diff options
-rw-r--r-- | progs/demos/isosurf.c | 124 |
1 files changed, 34 insertions, 90 deletions
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c index 12125aac96..950622ef53 100644 --- a/progs/demos/isosurf.c +++ b/progs/demos/isosurf.c @@ -1,4 +1,4 @@ -/* $Id: isosurf.c,v 1.15 2002/10/18 17:47:35 kschultz Exp $ */ +/* $Id: isosurf.c,v 1.15.4.1 2003/02/23 21:04:25 keithw Exp $ */ /* * Display an isosurface of 3-D wind speed volume. @@ -484,7 +484,7 @@ static void draw_surface( unsigned int with_state ) glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); glBegin( GL_TRIANGLES ); for (k = 0 ; k < nr ; k++) { - glNormal3fv( &compressed_data[tri_indices[i+k]][3] ); + glColor3fv( &compressed_data[tri_indices[i+k]][3] ); glVertex3fv( &compressed_data[tri_indices[i+k]][0] ); } glEnd(); @@ -492,7 +492,7 @@ static void draw_surface( unsigned int with_state ) } else { glBegin( GL_TRIANGLES ); for (i = 0 ; i < num_tri_verts ; i++) { - glNormal3fv( &compressed_data[tri_indices[i]][3] ); + glColor3fv( &compressed_data[tri_indices[i]][3] ); glVertex3fv( &compressed_data[tri_indices[i]][0] ); } glEnd(); @@ -506,7 +506,7 @@ static void draw_surface( unsigned int with_state ) */ glBegin( GL_POINTS ); for ( i = 0 ; i < numuniq ; i++ ) { - glNormal3fv( &compressed_data[i][3] ); + glColor3fv( &compressed_data[i][3] ); glVertex3fv( &compressed_data[i][0] ); } glEnd(); @@ -515,7 +515,7 @@ static void draw_surface( unsigned int with_state ) case (GLVERTEX|STRIPS): glBegin( GL_TRIANGLE_STRIP ); for (i=0;i<numverts;i++) { - glNormal3fv( &data[i][3] ); + glColor3fv( &data[i][0] ); glVertex3fv( &data[i][0] ); } glEnd(); @@ -595,24 +595,24 @@ static void InitMaterials(void) static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; static float lmodel_twoside[] = {GL_FALSE}; - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position0); - glEnable(GL_LIGHT0); +/* glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); */ +/* glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); */ +/* glLightfv(GL_LIGHT0, GL_POSITION, position0); */ +/* glEnable(GL_LIGHT0); */ - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, position1); - glEnable(GL_LIGHT1); +/* glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); */ +/* glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); */ +/* glLightfv(GL_LIGHT1, GL_POSITION, position1); */ +/* glEnable(GL_LIGHT1); */ - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); +/* glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); */ +/* glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); */ - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); +/* glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); */ +/* glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); */ +/* glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); */ - glPolygonStipple (halftone); +/* glPolygonStipple (halftone); */ } @@ -736,65 +736,6 @@ static void ModeMenu(int m) print_flags("primitive", state & PRIMITIVE_MASK); print_flags("render style", state & RENDER_STYLE_MASK); - if ((state & PRIMITIVE_MASK) != STRIPS && - ((state & RENDER_STYLE_MASK) == DRAW_ELTS || - (state & RENDER_STYLE_MASK) == ARRAY_ELT || - (state & PRIMITIVE_MASK) == POINTS)) - { - fprintf(stderr, "enabling small arrays\n"); - /* Rendering any primitive with draw-element/array-element - * --> Can't do strips here as ordering has been lost in - * compaction process... - */ - glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq, - compressed_data ); - glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq, - &compressed_data[0][3]); -#ifdef GL_EXT_compiled_vertex_array - if (allowed & LOCKED) { - if (state & LOCKED) { - glLockArraysEXT( 0, numuniq ); - } else { - glUnlockArraysEXT(); - } - } -#endif - } - else if ((state & PRIMITIVE_MASK) == TRIANGLES && - (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) { - fprintf(stderr, "enabling big arrays\n"); - /* Only get here for TRIANGLES and drawarrays - */ - glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3, - expanded_data ); - glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3, - &expanded_data[0][3]); - -#ifdef GL_EXT_compiled_vertex_array - if (allowed & LOCKED) { - if (state & LOCKED) { - glLockArraysEXT( 0, (numverts-2)*3 ); - } else { - glUnlockArraysEXT(); - } - } -#endif - } - else { - fprintf(stderr, "enabling normal arrays\n"); - glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data ); - glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]); -#ifdef GL_EXT_compiled_vertex_array - if (allowed & LOCKED) { - if (state & LOCKED) { - glLockArraysEXT( 0, numverts ); - } else { - glUnlockArraysEXT(); - } - } -#endif - } - } #endif @@ -827,9 +768,9 @@ static void Init(int argc, char *argv[]) plane[3] = 0.0; glClearColor(0.0, 0.0, 1.0, 0.0); - glEnable( GL_DEPTH_TEST ); - glEnable( GL_VERTEX_ARRAY_EXT ); - glEnable( GL_NORMAL_ARRAY_EXT ); +/* glEnable( GL_DEPTH_TEST ); */ +/* glEnable( GL_VERTEX_ARRAY_EXT ); */ +/* glEnable( GL_NORMAL_ARRAY_EXT ); */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -837,24 +778,24 @@ static void Init(int argc, char *argv[]) glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glClipPlane(GL_CLIP_PLANE0, plane); +/* glClipPlane(GL_CLIP_PLANE0, plane); */ InitMaterials(); set_matrix(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); +/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */ - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); +/* glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */ +/* glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */ /* Green fog is easy to see */ - glFogi(GL_FOG_MODE,GL_EXP2); - glFogfv(GL_FOG_COLOR,fogColor); - glFogf(GL_FOG_DENSITY,0.15); - glHint(GL_FOG_HINT,GL_DONT_CARE); +/* glFogi(GL_FOG_MODE,GL_EXP2); */ +/* glFogfv(GL_FOG_COLOR,fogColor); */ +/* glFogf(GL_FOG_DENSITY,0.15); */ +/* glHint(GL_FOG_HINT,GL_DONT_CARE); */ { static int firsttime = 1; @@ -872,7 +813,7 @@ static void Init(int argc, char *argv[]) } ModeMenu(SHADE_SMOOTH| - LIT| + UNLIT| POINT_FILTER| NO_USER_CLIP| NO_MATERIALS| @@ -1121,6 +1062,9 @@ int main(int argc, char **argv) glutSpecialFunc(SpecialKey); glutDisplayFunc(Display); +/* Benchmark(5,0); */ +/* Benchmark(5,0); */ +/* Benchmark(5,0); */ glutMainLoop(); return 0; } |