diff options
Diffstat (limited to 'src/egl/main/eglcurrent.c')
-rw-r--r-- | src/egl/main/eglcurrent.c | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/src/egl/main/eglcurrent.c b/src/egl/main/eglcurrent.c new file mode 100644 index 0000000000..4431f964f6 --- /dev/null +++ b/src/egl/main/eglcurrent.c @@ -0,0 +1,342 @@ +#include <stdlib.h> +#include <string.h> +#include "eglcurrent.h" +#include "eglcontext.h" +#include "egllog.h" +#include "eglmutex.h" +#include "eglglobals.h" + + +/* This should be kept in sync with _eglInitThreadInfo() */ +#define _EGL_THREAD_INFO_INITIALIZER \ + { EGL_SUCCESS, { NULL }, 1 } + +/* a fallback thread info to guarantee that every thread always has one */ +static _EGLThreadInfo dummy_thread = _EGL_THREAD_INFO_INITIALIZER; + + +#ifdef GLX_USE_TLS +static __thread const _EGLThreadInfo *_egl_TSD; + __attribute__ ((tls_model("initial-exec"))); + +static INLINE void _eglSetTSD(const _EGLThreadInfo *t) +{ + _egl_TSD = t; +} + +static INLINE _EGLThreadInfo *_eglGetTSD(void) +{ + return (_EGLThreadInfo *) _egl_TSD; +} + +static INLINE void _eglFiniTSD(void) +{ +} + +static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *)) +{ + /* TODO destroy TSD */ + (void) dtor; + (void) _eglFiniTSD; + return EGL_TRUE; +} + +#elif PTHREADS +#include <pthread.h> + +static _EGL_DECLARE_MUTEX(_egl_TSDMutex); +static EGLBoolean _egl_TSDInitialized; +static pthread_key_t _egl_TSD; +static void (*_egl_FreeTSD)(_EGLThreadInfo *); + +static INLINE void _eglSetTSD(const _EGLThreadInfo *t) +{ + pthread_setspecific(_egl_TSD, (const void *) t); +} + +static INLINE _EGLThreadInfo *_eglGetTSD(void) +{ + return (_EGLThreadInfo *) pthread_getspecific(_egl_TSD); +} + +static INLINE void _eglFiniTSD(void) +{ + _eglLockMutex(&_egl_TSDMutex); + if (_egl_TSDInitialized) { + _EGLThreadInfo *t = _eglGetTSD(); + + _egl_TSDInitialized = EGL_FALSE; + if (t && _egl_FreeTSD) + _egl_FreeTSD((void *) t); + pthread_key_delete(_egl_TSD); + } + _eglUnlockMutex(&_egl_TSDMutex); +} + +static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *)) +{ + if (!_egl_TSDInitialized) { + _eglLockMutex(&_egl_TSDMutex); + + /* check again after acquiring lock */ + if (!_egl_TSDInitialized) { + if (pthread_key_create(&_egl_TSD, (void (*)(void *)) dtor) != 0) { + _eglUnlockMutex(&_egl_TSDMutex); + return EGL_FALSE; + } + _egl_FreeTSD = dtor; + _eglAddAtExitCall(_eglFiniTSD); + _egl_TSDInitialized = EGL_TRUE; + } + + _eglUnlockMutex(&_egl_TSDMutex); + } + + return EGL_TRUE; +} + +#else /* PTHREADS */ +static const _EGLThreadInfo *_egl_TSD; +static void (*_egl_FreeTSD)(_EGLThreadInfo *); + +static INLINE void _eglSetTSD(const _EGLThreadInfo *t) +{ + _egl_TSD = t; +} + +static INLINE _EGLThreadInfo *_eglGetTSD(void) +{ + return (_EGLThreadInfo *) _egl_TSD; +} + +static INLINE void _eglFiniTSD(void) +{ + if (_egl_FreeTSD && _egl_TSD) + _egl_FreeTSD((_EGLThreadInfo *) _egl_TSD); +} + +static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *)) +{ + if (!_egl_FreeTSD && dtor) { + _egl_FreeTSD = dtor; + _eglAddAtExitCall(_eglFiniTSD); + } + return EGL_TRUE; +} + +#endif /* !PTHREADS */ + + +static void +_eglInitThreadInfo(_EGLThreadInfo *t) +{ + memset(t, 0, sizeof(*t)); + t->LastError = EGL_SUCCESS; + /* default, per EGL spec */ + t->CurrentAPIIndex = _eglConvertApiToIndex(EGL_OPENGL_ES_API); +} + + +/** + * Allocate and init a new _EGLThreadInfo object. + */ +static _EGLThreadInfo * +_eglCreateThreadInfo(void) +{ + _EGLThreadInfo *t = (_EGLThreadInfo *) calloc(1, sizeof(_EGLThreadInfo)); + if (t) + _eglInitThreadInfo(t); + else + t = &dummy_thread; + return t; +} + + +/** + * Delete/free a _EGLThreadInfo object. + */ +static void +_eglDestroyThreadInfo(_EGLThreadInfo *t) +{ + if (t != &dummy_thread) + free(t); +} + + +/** + * Make sure TSD is initialized and return current value. + */ +static INLINE _EGLThreadInfo * +_eglCheckedGetTSD(void) +{ + if (_eglInitTSD(&_eglDestroyThreadInfo) != EGL_TRUE) { + _eglLog(_EGL_FATAL, "failed to initialize \"current\" system"); + return NULL; + } + + return _eglGetTSD(); +} + + +/** + * Return the calling thread's thread info. + * If the calling thread nevers calls this function before, or if its thread + * info was destroyed, a new one is created. This function never returns NULL. + * In the case allocation fails, a dummy one is returned. See also + * _eglIsCurrentThreadDummy. + */ +_EGLThreadInfo * +_eglGetCurrentThread(void) +{ + _EGLThreadInfo *t = _eglCheckedGetTSD(); + if (!t) { + t = _eglCreateThreadInfo(); + _eglSetTSD(t); + } + + return t; +} + + +/** + * Destroy the calling thread's thread info. + */ +void +_eglDestroyCurrentThread(void) +{ + _EGLThreadInfo *t = _eglCheckedGetTSD(); + if (t) { + _eglDestroyThreadInfo(t); + _eglSetTSD(NULL); + } +} + + +/** + * Return true if the calling thread's thread info is dummy. + * A dummy thread info is shared by all threads and should not be modified. + * Functions like eglBindAPI or eglMakeCurrent should check for dummy-ness + * before updating the thread info. + */ +EGLBoolean +_eglIsCurrentThreadDummy(void) +{ + _EGLThreadInfo *t = _eglCheckedGetTSD(); + return (!t || t == &dummy_thread); +} + + +/** + * Return the currently bound context, or NULL. + */ +_EGLContext * +_eglGetCurrentContext(void) +{ + _EGLThreadInfo *t = _eglGetCurrentThread(); + return t->CurrentContexts[t->CurrentAPIIndex]; +} + + +/** + * Return the display of the currently bound context, or NULL. + */ +_EGLDisplay * +_eglGetCurrentDisplay(void) +{ + _EGLThreadInfo *t = _eglGetCurrentThread(); + _EGLContext *ctx = t->CurrentContexts[t->CurrentAPIIndex]; + if (ctx) + return ctx->Display; + else + return NULL; +} + + +/** + * Return the read or write surface of the currently bound context, or NULL. + */ +_EGLSurface * +_eglGetCurrentSurface(EGLint readdraw) +{ + _EGLThreadInfo *t = _eglGetCurrentThread(); + _EGLContext *ctx = t->CurrentContexts[t->CurrentAPIIndex]; + if (ctx) { + switch (readdraw) { + case EGL_DRAW: + return ctx->DrawSurface; + case EGL_READ: + return ctx->ReadSurface; + default: + return NULL; + } + } + return NULL; +} + + +/** + * Record EGL error code. + */ +EGLBoolean +_eglError(EGLint errCode, const char *msg) +{ + _EGLThreadInfo *t = _eglGetCurrentThread(); + const char *s; + + if (t == &dummy_thread) + return EGL_FALSE; + + if (t->LastError == EGL_SUCCESS) { + t->LastError = errCode; + + switch (errCode) { + case EGL_BAD_ACCESS: + s = "EGL_BAD_ACCESS"; + break; + case EGL_BAD_ALLOC: + s = "EGL_BAD_ALLOC"; + break; + case EGL_BAD_ATTRIBUTE: + s = "EGL_BAD_ATTRIBUTE"; + break; + case EGL_BAD_CONFIG: + s = "EGL_BAD_CONFIG"; + break; + case EGL_BAD_CONTEXT: + s = "EGL_BAD_CONTEXT"; + break; + case EGL_BAD_CURRENT_SURFACE: + s = "EGL_BAD_CURRENT_SURFACE"; + break; + case EGL_BAD_DISPLAY: + s = "EGL_BAD_DISPLAY"; + break; + case EGL_BAD_MATCH: + s = "EGL_BAD_MATCH"; + break; + case EGL_BAD_NATIVE_PIXMAP: + s = "EGL_BAD_NATIVE_PIXMAP"; + break; + case EGL_BAD_NATIVE_WINDOW: + s = "EGL_BAD_NATIVE_WINDOW"; + break; + case EGL_BAD_PARAMETER: + s = "EGL_BAD_PARAMETER"; + break; + case EGL_BAD_SURFACE: + s = "EGL_BAD_SURFACE"; + break; + case EGL_BAD_SCREEN_MESA: + s = "EGL_BAD_SCREEN_MESA"; + break; + case EGL_BAD_MODE_MESA: + s = "EGL_BAD_MODE_MESA"; + break; + default: + s = "other"; + } + _eglLog(_EGL_DEBUG, "EGL user error 0x%x (%s) in %s\n", errCode, s, msg); + } + + return EGL_FALSE; +} |