diff options
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_vs.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_vs.c | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c new file mode 100644 index 0000000000..e5ffe668c3 --- /dev/null +++ b/src/gallium/drivers/svga/svga_pipe_vs.c @@ -0,0 +1,189 @@ +/********************************************************** + * Copyright 2008-2009 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +#include "draw/draw_context.h" +#include "pipe/p_inlines.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_text.h" + +#include "svga_screen.h" +#include "svga_context.h" +#include "svga_state.h" +#include "svga_tgsi.h" +#include "svga_hw_reg.h" +#include "svga_cmd.h" +#include "svga_debug.h" + + +static const struct tgsi_token *substitute_vs( + unsigned shader_id, + const struct tgsi_token *old_tokens ) +{ +#if 0 + if (shader_id == 12) { + static struct tgsi_token tokens[300]; + + const char *text = + "VERT1.1\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL IN[2]\n" + "DCL OUT[0], POSITION\n" + "DCL TEMP[0..4]\n" + "IMM FLT32 { 1.0000, 1.0000, 1.0000, 1.0000 }\n" + "IMM FLT32 { 0.45, 1.0000, 1.0000, 1.0000 }\n" + "IMM FLT32 { 1.297863, 0.039245, 0.035993, 0.035976}\n" + "IMM FLT32 { -0.019398, 1.696131, -0.202151, -0.202050 }\n" + "IMM FLT32 { 0.051711, -0.348713, -0.979204, -0.978714 }\n" + "IMM FLT32 { 0.000000, 0.000003, 139.491577, 141.421356 }\n" + "DCL CONST[0..7]\n" + "DCL CONST[9..16]\n" + " MOV TEMP[2], IMM[0]\n" + + " MOV TEMP[2].xyz, IN[2]\n" + " MOV TEMP[2].xyz, IN[0]\n" + " MOV TEMP[2].xyz, IN[1]\n" + + " MUL TEMP[1], IMM[3], TEMP[2].yyyy\n" + " MAD TEMP[3], IMM[2], TEMP[2].xxxx, TEMP[1]\n" + " MAD TEMP[1], IMM[4], TEMP[2].zzzz, TEMP[3]\n" + " MAD TEMP[4], IMM[5], TEMP[2].wwww, TEMP[1]\n" + + " MOV OUT[0], TEMP[4]\n" + " END\n"; + + if (!tgsi_text_translate( text, + tokens, + Elements(tokens) )) + { + assert(0); + return NULL; + } + + return tokens; + } +#endif + + return old_tokens; +} + + +/*********************************************************************** + * Vertex shaders + */ + +static void * +svga_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct svga_context *svga = svga_context(pipe); + struct svga_screen *svgascreen = svga_screen(pipe->screen); + struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader); + if (!vs) + return NULL; + + /* substitute a debug shader? + */ + vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, + templ->tokens)); + + + /* Collect basic info that we'll need later: + */ + tgsi_scan_shader(vs->base.tokens, &vs->base.info); + + { + /* Need to do construct a new template in case we substitued a + * debug shader. + */ + struct pipe_shader_state tmp2 = *templ; + tmp2.tokens = vs->base.tokens; + vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); + } + + vs->base.id = svga->debug.shader_id++; + vs->base.use_sm30 = svgascreen->use_vs30; + + if (SVGA_DEBUG & DEBUG_TGSI || 0) { + debug_printf("%s id: %u, inputs: %u, outputs: %u\n", + __FUNCTION__, vs->base.id, + vs->base.info.num_inputs, vs->base.info.num_outputs); + } + + return vs; +} + +static void svga_bind_vs_state(struct pipe_context *pipe, void *shader) +{ + struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; + struct svga_context *svga = svga_context(pipe); + + svga->curr.vs = vs; + svga->dirty |= SVGA_NEW_VS; +} + + +static void svga_delete_vs_state(struct pipe_context *pipe, void *shader) +{ + struct svga_context *svga = svga_context(pipe); + struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; + struct svga_shader_result *result, *tmp; + enum pipe_error ret; + + svga_hwtnl_flush_retry( svga ); + + draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); + + for (result = vs->base.results; result; result = tmp ) { + tmp = result->next; + + ret = SVGA3D_DestroyShader(svga->swc, + result->id, + SVGA3D_SHADERTYPE_VS ); + if(ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_DestroyShader(svga->swc, + result->id, + SVGA3D_SHADERTYPE_VS ); + assert(ret == PIPE_OK); + } + + svga_destroy_shader_result( result ); + } + + FREE((void *)vs->base.tokens); + FREE(vs); +} + + +void svga_init_vs_functions( struct svga_context *svga ) +{ + svga->pipe.create_vs_state = svga_create_vs_state; + svga->pipe.bind_vs_state = svga_bind_vs_state; + svga->pipe.delete_vs_state = svga_delete_vs_state; +} + |