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Diffstat (limited to 'docs/relnotes-7.9.2.html')
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1 files changed, 202 insertions, 1 deletions
diff --git a/docs/relnotes-7.9.2.html b/docs/relnotes-7.9.2.html index 71ce9d27e6..db09afe4ba 100644 --- a/docs/relnotes-7.9.2.html +++ b/docs/relnotes-7.9.2.html @@ -121,9 +121,210 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li> <p>The full set of changes can be viewed by using the following GIT command:</p> <pre> - git log mesa-7.9.1..origin/7.9 + git log mesa-7.9.1..mesa-7.9.2 </pre> +<p>Alberto Milone (1): +<ul> + <li>r600c: add evergreen ARL support.</li> +</ul></p> + +<p>Brian Paul (19): +<ul> + <li>draw: Fix an off-by-one bug in a vsplit assertion.</li> + <li>mesa: fix a few format table mistakes, assertions</li> + <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li> + <li>mesa: don't assert in GetIntegerIndexed, etc</li> + <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li> + <li>llvmpipe: make sure binning is active when we begin/end a query</li> + <li>st/mesa: fix incorrect fragcoord.x translation</li> + <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li> + <li>cso: fix loop bound in cso_set_vertex_samplers()</li> + <li>st/mesa: set renderbuffer _BaseFormat in a few places</li> + <li>st/mesa: fix the default case in st_format_datatype()</li> + <li>st/mesa: need to translate clear color according to surface's base format</li> + <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li> + <li>docs: add links to 7.9.1 and 7.9.2 release notes</li> + <li>mesa: include compiler.h for ASSERT macro</li> + <li>glsl: add ir_shader case in switch stmt to silence warning</li> + <li>glsl2: fix signed/unsigned comparison warning</li> + <li>mesa: implement glGetShaderPrecisionFormat()</li> + <li>docs: updated environment variable list</li> +</ul></p> + +<p>Bryce Harrington (1): +<ul> + <li>r300g: Null pointer check for buffer deref in gallium winsys</li> +</ul></p> + +<p>Chad Versace (14): +<ul> + <li>glsl: At link-time, check that globals have matching centroid qualifiers</li> + <li>glcpp: Fix segfault when validating macro redefinitions</li> + <li>glsl: Fix parser rule for type_specifier</li> + <li>glsl: Change default value of ast_type_specifier::precision</li> + <li>glsl: Add semantic checks for precision qualifiers</li> + <li>glsl: Add support for default precision statements</li> + <li>glsl: Remove redundant semantic check in parser</li> + <li>glsl: Fix semantic checks on precision qualifiers</li> + <li>glsl: Fix segfault due to missing printf argument</li> + <li>glsl: Mark 'in' variables at global scope as read-only</li> + <li>glcpp: Raise error when modulus is zero</li> + <li>glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30</li> + <li>glsl: Reinstate constant-folding for division by zero</li> + <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li> +</ul></p> + +<p>Chia-I Wu (1): +<ul> + <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li> +</ul></p> + +<p>Chris Wilson (1): +<ul> + <li>intel: Check for unsupported texture when finishing using as a render target</li> +</ul></p> + +<p>Cyril Brulebois (1): +<ul> + <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li> +</ul></p> + +<p>Dave Airlie (2): +<ul> + <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li> + <li>radeon: avoid segfault on 3D textures.</li> +</ul></p> + +<p>Dimitry Andric (4): +<ul> + <li>mesa: s/movzx/movzbl/</li> + <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li> + <li>glapi: adding @ char before type specifier in glapi_x86.S</li> + <li>glapi: add @GOTPCREL relocation type</li> +</ul></p> + +<p>Eric Anholt (11): +<ul> + <li>i965: Avoid double-negation of immediate values in the VS.</li> + <li>docs: Add a relnote for the Civ IV on i965.</li> + <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li> + <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li> + <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li> + <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li> + <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li> + <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li> + <li>mesa: Add support for glDepthRangef and glClearDepthf.</li> + <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li> + <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li> +</ul></p> + +<p>Ian Romanick (42): +<ul> + <li>docs: Add 7.9.1 md5sums</li> + <li>glsl: Support the 'invariant(all)' pragma</li> + <li>glcpp: Generate an error for division by zero</li> + <li>glsl: Add version_string containing properly formatted GLSL version</li> + <li>glsl & glcpp: Refresh autogenerated lexer and parser files.</li> + <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li> + <li>glsl: Track variable usage, use that to enforce semantics</li> + <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li> + <li>docs: Initial set of release notes for 7.9.2</li> + <li>mesa: bump version to 7.9.2-devel</li> + <li>docs: Update 7.9.2 release notes</li> + <li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li> + <li>glsl: Refresh autogenerated lexer and parser files.</li> + <li>glsl: Don't assert when the value returned by a function has no rvalue</li> + <li>linker: Set sizes for non-global arrays as well</li> + <li>linker: Propagate max_array_access while linking functions</li> + <li>docs: Update 7.9.2 release notes</li> + <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li> + <li>mesa: glGetUniform only returns a single element of an array</li> + <li>linker: Generate link errors when ES shaders are missing stages</li> + <li>mesa: Fix error checks in GetVertexAttrib functions</li> + <li>docs: Update 7.9.2 release notes</li> + <li>mesa: Remove unsupported OES extensions</li> + <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li> + <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li> + <li>i965: Set correct values for range/precision of fragment shader types</li> + <li>i915: Set correct values for range/precision of fragment shader types</li> + <li>intel: Fix typeos from 3d028024 and 790ff232</li> + <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li> + <li>glsl: Reject shader versions not supported by the implementation</li> + <li>mesa: Initial size for secondary color array is 3</li> + <li>glcpp: Regenerate files from recent cherry picks</li> + <li>glsl: Finish out the reduce/reduce error fixes</li> + <li>glsl: Regenerate compiler files from cherry picks</li> + <li>linker: Fix off-by-one error implicit array sizing</li> + <li>i915: Only mark a register as available if all components are written</li> + <li>i915: Calculate partial result to temp register first</li> + <li>i915: Force lowering of all types of indirect array accesses in the FS</li> + <li>docs: Update 7.9.2 release notes for recent cherry picks</li> + <li>docs: Clean up bug fixes list</li> + <li>intel: Remove driver date and related bits from renderer string</li> + <li>mesa: set version string to 7.9.2 (final)</li> +</ul></p> + +<p>Jian Zhao (1): +<ul> + <li>mesa: fix an error in uniform arrays in row calculating.</li> +</ul></p> + +<p>Julien Cristau (3): +<ul> + <li>glx: fix request lengths</li> + <li>glx: fix GLXChangeDrawableAttributesSGIX request</li> + <li>glx: fix length of GLXGetFBConfigsSGIX</li> +</ul></p> + +<p>Keith Packard (1): +<ul> + <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li> +</ul></p> + +<p>Kenneth Graunke (12): +<ul> + <li>glsl: Expose a public glsl_type::void_type const pointer.</li> + <li>glsl: Don't bother unsetting a destructor that was never set.</li> + <li>glsl, i965: Remove unnecessary talloc includes.</li> + <li>glcpp: Remove use of talloc reference counting.</li> + <li>ralloc: Add a fake implementation of ralloc based on talloc.</li> + <li>Convert everything from the talloc API to the ralloc API.</li> + <li>ralloc: a new MIT-licensed recursive memory allocator.</li> + <li>Remove talloc from the make and automake build systems.</li> + <li>Remove talloc from the SCons build system.</li> + <li>Remove the talloc sources from the Mesa repository.</li> + <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li> + <li>glsl: Use reralloc instead of plain realloc.</li> +</ul></p> + +<p>Marek Olšák (3): +<ul> + <li>docs: fix messed up names with special characters in relnotes-7.9.1</li> + <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li> + <li>st/dri: Track drawable context bindings</li> +</ul></p> + +<p>Paulo Zanoni (1): +<ul> + <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li> +</ul></p> + +<p>Sam Hocevar (2): +<ul> + <li>docs: add glsl info</li> + <li>docs: fix glsl_compiler name</li> +</ul></p> + +<p>Vinson Lee (1): +<ul> + <li>ralloc: Add missing va_end following va_copy.</li> +</ul></p> + +<p>nobled (1): +<ul> + <li>glx: Put null check before use</li> +</ul></p> </p> </body> |