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@@ -121,9 +121,210 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
- git log mesa-7.9.1..origin/7.9
+ git log mesa-7.9.1..mesa-7.9.2
</pre>
+<p>Alberto Milone (1):
+<ul>
+ <li>r600c: add evergreen ARL support.</li>
+</ul></p>
+
+<p>Brian Paul (19):
+<ul>
+ <li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
+ <li>mesa: fix a few format table mistakes, assertions</li>
+ <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
+ <li>mesa: don't assert in GetIntegerIndexed, etc</li>
+ <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
+ <li>llvmpipe: make sure binning is active when we begin/end a query</li>
+ <li>st/mesa: fix incorrect fragcoord.x translation</li>
+ <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
+ <li>cso: fix loop bound in cso_set_vertex_samplers()</li>
+ <li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
+ <li>st/mesa: fix the default case in st_format_datatype()</li>
+ <li>st/mesa: need to translate clear color according to surface's base format</li>
+ <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
+ <li>docs: add links to 7.9.1 and 7.9.2 release notes</li>
+ <li>mesa: include compiler.h for ASSERT macro</li>
+ <li>glsl: add ir_shader case in switch stmt to silence warning</li>
+ <li>glsl2: fix signed/unsigned comparison warning</li>
+ <li>mesa: implement glGetShaderPrecisionFormat()</li>
+ <li>docs: updated environment variable list</li>
+</ul></p>
+
+<p>Bryce Harrington (1):
+<ul>
+ <li>r300g: Null pointer check for buffer deref in gallium winsys</li>
+</ul></p>
+
+<p>Chad Versace (14):
+<ul>
+ <li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
+ <li>glcpp: Fix segfault when validating macro redefinitions</li>
+ <li>glsl: Fix parser rule for type_specifier</li>
+ <li>glsl: Change default value of ast_type_specifier::precision</li>
+ <li>glsl: Add semantic checks for precision qualifiers</li>
+ <li>glsl: Add support for default precision statements</li>
+ <li>glsl: Remove redundant semantic check in parser</li>
+ <li>glsl: Fix semantic checks on precision qualifiers</li>
+ <li>glsl: Fix segfault due to missing printf argument</li>
+ <li>glsl: Mark 'in' variables at global scope as read-only</li>
+ <li>glcpp: Raise error when modulus is zero</li>
+ <li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
+ <li>glsl: Reinstate constant-folding for division by zero</li>
+ <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
+</ul></p>
+
+<p>Chia-I Wu (1):
+<ul>
+ <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
+</ul></p>
+
+<p>Chris Wilson (1):
+<ul>
+ <li>intel: Check for unsupported texture when finishing using as a render target</li>
+</ul></p>
+
+<p>Cyril Brulebois (1):
+<ul>
+ <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
+</ul></p>
+
+<p>Dave Airlie (2):
+<ul>
+ <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
+ <li>radeon: avoid segfault on 3D textures.</li>
+</ul></p>
+
+<p>Dimitry Andric (4):
+<ul>
+ <li>mesa: s/movzx/movzbl/</li>
+ <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
+ <li>glapi: adding @ char before type specifier in glapi_x86.S</li>
+ <li>glapi: add @GOTPCREL relocation type</li>
+</ul></p>
+
+<p>Eric Anholt (11):
+<ul>
+ <li>i965: Avoid double-negation of immediate values in the VS.</li>
+ <li>docs: Add a relnote for the Civ IV on i965.</li>
+ <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
+ <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
+ <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
+ <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
+ <li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
+ <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
+ <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
+</ul></p>
+
+<p>Ian Romanick (42):
+<ul>
+ <li>docs: Add 7.9.1 md5sums</li>
+ <li>glsl: Support the 'invariant(all)' pragma</li>
+ <li>glcpp: Generate an error for division by zero</li>
+ <li>glsl: Add version_string containing properly formatted GLSL version</li>
+ <li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
+ <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
+ <li>glsl: Track variable usage, use that to enforce semantics</li>
+ <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
+ <li>docs: Initial set of release notes for 7.9.2</li>
+ <li>mesa: bump version to 7.9.2-devel</li>
+ <li>docs: Update 7.9.2 release notes</li>
+ <li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li>
+ <li>glsl: Refresh autogenerated lexer and parser files.</li>
+ <li>glsl: Don't assert when the value returned by a function has no rvalue</li>
+ <li>linker: Set sizes for non-global arrays as well</li>
+ <li>linker: Propagate max_array_access while linking functions</li>
+ <li>docs: Update 7.9.2 release notes</li>
+ <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
+ <li>mesa: glGetUniform only returns a single element of an array</li>
+ <li>linker: Generate link errors when ES shaders are missing stages</li>
+ <li>mesa: Fix error checks in GetVertexAttrib functions</li>
+ <li>docs: Update 7.9.2 release notes</li>
+ <li>mesa: Remove unsupported OES extensions</li>
+ <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
+ <li>i965: Set correct values for range/precision of fragment shader types</li>
+ <li>i915: Set correct values for range/precision of fragment shader types</li>
+ <li>intel: Fix typeos from 3d028024 and 790ff232</li>
+ <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
+ <li>glsl: Reject shader versions not supported by the implementation</li>
+ <li>mesa: Initial size for secondary color array is 3</li>
+ <li>glcpp: Regenerate files from recent cherry picks</li>
+ <li>glsl: Finish out the reduce/reduce error fixes</li>
+ <li>glsl: Regenerate compiler files from cherry picks</li>
+ <li>linker: Fix off-by-one error implicit array sizing</li>
+ <li>i915: Only mark a register as available if all components are written</li>
+ <li>i915: Calculate partial result to temp register first</li>
+ <li>i915: Force lowering of all types of indirect array accesses in the FS</li>
+ <li>docs: Update 7.9.2 release notes for recent cherry picks</li>
+ <li>docs: Clean up bug fixes list</li>
+ <li>intel: Remove driver date and related bits from renderer string</li>
+ <li>mesa: set version string to 7.9.2 (final)</li>
+</ul></p>
+
+<p>Jian Zhao (1):
+<ul>
+ <li>mesa: fix an error in uniform arrays in row calculating.</li>
+</ul></p>
+
+<p>Julien Cristau (3):
+<ul>
+ <li>glx: fix request lengths</li>
+ <li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
+ <li>glx: fix length of GLXGetFBConfigsSGIX</li>
+</ul></p>
+
+<p>Keith Packard (1):
+<ul>
+ <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
+</ul></p>
+
+<p>Kenneth Graunke (12):
+<ul>
+ <li>glsl: Expose a public glsl_type::void_type const pointer.</li>
+ <li>glsl: Don't bother unsetting a destructor that was never set.</li>
+ <li>glsl, i965: Remove unnecessary talloc includes.</li>
+ <li>glcpp: Remove use of talloc reference counting.</li>
+ <li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
+ <li>Convert everything from the talloc API to the ralloc API.</li>
+ <li>ralloc: a new MIT-licensed recursive memory allocator.</li>
+ <li>Remove talloc from the make and automake build systems.</li>
+ <li>Remove talloc from the SCons build system.</li>
+ <li>Remove the talloc sources from the Mesa repository.</li>
+ <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
+ <li>glsl: Use reralloc instead of plain realloc.</li>
+</ul></p>
+
+<p>Marek Olšák (3):
+<ul>
+ <li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
+ <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
+ <li>st/dri: Track drawable context bindings</li>
+</ul></p>
+
+<p>Paulo Zanoni (1):
+<ul>
+ <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
+</ul></p>
+
+<p>Sam Hocevar (2):
+<ul>
+ <li>docs: add glsl info</li>
+ <li>docs: fix glsl_compiler name</li>
+</ul></p>
+
+<p>Vinson Lee (1):
+<ul>
+ <li>ralloc: Add missing va_end following va_copy.</li>
+</ul></p>
+
+<p>nobled (1):
+<ul>
+ <li>glx: Put null check before use</li>
+</ul></p>
</p>
</body>