diff options
44 files changed, 775 insertions, 470 deletions
diff --git a/docs/cell.html b/docs/cell.html index ada903cf8a..30626b60b4 100644 --- a/docs/cell.html +++ b/docs/cell.html @@ -12,7 +12,7 @@ The Mesa <a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29" target="_parent">Cell</a> driver is part of the -<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" target="_parent">Gallium3D</a> +<a href="http://wiki.freedesktop.org/wiki/Software/gallium" target="_parent">Gallium3D</a> architecture. Tungsten Graphics did the original implementation of the Cell driver. </p> diff --git a/docs/news.html b/docs/news.html index ee4a86c2a2..712ecedc10 100644 --- a/docs/news.html +++ b/docs/news.html @@ -11,6 +11,14 @@ <H1>News</H1> +<h2>July 17, 2009</h2> +<p> +<a href="relnotes-7.5.html">Mesa 7.5</a> is released. +This is a new features release. People especially concerned about +stability may want to wait for the follow-on 7.5.1 bug-fix release. +</p> + + <h2>June 23, 2009</h2> <p> <a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released. @@ -99,7 +107,7 @@ Added a new page describing the <a href="cell.html">Mesa Cell driver</a>. <p> Gallium3D is the codename for the new Mesa device driver architecture which is currently under development. -A <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" +A <a href="http://wiki.freedesktop.org/wiki/Software/gallium" target="_parent"> summary</a> of the architecture can be found on the Tungsten Graphics website. </p> diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html index 5a67d3fb52..8bcacd62e1 100644 --- a/docs/relnotes-7.5.html +++ b/docs/relnotes-7.5.html @@ -8,7 +8,7 @@ <body bgcolor="#eeeeee"> -<H1>Mesa 7.5 Release Notes / date TBD</H1> +<H1>Mesa 7.5 Release Notes / 17 July 2009</H1> <p> Mesa 7.5 is a new development release. @@ -17,7 +17,7 @@ with the 7.4.x branch or wait for Mesa 7.5.1. </p> <p> The main new feature of Mesa 7.5 is the -<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" +<a href="http://wiki.freedesktop.org/wiki/Software/gallium" target="_parent">Gallium3D</a> infrastructure. </p> <p> diff --git a/progs/glsl/array.c b/progs/glsl/array.c index 6da15b2fcc..4ed18485ea 100644 --- a/progs/glsl/array.c +++ b/progs/glsl/array.c @@ -10,9 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -144,9 +142,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -219,19 +217,17 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); /* Setup the HeightArray[] uniform */ for (i = 0; i < 20; i++) HeightArray[i] = i / 20.0; - u = glGetUniformLocation_func(program, "HeightArray"); - glUniform1fv_func(u, 20, HeightArray); + u = glGetUniformLocation(program, "HeightArray"); + glUniform1fv(u, 20, HeightArray); assert(glGetError() == 0); diff --git a/progs/glsl/bitmap.c b/progs/glsl/bitmap.c index 08fac15c89..8b1853d9ab 100644 --- a/progs/glsl/bitmap.c +++ b/progs/glsl/bitmap.c @@ -10,10 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -79,11 +76,11 @@ Redisplay(void) BitmapText("-X"); } else { - glUseProgram_func(Program); + glUseProgram(Program); /* vertex positions (deltas) depend on texture size and window size */ if (uScale != -1) { - glUniform2f_func(uScale, + glUniform2f(uScale, 2.0 * TEX_WIDTH / WinWidth, 2.0 * TEX_HEIGHT / WinHeight); } @@ -106,7 +103,7 @@ Redisplay(void) glTexCoord2f(0, 1); glVertex3fv(nx); glEnd(); - glUseProgram_func(0); + glUseProgram(0); } glPopMatrix(); @@ -161,9 +158,9 @@ Key(unsigned char key, int x, int y) printf("Using billboard texture\n"); break; case 27: - glDeleteShader_func(FragShader); - glDeleteShader_func(VertShader); - glDeleteProgram_func(Program); + glDeleteShader(FragShader); + glDeleteShader(VertShader); + glDeleteProgram(Program); glutDestroyWindow(Win); exit(0); } @@ -278,21 +275,19 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); Program = LinkShaders(VertShader, FragShader); - glUseProgram_func(Program); + glUseProgram(Program); - uScale = glGetUniformLocation_func(Program, "scale"); - uTex = glGetUniformLocation_func(Program, "tex2d"); + uScale = glGetUniformLocation(Program, "scale"); + uTex = glGetUniformLocation(Program, "tex2d"); if (uTex != -1) { - glUniform1i_func(uTex, 0); /* tex unit 0 */ + glUniform1i(uTex, 0); /* tex unit 0 */ } - glUseProgram_func(0); + glUseProgram(0); glClearColor(0.3f, 0.3f, 0.3f, 0.0f); glEnable(GL_DEPTH_TEST); diff --git a/progs/glsl/brick.c b/progs/glsl/brick.c index 607acd0597..1d08b231e7 100644 --- a/progs/glsl/brick.c +++ b/progs/glsl/brick.c @@ -10,10 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -83,9 +80,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -145,13 +142,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, Uniforms); @@ -161,9 +156,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c index c401e590f7..ddb986abcb 100644 --- a/progs/glsl/bump.c +++ b/progs/glsl/bump.c @@ -9,10 +9,8 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> +#include <GL/glew.h> #include <GL/glut.h> -#include <GL/glu.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -60,7 +58,7 @@ static void Square(GLfloat size) { glNormal3f(0, 0, 1); - glVertexAttrib3f_func(tangentAttrib, 1, 0, 0); + glVertexAttrib3f(tangentAttrib, 1, 0, 0); glBegin(GL_POLYGON); glTexCoord2f(0, 0); glVertex2f(-size, -size); glTexCoord2f(1, 0); glVertex2f( size, -size); @@ -164,9 +162,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -230,17 +228,15 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); assert(glGetError() == 0); @@ -250,7 +246,7 @@ Init(void) CheckError(__LINE__); - tangentAttrib = glGetAttribLocation_func(program, "Tangent"); + tangentAttrib = glGetAttribLocation(program, "Tangent"); printf("Tangent Attrib: %d\n", tangentAttrib); assert(tangentAttrib >= 0); diff --git a/progs/glsl/deriv.c b/progs/glsl/deriv.c index 3fd674c331..9cf1e40e3e 100644 --- a/progs/glsl/deriv.c +++ b/progs/glsl/deriv.c @@ -14,10 +14,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -71,9 +68,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -178,13 +175,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); /*assert(glGetError() == 0);*/ @@ -198,9 +193,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/fragcoord.c b/progs/glsl/fragcoord.c index 509ad47e7f..9f56a038c9 100644 --- a/progs/glsl/fragcoord.c +++ b/progs/glsl/fragcoord.c @@ -13,10 +13,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -86,9 +83,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -130,13 +127,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); /*assert(glGetError() == 0);*/ @@ -144,9 +139,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/identity.c b/progs/glsl/identity.c index 5ba7468cc4..a772ccd716 100644 --- a/progs/glsl/identity.c +++ b/progs/glsl/identity.c @@ -10,10 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -70,9 +67,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -142,8 +139,6 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - if (FragProgFile) fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); else @@ -156,7 +151,7 @@ Init(void) program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); /*assert(glGetError() == 0);*/ @@ -165,9 +160,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/linktest.c b/progs/glsl/linktest.c index fe5d1564e0..ec3fffbf9c 100644 --- a/progs/glsl/linktest.c +++ b/progs/glsl/linktest.c @@ -10,10 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -133,11 +130,11 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(VertShader1); - glDeleteShader_func(VertShader2); - glDeleteShader_func(FragShader1); - glDeleteShader_func(FragShader2); - glDeleteProgram_func(Program); + glDeleteShader(VertShader1); + glDeleteShader(VertShader2); + glDeleteShader(FragShader1); + glDeleteShader(FragShader2); + glDeleteProgram(Program); glutDestroyWindow(Win); } @@ -176,11 +173,11 @@ static void CheckLink(GLuint prog) { GLint stat; - glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); + glGetProgramiv(prog, GL_LINK_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; - glGetProgramInfoLog_func(prog, 1000, &len, log); + glGetProgramInfoLog(prog, 1000, &len, log); fprintf(stderr, "Linker error:\n%s\n", log); } } @@ -192,8 +189,6 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); VertShader1 = CompileShaderText(GL_VERTEX_SHADER, VertShaderSource1); @@ -201,26 +196,26 @@ Init(void) FragShader1 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource1); FragShader2 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource2); - Program = glCreateProgram_func(); - glAttachShader_func(Program, VertShader1); - glAttachShader_func(Program, VertShader2); - glAttachShader_func(Program, FragShader1); - glAttachShader_func(Program, FragShader2); + Program = glCreateProgram(); + glAttachShader(Program, VertShader1); + glAttachShader(Program, VertShader2); + glAttachShader(Program, FragShader1); + glAttachShader(Program, FragShader2); - glLinkProgram_func(Program); + glLinkProgram(Program); CheckLink(Program); - glUseProgram_func(Program); + glUseProgram(Program); - uDiffuse = glGetUniformLocation_func(Program, "diffuse"); - uSpecular = glGetUniformLocation_func(Program, "specular"); - uTexture = glGetUniformLocation_func(Program, "texture"); + uDiffuse = glGetUniformLocation(Program, "diffuse"); + uSpecular = glGetUniformLocation(Program, "specular"); + uTexture = glGetUniformLocation(Program, "texture"); printf("DiffusePos %d SpecularPos %d TexturePos %d\n", uDiffuse, uSpecular, uTexture); - glUniform4fv_func(uDiffuse, 1, diffuse); - glUniform4fv_func(uSpecular, 1, specular); + glUniform4fv(uDiffuse, 1, diffuse); + glUniform4fv(uSpecular, 1, specular); glClearColor(0.3f, 0.3f, 0.3f, 0.0f); glEnable(GL_DEPTH_TEST); @@ -229,11 +224,11 @@ Init(void) glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0f); - assert(glIsProgram_func(Program)); - assert(glIsShader_func(VertShader1)); - assert(glIsShader_func(VertShader2)); - assert(glIsShader_func(FragShader1)); - assert(glIsShader_func(FragShader2)); + assert(glIsProgram(Program)); + assert(glIsShader(VertShader1)); + assert(glIsShader(VertShader2)); + assert(glIsShader(FragShader1)); + assert(glIsShader(FragShader2)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c index eeea4eb52a..38dffc3e74 100644 --- a/progs/glsl/mandelbrot.c +++ b/progs/glsl/mandelbrot.c @@ -10,10 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -57,9 +54,9 @@ Redisplay(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* set interactive uniform parameters */ - glUniform1fv_func(uZoom, 1, &zoom); - glUniform1fv_func(uXcenter, 1, &xCenter); - glUniform1fv_func(uYcenter, 1, &yCenter); + glUniform1fv(uZoom, 1, &zoom); + glUniform1fv(uXcenter, 1, &xCenter); + glUniform1fv(uYcenter, 1, &yCenter); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); @@ -95,9 +92,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -156,19 +153,17 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, Uniforms); - uZoom = glGetUniformLocation_func(program, "Zoom"); - uXcenter = glGetUniformLocation_func(program, "Xcenter"); - uYcenter = glGetUniformLocation_func(program, "Ycenter"); + uZoom = glGetUniformLocation(program, "Zoom"); + uXcenter = glGetUniformLocation(program, "Xcenter"); + uYcenter = glGetUniformLocation(program, "Ycenter"); assert(glGetError() == 0); @@ -176,9 +171,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c index 400511508e..0afe230801 100644 --- a/progs/glsl/multinoise.c +++ b/progs/glsl/multinoise.c @@ -9,10 +9,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" static const char *VertShaderText = "void main() {\n" @@ -108,10 +105,10 @@ CleanUp(void) { GLint i; - glDeleteShader_func(vertShader); + glDeleteShader(vertShader); for( i = 0; i < 4; i++ ) { - glDeleteShader_func(fragShader[ i ]); - glDeleteProgram_func(program[ i ]); + glDeleteShader(fragShader[ i ]); + glDeleteProgram(program[ i ]); } glutDestroyWindow(win); } @@ -144,7 +141,7 @@ Key(unsigned char key, int x, int y) case '2': case '3': case '4': - glUseProgram_func(program[ key - '1' ]); + glUseProgram(program[ key - '1' ]); break; case 27: CleanUp(); @@ -187,15 +184,15 @@ LoadAndCompileShader(GLuint shader, const char *text) { GLint stat; - glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); + glShaderSource(shader, 1, (const GLchar **) &text, NULL); - glCompileShader_func(shader); + glCompileShader(shader); - glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); + glGetShaderiv(shader, GL_COMPILE_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; - glGetShaderInfoLog_func(shader, 1000, &len, log); + glGetShaderInfoLog(shader, 1000, &len, log); fprintf(stderr, "noise: problem compiling shader: %s\n", log); exit(1); } @@ -209,11 +206,11 @@ static void CheckLink(GLuint prog) { GLint stat; - glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); + glGetProgramiv(prog, GL_LINK_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; - glGetProgramInfoLog_func(prog, 1000, &len, log); + glGetProgramInfoLog(prog, 1000, &len, log); fprintf(stderr, "Linker error:\n%s\n", log); } else { @@ -234,22 +231,20 @@ Init(void) /*exit(1);*/ } - GetExtensionFuncs(); - - vertShader = glCreateShader_func(GL_VERTEX_SHADER); + vertShader = glCreateShader(GL_VERTEX_SHADER); LoadAndCompileShader(vertShader, VertShaderText); for( i = 0; i < 4; i++ ) { - fragShader[ i ] = glCreateShader_func(GL_FRAGMENT_SHADER); + fragShader[ i ] = glCreateShader(GL_FRAGMENT_SHADER); LoadAndCompileShader(fragShader[ i ], FragShaderText[ i ]); - program[ i ] = glCreateProgram_func(); - glAttachShader_func(program[ i ], fragShader[ i ]); - glAttachShader_func(program[ i ], vertShader); - glLinkProgram_func(program[ i ]); + program[ i ] = glCreateProgram(); + glAttachShader(program[ i ], fragShader[ i ]); + glAttachShader(program[ i ], vertShader); + glLinkProgram(program[ i ]); CheckLink(program[ i ]); } - glUseProgram_func(program[ 0 ]); + glUseProgram(program[ 0 ]); assert(glGetError() == 0); diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c index c6e0b10b49..5e971716ad 100644 --- a/progs/glsl/multitex.c +++ b/progs/glsl/multitex.c @@ -31,7 +31,6 @@ #include <GL/glew.h> #include "GL/glut.h" #include "readtex.h" -#include "extfuncs.h" #include "shaderutil.h" static const char *Demo = "multitex"; @@ -83,10 +82,10 @@ static const GLfloat VertCoords[4][2] = { static void SetupVertexBuffer(void) { - glGenBuffersARB_func(1, &VBO); - glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO); + glGenBuffersARB(1, &VBO); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); - glBufferDataARB_func(GL_ARRAY_BUFFER_ARB, + glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(VertCoords) + sizeof(Tex0Coords) + sizeof(Tex1Coords), @@ -95,23 +94,23 @@ SetupVertexBuffer(void) /* non-interleaved vertex arrays */ - glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB, + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, /* offset */ sizeof(VertCoords), /* size */ VertCoords); /* data */ - glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB, + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, sizeof(VertCoords), /* offset */ sizeof(Tex0Coords), /* size */ Tex0Coords); /* data */ - glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB, + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, sizeof(VertCoords) + sizeof(Tex0Coords), /* offset */ sizeof(Tex1Coords), /* size */ Tex1Coords); /* data */ - glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } @@ -121,39 +120,39 @@ DrawPolygonArray(void) void *vertPtr, *tex0Ptr, *tex1Ptr; if (UseVBO) { - glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); vertPtr = (void *) 0; tex0Ptr = (void *) sizeof(VertCoords); tex1Ptr = (void *) (sizeof(VertCoords) + sizeof(Tex0Coords)); } else { - glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); vertPtr = VertCoords; tex0Ptr = Tex0Coords; tex1Ptr = Tex1Coords; } if (VertCoord_attr >= 0) { - glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE, - 0, vertPtr); - glEnableVertexAttribArray_func(VertCoord_attr); + glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE, + 0, VertCoords); + glEnableVertexAttribArray(VertCoord_attr); } else { glVertexPointer(2, GL_FLOAT, 0, vertPtr); glEnableClientState(GL_VERTEX_ARRAY); } - glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE, - 0, tex0Ptr); - glEnableVertexAttribArray_func(TexCoord0_attr); + glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE, + 0, Tex0Coords); + glEnableVertexAttribArray(TexCoord0_attr); - glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE, - 0, tex1Ptr); - glEnableVertexAttribArray_func(TexCoord1_attr); + glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE, + 0, Tex1Coords); + glEnableVertexAttribArray(TexCoord1_attr); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } @@ -165,11 +164,11 @@ DrawPolygonVert(void) glBegin(GL_TRIANGLE_FAN); for (i = 0; i < 4; i++) { - glVertexAttrib2fv_func(TexCoord0_attr, Tex0Coords[i]); - glVertexAttrib2fv_func(TexCoord1_attr, Tex1Coords[i]); + glVertexAttrib2fv(TexCoord0_attr, Tex0Coords[i]); + glVertexAttrib2fv(TexCoord1_attr, Tex1Coords[i]); if (VertCoord_attr >= 0) - glVertexAttrib2fv_func(VertCoord_attr, VertCoords[i]); + glVertexAttrib2fv(VertCoord_attr, VertCoords[i]); else glVertex2fv(VertCoords[i]); } @@ -327,27 +326,27 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile, assert(vertShader); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, uniforms); - VertCoord_attr = glGetAttribLocation_func(program, "VertCoord"); + VertCoord_attr = glGetAttribLocation(program, "VertCoord"); if (VertCoord_attr > 0) { /* We want the VertCoord attrib to have position zero so that * the call to glVertexAttrib(0, xyz) triggers vertex processing. * Otherwise, if TexCoord0 or TexCoord1 gets position 0 we'd have * to set that attribute last (which is a PITA to manage). */ - glBindAttribLocation_func(program, 0, "VertCoord"); + glBindAttribLocation(program, 0, "VertCoord"); /* re-link */ - glLinkProgram_func(program); + glLinkProgram(program); /* VertCoord_attr should be zero now */ - VertCoord_attr = glGetAttribLocation_func(program, "VertCoord"); + VertCoord_attr = glGetAttribLocation(program, "VertCoord"); assert(VertCoord_attr == 0); } - TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0"); - TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1"); + TexCoord0_attr = glGetAttribLocation(program, "TexCoord0"); + TexCoord1_attr = glGetAttribLocation(program, "TexCoord1"); printf("TexCoord0_attr = %d\n", TexCoord0_attr); printf("TexCoord1_attr = %d\n", TexCoord1_attr); @@ -380,7 +379,6 @@ InitGL(void) printf(" z/Z - change viewing distance\n"); printf(" SPACE - toggle animation\n"); printf(" Esc - exit\n"); - GetExtensionFuncs(); InitTextures(); InitPrograms(); diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index 83e4696fc9..59f594e78b 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -9,10 +9,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -68,7 +65,7 @@ Redisplay(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glUniform1fv_func(Uniforms[2].location, 1, &Slice); + glUniform1fv(Uniforms[2].location, 1, &Slice); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); @@ -104,9 +101,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -176,13 +173,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, Uniforms); @@ -192,9 +187,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/pointcoord.c b/progs/glsl/pointcoord.c index aa01e2166d..27b73a05de 100644 --- a/progs/glsl/pointcoord.c +++ b/progs/glsl/pointcoord.c @@ -11,10 +11,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -65,9 +62,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -142,18 +139,16 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - tex0 = glGetUniformLocation_func(program, "tex0"); + tex0 = glGetUniformLocation(program, "tex0"); printf("Uniforms: tex0: %d\n", tex0); - glUniform1i_func(tex0, 0); /* tex unit 0 */ + glUniform1i(tex0, 0); /* tex unit 0 */ /*assert(glGetError() == 0);*/ @@ -161,9 +156,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); MakeTexture(); diff --git a/progs/glsl/points.c b/progs/glsl/points.c index 1b346228aa..e5ee38c449 100644 --- a/progs/glsl/points.c +++ b/progs/glsl/points.c @@ -11,10 +11,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -100,7 +97,7 @@ Redisplay(void) */ glPushMatrix(); glTranslatef(0, 1.2, 0); - glUseProgram_func(0); + glUseProgram(0); DrawPoints(GL_FALSE); glPopMatrix(); @@ -109,9 +106,9 @@ Redisplay(void) */ glPushMatrix(); glTranslatef(0, -1.2, 0); - glUseProgram_func(Program); + glUseProgram(Program); if (uViewportInv != -1) { - glUniform2f_func(uViewportInv, 1.0 / WinWidth, 1.0 / WinHeight); + glUniform2f(uViewportInv, 1.0 / WinWidth, 1.0 / WinHeight); } DrawPoints(GL_TRUE); glPopMatrix(); @@ -151,9 +148,9 @@ Key(unsigned char key, int x, int y) Smooth = !Smooth; break; case 27: - glDeleteShader_func(FragShader); - glDeleteShader_func(VertShader); - glDeleteProgram_func(Program); + glDeleteShader(FragShader); + glDeleteShader(VertShader); + glDeleteProgram(Program); glutDestroyWindow(Win); exit(0); } @@ -226,17 +223,15 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); Program = LinkShaders(VertShader, FragShader); - glUseProgram_func(Program); + glUseProgram(Program); - uViewportInv = glGetUniformLocation_func(Program, "viewportInv"); + uViewportInv = glGetUniformLocation(Program, "viewportInv"); - glUseProgram_func(0); + glUseProgram(0); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } diff --git a/progs/glsl/samplers.c b/progs/glsl/samplers.c index cbb264dad1..113e5bbeff 100644 --- a/progs/glsl/samplers.c +++ b/progs/glsl/samplers.c @@ -42,7 +42,6 @@ #include <GL/glew.h> #include "GL/glut.h" #include "readtex.h" -#include "extfuncs.h" #include "shaderutil.h" @@ -291,7 +290,7 @@ CreateProgram(void) assert(vertShader); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); free(fragShaderText); @@ -316,10 +315,10 @@ InitProgram(void) #else sprintf(uname, "tex[%d]", s); #endif - loc = glGetUniformLocation_func(Program, uname); + loc = glGetUniformLocation(Program, uname); assert(loc >= 0); - glUniform1i_func(loc, s); + glUniform1i(loc, s); } } @@ -334,8 +333,6 @@ InitGL(void) printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER)); - GetExtensionFuncs(); - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &NumSamplers); if (NumSamplers > MAX_SAMPLERS) NumSamplers = MAX_SAMPLERS; diff --git a/progs/glsl/shadow_sampler.c b/progs/glsl/shadow_sampler.c index 673ad465ad..0a4d04dd8c 100644 --- a/progs/glsl/shadow_sampler.c +++ b/progs/glsl/shadow_sampler.c @@ -11,10 +11,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" /** Use GL_RECTANGLE texture (with projective texcoords)? */ @@ -67,7 +64,7 @@ Redisplay(void) glPushMatrix(); CheckError(__LINE__); - glUseProgram_func(program); + glUseProgram(program); CheckError(__LINE__); glBegin(GL_POLYGON); @@ -87,7 +84,7 @@ Redisplay(void) glPopMatrix(); - glUseProgram_func(0); + glUseProgram(0); glWindowPos2iARB(80, 20); PrintString("white black white black"); @@ -111,9 +108,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -179,13 +176,13 @@ static void LoadAndCompileShader(GLuint shader, const char *text) { GLint stat; - glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); - glCompileShader_func(shader); - glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); + glShaderSource(shader, 1, (const GLchar **) &text, NULL); + glCompileShader(shader); + glGetShaderiv(shader, GL_COMPILE_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; - glGetShaderInfoLog_func(shader, 1000, &len, log); + glGetShaderInfoLog(shader, 1000, &len, log); fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log); exit(1); } @@ -223,11 +220,11 @@ static void CheckLink(GLuint prog) { GLint stat; - glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); + glGetProgramiv(prog, GL_LINK_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; - glGetProgramInfoLog_func(prog, 1000, &len, log); + glGetProgramInfoLog(prog, 1000, &len, log); fprintf(stderr, "Linker error:\n%s\n", log); } } @@ -267,35 +264,33 @@ Init(void) } printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - GetExtensionFuncs(); - - fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); + fragShader = glCreateShader(GL_FRAGMENT_SHADER); if (FragProgFile) ReadShader(fragShader, FragProgFile); else LoadAndCompileShader(fragShader, fragShaderText); - vertShader = glCreateShader_func(GL_VERTEX_SHADER); + vertShader = glCreateShader(GL_VERTEX_SHADER); if (VertProgFile) ReadShader(vertShader, VertProgFile); else LoadAndCompileShader(vertShader, vertShaderText); - program = glCreateProgram_func(); - glAttachShader_func(program, fragShader); - glAttachShader_func(program, vertShader); - glLinkProgram_func(program); + program = glCreateProgram(); + glAttachShader(program, fragShader); + glAttachShader(program, vertShader); + glLinkProgram(program); CheckLink(program); - glUseProgram_func(program); + glUseProgram(program); - uTexture2D = glGetUniformLocation_func(program, "shadowTex2D"); - uTextureRect = glGetUniformLocation_func(program, "shadowTexRect"); + uTexture2D = glGetUniformLocation(program, "shadowTex2D"); + uTextureRect = glGetUniformLocation(program, "shadowTexRect"); printf("uTexture2D %d uTextureRect %d\n", uTexture2D, uTextureRect); if (uTexture2D >= 0) { - glUniform1i_func(uTexture2D, 0); /* use texture unit 0 */ + glUniform1i(uTexture2D, 0); /* use texture unit 0 */ } if (uTextureRect >= 0) { - glUniform1i_func(uTextureRect, 1); /* use texture unit 0 */ + glUniform1i(uTextureRect, 1); /* use texture unit 0 */ } CheckError(__LINE__); diff --git a/progs/glsl/skinning.c b/progs/glsl/skinning.c index d7b968fed0..65ba98348b 100644 --- a/progs/glsl/skinning.c +++ b/progs/glsl/skinning.c @@ -13,10 +13,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -65,11 +62,11 @@ Cylinder(GLfloat length, GLfloat radius, GLint slices, GLint stacks) float a = (float) i / (slices - 1) * M_PI * 2.0; float x = radius * cos(a); float y = radius * sin(a); - glVertexAttrib1f_func(WeightAttr, w0); + glVertexAttrib1f(WeightAttr, w0); glNormal3f(x, y, 0.0); glVertex3f(x, y, z0); - glVertexAttrib1f_func(WeightAttr, w0 + dw); + glVertexAttrib1f(WeightAttr, w0 + dw); glNormal3f(x, y, 0.0); glVertex3f(x, y, z0 + dz); } @@ -107,8 +104,8 @@ Redisplay(void) { UpdateMatrices(); - glUniformMatrix4fv_func(uMat0, 1, GL_FALSE, Matrices[0]); - glUniformMatrix4fv_func(uMat1, 1, GL_FALSE, Matrices[1]); + glUniformMatrix4fv(uMat0, 1, GL_FALSE, Matrices[0]); + glUniformMatrix4fv(uMat1, 1, GL_FALSE, Matrices[1]); if (WireFrame) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -149,9 +146,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -222,18 +219,16 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - uMat0 = glGetUniformLocation_func(program, "mat0"); - uMat1 = glGetUniformLocation_func(program, "mat1"); + uMat0 = glGetUniformLocation(program, "mat0"); + uMat1 = glGetUniformLocation(program, "mat1"); - WeightAttr = glGetAttribLocation_func(program, "weight"); + WeightAttr = glGetAttribLocation(program, "weight"); assert(glGetError() == 0); diff --git a/progs/glsl/texaaline.c b/progs/glsl/texaaline.c index 6720941a6e..1f566c86a6 100644 --- a/progs/glsl/texaaline.c +++ b/progs/glsl/texaaline.c @@ -12,10 +12,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" static GLint WinWidth = 300, WinHeight = 300; @@ -329,8 +326,6 @@ Init(void) exit(1); } - GetExtensionFuncs(); - glClearColor(0.3f, 0.3f, 0.3f, 0.0f); printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c index 08a87a5152..d55f9e7dd9 100644 --- a/progs/glsl/texdemo1.c +++ b/progs/glsl/texdemo1.c @@ -31,7 +31,6 @@ #include <GL/glew.h> #include "GL/glut.h" #include "readtex.h" -#include "extfuncs.h" #include "shaderutil.h" static const char *Demo = "texdemo1"; @@ -98,7 +97,7 @@ draw(void) /* sphere w/ reflection map */ glPushMatrix(); glTranslatef(0, 1, 0); - glUseProgram_func(Program1); + glUseProgram(Program1); /* setup texture matrix */ glActiveTexture(GL_TEXTURE0); @@ -117,7 +116,7 @@ draw(void) glPopMatrix(); /* ground */ - glUseProgram_func(Program2); + glUseProgram(Program2); glTranslatef(0, -1.0, 0); DrawGround(5); @@ -381,7 +380,7 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile, fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, uniforms); @@ -408,8 +407,6 @@ Init(GLboolean useImageFiles) } printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - GetExtensionFuncs(); - InitTextures(useImageFiles); InitPrograms(); diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c index 2b644acb6d..7fe27aebfe 100644 --- a/progs/glsl/toyball.c +++ b/progs/glsl/toyball.c @@ -10,10 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -100,9 +97,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -170,13 +167,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, Uniforms); diff --git a/progs/glsl/trirast.c b/progs/glsl/trirast.c index 3d4decaa2f..f7546f25a2 100644 --- a/progs/glsl/trirast.c +++ b/progs/glsl/trirast.c @@ -16,10 +16,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -86,9 +83,9 @@ Redisplay(void) RotateVerts(Zrot, 3, TriVerts, v); ComputeBounds(3, v, &xmin, &ymin, &xmax, &ymax); - glUniform2fv_func(uv0, 1, v[0]); - glUniform2fv_func(uv1, 1, v[1]); - glUniform2fv_func(uv2, 1, v[2]); + glUniform2fv(uv0, 1, v[0]); + glUniform2fv(uv1, 1, v[1]); + glUniform2fv(uv2, 1, v[2]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -133,9 +130,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -197,17 +194,15 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - uv0 = glGetUniformLocation_func(program, "v0"); - uv1 = glGetUniformLocation_func(program, "v1"); - uv2 = glGetUniformLocation_func(program, "v2"); + uv0 = glGetUniformLocation(program, "v0"); + uv1 = glGetUniformLocation(program, "v1"); + uv2 = glGetUniformLocation(program, "v2"); printf("Uniforms: %d %d %d\n", uv0, uv1, uv2); /*assert(glGetError() == 0);*/ @@ -217,9 +212,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/twoside.c b/progs/glsl/twoside.c index 9ebc4ec360..b6c1b477dd 100644 --- a/progs/glsl/twoside.c +++ b/progs/glsl/twoside.c @@ -13,10 +13,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -60,11 +57,11 @@ Redisplay(void) glFrontFace(FrontWinding); if (DetermineFacingInFragProg) { - glUniform1i_func(u_fragface, 1); + glUniform1i(u_fragface, 1); glDisable(GL_VERTEX_PROGRAM_TWO_SIDE); } else { - glUniform1i_func(u_fragface, 0); + glUniform1i(u_fragface, 0); glEnable(GL_VERTEX_PROGRAM_TWO_SIDE); } @@ -76,7 +73,7 @@ Redisplay(void) /* Draw a tristrip ring */ glBegin(GL_TRIANGLE_STRIP); glColor4fv(Red); - glSecondaryColor3fv_func(Green); + glSecondaryColor3fv(Green); for (i = 0; i <= sections; i++) { float a = (float) i / (sections) * M_PI * 2.0; float x = radius * cos(a); @@ -126,9 +123,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -230,15 +227,13 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - u_fragface = glGetUniformLocation_func(program, "fragface"); + u_fragface = glGetUniformLocation(program, "fragface"); printf("Uniforms: %d\n", u_fragface); /*assert(glGetError() == 0);*/ @@ -247,9 +242,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glEnable(GL_DEPTH_TEST); diff --git a/progs/glsl/vert-or-frag-only.c b/progs/glsl/vert-or-frag-only.c index 8e1612aca4..81fcab8c5b 100644 --- a/progs/glsl/vert-or-frag-only.c +++ b/progs/glsl/vert-or-frag-only.c @@ -12,10 +12,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -59,14 +56,14 @@ Redisplay(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* render with vertex shader only */ - glUseProgram_func(VertProgram); + glUseProgram(VertProgram); glPushMatrix(); glTranslatef(-1.5, 0, 0); DrawQuadTex(); glPopMatrix(); /* render with fragment shader only */ - glUseProgram_func(FragProgram); + glUseProgram(FragProgram); glPushMatrix(); glTranslatef(+1.5, 0, 0); DrawQuadColor(); @@ -91,10 +88,10 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(FragShader); - glDeleteShader_func(VertShader); - glDeleteProgram_func(VertProgram); - glDeleteProgram_func(FragProgram); + glDeleteShader(FragShader); + glDeleteShader(VertShader); + glDeleteProgram(VertProgram); + glDeleteProgram(FragProgram); glutDestroyWindow(Win); } @@ -130,8 +127,6 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - if (FragProgFile) FragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); else @@ -150,10 +145,10 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(VertProgram)); - assert(glIsProgram_func(FragProgram)); - assert(glIsShader_func(FragShader)); - assert(glIsShader_func(VertShader)); + assert(glIsProgram(VertProgram)); + assert(glIsProgram(FragProgram)); + assert(glIsShader(FragShader)); + assert(glIsShader(VertShader)); glColor3f(1, 0, 0); } diff --git a/progs/glsl/vert-tex.c b/progs/glsl/vert-tex.c index b74bf50679..e791a5759a 100644 --- a/progs/glsl/vert-tex.c +++ b/progs/glsl/vert-tex.c @@ -10,10 +10,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -134,9 +131,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -240,13 +237,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); assert(glGetError() == 0); diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c index 5cef84eb49..13b68d90e0 100644 --- a/progs/util/shaderutil.c +++ b/progs/util/shaderutil.c @@ -11,7 +11,6 @@ #include <stdlib.h> #include <GL/glew.h> #include <GL/glut.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -20,7 +19,6 @@ Init(void) { static GLboolean firstCall = GL_TRUE; if (firstCall) { - GetExtensionFuncs(); firstCall = GL_FALSE; } } @@ -51,14 +49,14 @@ CompileShaderText(GLenum shaderType, const char *text) Init(); - shader = glCreateShader_func(shaderType); - glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); - glCompileShader_func(shader); - glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); + shader = glCreateShader(shaderType); + glShaderSource(shader, 1, (const GLchar **) &text, NULL); + glCompileShader(shader); + glGetShaderiv(shader, GL_COMPILE_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; - glGetShaderInfoLog_func(shader, 1000, &len, log); + glGetShaderInfoLog(shader, 1000, &len, log); fprintf(stderr, "Error: problem compiling shader: %s\n", log); exit(1); } @@ -110,24 +108,24 @@ CompileShaderFile(GLenum shaderType, const char *filename) GLuint LinkShaders(GLuint vertShader, GLuint fragShader) { - GLuint program = glCreateProgram_func(); + GLuint program = glCreateProgram(); assert(vertShader || fragShader); if (fragShader) - glAttachShader_func(program, fragShader); + glAttachShader(program, fragShader); if (vertShader) - glAttachShader_func(program, vertShader); - glLinkProgram_func(program); + glAttachShader(program, vertShader); + glLinkProgram(program); /* check link */ { GLint stat; - glGetProgramiv_func(program, GL_LINK_STATUS, &stat); + glGetProgramiv(program, GL_LINK_STATUS, &stat); if (!stat) { GLchar log[1000]; GLsizei len; - glGetProgramInfoLog_func(program, 1000, &len, log); + glGetProgramInfoLog(program, 1000, &len, log); fprintf(stderr, "Shader link error:\n%s\n", log); return 0; } @@ -144,7 +142,7 @@ InitUniforms(GLuint program, struct uniform_info uniforms[]) for (i = 0; uniforms[i].name; i++) { uniforms[i].location - = glGetUniformLocation_func(program, uniforms[i].name); + = glGetUniformLocation(program, uniforms[i].name); printf("Uniform %s location: %d\n", uniforms[i].name, uniforms[i].location); @@ -152,19 +150,19 @@ InitUniforms(GLuint program, struct uniform_info uniforms[]) switch (uniforms[i].size) { case 1: if (uniforms[i].type == GL_INT) - glUniform1i_func(uniforms[i].location, + glUniform1i(uniforms[i].location, (GLint) uniforms[i].value[0]); else - glUniform1fv_func(uniforms[i].location, 1, uniforms[i].value); + glUniform1fv(uniforms[i].location, 1, uniforms[i].value); break; case 2: - glUniform2fv_func(uniforms[i].location, 1, uniforms[i].value); + glUniform2fv(uniforms[i].location, 1, uniforms[i].value); break; case 3: - glUniform3fv_func(uniforms[i].location, 1, uniforms[i].value); + glUniform3fv(uniforms[i].location, 1, uniforms[i].value); break; case 4: - glUniform4fv_func(uniforms[i].location, 1, uniforms[i].value); + glUniform4fv(uniforms[i].location, 1, uniforms[i].value); break; default: abort(); diff --git a/scons/fixes.py b/scons/fixes.py new file mode 100644 index 0000000000..714cccf61d --- /dev/null +++ b/scons/fixes.py @@ -0,0 +1,27 @@ +import sys + +# Monkey patch os.spawnve on windows to become thread safe +if sys.platform == 'win32': + import os + import threading + from os import spawnve as old_spawnve + + spawn_lock = threading.Lock() + + def new_spawnve(mode, file, args, env): + spawn_lock.acquire() + try: + if mode == os.P_WAIT: + ret = old_spawnve(os.P_NOWAIT, file, args, env) + else: + ret = old_spawnve(mode, file, args, env) + finally: + spawn_lock.release() + if mode == os.P_WAIT: + pid, status = os.waitpid(ret, 0) + ret = status >> 8 + return ret + + os.spawnve = new_spawnve + + diff --git a/scons/gallium.py b/scons/gallium.py index 7be0a25004..e9e799dc78 100644 --- a/scons/gallium.py +++ b/scons/gallium.py @@ -38,6 +38,8 @@ import SCons.Action import SCons.Builder import SCons.Scanner +import fixes + def quietCommandLines(env): # Quiet command lines diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c b/src/gallium/drivers/softpipe/sp_quad_blend.c index e134e44337..b1e18805c7 100644 --- a/src/gallium/drivers/softpipe/sp_quad_blend.c +++ b/src/gallium/drivers/softpipe/sp_quad_blend.c @@ -72,6 +72,24 @@ do { \ R[3] = A[3] - B[3]; \ } while (0) +/** Add and limit result to ceiling of 1.0 */ +#define VEC4_ADD_SAT(R, A, B) \ +do { \ + R[0] = A[0] + B[0]; if (R[0] > 1.0f) R[0] = 1.0f; \ + R[1] = A[1] + B[1]; if (R[1] > 1.0f) R[1] = 1.0f; \ + R[2] = A[2] + B[2]; if (R[2] > 1.0f) R[2] = 1.0f; \ + R[3] = A[3] + B[3]; if (R[3] > 1.0f) R[3] = 1.0f; \ +} while (0) + +/** Subtract and limit result to floor of 0.0 */ +#define VEC4_SUB_SAT(R, A, B) \ +do { \ + R[0] = A[0] - B[0]; if (R[0] < 0.0f) R[0] = 0.0f; \ + R[1] = A[1] - B[1]; if (R[1] < 0.0f) R[1] = 0.0f; \ + R[2] = A[2] - B[2]; if (R[2] < 0.0f) R[2] = 0.0f; \ + R[3] = A[3] - B[3]; if (R[3] < 0.0f) R[3] = 0.0f; \ +} while (0) + #define VEC4_MUL(R, A, B) \ do { \ R[0] = A[0] * B[0]; \ @@ -676,19 +694,19 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) */ switch (softpipe->blend->rgb_func) { case PIPE_BLEND_ADD: - VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */ - VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */ - VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */ + VEC4_ADD_SAT(quadColor[0], source[0], dest[0]); /* R */ + VEC4_ADD_SAT(quadColor[1], source[1], dest[1]); /* G */ + VEC4_ADD_SAT(quadColor[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_SUBTRACT: - VEC4_SUB(quadColor[0], source[0], dest[0]); /* R */ - VEC4_SUB(quadColor[1], source[1], dest[1]); /* G */ - VEC4_SUB(quadColor[2], source[2], dest[2]); /* B */ + VEC4_SUB_SAT(quadColor[0], source[0], dest[0]); /* R */ + VEC4_SUB_SAT(quadColor[1], source[1], dest[1]); /* G */ + VEC4_SUB_SAT(quadColor[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_REVERSE_SUBTRACT: - VEC4_SUB(quadColor[0], dest[0], source[0]); /* R */ - VEC4_SUB(quadColor[1], dest[1], source[1]); /* G */ - VEC4_SUB(quadColor[2], dest[2], source[2]); /* B */ + VEC4_SUB_SAT(quadColor[0], dest[0], source[0]); /* R */ + VEC4_SUB_SAT(quadColor[1], dest[1], source[1]); /* G */ + VEC4_SUB_SAT(quadColor[2], dest[2], source[2]); /* B */ break; case PIPE_BLEND_MIN: VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */ @@ -709,13 +727,13 @@ blend_quad(struct quad_stage *qs, struct quad_header *quad) */ switch (softpipe->blend->alpha_func) { case PIPE_BLEND_ADD: - VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */ + VEC4_ADD_SAT(quadColor[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_SUBTRACT: - VEC4_SUB(quadColor[3], source[3], dest[3]); /* A */ + VEC4_SUB_SAT(quadColor[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_REVERSE_SUBTRACT: - VEC4_SUB(quadColor[3], dest[3], source[3]); /* A */ + VEC4_SUB_SAT(quadColor[3], dest[3], source[3]); /* A */ break; case PIPE_BLEND_MIN: VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */ diff --git a/src/gallium/state_trackers/python/SConscript b/src/gallium/state_trackers/python/SConscript index 1581182aec..ec385e7c44 100644 --- a/src/gallium/state_trackers/python/SConscript +++ b/src/gallium/state_trackers/python/SConscript @@ -15,6 +15,19 @@ if 'python' in env['statetrackers']: env.Append(CPPPATH = '.') + if env['platform'] == 'windows': + env.Append(LIBS = [ + 'opengl32', + 'gdi32', + 'user32', + 'kernel32', + ]) + else: + env.Append(LIBS = [ + 'GL', + 'X11', + ]) + pyst = env.ConvenienceLibrary( target = 'pyst', source = [ diff --git a/src/gallium/state_trackers/python/retrace/interpreter.py b/src/gallium/state_trackers/python/retrace/interpreter.py index 5885e162c2..6f0bd6ae52 100755 --- a/src/gallium/state_trackers/python/retrace/interpreter.py +++ b/src/gallium/state_trackers/python/retrace/interpreter.py @@ -456,6 +456,7 @@ class Context(Object): x, y, z, w = unpack_from(format, data, offset) sys.stdout.write('\tCONST[%2u] = {%10.4f, %10.4f, %10.4f, %10.4f}\n' % (index, x, y, z, w)) index += 1 + sys.stdout.flush() def set_constant_buffer(self, shader, index, buffer): if buffer is not None: @@ -537,6 +538,7 @@ class Context(Object): sys.stdout.write('\t\t{' + ', '.join(map(str, values)) + '},\n') assert len(values) == velem.nr_components sys.stdout.write('\t},\n') + sys.stdout.flush() def dump_indices(self, ibuf, isize, start, count): if not self.interpreter.verbosity(2): @@ -564,6 +566,7 @@ class Context(Object): minindex = min(minindex, index) maxindex = max(maxindex, index) sys.stdout.write('\t},\n') + sys.stdout.flush() return minindex, maxindex @@ -591,6 +594,20 @@ class Context(Object): self.real.draw_range_elements(indexBuffer, indexSize, minIndex, maxIndex, mode, start, count) self._set_dirty() + def surface_copy(self, dest, destx, desty, src, srcx, srcy, width, height): + if dest is not None and src is not None: + if self.interpreter.options.all: + self.interpreter.present(src, 'surface_copy_src', srcx, srcy, width, height) + self.real.surface_copy(dest, destx, desty, src, srcx, srcy, width, height) + if dest in self.cbufs: + self._set_dirty() + flags = gallium.PIPE_FLUSH_FRAME + else: + flags = 0 + self.flush(flags) + if self.interpreter.options.all: + self.interpreter.present(dest, 'surface_copy_dest', destx, desty, width, height) + def is_texture_referenced(self, texture, face, level): #return self.real.is_texture_referenced(format, texture, face, level) pass @@ -660,7 +677,7 @@ class Interpreter(parser.TraceDumper): self.interpret_call(call) def handle_call(self, call): - if self.options.stop and call.no >= self.options.stop: + if self.options.stop and call.no > self.options.stop: sys.exit(0) if (call.klass, call.method) in self.ignore_calls: @@ -670,6 +687,7 @@ class Interpreter(parser.TraceDumper): if self.verbosity(1): parser.TraceDumper.handle_call(self, call) + sys.stdout.flush() args = [(str(name), self.interpret_arg(arg)) for name, arg in call.args] diff --git a/src/gallium/state_trackers/python/samples/tri.py b/src/gallium/state_trackers/python/samples/tri.py index 4b9659861d..b721e0b575 100644 --- a/src/gallium/state_trackers/python/samples/tri.py +++ b/src/gallium/state_trackers/python/samples/tri.py @@ -139,7 +139,7 @@ def test(dev): tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET, ).get_surface() zbuf = dev.texture_create( - PIPE_FORMAT_Z32_UNORM, + PIPE_FORMAT_Z16_UNORM, width, height, tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL, ).get_surface() diff --git a/src/gallium/state_trackers/python/st_device.c b/src/gallium/state_trackers/python/st_device.c index 8246b378ce..ea7d18738f 100644 --- a/src/gallium/state_trackers/python/st_device.c +++ b/src/gallium/state_trackers/python/st_device.c @@ -44,8 +44,14 @@ static void st_device_really_destroy(struct st_device *st_dev) { - if(st_dev->screen) + if(st_dev->screen) { + /* FIXME: Don't really destroy until we keep track of every single + * reference or we end up causing a segmentation fault every time + * python exits. */ +#if 0 st_dev->screen->destroy(st_dev->screen); +#endif + } FREE(st_dev); } diff --git a/src/gallium/state_trackers/python/st_hardpipe_winsys.c b/src/gallium/state_trackers/python/st_hardpipe_winsys.c index 8b33c70fd7..43aaaabf2a 100644 --- a/src/gallium/state_trackers/python/st_hardpipe_winsys.c +++ b/src/gallium/state_trackers/python/st_hardpipe_winsys.c @@ -28,31 +28,206 @@ /** * @file - * Stub for hardware pipe driver support. + * Get a hardware accelerated Gallium screen/context from the OpenGL driver. */ #include "pipe/p_compiler.h" +#ifdef PIPE_OS_WINDOWS +#include <windows.h> +#include <GL/gl.h> +#else +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <GL/gl.h> +#include <GL/glx.h> +#endif + #include "st_winsys.h" +typedef struct pipe_screen * (GLAPIENTRY *PFNGETGALLIUMSCREENMESAPROC) (void); +typedef struct pipe_context * (GLAPIENTRY* PFNCREATEGALLIUMCONTEXTMESAPROC) (void); + +static PFNGETGALLIUMSCREENMESAPROC pfnGetGalliumScreenMESA = NULL; +static PFNCREATEGALLIUMCONTEXTMESAPROC pfnCreateGalliumContextMESA = NULL; + + /* XXX: Force init_gallium symbol to be linked */ extern void init_gallium(void); void (*force_init_gallium_linkage)(void) = &init_gallium; +#ifdef PIPE_OS_WINDOWS + +static INLINE boolean +st_hardpipe_load(void) +{ + WNDCLASS wc; + HWND hwnd; + HGLRC hglrc; + HDC hdc; + PIXELFORMATDESCRIPTOR pfd; + int iPixelFormat; + + if(pfnGetGalliumScreenMESA && pfnCreateGalliumContextMESA) + return TRUE; + + memset(&wc, 0, sizeof wc); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "gallium"; + wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; + RegisterClass(&wc); + + hwnd = CreateWindow(wc.lpszClassName, "gallium", 0, 0, 0, 0, 0, NULL, 0, wc.hInstance, NULL); + if (!hwnd) + return FALSE; + + hdc = GetDC(hwnd); + if (!hdc) + return FALSE; + + pfd.cColorBits = 3; + pfd.cRedBits = 1; + pfd.cGreenBits = 1; + pfd.cBlueBits = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + pfd.iLayerType = PFD_MAIN_PLANE; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.nSize = sizeof(pfd); + pfd.nVersion = 1; + + iPixelFormat = ChoosePixelFormat(hdc, &pfd); + if (!iPixelFormat) { + pfd.dwFlags |= PFD_DOUBLEBUFFER; + iPixelFormat = ChoosePixelFormat(hdc, &pfd); + } + if (!iPixelFormat) + return FALSE; + + SetPixelFormat(hdc, iPixelFormat, &pfd); + hglrc = wglCreateContext(hdc); + if (!hglrc) + return FALSE; + + if (!wglMakeCurrent(hdc, hglrc)) + return FALSE; + + pfnGetGalliumScreenMESA = (PFNGETGALLIUMSCREENMESAPROC)wglGetProcAddress("wglGetGalliumScreenMESA"); + if(!pfnGetGalliumScreenMESA) + return FALSE; + + pfnCreateGalliumContextMESA = (PFNCREATEGALLIUMCONTEXTMESAPROC)wglGetProcAddress("wglCreateGalliumContextMESA"); + if(!pfnCreateGalliumContextMESA) + return FALSE; + + DestroyWindow(hwnd); + + return TRUE; +} + +#else + +static INLINE boolean +st_hardpipe_load(void) +{ + Display *dpy; + int scrnum; + Window root; + int attribSingle[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + None }; + int attribDouble[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + None }; + XVisualInfo *visinfo; + GLXContext ctx = NULL; + XSetWindowAttributes attr; + unsigned long mask; + int width = 100, height = 100; + Window win; + + dpy = XOpenDisplay(NULL); + if (!dpy) + return FALSE; + + scrnum = 0; + + root = RootWindow(dpy, scrnum); + + visinfo = glXChooseVisual(dpy, scrnum, attribSingle); + if (!visinfo) + visinfo = glXChooseVisual(dpy, scrnum, attribDouble); + if (!visinfo) + return FALSE; + + ctx = glXCreateContext( dpy, visinfo, NULL, True ); + + if (!ctx) + return FALSE; + + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow(dpy, root, 0, 0, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr); + + if (!glXMakeCurrent(dpy, win, ctx)) + return FALSE; + + pfnGetGalliumScreenMESA = (PFNGETGALLIUMSCREENMESAPROC)glXGetProcAddressARB((const GLubyte *)"glXGetGalliumScreenMESA"); + if(!pfnGetGalliumScreenMESA) + return FALSE; + + pfnCreateGalliumContextMESA = (PFNCREATEGALLIUMCONTEXTMESAPROC)glXGetProcAddressARB((const GLubyte *)"glXCreateGalliumContextMESA"); + if(!pfnCreateGalliumContextMESA) + return FALSE; + + glXDestroyContext(dpy, ctx); + XFree(visinfo); + XDestroyWindow(dpy, win); + XCloseDisplay(dpy); + + return TRUE; +} + +#endif + + static struct pipe_screen * st_hardpipe_screen_create(void) { - return st_softpipe_winsys.screen_create(); + if(st_hardpipe_load()) + return pfnGetGalliumScreenMESA(); + else + return st_softpipe_winsys.screen_create(); } static struct pipe_context * st_hardpipe_context_create(struct pipe_screen *screen) { - return st_softpipe_winsys.context_create(screen); + if(st_hardpipe_load()) { + if(screen == pfnGetGalliumScreenMESA()) + return pfnCreateGalliumContextMESA(); + else + return NULL; + } + else + return st_softpipe_winsys.context_create(screen); } diff --git a/src/gallium/state_trackers/wgl/SConscript b/src/gallium/state_trackers/wgl/SConscript index a086657487..69b88618ec 100644 --- a/src/gallium/state_trackers/wgl/SConscript +++ b/src/gallium/state_trackers/wgl/SConscript @@ -29,6 +29,7 @@ if env['platform'] in ['windows']: 'shared/stw_extensionsstring.c', 'shared/stw_extswapinterval.c', 'shared/stw_getprocaddress.c', + 'shared/stw_extgallium.c', 'shared/stw_arbpixelformat.c', 'shared/stw_tls.c', ] diff --git a/src/gallium/state_trackers/wgl/shared/stw_extgallium.c b/src/gallium/state_trackers/wgl/shared/stw_extgallium.c new file mode 100644 index 0000000000..fc22737d7e --- /dev/null +++ b/src/gallium/state_trackers/wgl/shared/stw_extgallium.c @@ -0,0 +1,79 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "pipe/p_screen.h" +#include "stw_public.h" +#include "stw_device.h" +#include "stw_winsys.h" + +#ifdef DEBUG +#include "trace/tr_screen.h" +#include "trace/tr_context.h" +#endif + + +struct pipe_screen * APIENTRY +wglGetGalliumScreenMESA(void) +{ + return stw_dev ? stw_dev->screen : NULL; +} + + +/* XXX: Unify with stw_create_layer_context */ +struct pipe_context * APIENTRY +wglCreateGalliumContextMESA(void) +{ + struct pipe_screen *screen = NULL; + struct pipe_context *pipe = NULL; + + if(!stw_dev) + return NULL; + + screen = stw_dev->screen; + +#ifdef DEBUG + /* Unwrap screen */ + if(stw_dev->trace_running) + screen = trace_screen(screen)->screen; +#endif + + pipe = stw_dev->stw_winsys->create_context( screen ); + if (pipe == NULL) + goto no_pipe; + +#ifdef DEBUG + /* Wrap context */ + if(stw_dev->trace_running) + pipe = trace_context_create(stw_dev->screen, pipe); +#endif + + return pipe; + +no_pipe: + return NULL; +} diff --git a/src/gallium/state_trackers/wgl/shared/stw_extgallium.h b/src/gallium/state_trackers/wgl/shared/stw_extgallium.h new file mode 100644 index 0000000000..cc35f2bb7f --- /dev/null +++ b/src/gallium/state_trackers/wgl/shared/stw_extgallium.h @@ -0,0 +1,47 @@ +/************************************************************************** + * + * Copyright 2009 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef STW_EXTGALLIUM_H_ +#define STW_EXTGALLIUM_H_ + + +#include <windows.h> + + +struct pipe_screen; +struct pipe_context; + + +struct pipe_screen * APIENTRY +wglGetGalliumScreenMESA(void); + + +struct pipe_context * APIENTRY +wglCreateGalliumContextMESA(void); + + +#endif /* STW_EXTGALLIUM_H_ */ diff --git a/src/gallium/state_trackers/wgl/shared/stw_getprocaddress.c b/src/gallium/state_trackers/wgl/shared/stw_getprocaddress.c index 54cc038905..879ced925a 100644 --- a/src/gallium/state_trackers/wgl/shared/stw_getprocaddress.c +++ b/src/gallium/state_trackers/wgl/shared/stw_getprocaddress.c @@ -34,6 +34,7 @@ #include "glapi/glapi.h" #include "stw_public.h" +#include "stw_extgallium.h" struct stw_extension_entry { @@ -60,6 +61,10 @@ static const struct stw_extension_entry stw_extension_entries[] = { STW_EXTENSION_ENTRY( wglGetSwapIntervalEXT ), STW_EXTENSION_ENTRY( wglSwapIntervalEXT ), + /* WGL_EXT_gallium ? */ + STW_EXTENSION_ENTRY( wglGetGalliumScreenMESA ), + STW_EXTENSION_ENTRY( wglCreateGalliumContextMESA ), + { NULL, NULL } }; @@ -75,7 +80,7 @@ stw_get_proc_address( return entry->proc; if (lpszProc[0] == 'g' && lpszProc[1] == 'l') - return (PROC) _glapi_get_proc_address( lpszProc ); + return (PROC) _glapi_get_proc_address( lpszProc ); return NULL; } diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 476a24434c..cb49c4cb07 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -849,7 +849,6 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) /* Restore texture object state for each target */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { const struct gl_texture_object *obj = NULL; - GLfloat bordColor[4]; GLenum target; obj = &texstate->SavedObj[u][tgt]; @@ -875,12 +874,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) _mesa_BindTexture(target, obj->Name); - bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); - bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]); - bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); - bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); - - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); + _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor); _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 3fb67083a2..1722579e82 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -1021,6 +1021,22 @@ output_if_debug(const char *prefixString, const char *outputString, } } +static const char *error_string( GLenum error ); + +static void flush_delayed_errors( GLcontext *ctx ) +{ + char s2[MAXSTRING]; + + if (ctx->ErrorDebugCount) { + _mesa_snprintf(s2, MAXSTRING, "%d similar %s errors", + ctx->ErrorDebugCount, + error_string(ctx->ErrorValue)); + + output_if_debug("Mesa: ", s2, GL_TRUE); + + ctx->ErrorDebugCount = 0; + } +} /** * Report a warning (a recoverable error condition) to stderr if @@ -1034,10 +1050,12 @@ _mesa_warning( GLcontext *ctx, const char *fmtString, ... ) { char str[MAXSTRING]; va_list args; - (void) ctx; va_start( args, fmtString ); (void) vsnprintf( str, MAXSTRING, fmtString, args ); va_end( args ); + + if (ctx) + flush_delayed_errors( ctx ); output_if_debug("Mesa warning", str, GL_TRUE); } @@ -1065,6 +1083,31 @@ _mesa_problem( const GLcontext *ctx, const char *fmtString, ... ) fprintf(stderr, "Please report at bugzilla.freedesktop.org\n"); } +static const char *error_string( GLenum error ) +{ + switch (error) { + case GL_NO_ERROR: + return "GL_NO_ERROR"; + case GL_INVALID_VALUE: + return "GL_INVALID_VALUE"; + case GL_INVALID_ENUM: + return "GL_INVALID_ENUM"; + case GL_INVALID_OPERATION: + return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: + return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: + return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: + return "GL_OUT_OF_MEMORY"; + case GL_TABLE_TOO_LARGE: + return "GL_TABLE_TOO_LARGE"; + case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: + return "GL_INVALID_FRAMEBUFFER_OPERATION"; + default: + return "unknown"; + } +} /** * Record an OpenGL state error. These usually occur when the user @@ -1081,74 +1124,46 @@ _mesa_problem( const GLcontext *ctx, const char *fmtString, ... ) void _mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... ) { - const char *debugEnv; - GLboolean debug; + static GLint debug = -1; - debugEnv = _mesa_getenv("MESA_DEBUG"); + /* Check debug environment variable only once: + */ + if (debug == -1) { + const char *debugEnv = _mesa_getenv("MESA_DEBUG"); #ifdef DEBUG - if (debugEnv && _mesa_strstr(debugEnv, "silent")) - debug = GL_FALSE; - else - debug = GL_TRUE; + if (debugEnv && _mesa_strstr(debugEnv, "silent")) + debug = GL_FALSE; + else + debug = GL_TRUE; #else - if (debugEnv) - debug = GL_TRUE; - else - debug = GL_FALSE; + if (debugEnv) + debug = GL_TRUE; + else + debug = GL_FALSE; #endif + } - if (debug) { - va_list args; - char where[MAXSTRING]; - const char *errstr; - - va_start( args, fmtString ); - vsnprintf( where, MAXSTRING, fmtString, args ); - va_end( args ); - - switch (error) { - case GL_NO_ERROR: - errstr = "GL_NO_ERROR"; - break; - case GL_INVALID_VALUE: - errstr = "GL_INVALID_VALUE"; - break; - case GL_INVALID_ENUM: - errstr = "GL_INVALID_ENUM"; - break; - case GL_INVALID_OPERATION: - errstr = "GL_INVALID_OPERATION"; - break; - case GL_STACK_OVERFLOW: - errstr = "GL_STACK_OVERFLOW"; - break; - case GL_STACK_UNDERFLOW: - errstr = "GL_STACK_UNDERFLOW"; - break; - case GL_OUT_OF_MEMORY: - errstr = "GL_OUT_OF_MEMORY"; - break; - case GL_TABLE_TOO_LARGE: - errstr = "GL_TABLE_TOO_LARGE"; - break; - case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: - errstr = "GL_INVALID_FRAMEBUFFER_OPERATION"; - break; - default: - errstr = "unknown"; - break; + if (debug) { + if (ctx->ErrorValue == error && + ctx->ErrorDebugFmtString == fmtString) { + ctx->ErrorDebugCount++; } - - { + else { char s[MAXSTRING], s2[MAXSTRING]; va_list args; + + flush_delayed_errors( ctx ); + va_start(args, fmtString); vsnprintf(s, MAXSTRING, fmtString, args); va_end(args); - _mesa_snprintf(s2, MAXSTRING, "%s in %s", errstr, s); + _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s); output_if_debug("Mesa: User error", s2, GL_TRUE); + + ctx->ErrorDebugFmtString = fmtString; + ctx->ErrorDebugCount = 0; } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d7e7d2ac21..d0309f5e90 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2986,6 +2986,13 @@ struct __GLcontextRec #endif GLenum ErrorValue; /**< Last error code */ + + /** + * Recognize and silence repeated error debug messages in buggy apps. + */ + const char *ErrorDebugFmtString; + GLuint ErrorDebugCount; + GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 909189f9d3..15f84b6638 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -237,14 +237,12 @@ do_memcpy(void *dest, const void *src, size_t n) } -static int -logbase2(int n) +static INLINE unsigned +logbase2(unsigned n) { - GLint i = 1, log2 = 0; - while (n > i) { - i *= 2; - log2++; - } + unsigned log2 = 0; + while (n >>= 1) + ++log2; return log2; } @@ -950,8 +948,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ + unsigned face = _mesa_tex_target_to_face(target); - st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level, + st_teximage_flush_before_map(ctx->st, stImage->pt, face, level, PIPE_TRANSFER_READ); texImage->Data = st_texture_image_map(ctx->st, stImage, 0, @@ -1080,13 +1079,15 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, * from uploading the buffer under us. */ if (stImage->pt) { + unsigned face = _mesa_tex_target_to_face(target); + if (format == GL_DEPTH_COMPONENT && pf_is_depth_and_stencil(stImage->pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else transfer_usage = PIPE_TRANSFER_WRITE; - st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level, + st_teximage_flush_before_map(ctx->st, stImage->pt, face, level, transfer_usage); texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, transfer_usage, @@ -1213,7 +1214,9 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, int y; if (stImage->pt) { - st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level, + unsigned face = _mesa_tex_target_to_face(target); + + st_teximage_flush_before_map(ctx->st, stImage->pt, face, level, PIPE_TRANSFER_WRITE); texImage->Data = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE, |