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path: root/src/gallium/drivers/llvmpipe/lp_setup.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 60107214df..c43b3da450 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -115,6 +115,7 @@ struct setup_context {
/**
* Execute fragment shader for the four fragments in the quad.
*/
+ALIGN_STACK
static void
shade_quads(struct llvmpipe_context *llvmpipe,
struct quad_header *quads[],
@@ -277,11 +278,13 @@ clip_emit_quad( struct setup_context *setup, struct quad_header *quad )
* until we codegenerate single-quad variants of the fragment pipeline
* we need this hack. */
const unsigned nr_quads = TILE_VECTOR_HEIGHT*TILE_VECTOR_WIDTH/QUAD_SIZE;
- struct quad_header quads[nr_quads];
- struct quad_header *quad_ptrs[nr_quads];
+ struct quad_header quads[4];
+ struct quad_header *quad_ptrs[4];
int x0 = block_x(quad->input.x0);
unsigned i;
+ assert(nr_quads == 4);
+
for(i = 0; i < nr_quads; ++i) {
int x = x0 + 2*i;
if(x == quad->input.x0)