diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/asm_fill.h')
-rw-r--r-- | src/gallium/state_trackers/vega/asm_fill.h | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/vega/asm_fill.h b/src/gallium/state_trackers/vega/asm_fill.h new file mode 100644 index 0000000000..2f394ad6c5 --- /dev/null +++ b/src/gallium/state_trackers/vega/asm_fill.h @@ -0,0 +1,246 @@ +/************************************************************************** + * + * Copyright 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef ASM_FILL_H +#define ASM_FILL_H + +static const char solid_fill_asm[] = + "MOV %s, CONST[0]\n"; + + +static const char linear_grad_asm[] = + "MOV TEMP[0].xy, IN[0]\n" + "MOV TEMP[0].z, CONST[1].yyyy\n" + "DP3 TEMP[1], CONST[2], TEMP[0]\n" + "DP3 TEMP[2], CONST[3], TEMP[0]\n" + "DP3 TEMP[3], CONST[4], TEMP[0]\n" + "RCP TEMP[3], TEMP[3]\n" + "MUL TEMP[1], TEMP[1], TEMP[3]\n" + "MUL TEMP[2], TEMP[2], TEMP[3]\n" + "MOV TEMP[4].x, TEMP[1]\n" + "MOV TEMP[4].y, TEMP[2]\n" + "MUL TEMP[0], CONST[0].yyyy, TEMP[4].yyyy\n" + "MAD TEMP[1], CONST[0].xxxx, TEMP[4].xxxx, TEMP[0]\n" + "MUL TEMP[2], TEMP[1], CONST[0].zzzz\n" + "TEX %s, TEMP[2], SAMP[0], 1D\n"; + +static const char radial_grad_asm[] = + "MOV TEMP[0].xy, IN[0]\n" + "MOV TEMP[0].z, CONST[1].yyyy\n" + "DP3 TEMP[1], CONST[2], TEMP[0]\n" + "DP3 TEMP[2], CONST[3], TEMP[0]\n" + "DP3 TEMP[3], CONST[4], TEMP[0]\n" + "RCP TEMP[3], TEMP[3]\n" + "MUL TEMP[1], TEMP[1], TEMP[3]\n" + "MUL TEMP[2], TEMP[2], TEMP[3]\n" + "MOV TEMP[5].x, TEMP[1]\n" + "MOV TEMP[5].y, TEMP[2]\n" + "MUL TEMP[0], CONST[0].yyyy, TEMP[5].yyyy\n" + "MAD TEMP[1], CONST[0].xxxx, TEMP[5].xxxx, TEMP[0]\n" + "ADD TEMP[1], TEMP[1], TEMP[1]\n" + "MUL TEMP[3], TEMP[5].yyyy, TEMP[5].yyyy\n" + "MAD TEMP[4], TEMP[5].xxxx, TEMP[5].xxxx, TEMP[3]\n" + "MOV TEMP[4], -TEMP[4]\n" + "MUL TEMP[2], CONST[0].zzzz, TEMP[4]\n" + "MUL TEMP[0], CONST[1].wwww, TEMP[2]\n" + "MUL TEMP[3], TEMP[1], TEMP[1]\n" + "SUB TEMP[2], TEMP[3], TEMP[0]\n" + "RSQ TEMP[2], |TEMP[2]|\n" + "RCP TEMP[2], TEMP[2]\n" + "SUB TEMP[1], TEMP[2], TEMP[1]\n" + "ADD TEMP[0], CONST[0].zzzz, CONST[0].zzzz\n" + "RCP TEMP[0], TEMP[0]\n" + "MUL TEMP[2], TEMP[1], TEMP[0]\n" + "TEX %s, TEMP[2], SAMP[0], 1D\n"; + +static const char pattern_asm[] = + "MOV TEMP[0].xy, IN[0]\n" + "MOV TEMP[0].z, CONST[1].yyyy\n" + "DP3 TEMP[1], CONST[2], TEMP[0]\n" + "DP3 TEMP[2], CONST[3], TEMP[0]\n" + "DP3 TEMP[3], CONST[4], TEMP[0]\n" + "RCP TEMP[3], TEMP[3]\n" + "MUL TEMP[1], TEMP[1], TEMP[3]\n" + "MUL TEMP[2], TEMP[2], TEMP[3]\n" + "MOV TEMP[4].x, TEMP[1]\n" + "MOV TEMP[4].y, TEMP[2]\n" + "RCP TEMP[0], CONST[1].zwzw\n" + "MOV TEMP[1], TEMP[4]\n" + "MUL TEMP[1].x, TEMP[1], TEMP[0]\n" + "MUL TEMP[1].y, TEMP[1], TEMP[0]\n" + "TEX %s, TEMP[1], SAMP[0], 2D\n"; + + +static const char mask_asm[] = + "TEX TEMP[1], IN[0], SAMP[1], 2D\n" + "MUL TEMP[0].w, TEMP[0].wwww, TEMP[1].wwww\n" + "MOV %s, TEMP[0]\n"; + + +static const char image_normal_asm[] = + "TEX %s, IN[1], SAMP[3], 2D\n"; + +static const char image_multiply_asm[] = + "TEX TEMP[1], IN[1], SAMP[3], 2D\n" + "MUL %s, TEMP[0], TEMP[1]\n"; + +static const char image_stencil_asm[] = + "TEX TEMP[1], IN[1], SAMP[3], 2D\n" + "MUL %s, TEMP[0], TEMP[1]\n"; + + +#define EXTENDED_BLEND_OVER \ + "SUB TEMP[3], CONST[1].yyyy, TEMP[1].wwww\n" \ + "SUB TEMP[4], CONST[1].yyyy, TEMP[0].wwww\n" \ + "MUL TEMP[3], TEMP[0], TEMP[3]\n" \ + "MUL TEMP[4], TEMP[1], TEMP[4]\n" \ + "ADD TEMP[3], TEMP[3], TEMP[4]\n" + +static const char blend_multiply_asm[] = + "TEX TEMP[1], IN[0], SAMP[2], 2D\n" + EXTENDED_BLEND_OVER + "MUL TEMP[4], TEMP[0], TEMP[1]\n" + "ADD TEMP[1], TEMP[4], TEMP[3]\n"/*result.rgb*/ + "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n" + "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n" + "SUB TEMP[1].w, TEMP[3], TEMP[2]\n" + "MOV %s, TEMP[1]\n"; +#if 1 +static const char blend_screen_asm[] = + "TEX TEMP[1], IN[0], SAMP[2], 2D\n" + "ADD TEMP[3], TEMP[0], TEMP[1]\n" + "MUL TEMP[2], TEMP[0], TEMP[1]\n" + "SUB %s, TEMP[3], TEMP[2]\n"; +#else +static const char blend_screen_asm[] = + "TEX TEMP[1], IN[0], SAMP[2], 2D\n" + "MOV %s, TEMP[1]\n"; +#endif + +static const char blend_darken_asm[] = + "TEX TEMP[1], IN[0], SAMP[2], 2D\n" + EXTENDED_BLEND_OVER + "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n" + "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n" + "MIN TEMP[4], TEMP[4], TEMP[5]\n" + "ADD TEMP[1], TEMP[3], TEMP[4]\n" + "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n" + "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n" + "SUB TEMP[1].w, TEMP[3], TEMP[2]\n" + "MOV %s, TEMP[1]\n"; + +static const char blend_lighten_asm[] = + "TEX TEMP[1], IN[0], SAMP[2], 2D\n" + EXTENDED_BLEND_OVER + "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n" + "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n" + "MAX TEMP[4], TEMP[4], TEMP[5]\n" + "ADD TEMP[1], TEMP[3], TEMP[4]\n" + "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n" + "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n" + "SUB TEMP[1].w, TEMP[3], TEMP[2]\n" + "MOV %s, TEMP[1]\n"; + + +static const char premultiply_asm[] = + "MUL TEMP[0].xyz, TEMP[0], TEMP[0].wwww\n"; + +static const char unpremultiply_asm[] = + "TEX TEMP[0], IN[0], SAMP[1], 2D\n"; + + +static const char color_bw_asm[] = + "ADD TEMP[1], CONST[1].yyyy, CONST[1].yyyy\n" + "RCP TEMP[2], TEMP[1]\n" + "ADD TEMP[1], CONST[1].yyyy, TEMP[2]\n" + "ADD TEMP[2].x, TEMP[0].xxxx, TEMP[0].yyyy\n" + "ADD TEMP[2].x, TEMP[0].zzzz, TEMP[0].xxxx\n" + "SGE TEMP[0].xyz, TEMP[2].xxxx, TEMP[1]\n" + "SGE TEMP[0].w, TEMP[0].wwww, TEMP[2].yyyy\n" + "MOV %s, TEMP[0]\n"; + + +struct shader_asm_info { + VGint id; + VGint num_tokens; + const char * txt; + + VGboolean needs_position; + + VGint start_const; + VGint num_consts; + + VGint start_sampler; + VGint num_samplers; + + VGint start_temp; + VGint num_temps; +}; + + +static const struct shader_asm_info shaders_asm[] = { + /* fills */ + {VEGA_SOLID_FILL_SHADER, 40, solid_fill_asm, + VG_FALSE, 0, 1, 0, 0, 0, 0}, + {VEGA_LINEAR_GRADIENT_SHADER, 200, linear_grad_asm, + VG_TRUE, 0, 5, 0, 1, 0, 5}, + {VEGA_RADIAL_GRADIENT_SHADER, 200, radial_grad_asm, + VG_TRUE, 0, 5, 0, 1, 0, 6}, + {VEGA_PATTERN_SHADER, 100, pattern_asm, + VG_TRUE, 1, 4, 0, 1, 0, 5}, + + /* image draw modes */ + {VEGA_IMAGE_NORMAL_SHADER, 200, image_normal_asm, + VG_TRUE, 0, 0, 3, 1, 0, 0}, + {VEGA_IMAGE_MULTIPLY_SHADER, 200, image_multiply_asm, + VG_TRUE, 0, 0, 3, 1, 0, 2}, + {VEGA_IMAGE_STENCIL_SHADER, 200, image_stencil_asm, + VG_TRUE, 0, 0, 3, 1, 0, 2}, + + {VEGA_MASK_SHADER, 100, mask_asm, + VG_TRUE, 0, 0, 1, 1, 0, 2}, + + /* extra blend modes */ + {VEGA_BLEND_MULTIPLY_SHADER, 200, blend_multiply_asm, + VG_TRUE, 1, 1, 2, 1, 0, 5}, + {VEGA_BLEND_SCREEN_SHADER, 200, blend_screen_asm, + VG_TRUE, 0, 0, 2, 1, 0, 4}, + {VEGA_BLEND_DARKEN_SHADER, 200, blend_darken_asm, + VG_TRUE, 1, 1, 2, 1, 0, 6}, + {VEGA_BLEND_LIGHTEN_SHADER, 200, blend_lighten_asm, + VG_TRUE, 1, 1, 2, 1, 0, 6}, + + /* premultiply */ + {VEGA_PREMULTIPLY_SHADER, 100, premultiply_asm, + VG_FALSE, 0, 0, 0, 0, 0, 1}, + {VEGA_UNPREMULTIPLY_SHADER, 100, unpremultiply_asm, + VG_FALSE, 0, 0, 0, 0, 0, 1}, + + /* color transform to black and white */ + {VEGA_BW_SHADER, 150, color_bw_asm, + VG_FALSE, 1, 1, 0, 0, 0, 3}, +}; +#endif |