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-rw-r--r--include/GL/gl.h12
-rw-r--r--include/GL/osmesa.h35
2 files changed, 26 insertions, 21 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index b211ebd88a..b22295ec33 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,4 +1,4 @@
-/* $Id: gl.h,v 1.35 2000/03/23 16:54:50 brianp Exp $ */
+/* $Id: gl.h,v 1.36 2000/03/28 16:59:39 rjfrank Exp $ */
/*
* Mesa 3-D graphics library
@@ -2095,6 +2095,16 @@ GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
#endif /* GL_EXT_compiled_vertex_array */
+/*
+ * 137. GL_HP_occlusion_test
+ */
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#endif /* GL_HP_occlusion_test */
/*
diff --git a/include/GL/osmesa.h b/include/GL/osmesa.h
index ac66e77e85..9746d74f91 100644
--- a/include/GL/osmesa.h
+++ b/include/GL/osmesa.h
@@ -1,4 +1,4 @@
-/* $Id: osmesa.h,v 1.4 2000/01/18 17:29:18 brianp Exp $ */
+/* $Id: osmesa.h,v 1.5 2000/03/28 16:59:39 rjfrank Exp $ */
/*
* Mesa 3-D graphics library
@@ -96,15 +96,6 @@ extern "C" {
#define OSMESA_TYPE 0x23
-/*
- * Accepted by OSMesaGetBooleanv:
- * New in version 3.3
- */
-/* This is based on the HP proposed extension */
-#define OSMESA_OCCLUSION_TEST_RESULT_HP 0x30
-
-
-
typedef struct osmesa_context *OSMesaContext;
@@ -212,16 +203,6 @@ GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
/*
- * Return a boolean value like glGetBooleanv.
- * Input: pname -
- * OSMESA_OCCLUSION_TEST_RESULT_HP return current test result
- * value - pointer to boolean in which to return result.
- */
-GLAPI void GLAPIENTRY OSMesaGetBooleanv( GLint pname, GLboolean *value );
-
-
-
-/*
* Return the depth buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
@@ -237,6 +218,20 @@ GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
void **buffer );
+/*
+ * Return the color buffer associated with an OSMesa context.
+ * Input: c - the OSMesa context
+ * Output: width, height - size of buffer in pixels
+ * format - buffer format (OSMESA_FORMAT)
+ * buffer - pointer to depth buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ *
+ * New in Mesa 3.3.
+ */
+GLAPI GLboolean GLAPIENTRY OSMesaGetColorBuffer( OSMesaContext c,
+ GLint *width, GLint *height,
+ GLint *format,
+ void **buffer );
#if defined(__BEOS__) || defined(__QUICKDRAW__)