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-rw-r--r--src/mesa/main/glheader.h16
-rw-r--r--src/mesa/main/mtypes.h8
2 files changed, 15 insertions, 9 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index a4044ff5cb..068a0f0994 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -122,10 +122,24 @@ typedef void *GLeglImageOES;
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
+
+
/**
- * Special, internal token
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together). Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
*/
#define GL_SHADER_PROGRAM_MESA 0x9999
+/**
+ * Internal token for geometry programs.
+ * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
+ */
+#define MESA_GEOMETRY_PROGRAM 0x8c26
+
+
+
#endif /* GLHEADER_H */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cabc42b854..864805af0e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -51,14 +51,6 @@
/**
- * Internal token
- * Must be simply different than GL_VERTEX_PROGRAM
- * and GL_FRAGMENT_PROGRAM_ARB
- * FIXME: this will have to be a real GL extension
- */
-#define MESA_GEOMETRY_PROGRAM 0x9999
-
-/**
* Color channel data type.
*/
#if CHAN_BITS == 8