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2010-06-09gallium: add docs for resources and new opcodesgallium-resource-samplingZack Rusin2-2/+125
2010-06-08tgsi: implement basic samplingZack Rusin2-0/+210
2010-06-08tgsi: fix parsing and dumping of resourcesZack Rusin3-24/+24
2010-06-08graw: add a new resource sampling exampleZack Rusin2-0/+404
2010-06-08gallium: initial implementation of resources and new texture opcodesZack Rusin15-35/+442
the idea is to allow arbitrary binding of resources, the way opencl and dx10+ require. i.e. DCL RES[0], 2D, FLOAT LOAD DST[0], SRC[0], RES[0] SAMPLE DST[0], SRC[0], RES[0], SAMP[0] the commit implements things interface wise, but the opcodes themselves are not implemented in softpipe yet.
2010-06-08softpipe: added sp_state_so.c to file listBrian Paul1-0/+1
2010-06-08gallium: scream when one of two unimplemented features in draw is usedZack Rusin1-6/+12
plus used the correctly specified stride
2010-06-08gallium: add basic support for stream output queriesZack Rusin4-3/+38
2010-06-08gallium: adjust the query interface to support custom typesZack Rusin12-15/+22
we need to change it to support composite types
2010-06-08gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin5-5/+4
Brian spotted those
2010-06-08gallium: make draw auto work and add relevant caps and docsZack Rusin7-6/+43
2010-06-08gallium: add interface for DrawAuto and implement it in softpipeZack Rusin6-1/+75
2010-06-08gallium: a lot more complete implementation of stream outputZack Rusin9-75/+381
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
2010-06-08gallium: basic and initial implementation of the stream output interfaceZack Rusin11-1/+161
aka transform feedback
2010-06-08st/mesa: attempt to fix TFP by using sampler views (v1)Dave Airlie5-10/+63
Okay I think this is good enough for now, I can't see any other reason for mesa to want to use a sampler view so lets just leave it at all the A->X conversions for now. I've been running gnome-shell under r300g with this for day or so and it seems fine. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-08llvmpipe: Add geom shader file to make buildJakob Bornecrantz1-0/+1
2010-06-07graw: Fix file handle leaks.Vinson Lee3-0/+3
2010-06-07graw: Remove unnecessary headers.Vinson Lee3-3/+0
2010-06-07sw: Remove unnecessary header.Vinson Lee1-1/+0
2010-06-08glew: Drop glew now that we don't need it for the progsJakob Bornecrantz19-41308/+8
configs/beos | 2 +- configs/darwin | 2 +- configs/default | 4 +- configs/freebsd-dri | 2 +- configs/linux-cell | 2 +- configs/linux-dri-xcb | 2 +- configs/linux-indirect | 2 +- configure.ac | 2 +- include/GL/glew.h |14435 ------------------------------------------------ include/GL/glxew.h | 1476 ----- include/GL/wglew.h | 1247 ----- src/SConscript | 1 - src/glew/LICENSE.txt | 73 - src/glew/Makefile | 54 - src/glew/SConscript | 69 - src/glew/glew.c |14320 ----------------------------------------------- src/glew/glewinfo.c | 8441 ---------------------------- src/glew/visualinfo.c | 1173 ---- 18 files changed, 8 insertions(+), 41299 deletions(-) Revert "glew: update to version 1.5.4" This reverts commit a189b1c53b6a3b6c055cc86145c8ef48c580e9d0. Revert "glew: Include X11 headers and libraries in SCons build." This reverts commit efdd33985cb38429aeae845a556db2322957e71a. Revert "scons: Fix GLEW build on Mac OS X." This reverts commit 8f81769148eab0042ffb7192a702350275648715. Revert "scons: Use static glew library on Unices to avoid binary compatability issues" This reverts commit de22c940a1df66d13825dd15c015eafabb61a11d. Revert "glew: Update to version 1.5.2." This reverts commit aaf7ecfd816f82fef314f4f772cc53bc0ced553e. Revert "scons: Build glew on all platforms." This reverts commit 52eb3e4235cc661ab9626a704c555a5f096c628a. Revert "scons: Put glut and glew shared libraries into build/xxx/bin or lib." This reverts commit 8a318edd0838ee3343be0425019d93541b621567. Didn't revert scons/gallium.py Revert "scons: Fix glew build on MSVC." This reverts commit 14a8c9dac7ea43ad8a45052e17f7127451344e5a. Revert "scons: Build progs together with everything else." This reverts commit 7bbf7f94ea786e41ff1364cedaf7dd5c0bbf605a. Only changed src/glew/SConscript Revert "mesa: include glew headers in MesaDemos tarballs" This reverts commit c57d81ddc9ba3052ff7f6b72091accab2c2db0ae. Revert "mesa: include GLEW sources in MesaDemos tarball" This reverts commit b9e2e32daf5505896a662dc8df60104c0f51b4b9. Revert "glew: correct misspelling of glFramebufferTextureLayer" This reverts commit 1b05b5b4fecd9ac8ef34abdda6c085868016ad84. Revert "glew: fix GLEW_LIB_NAME" This reverts commit c10df26a31b6af5a720fbfd06411d580cd38a2c8. Revert "Add dummy install target for glew to fix 'make install'" This reverts commit c273dfe6a28d4bb64ce167685b4053d22db5a727. Revert "autoconf: Add GLEW needed by progs when building GLUT" This reverts commit 2977cee38e21b8e5ebba1635b101185d64ee44a9. Revert "glew: Build it as a static lib." This reverts commit fcf9353fea8343a1a86c8c6e0144c8429440c648. Revert "glew: Initial import." This reverts commit 57d00016cab9afa3e7853d9830044a8ece9541c4.
2010-06-07r600g: Remove unnecessary header.Vinson Lee1-1/+0
2010-06-07llvmpipe: Remove unnecessary header.Vinson Lee1-1/+0
2010-06-07graw: Add gallium library to SCons build.Vinson Lee1-1/+1
Fixes MSVC SCons build.
2010-06-07r300g: fix hardlock caused by an incompatible vertex formatMarek Olšák1-1/+1
The drivers aborts instead, I am working on a real fix...
2010-06-07graw: add gs-test.c and some simple geometry shader examplesKeith Whitwell8-2/+626
2010-06-07softpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger1-0/+2
2010-06-07llvmpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger1-0/+2
2010-06-07util: implement util_clear_depth_stencil fallbackRoland Scheidegger2-1/+115
this doesn't really look terribly useful for drivers to use, but until drivers use their own implementation provide this since some state trackers really want to use these functions.
2010-06-07graw: add parse_geometry_shader helperKeith Whitwell2-0/+16
2010-06-07tgsi: null-terminate string in parse_identifierKeith Whitwell1-0/+1
Hit this parsing geometry shader properties.
2010-06-07draw: don't use llvm engine when geometry shaders activeKeith Whitwell1-1/+1
They aren't implemented for llvm.
2010-06-07graw: trivial geometry shader testKeith Whitwell2-0/+269
2010-06-07graw: add symlinks to shader test directoriesKeith Whitwell2-0/+2
2010-06-06i965g: Use Xorg template makefileJakob Bornecrantz1-37/+10
2010-06-06nouveau: Use Xorg template makefileJakob Bornecrantz1-45/+10
2010-06-06nouveau: Remove left over argument in drm apiJakob Bornecrantz1-2/+1
2010-06-06r300g: Use Xorg template makefileJakob Bornecrantz1-42/+15
2010-06-07graw: remove references to unistd.hKeith Whitwell4-4/+1
2010-06-07util: new file u_dirty_flags.hKeith Whitwell1-0/+28
2010-06-07tests/graw: missing file tri.cKeith Whitwell1-0/+253
2010-06-07graw_xlib: build fixesKeith Whitwell1-0/+3
2010-06-07graw: update graw_null after interface changes and build graw tests againKeith Whitwell5-14/+30
2010-06-07softpipe: remove assert on setting constbufs greater than zeroKeith Whitwell1-1/+0
2010-06-07llvmpipe: hook up basic gs and multiple constant buffer supportKeith Whitwell8-10/+135
2010-06-07cell/spu: divorce from tgsi_exec.hKeith Whitwell3-2/+161
2010-06-07util: add u_box_3dKeith Whitwell1-0/+19
2010-06-07gallivm: eliminate tgsi_exec.h includeKeith Whitwell1-1/+1
2010-06-07include/st: new file swrast_screen_create.hKeith Whitwell1-0/+67
2010-06-07util: add util_framebuffer_min_sizeKeith Whitwell2-0/+40
2010-06-07util: allocate larger tmp_row in util_format_translateKeith Whitwell1-3/+4
The tmp_row storage allocation took into account the format's y block size by allocating y_step rows of data. However, the x block size was not being taken into account when deciding how wide those rows need to be. Now make sure that tmp_row is at least x_step by y_step in size.