diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_urb.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_urb.c | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_urb.c b/src/gallium/drivers/i965/brw_urb.c new file mode 100644 index 0000000000..907ec56c6c --- /dev/null +++ b/src/gallium/drivers/i965/brw_urb.c @@ -0,0 +1,263 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + + +#include "brw_batchbuffer.h" +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "brw_debug.h" + +#define VS 0 +#define GS 1 +#define CLP 2 +#define SF 3 +#define CS 4 + +/** @file brw_urb.c + * + * Manages the division of the URB space between the various fixed-function + * units. + * + * See the Thread Initiation Management section of the GEN4 B-Spec, and + * the individual *_STATE structures for restrictions on numbers of + * entries and threads. + */ + +/* + * Generally, a unit requires a min_nr_entries based on how many entries + * it produces before the downstream unit gets unblocked and can use and + * dereference some of its handles. + * + * The SF unit preallocates a PUE at the start of thread dispatch, and only + * uses that one. So it requires one entry per thread. + * + * For CLIP, the SF unit will hold the previous primitive while the + * next is getting assembled, meaning that linestrips require 3 CLIP VUEs + * (vertices) to ensure continued processing, trifans require 4, and tristrips + * require 5. There can be 1 or 2 threads, and each has the same requirement. + * + * GS has the same requirement as CLIP, but it never handles tristrips, + * so we can lower the minimum to 4 for the POLYGONs (trifans) it produces. + * We only run it single-threaded. + * + * For VS, the number of entries may be 8, 12, 16, or 32 (or 64 on G4X). + * Each thread processes 2 preallocated VUEs (vertices) at a time, and they + * get streamed down as soon as threads processing earlier vertices get + * theirs accepted. + * + * Each unit will take the number of URB entries we give it (based on the + * entry size calculated in brw_vs_emit.c for VUEs, brw_sf_emit.c for PUEs, + * and brw_curbe.c for the CURBEs) and decide its maximum number of + * threads it can support based on that. in brw_*_state.c. + * + * XXX: Are the min_entry_size numbers useful? + * XXX: Verify min_nr_entries, esp for VS. + * XXX: Verify SF min_entry_size. + */ +static const struct urb_limits { + GLuint min_nr_entries; + GLuint preferred_nr_entries; + GLuint min_entry_size; + GLuint max_entry_size; +} limits[CS+1] = { + { 16, 32, 1, 5 }, /* vs */ + { 4, 8, 1, 5 }, /* gs */ + { 5, 10, 1, 5 }, /* clp */ + { 1, 8, 1, 12 }, /* sf */ + { 1, 4, 1, 32 } /* cs */ +}; + + +static GLboolean check_urb_layout( struct brw_context *brw ) +{ + brw->urb.vs_start = 0; + brw->urb.gs_start = brw->urb.nr_vs_entries * brw->urb.vsize; + brw->urb.clip_start = brw->urb.gs_start + brw->urb.nr_gs_entries * brw->urb.vsize; + brw->urb.sf_start = brw->urb.clip_start + brw->urb.nr_clip_entries * brw->urb.vsize; + brw->urb.cs_start = brw->urb.sf_start + brw->urb.nr_sf_entries * brw->urb.sfsize; + + return brw->urb.cs_start + brw->urb.nr_cs_entries * brw->urb.csize <= URB_SIZES(brw); +} + +/* Most minimal update, forces re-emit of URB fence packet after GS + * unit turned on/off. + */ +static int recalculate_urb_fence( struct brw_context *brw ) +{ + GLuint csize = brw->curbe.total_size; + GLuint vsize = brw->vs.prog_data->urb_entry_size; + GLuint sfsize = brw->sf.prog_data->urb_entry_size; + + if (csize < limits[CS].min_entry_size) + csize = limits[CS].min_entry_size; + + if (vsize < limits[VS].min_entry_size) + vsize = limits[VS].min_entry_size; + + if (sfsize < limits[SF].min_entry_size) + sfsize = limits[SF].min_entry_size; + + if (brw->urb.vsize < vsize || + brw->urb.sfsize < sfsize || + brw->urb.csize < csize || + (brw->urb.constrained && (brw->urb.vsize > vsize || + brw->urb.sfsize > sfsize || + brw->urb.csize > csize))) { + + + brw->urb.csize = csize; + brw->urb.sfsize = sfsize; + brw->urb.vsize = vsize; + + brw->urb.nr_vs_entries = limits[VS].preferred_nr_entries; + brw->urb.nr_gs_entries = limits[GS].preferred_nr_entries; + brw->urb.nr_clip_entries = limits[CLP].preferred_nr_entries; + brw->urb.nr_sf_entries = limits[SF].preferred_nr_entries; + brw->urb.nr_cs_entries = limits[CS].preferred_nr_entries; + + brw->urb.constrained = 0; + + if (BRW_IS_IGDNG(brw)) { + brw->urb.nr_vs_entries = 128; + brw->urb.nr_sf_entries = 48; + if (check_urb_layout(brw)) { + goto done; + } else { + brw->urb.constrained = 1; + brw->urb.nr_vs_entries = limits[VS].preferred_nr_entries; + brw->urb.nr_sf_entries = limits[SF].preferred_nr_entries; + } + } else if (BRW_IS_G4X(brw)) { + brw->urb.nr_vs_entries = 64; + if (check_urb_layout(brw)) { + goto done; + } else { + brw->urb.constrained = 1; + brw->urb.nr_vs_entries = limits[VS].preferred_nr_entries; + } + } + + if (BRW_DEBUG & DEBUG_MIN_URB) { + brw->urb.nr_vs_entries = limits[VS].min_nr_entries; + brw->urb.nr_gs_entries = limits[GS].min_nr_entries; + brw->urb.nr_clip_entries = limits[CLP].min_nr_entries; + brw->urb.nr_sf_entries = limits[SF].min_nr_entries; + brw->urb.nr_cs_entries = limits[CS].min_nr_entries; + brw->urb.constrained = 1; + } + + if (!check_urb_layout(brw)) { + brw->urb.nr_vs_entries = limits[VS].min_nr_entries; + brw->urb.nr_gs_entries = limits[GS].min_nr_entries; + brw->urb.nr_clip_entries = limits[CLP].min_nr_entries; + brw->urb.nr_sf_entries = limits[SF].min_nr_entries; + brw->urb.nr_cs_entries = limits[CS].min_nr_entries; + + /* Mark us as operating with constrained nr_entries, so that next + * time we recalculate we'll resize the fences in the hope of + * escaping constrained mode and getting back to normal performance. + */ + brw->urb.constrained = 1; + + if (!check_urb_layout(brw)) { + /* This is impossible, given the maximal sizes of urb + * entries and the values for minimum nr of entries + * provided above. + */ + debug_printf("couldn't calculate URB layout!\n"); + exit(1); + } + + if (BRW_DEBUG & (DEBUG_URB|DEBUG_FALLBACKS)) + debug_printf("URB CONSTRAINED\n"); + } + +done: + if (BRW_DEBUG & DEBUG_URB) + debug_printf("URB fence: %d ..VS.. %d ..GS.. %d ..CLP.. %d ..SF.. %d ..CS.. %d\n", + brw->urb.vs_start, + brw->urb.gs_start, + brw->urb.clip_start, + brw->urb.sf_start, + brw->urb.cs_start, + URB_SIZES(brw)); + + brw->state.dirty.brw |= BRW_NEW_URB_FENCE; + } + + return 0; +} + + +const struct brw_tracked_state brw_recalculate_urb_fence = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_CURBE_OFFSETS, + .cache = (CACHE_NEW_VS_PROG | + CACHE_NEW_SF_PROG) + }, + .prepare = recalculate_urb_fence +}; + + + + + +int brw_upload_urb_fence(struct brw_context *brw) +{ + struct brw_urb_fence uf; + memset(&uf, 0, sizeof(uf)); + + uf.header.opcode = CMD_URB_FENCE; + uf.header.length = sizeof(uf)/4-2; + uf.header.vs_realloc = 1; + uf.header.gs_realloc = 1; + uf.header.clp_realloc = 1; + uf.header.sf_realloc = 1; + uf.header.vfe_realloc = 1; + uf.header.cs_realloc = 1; + + /* The ordering below is correct, not the layout in the + * instruction. + * + * There are 256/384 urb reg pairs in total. + */ + uf.bits0.vs_fence = brw->urb.gs_start; + uf.bits0.gs_fence = brw->urb.clip_start; + uf.bits0.clp_fence = brw->urb.sf_start; + uf.bits1.sf_fence = brw->urb.cs_start; + uf.bits1.cs_fence = URB_SIZES(brw); + + BRW_BATCH_STRUCT(brw, &uf); + return 0; +} |