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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_quad.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_quad.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_quad.h b/src/gallium/drivers/llvmpipe/lp_quad.h new file mode 100644 index 0000000000..7eb05de77a --- /dev/null +++ b/src/gallium/drivers/llvmpipe/lp_quad.h @@ -0,0 +1,114 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Keith Whitwell <keith@tungstengraphics.com> + */ + +#ifndef LP_QUAD_H +#define LP_QUAD_H + +#include "pipe/p_state.h" +#include "tgsi/tgsi_exec.h" + + +#define QUAD_PRIM_POINT 1 +#define QUAD_PRIM_LINE 2 +#define QUAD_PRIM_TRI 3 + + +/* The rasterizer generates 2x2 quads of fragment and feeds them to + * the current fp_machine (see below). + * Remember that Y=0=top with Y increasing down the window. + */ +#define QUAD_TOP_LEFT 0 +#define QUAD_TOP_RIGHT 1 +#define QUAD_BOTTOM_LEFT 2 +#define QUAD_BOTTOM_RIGHT 3 + +#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT) +#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT) +#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT) +#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT) +#define MASK_ALL 0xf + + +/** + * Quad stage inputs (pos, coverage, front/back face, etc) + */ +struct quad_header_input +{ + int x0, y0; /**< quad window pos, always even */ + float coverage[QUAD_SIZE]; /**< fragment coverage for antialiasing */ + unsigned facing:1; /**< Front (0) or back (1) facing? */ + unsigned prim:2; /**< QUAD_PRIM_POINT, LINE, TRI */ +}; + + +/** + * Quad stage inputs/outputs. + */ +struct quad_header_inout +{ + unsigned mask:4; +}; + + +/** + * Quad stage outputs (color & depth). + */ +struct quad_header_output +{ + /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */ + float ALIGN16_ATTRIB color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][QUAD_SIZE]; +}; + + +/** + * Input interpolation coefficients + */ +struct quad_interp_coef +{ + float ALIGN16_ATTRIB a0[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; + float ALIGN16_ATTRIB dadx[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; + float ALIGN16_ATTRIB dady[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; +}; + + +/** + * Encodes everything we need to know about a 2x2 pixel block. Uses + * "Channel-Serial" or "SoA" layout. + */ +struct quad_header { + struct quad_header_input input; + struct quad_header_inout inout; + + /* Redundant/duplicated: + */ + const struct quad_interp_coef *coef; +}; + +#endif /* LP_QUAD_H */ |