diff options
Diffstat (limited to 'progs/glsl/multinoise.c')
-rw-r--r-- | progs/glsl/multinoise.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c index 06207f78b5..d504ba1cc4 100644 --- a/progs/glsl/multinoise.c +++ b/progs/glsl/multinoise.c @@ -22,22 +22,22 @@ static const char *FragShaderText[ 4 ] = { "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n", "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n", "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n", "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n" }; @@ -194,7 +194,7 @@ LoadAndCompileShader(GLuint shader, const char *text) GLchar log[1000]; GLsizei len; glGetShaderInfoLog(shader, 1000, &len, log); - fprintf(stderr, "noise: problem compiling shader: %s\n", log); + fprintf(stderr, "multinoise: problem compiling shader: %s\n", log); exit(1); } else { |