Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-06-03 | gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilgallium-newclear | Roland Scheidegger | 17 | -217/+217 | |
more consistent with rest of gallium naming conventions. Also rename driver-internal names for these the same. | |||||
2010-05-29 | llvmpipe: adapt to clear interface changes | Roland Scheidegger | 8 | -28/+113 | |
with some newfangled code, should support separate depth/stencil clears. Needs some testing. | |||||
2010-05-29 | i965g: adapt to clear interface changes | Roland Scheidegger | 3 | -12/+66 | |
just like i915g, should in theory support separate depth/stencil clears (untested), with the same 2d blitter hacks. | |||||
2010-05-29 | i915g: adapt to clear interface changes | Roland Scheidegger | 7 | -29/+72 | |
should in theory support separate depth/stencil clears (untested). Also fix some format omissions? | |||||
2010-05-29 | r300g: adapt to clear interface changes | Roland Scheidegger | 2 | -10/+31 | |
should support separate depth/stencil clears just fine with changed u_blitter. | |||||
2010-05-29 | nv50: adapt to clear interface changes | Roland Scheidegger | 3 | -18/+22 | |
should support separate depth/stencil clears just fine. | |||||
2010-05-29 | nvfx: adapt to clear interface changes | Roland Scheidegger | 2 | -11/+29 | |
2010-05-29 | svga: adapt to clear interface changes | Roland Scheidegger | 3 | -4/+8 | |
this should support separate stencil/depth clears just fine. | |||||
2010-05-29 | softpipe: adapt to clear interface changes | Roland Scheidegger | 2 | -1/+2 | |
2010-05-29 | rbug: adapt to clear interface changes | Roland Scheidegger | 1 | -28/+48 | |
2010-05-29 | trace: adapt to clear interface changes | Roland Scheidegger | 1 | -25/+53 | |
2010-05-29 | identity: adapt to clear interface changes | Roland Scheidegger | 1 | -28/+48 | |
2010-05-29 | fo: adapt to clear interface changes | Roland Scheidegger | 1 | -1/+2 | |
2010-05-29 | cell: adapt to clear interface changes | Roland Scheidegger | 1 | -1/+0 | |
2010-05-29 | st/python: adapt to clear interface changes | Roland Scheidegger | 1 | -13/+26 | |
2010-05-29 | st/mesa: use new ability to clear only depth or stencil | Roland Scheidegger | 2 | -14/+32 | |
2010-05-29 | util: adapt to clear interface changes | Roland Scheidegger | 5 | -95/+151 | |
2010-05-28 | gallium: clear interface changes | Roland Scheidegger | 4 | -23/+51 | |
clears were a bit limited in gallium: - no scissoring (OGL only) nor explicit rectangle list (d3d9) - no color/stencil masks (OGL only) - no separate depth/stencil clears (d3d9/d3d10/OGL) - cannot really clear single color buffer (only with resource_fill_region) Additionally, d3d can clear surfaces not currently bound to the framebuffer. It is, however, not easy to find some common ground what a clear should be able to do, due to both API requirements and also hw differences (a case which might be able to use a special clear path on one hw might need a "normal" quad render on another). Hence several clear methods are provided, and a driver should implement all of them. - clear: slightly modified to also be able to clear only depth or stencil in a combined depth/stencil surface. This is however optional based on driver capability though ideally it wouldn't be optional. AFAIK this is in fact something used by applications quite a bit. Otherwise, for now still doesn't allow clearing with scissors/mask (or single color buffers) - clearRT: clears a single (potentially unbound) color surface. This was formerly roughly known as resource_fill_region. mesa st will not currently use this, though potentially would be useful for GL ClearBuffer. - clearDS: similar to above except for depth stencil surfaces. Note that clearDS/clearRT currently handle can handle partial clear. This might change however. | |||||
2010-05-25 | mesa: move all vertex array functions into varray.c | Brian Paul | 4 | -273/+274 | |
2010-05-25 | mesa: added _mesa_GetVertexAttribIiv / AttribIuiv() | Brian Paul | 2 | -54/+146 | |
Refactor the code for all the glGetVertexAttrib() functions. | |||||
2010-05-25 | mesa: added _mesa_VertexAttribIPointer() | Brian Paul | 2 | -0/+24 | |
2010-05-25 | mesa: new GL 3.0 VertexAttrib commands | Brian Paul | 1 | -0/+174 | |
Still need to plug in API dispatch... | |||||
2010-05-25 | mesa: make a bunch of shader API functions static | Brian Paul | 3 | -377/+173 | |
2010-05-25 | mesa: display list support for uint uniforms | Brian Paul | 1 | -1/+199 | |
Still need to plug into dispatcher... | |||||
2010-05-25 | mesa: consolidate some glUniform code | Brian Paul | 1 | -78/+29 | |
2010-05-25 | mesa: unsigned int uniform functions (GL3) | Brian Paul | 2 | -0/+96 | |
2010-05-25 | mesa: support for unsigned int uniforms | Brian Paul | 1 | -1/+55 | |
2010-05-26 | r300/compiler: implement SGT+SLE opcodes | Marek Olšák | 1 | -0/+20 | |
Reported-by: Gianluca Anzolin <gianluca@sottospazio.it> | |||||
2010-05-26 | r300/compiler: fix dumping r5xx vertex shaders | Marek Olšák | 1 | -0/+3 | |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák | 8 | -20/+23 | |
Needed for vertex shaders too. | |||||
2010-05-26 | r300/compiler: shorten swizzle expressions | Marek Olšák | 1 | -44/+65 | |
2010-05-26 | rbug: add set sample mask passthrough. | Dave Airlie | 1 | -0/+12 | |
This at least stops rbug segfaulting at startup. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||||
2010-05-26 | r300g: more efficient finish + fix comments | Marek Olšák | 2 | -6/+7 | |
2010-05-26 | r300g: implement fake but compliant fences | Marek Olšák | 4 | -35/+63 | |
2010-05-25 | r300g: add r300_init_render_functions, remove r300_render.h | Marek Olšák | 4 | -174/+84 | |
2010-05-25 | r300g: remove r300_query.h | Marek Olšák | 4 | -38/+7 | |
2010-05-25 | r300g: remove r300_flush.h | Marek Olšák | 4 | -30/+1 | |
2010-05-25 | r300g: add r300_init_blit_functions, remove r300_blit.h | Marek Olšák | 4 | -77/+28 | |
2010-05-25 | util: update comments at blitter | Marek Olšák | 1 | -1/+1 | |
2010-05-25 | util: fix indentation in blitter | Marek Olšák | 1 | -14/+14 | |
2010-05-25 | r300g,util: remove pipe_surface from the util_blitter_copy interface and ↵ | Marek Olšák | 5 | -171/+151 | |
clean up | |||||
2010-05-25 | r300g,util: remove pipe_surface from the util_blitter_fill interface and ↵ | Marek Olšák | 5 | -57/+45 | |
clean up | |||||
2010-05-25 | util: remove unused util_blitter_copy_surface | Marek Olšák | 1 | -19/+1 | |
2010-05-25 | drm_api: Remove type argument from create screen callback | Jakob Bornecrantz | 12 | -94/+30 | |
With the removal of DRI1 support there where no use of this argument, some drivers didn't even properly check it. | |||||
2010-05-25 | gallium: Remove dri1_api.h and winsys support for DRI1 | Jakob Bornecrantz | 4 | -255/+7 | |
Since DRI1 support was dropped from st/dri it makes no sense to keep this code around. | |||||
2010-05-25 | st/dri: Remove DRI1 support | Jakob Bornecrantz | 4 | -596/+6 | |
Nobody used it and the current code had been trough so many changes yet never once being tested. | |||||
2010-05-25 | llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE ↵ | José Fonseca | 2 | -32/+11 | |
magic. Flush means flush, i.e., all previous operations should be visible from other contexts. This does not imply unswizzling tiles, since unswizzling should be done on a needed basis for any context. | |||||
2010-05-25 | gallivm: Choose an appropriate code generation optimization level. | José Fonseca | 1 | -1/+33 | |
'Default' unless GALLIVM_DEBUG=nopt option is set. | |||||
2010-05-24 | sw/xlib: NULL-out pointers after freeing image data | Brian Paul | 1 | -1/+7 | |
This fixes a double-free() error when not using a shared memory XImage. The XDestroyImage() function frees the ximage->data buffer if non-NULL. If we free it ourselves, we also need to NULL-out the pointer. | |||||
2010-05-24 | st/glx: check if deleting head of buffer list | Brian Paul | 1 | -0/+4 | |