-77/+105
2006-03-20Checkpoint: render-to-texture starting to work. Had to turn off stencilBrian Paul2-14/+32
2006-03-20debug code to enable/disable depth/stencil operationsBrian Paul1-1/+19
2006-03-20Checkpoint render-to-texture. Doesn't function, but doesn't crash either.Brian Paul1-15/+68
2006-03-20update get_teximage_source() to use renderbuffer regionsBrian Paul1-9/+20
2006-03-20updates to sync with trunk mergeBrian Paul1-10/+38
2006-03-20Merge from CVS trunk (get render-to-texture updates).Brian Paul7-96/+247
2006-03-20Use an rgba image so that hw pbos work.Keith Whitwell1-1/+1
2006-03-20Restore animationKeith Whitwell1-1/+1
2006-03-20Remove old DRM_SOURCE_PATH defnKeith Whitwell1-3/+0
2006-03-20Call _mesa_update_state() before checking FragmentProgram->_EnabledKeith Whitwell1-12/+12
2006-03-20Fixed bug in intelClearWithBlit(). If clearing multiple cliprects, theBrian Paul1-19/+19
2006-03-20XXX commentsBrian Paul1-2/+2
2006-03-20In intelCopyBuffer(), use renderbuffer regions instead of context's regionBrian Paul1-16/+28
2006-03-20Fix up intelSwapBuffers:Brian Paul1-10/+19
2006-03-20merge from trunk (additional renderbuffer error checks, debug code)Brian Paul5-53/+189
2006-03-20Replace intel_clip_to_framebuffer(), intel_clip_to_drawable(), andBrian Paul5-132/+24
2006-03-20added _mesa_clip_to_region()Brian Paul2-2/+49
2006-03-19FBO test - teapotBrian Paul2-0/+205
2006-03-19Fix some issues with depth renderbuffers. 3D rendering into FBOs seems OK now.Brian Paul6-45/+36
2006-03-19remove debug codeBrian Paul1-4/+0
2006-03-19simplify intelClearWithTris() for renderbuffersBrian Paul1-64/+28