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2010-08-16glsl2: Refresh autogenerated file builtin_function.cpp.glsl2Kenneth Graunke1-1952/+11534
2010-08-16glsl2: Add builtins profile for GLSL 1.30.Kenneth Graunke2-0/+1986
Many functions are currently wrapped with #if 0 since we haven't implemented them yet.
2010-08-16linker: Include compiler.h to avoid spurious warnings about INLINEIan Romanick1-0/+1
2010-08-16glsl2: Silence unused variable warningIan Romanick1-0/+1
2010-08-16glcpp: Refresh autogenerated lexer and parser.Kenneth Graunke2-60/+44
2010-08-16glcpp: Remove spurious newline generated by #version handling.Kenneth Graunke2-4/+2
This was causing line numbering to be off by one. The newline comes from the NEWLINE token at the end of the line; there's no need to insert one.
2010-08-16ir_to_mesa: Silence unused variable warningsIan Romanick1-3/+3
2010-08-16ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick1-1/+4
2010-08-16ir_to_mesa: Support texture rectangle targetsIan Romanick1-0/+3
2010-08-16st/mesa: remove output register reads inside shadersMarek Olšák1-0/+8
This is a GLSL2 regression fix.
2010-08-15mesa: Check that _XOPEN_SOURCE is defined before using it.Vinson Lee1-1/+1
2010-08-14Revert "glsl2: Use stdint.h instead of inttypes.h"José Fonseca4-4/+4
This reverts commit a77a6bc008b3146c56431fa520a00e1f8dfa3938.
2010-08-14Replace our custom C99 headers with http://code.google.com/p/msinttypes/José Fonseca2-106/+538
Perhaps http://www.azillionmonkeys.com/qed/pstdint.h would be a better (more portable) choice, but only MSVC uses this anyway, and we can always change later.
2010-08-14glsl: Standardize a few more uses of struct vs class keyword.José Fonseca5-12/+13
2010-08-14scons: Link talloc.José Fonseca1-0/+1
2010-08-14glsl: Silence gcc warning "control reaches end of non-void function".José Fonseca1-1/+1
2010-08-14mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca1-0/+1
2010-08-14mesa: Silence gcc warning "missing initializer for member".José Fonseca1-28/+28
2010-08-14mesa: Recent versions of MSVC define the single precision functions already.José Fonseca1-1/+2
2010-08-14scons: Add new source files.José Fonseca1-0/+2
2010-08-14mesa: atan2f and powf need two args.José Fonseca1-2/+2
2010-08-13Merge branch 'master' into glsl2Ian Romanick431-7548/+10327
2010-08-13mesa: Work-arounds for platforms that lack C99 math functionsIan Romanick1-0/+28
2010-08-13glsl2/Makefile: Add a 'make builtins' target.Kenneth Graunke1-1/+6
This copies over a dummy builtin_functions.cpp and rebuilds a bootstrapped version of the compiler, then uses that to generate the proper list of builtins. Finally, it rebuilds the compiler with the new list. Unfortunately, it's no longer automatic, but at least it works.
2010-08-13glsl2: Rework builtin function generation.Kenneth Graunke102-5685/+15738
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.
2010-08-13ir_reader: Don't mark functions as defined if their body is empty.Kenneth Graunke1-1/+1
2010-08-13glsl2: Commit generated file change by commit ab18be74Ian Romanick1-10/+2
This would have been included in commit 23f6017d, but make wisely did not regenerate the file when the .lpp file did not change.
2010-08-13glsl2: Add a pass to strip out noop swizzles.Eric Anholt4-0/+83
With the glsl2-965 branch, the optimization of glsl-algebraic-rcp-rcp regressed due to noop swizzles hiding information from ir_algebraic. This cleans up those noop swizzles for us.
2010-08-13glsl2: Convert ir_constant_propagation to ir_rvalue_visitor.Eric Anholt1-55/+9
This one is a little tricky because of the LHS handling.
2010-08-13glsl2: Add a generic visitor class to call back with pointers to each rvalue.Eric Anholt5-208/+203
I keep copy and pasting this code all over, so consolidate it in one place.
2010-08-13mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt1-0/+4
2010-08-13intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt4-4/+2
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt4-52/+99
This lets drivers override ir_to_mesa with their own codegen, or at least have a native alternative.
2010-08-13glsl2: Add support for ir_unop_neg to ir_mat_op_to_vecEric Anholt1-0/+24
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt4-73/+72
These are passes that we expect all codegen to be happy with. The other lowering passes for Mesa IR are moved to the Mesa IR generator.
2010-08-13glsl2: Refresh autogenerated bison parser.Kenneth Graunke2-118/+125
2010-08-13Fix an MSVC build error (bugzilla 29570).Vinson Lee1-1/+1
2010-08-13glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick6-58/+57
In C++ you don't have to say 'struct' or 'class' if the declaration of the type has been seen. Some compilers will complain if you use 'struct' when 'class' should have been used and vice versa. Fixes bugzilla #29539.
2010-08-13Add missing intmax_t and uintmax_tIan Romanick1-0/+3
2010-08-13glsl2: Use stdint.h instead of inttypes.hIan Romanick4-4/+4
2010-08-13glsl2: Commit generated file changed by previous commitIan Romanick1-55/+47
2010-08-13glsl2: Use --nounistd to fix MSVC buildIan Romanick2-2/+3
Also remove the --never-interactive command line option for the preprocessor lexer. This was already done for main compiler lexer.
2010-08-13linker: Assign attrib location 0 if gl_Vertex is not usedIan Romanick1-1/+36
If gl_Vertex is not used in the shader, then attribute location 0 is available for use. Fixes piglit test case glsl-getattriblocation (bugzilla #29540).
2010-08-13glsl2: Include string.h in preprocessorJakob Bornecrantz1-0/+1
2010-08-13glsl2: Commit generated files changed by previous two commitsIan Romanick3-1403/+1314
2010-08-13glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick2-31/+31
2010-08-13glsl2: Eliminate tokens for square matrix short namesIan Romanick2-7/+4
MAT2 and MAT2X2, for example, are treated identically by the parser. The language version based error checking (becuase mat2x2 is not available in GLSL 1.10) is already done in the lexer.
2010-08-13scons: Build the new glsl2 code.José Fonseca4-65/+78
2010-08-13talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0.José Fonseca4-3/+129
Based on Aras Pranckevičius' patch.
2010-08-13talloc: Import 2.0.1 code.José Fonseca5-0/+3792