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-rw-r--r--progs/tests/packedpixels.c10
-rw-r--r--progs/tests/texcmp.c5
-rw-r--r--progs/tests/texcompsub.c8
-rw-r--r--progs/tests/zreaddraw.c5
-rw-r--r--src/mesa/SConscript2
-rw-r--r--src/mesa/drivers/common/driverfuncs.c1
-rw-r--r--src/mesa/drivers/common/meta.c15
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.c72
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.h3
-rw-r--r--src/mesa/drivers/dri/common/texmem.c64
-rw-r--r--src/mesa/drivers/dri/common/texmem.h21
-rw-r--r--src/mesa/drivers/dri/fb/fb_dri.c4
-rw-r--r--src/mesa/drivers/dri/fb/fb_egl.c4
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_xmesa.c8
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_tex.c13
-rw-r--r--src/mesa/drivers/dri/i810/i810screen.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.c19
-rw-r--r--src/mesa/drivers/dri/i810/i810texmem.c60
-rw-r--r--src/mesa/drivers/dri/i810/i810texstate.c3
-rw-r--r--src/mesa/drivers/dri/i915/i830_texblend.c1
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c3
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c5
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c9
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_surface_state.c1
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c11
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c14
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c140
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h3
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c8
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c38
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h7
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c73
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c83
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c26
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c9
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_screen.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_span.c14
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tex.c35
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_texmem.c27
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_texstate.c5
-rw-r--r--src/mesa/drivers/dri/mga/mga_texstate.c23
-rw-r--r--src/mesa/drivers/dri/mga/mga_xmesa.c14
-rw-r--r--src/mesa/drivers/dri/mga/mgaspan.c20
-rw-r--r--src/mesa/drivers/dri/mga/mgatex.c59
-rw-r--r--src/mesa/drivers/dri/mga/mgatexmem.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_screen.c10
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.c18
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c9
-rw-r--r--src/mesa/drivers/dri/r128/r128_texmem.c9
-rw-r--r--src/mesa/drivers/dri/r128/r128_texstate.c5
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c10
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c15
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c10
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c1
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c16
-rw-r--r--src/mesa/drivers/dri/r600/r600_tex.c7
-rw-r--r--src/mesa/drivers/dri/r600/r600_texstate.c15
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c1
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.c14
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c156
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c23
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c19
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c62
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state_init.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.c1
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c17
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c158
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.h22
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_tex.c544
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_xmesa.c341
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c14
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.c18
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c150
-rw-r--r--src/mesa/drivers/dri/sis/sis_dd.c9
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.c20
-rw-r--r--src/mesa/drivers/dri/sis/sis_tex.c65
-rw-r--r--src/mesa/drivers/dri/sis/sis_texstate.c1
-rw-r--r--src/mesa/drivers/dri/swrast/swrast.c23
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_screen.c10
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c1
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c239
-rw-r--r--src/mesa/drivers/dri/trident/trident_context.c465
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c5
-rw-r--r--src/mesa/drivers/dri/unichrome/via_screen.c12
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c21
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tex.c116
-rw-r--r--src/mesa/drivers/glide/fxddtex.c223
-rw-r--r--src/mesa/drivers/glide/fxsetup.c3
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c19
-rw-r--r--src/mesa/drivers/x11/xm_buffer.c8
-rw-r--r--src/mesa/drivers/x11/xm_dd.c10
-rw-r--r--src/mesa/main/colormac.h14
-rw-r--r--src/mesa/main/dd.h11
-rw-r--r--src/mesa/main/debug.c7
-rw-r--r--src/mesa/main/depthstencil.c344
-rw-r--r--src/mesa/main/fbobject.c202
-rw-r--r--src/mesa/main/formats.c1110
-rw-r--r--src/mesa/main/formats.h181
-rw-r--r--src/mesa/main/framebuffer.c70
-rw-r--r--src/mesa/main/mipmap.c78
-rw-r--r--src/mesa/main/mtypes.h102
-rw-r--r--src/mesa/main/rbadaptors.c18
-rw-r--r--src/mesa/main/renderbuffer.c255
-rw-r--r--src/mesa/main/texcompress.c243
-rw-r--r--src/mesa/main/texcompress.h21
-rw-r--r--src/mesa/main/texcompress_fxt1.c99
-rw-r--r--src/mesa/main/texcompress_fxt1.h53
-rw-r--r--src/mesa/main/texcompress_s3tc.c291
-rw-r--r--src/mesa/main/texcompress_s3tc.h75
-rw-r--r--src/mesa/main/texfetch.c665
-rw-r--r--src/mesa/main/texfetch.h40
-rw-r--r--src/mesa/main/texfetch_tmp.h (renamed from src/mesa/main/texformat_tmp.h)214
-rw-r--r--src/mesa/main/texformat.c1779
-rw-r--r--src/mesa/main/texformat.h264
-rw-r--r--src/mesa/main/texgetimage.c67
-rw-r--r--src/mesa/main/teximage.c134
-rw-r--r--src/mesa/main/texobj.c5
-rw-r--r--src/mesa/main/texparam.c88
-rw-r--r--src/mesa/main/texrender.c47
-rw-r--r--src/mesa/main/texstore.c1205
-rw-r--r--src/mesa/main/texstore.h77
-rw-r--r--src/mesa/sources.mak2
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c2
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c13
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c28
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c14
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c131
-rw-r--r--src/mesa/state_tracker/st_format.c165
-rw-r--r--src/mesa/state_tracker/st_format.h10
-rw-r--r--src/mesa/state_tracker/st_texture.c5
-rw-r--r--src/mesa/swrast/s_clear.c8
-rw-r--r--src/mesa/swrast/s_depth.c13
-rw-r--r--src/mesa/swrast/s_texfilter.c56
-rw-r--r--src/mesa/swrast/s_triangle.c191
-rw-r--r--windows/VC7/mesa/mesa/mesa.vcproj8
-rw-r--r--windows/VC8/mesa/mesa/mesa.vcproj10
143 files changed, 6555 insertions, 5772 deletions
diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c
index 1703b271cb..f4e5d0a795 100644
--- a/progs/tests/packedpixels.c
+++ b/progs/tests/packedpixels.c
@@ -191,6 +191,16 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
format->format, format->type, texBuffer);
}
+ if (0) {
+ GLint r, g, b, a;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
+ printf("sizes: %d %d %d %d\n", r, g, b, a);
+ glGetError();
+ }
+
if (glGetError()) {
printf("GL Error for %s\n", format->name);
memset(texBuffer, 255, 1000);
diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c
index 45935e19a3..3f2cee6e46 100644
--- a/progs/tests/texcmp.c
+++ b/progs/tests/texcmp.c
@@ -106,6 +106,8 @@ static void Display( void )
glRotatef(Rot, 0, 0, 1);
glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+
glBegin(GL_POLYGON);
glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
@@ -115,7 +117,10 @@ static void Display( void )
glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+
/* info */
+ glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);
glRasterPos3f(-1.2, -0.7, 0);
diff --git a/progs/tests/texcompsub.c b/progs/tests/texcompsub.c
index 50106bf1e2..215f5711d9 100644
--- a/progs/tests/texcompsub.c
+++ b/progs/tests/texcompsub.c
@@ -35,6 +35,8 @@ LoadCompressedImage(void)
unsigned char ImgDataTemp[ImgSize / 4];
unsigned i;
const GLenum filter = GL_LINEAR;
+ const int half = ImgSize / 2;
+
glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
GL_RGB, GL_UNSIGNED_BYTE, NULL);
@@ -42,11 +44,11 @@ LoadCompressedImage(void)
glCompressedTexSubImage2DARB(Target, 0,
0, 0, /* pos */
ImgWidth, ImgHeight / 2,
- CompFormat, ImgSize / 2, ImgData + ImgSize / 2);
+ CompFormat, ImgSize / 2, ImgData /*+ ImgSize / 2*/);
/* top left */
for (i = 0; i < ImgHeight / 8; i++) {
- memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth], ImgWidth);
+ memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth], ImgWidth);
}
glCompressedTexSubImage2DARB(Target, 0,
0, ImgHeight / 2, /* pos */
@@ -55,7 +57,7 @@ LoadCompressedImage(void)
/* top right */
for (i = 0; i < ImgHeight / 8; i++) {
- memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth + ImgWidth], ImgWidth);
+ memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth + ImgWidth], ImgWidth);
}
glCompressedTexSubImage2DARB(Target, 0,
ImgWidth / 2, ImgHeight / 2, /* pos */
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c
index 7dfed20cfb..7740695bb6 100644
--- a/progs/tests/zreaddraw.c
+++ b/progs/tests/zreaddraw.c
@@ -58,6 +58,10 @@ static void Display(void)
printf("Depth value range: [%f, %f]\n", min, max);
}
+ /* Draw the Z image as luminance above original rendering */
+ glWindowPos2i(0, 100);
+ glDrawPixels(100, 100, GL_LUMINANCE, depthType, depth);
+
if (TestPacking) {
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
@@ -100,6 +104,7 @@ static void Display(void)
glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
/* draw as luminance */
glPixelZoom(1.0, 1.0);
+ glWindowPos2i(100, 0);
glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2);
glutSwapBuffers();
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 6810ad8321..309e0e54d0 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -56,6 +56,7 @@ if env['platform'] != 'winddk':
'main/feedback.c',
'main/ffvertex_prog.c',
'main/fog.c',
+ 'main/formats.c',
'main/framebuffer.c',
'main/get.c',
'main/getstring.c',
@@ -91,6 +92,7 @@ if env['platform'] != 'winddk':
'main/texcompress_fxt1.c',
'main/texenv.c',
'main/texenvprogram.c',
+ 'main/texfetch.c',
'main/texformat.c',
'main/texgen.c',
'main/texgetimage.c',
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 4d21b033f7..e5aab02a42 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -115,7 +115,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
- driver->CompressedTextureSize = _mesa_compressed_texture_size;
driver->BindTexture = NULL;
driver->NewTextureObject = _mesa_new_texture_object;
driver->DeleteTexture = _mesa_delete_texture_object;
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 64b77d864c..22cd6de564 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -43,6 +43,7 @@
#include "main/depth.h"
#include "main/enable.h"
#include "main/fbobject.h"
+#include "main/formats.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/matrix.h"
@@ -2083,7 +2084,7 @@ _mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
srcLevel = texObj->BaseLevel;
baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
- if (!baseImage || baseImage->IsCompressed) {
+ if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
return GL_TRUE;
}
@@ -2492,11 +2493,11 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
return;
}
- if (texImage->TexFormat == &_mesa_null_texformat)
- texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx,
- internalFormat,
- format,
- type);
+ if (texImage->TexFormat == MESA_FORMAT_NONE)
+ texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx,
+ internalFormat,
+ format,
+ type);
_mesa_unlock_texture(ctx, texObj); /* need to unlock first */
@@ -2593,7 +2594,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- format = texImage->TexFormat->BaseFormat;
+ format = _mesa_get_format_base_format(texImage->TexFormat);
type = get_temp_image_type(ctx, format);
bpp = _mesa_bytes_per_pixel(format, type);
if (bpp <= 0) {
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c
index 15af99136c..4e7e92c82b 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -1,5 +1,6 @@
#include "main/mtypes.h"
+#include "main/formats.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/imports.h"
@@ -53,7 +54,7 @@ driDeleteRenderbuffer(struct gl_renderbuffer *rb)
* \param pitch pixels per row
*/
driRenderbuffer *
-driNewRenderbuffer(GLenum format, GLvoid *addr,
+driNewRenderbuffer(gl_format format, GLvoid *addr,
GLint cpp, GLint offset, GLint pitch,
__DRIdrawablePrivate *dPriv)
{
@@ -79,56 +80,47 @@ driNewRenderbuffer(GLenum format, GLvoid *addr,
/* Make sure we're using a null-valued GetPointer routine */
assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
- drb->Base.InternalFormat = format;
-
- if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) {
- /* Color */
- drb->Base._BaseFormat = GL_RGBA;
- drb->Base.DataType = GL_UNSIGNED_BYTE;
- if (format == GL_RGB5) {
- drb->Base.RedBits = 5;
- drb->Base.GreenBits = 6;
- drb->Base.BlueBits = 5;
+ switch (format) {
+ case MESA_FORMAT_ARGB8888:
+ if (cpp == 2) {
+ /* override format */
+ format = MESA_FORMAT_RGB565;
}
- else {
- drb->Base.RedBits =
- drb->Base.GreenBits =
- drb->Base.BlueBits =
- drb->Base.AlphaBits = 8;
- }
- }
- else if (format == GL_DEPTH_COMPONENT16) {
- /* Depth */
- drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- /* we always Get/Put 32-bit Z values */
- drb->Base.DataType = GL_UNSIGNED_INT;
- drb->Base.DepthBits = 16;
- }
- else if (format == GL_DEPTH_COMPONENT24) {
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ case MESA_FORMAT_Z16:
/* Depth */
- drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
drb->Base.DataType = GL_UNSIGNED_INT;
- drb->Base.DepthBits = 24;
- }
- else if (format == GL_DEPTH_COMPONENT32) {
+ assert(cpp == 2);
+ break;
+ case MESA_FORMAT_Z32:
/* Depth */
- drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
drb->Base.DataType = GL_UNSIGNED_INT;
- drb->Base.DepthBits = 32;
- }
- else {
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_Z24_S8:
+ drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_S8_Z24:
+ drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_S8:
/* Stencil */
- ASSERT(format == GL_STENCIL_INDEX8_EXT);
- drb->Base._BaseFormat = GL_STENCIL_INDEX;
drb->Base.DataType = GL_UNSIGNED_BYTE;
- drb->Base.StencilBits = 8;
+ break;
+ default:
+ _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format);
+ return NULL;
}
- /* XXX if we were allocating a user-created renderbuffer, we'd have
- * to fill in the Red/Green/Blue/.../Bits values too.
- */
+ drb->Base.Format = format;
+
+ drb->Base.InternalFormat =
+ drb->Base._BaseFormat = _mesa_get_format_base_format(format);
drb->Base.AllocStorage = driRenderbufferStorage;
drb->Base.Delete = driDeleteRenderbuffer;
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h
index 5ae28cb53a..3a5cbcdaac 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.h
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.h
@@ -11,6 +11,7 @@
#define DRIRENDERBUFFER_H
#include "main/mtypes.h"
+#include "main/formats.h"
#include "dri_util.h"
@@ -63,7 +64,7 @@ typedef struct {
extern driRenderbuffer *
-driNewRenderbuffer(GLenum format, GLvoid *addr,
+driNewRenderbuffer(gl_format format, GLvoid *addr,
GLint cpp, GLint offset, GLint pitch,
__DRIdrawablePrivate *dPriv);
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index b64618a03c..895139b55b 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -42,14 +42,10 @@
* application.
*/
-#include "texmem.h"
-#include "main/simple_list.h"
#include "main/imports.h"
#include "main/macros.h"
-#include "main/texformat.h"
-
-#include <assert.h>
-
+#include "main/simple_list.h"
+#include "texmem.h"
static unsigned dummy_swap_counter;
@@ -1302,46 +1298,44 @@ driCalculateTextureFirstLastLevel( driTextureObject * t )
/**
- * \name DRI texture formats. Pointers initialized to either the big- or
- * little-endian Mesa formats.
+ * \name DRI texture formats. These vars are initialized to either the
+ * big- or little-endian Mesa formats.
*/
/*@{*/
-const struct gl_texture_format *_dri_texformat_rgba8888 = NULL;
-const struct gl_texture_format *_dri_texformat_argb8888 = NULL;
-const struct gl_texture_format *_dri_texformat_rgb565 = NULL;
-const struct gl_texture_format *_dri_texformat_argb4444 = NULL;
-const struct gl_texture_format *_dri_texformat_argb1555 = NULL;
-const struct gl_texture_format *_dri_texformat_al88 = NULL;
-const struct gl_texture_format *_dri_texformat_a8 = &_mesa_texformat_a8;
-const struct gl_texture_format *_dri_texformat_ci8 = &_mesa_texformat_ci8;
-const struct gl_texture_format *_dri_texformat_i8 = &_mesa_texformat_i8;
-const struct gl_texture_format *_dri_texformat_l8 = &_mesa_texformat_l8;
+gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_al88 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_a8 = MESA_FORMAT_A8;
+gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8;
+gl_format _dri_texformat_i8 = MESA_FORMAT_I8;
+gl_format _dri_texformat_l8 = MESA_FORMAT_L8;
/*@}*/
/**
- * Initialize little endian target, host byte order independent texture formats
+ * Initialize _dri_texformat_* vars according to whether we're on
+ * a big or little endian system.
*/
void
driInitTextureFormats(void)
{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
-
- if (littleEndian) {
- _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888;
- _dri_texformat_argb8888 = &_mesa_texformat_argb8888;
- _dri_texformat_rgb565 = &_mesa_texformat_rgb565;
- _dri_texformat_argb4444 = &_mesa_texformat_argb4444;
- _dri_texformat_argb1555 = &_mesa_texformat_argb1555;
- _dri_texformat_al88 = &_mesa_texformat_al88;
+ if (_mesa_little_endian()) {
+ _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888;
+ _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888;
+ _dri_texformat_rgb565 = MESA_FORMAT_RGB565;
+ _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444;
+ _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555;
+ _dri_texformat_al88 = MESA_FORMAT_AL88;
}
else {
- _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888_rev;
- _dri_texformat_argb8888 = &_mesa_texformat_argb8888_rev;
- _dri_texformat_rgb565 = &_mesa_texformat_rgb565_rev;
- _dri_texformat_argb4444 = &_mesa_texformat_argb4444_rev;
- _dri_texformat_argb1555 = &_mesa_texformat_argb1555_rev;
- _dri_texformat_al88 = &_mesa_texformat_al88_rev;
+ _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV;
+ _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV;
+ _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV;
+ _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV;
+ _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV;
+ _dri_texformat_al88 = MESA_FORMAT_AL88_REV;
}
}
diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h
index 9c065da8b4..725ba2e119 100644
--- a/src/mesa/drivers/dri/common/texmem.h
+++ b/src/mesa/drivers/dri/common/texmem.h
@@ -39,6 +39,7 @@
#define DRI_TEXMEM_H
#include "main/mtypes.h"
+#include "main/formats.h"
#include "main/mm.h"
#include "xf86drm.h"
@@ -317,16 +318,16 @@ GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
extern void driCalculateTextureFirstLastLevel( driTextureObject * t );
-extern const struct gl_texture_format *_dri_texformat_rgba8888;
-extern const struct gl_texture_format *_dri_texformat_argb8888;
-extern const struct gl_texture_format *_dri_texformat_rgb565;
-extern const struct gl_texture_format *_dri_texformat_argb4444;
-extern const struct gl_texture_format *_dri_texformat_argb1555;
-extern const struct gl_texture_format *_dri_texformat_al88;
-extern const struct gl_texture_format *_dri_texformat_a8;
-extern const struct gl_texture_format *_dri_texformat_ci8;
-extern const struct gl_texture_format *_dri_texformat_i8;
-extern const struct gl_texture_format *_dri_texformat_l8;
+extern gl_format _dri_texformat_rgba8888;
+extern gl_format _dri_texformat_argb8888;
+extern gl_format _dri_texformat_rgb565;
+extern gl_format _dri_texformat_argb4444;
+extern gl_format _dri_texformat_argb1555;
+extern gl_format _dri_texformat_al88;
+extern gl_format _dri_texformat_a8;
+extern gl_format _dri_texformat_ci8;
+extern gl_format _dri_texformat_i8;
+extern gl_format _dri_texformat_l8;
extern void driInitTextureFormats( void );
diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c
index 571b8922d5..fd869b2fe7 100644
--- a/src/mesa/drivers/dri/fb/fb_dri.c
+++ b/src/mesa/drivers/dri/fb/fb_dri.c
@@ -437,7 +437,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* XXX double-check these parameters (bpp vs cpp, etc) */
{
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA,
+ driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
driScrnPriv->pFB,
driScrnPriv->fbBPP / 8,
driScrnPriv->fbOrigin,
@@ -451,7 +451,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* XXX what are the correct origin/stride values? */
GLvoid *backBuf = _mesa_malloc(driScrnPriv->fbStride
* driScrnPriv->fbHeight);
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA,
+ driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
backBuf,
driScrnPriv->fbBPP /8,
driScrnPriv->fbOrigin,
diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c
index 4e41860d8c..eb7adf8224 100644
--- a/src/mesa/drivers/dri/fb/fb_egl.c
+++ b/src/mesa/drivers/dri/fb/fb_egl.c
@@ -692,7 +692,7 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
/* front color renderbuffer */
{
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, display->pFB,
+ driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, display->pFB,
bytesPerPixel,
origin, stride, NULL);
fbSetSpanFunctions(drb, &vis);
@@ -703,7 +703,7 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
/* back color renderbuffer */
if (vis.doubleBufferMode) {
GLubyte *backBuf = _mesa_malloc(stride * height);
- driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, backBuf,
+ driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, backBuf,
bytesPerPixel,
origin, stride, NULL);
fbSetSpanFunctions(drb, &vis);
diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
index 3b9f5c6759..09cc26d09e 100644
--- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c
+++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
@@ -347,7 +347,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch,
driDrawPriv);
ffbSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
@@ -355,7 +355,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch,
driDrawPriv);
ffbSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
@@ -363,7 +363,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, bpp, offset,
+ = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, bpp, offset,
bogusPitch, driDrawPriv);
ffbSetDepthFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
@@ -371,7 +371,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, bpp, offset,
+ = driNewRenderbuffer(MESA_FORMAT_S8, NULL, bpp, offset,
bogusPitch, driDrawPriv);
ffbSetStencilFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c
index 97797d4788..0dad250e4d 100644
--- a/src/mesa/drivers/dri/gamma/gamma_tex.c
+++ b/src/mesa/drivers/dri/gamma/gamma_tex.c
@@ -1,21 +1,18 @@
-#include <stdlib.h>
-#include <stdio.h>
-
#include "main/glheader.h"
#include "main/mtypes.h"
+#include "main/colormac.h"
#include "main/imports.h"
#include "main/simple_list.h"
#include "main/enums.h"
+#include "main/mm.h"
#include "main/texstore.h"
-#include "teximage.h"
-#include "main/texformat.h"
-#include "texobj.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+
#include "swrast/swrast.h"
-#include "main/mm.h"
#include "gammacontext.h"
-#include "colormac.h"
/*
diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c
index a9ee61132e..2f6b8631ff 100644
--- a/src/mesa/drivers/dri/i810/i810screen.c
+++ b/src/mesa/drivers/dri/i810/i810screen.c
@@ -289,7 +289,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
driScrnPriv->pFB,
screen->cpp,
/*screen->frontOffset*/0, screen->backPitch,
@@ -300,7 +300,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
screen->back.map,
screen->cpp,
screen->backOffset, screen->backPitch,
@@ -311,7 +311,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
screen->depth.map,
screen->cpp,
screen->depthOffset, screen->backPitch,
diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c
index cd6e1a8e6e..2f6978f5aa 100644
--- a/src/mesa/drivers/dri/i810/i810tex.c
+++ b/src/mesa/drivers/dri/i810/i810tex.c
@@ -28,7 +28,6 @@
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/texstore.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/colormac.h"
@@ -440,7 +439,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* The i810 only supports 5 texture modes that are useful to Mesa. That
* makes this routine pretty simple.
*/
-static const struct gl_texture_format *
+static gl_format
i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -458,9 +457,9 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
if ( ((format == GL_BGRA) && (type == GL_UNSIGNED_SHORT_1_5_5_5_REV))
|| ((format == GL_RGBA) && (type == GL_UNSIGNED_SHORT_5_5_5_1))
|| (internalFormat == GL_RGB5_A1) ) {
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
}
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case 3:
case GL_RGB:
@@ -472,7 +471,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_ALPHA4:
@@ -502,21 +501,21 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
default:
fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__);
- return NULL;
+ return MESA_FORMAT_NONE;
}
- return NULL; /* never get here */
+ return MESA_FORMAT_NONE; /* never get here */
}
/**
diff --git a/src/mesa/drivers/dri/i810/i810texmem.c b/src/mesa/drivers/dri/i810/i810texmem.c
index 5ad66dbf5c..d93afbf9ef 100644
--- a/src/mesa/drivers/dri/i810/i810texmem.c
+++ b/src/mesa/drivers/dri/i810/i810texmem.c
@@ -30,7 +30,6 @@
#include "main/enums.h"
#include "main/colormac.h"
#include "main/mm.h"
-#include "main/texformat.h"
#include "i810screen.h"
#include "i810_dri.h"
@@ -92,44 +91,47 @@ static void i810UploadTexLevel( i810ContextPtr imesa,
{
const struct gl_texture_image *image = t->image[hwlevel].image;
int j;
+ GLuint texelBytes;
if (!image || !image->Data)
return;
- if (image->Width * image->TexFormat->TexelBytes == t->Pitch) {
+ texelBytes = _mesa_get_format_bytes(image->TexFormat);
+
+ if (image->Width * texelBytes == t->Pitch) {
GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset);
GLubyte *src = (GLubyte *)image->Data;
memcpy( dst, src, t->Pitch * image->Height );
}
- else switch (image->TexFormat->TexelBytes) {
- case 1:
- {
- GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset);
- GLubyte *src = (GLubyte *)image->Data;
-
- for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) {
- __memcpy(dst, src, image->Width );
- src += image->Width;
- }
+ else {
+ switch (texelBytes) {
+ case 1:
+ {
+ GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset);
+ GLubyte *src = (GLubyte *)image->Data;
+
+ for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) {
+ __memcpy(dst, src, image->Width );
+ src += image->Width;
+ }
+ }
+ break;
+ case 2:
+ {
+ GLushort *dst = (GLushort *)(t->BufAddr + t->image[hwlevel].offset);
+ GLushort *src = (GLushort *)image->Data;
+
+ for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) {
+ __memcpy(dst, src, image->Width * 2 );
+ src += image->Width;
+ }
+ }
+ break;
+ default:
+ fprintf(stderr, "%s: Not supported texel size %d\n",
+ __FUNCTION__, texelBytes);
}
- break;
-
- case 2:
- {
- GLushort *dst = (GLushort *)(t->BufAddr + t->image[hwlevel].offset);
- GLushort *src = (GLushort *)image->Data;
-
- for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) {
- __memcpy(dst, src, image->Width * 2 );
- src += image->Width;
- }
- }
- break;
-
- default:
- fprintf(stderr, "%s: Not supported texel size %d\n",
- __FUNCTION__, image->TexFormat->TexelBytes);
}
}
diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c
index 0e09f54c41..bff28c11c8 100644
--- a/src/mesa/drivers/dri/i810/i810texstate.c
+++ b/src/mesa/drivers/dri/i810/i810texstate.c
@@ -25,7 +25,6 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
-#include "main/texformat.h"
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/mm.h"
@@ -53,7 +52,7 @@ static void i810SetTexImages( i810ContextPtr imesa,
/* fprintf(stderr, "%s\n", __FUNCTION__); */
t->texelBytes = 2;
- switch (baseImage->TexFormat->MesaFormat) {
+ switch (baseImage->TexFormat) {
case MESA_FORMAT_ARGB1555:
textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB1555;
break;
diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c
index 09f7f37e76..3f64be8c96 100644
--- a/src/mesa/drivers/dri/i915/i830_texblend.c
+++ b/src/mesa/drivers/dri/i915/i830_texblend.c
@@ -30,7 +30,6 @@
#include "main/mtypes.h"
#include "main/simple_list.h"
#include "main/enums.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/mm.h"
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index 20ff46b0b0..28263fbe3c 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -27,7 +27,6 @@
#include "main/mtypes.h"
#include "main/enums.h"
-#include "main/texformat.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
@@ -173,7 +172,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
i830->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) *
intelObj->mt->cpp;
- format = translate_texture_format(firstImage->TexFormat->MesaFormat,
+ format = translate_texture_format(firstImage->TexFormat,
firstImage->InternalFormat);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 983f6724c9..22f8bc7f19 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -26,7 +26,6 @@
**************************************************************************/
#include "glapi/glapi.h"
-#include "main/texformat.h"
#include "i830_context.h"
#include "i830_reg.h"
@@ -646,7 +645,7 @@ i830_state_draw_region(struct intel_context *intel,
DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
if (irb != NULL) {
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_ARGB8888:
value |= DV_PF_8888;
break;
@@ -661,7 +660,7 @@ i830_state_draw_region(struct intel_context *intel,
break;
default:
_mesa_problem(ctx, "Bad renderbuffer format: %d\n",
- irb->texformat->MesaFormat);
+ irb->texformat);
}
}
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 998a04f794..3a20e9c3ab 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -27,7 +27,6 @@
#include "main/mtypes.h"
#include "main/enums.h"
-#include "main/texformat.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
@@ -37,7 +36,7 @@
static GLuint
-translate_texture_format(GLuint mesa_format, GLuint internal_format,
+translate_texture_format(gl_format mesa_format, GLuint internal_format,
GLenum DepthMode)
{
switch (mesa_format) {
@@ -184,7 +183,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
i915->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) *
intelObj->mt->cpp;
- format = translate_texture_format(firstImage->TexFormat->MesaFormat,
+ format = translate_texture_format(firstImage->TexFormat,
firstImage->InternalFormat,
tObj->DepthMode);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
@@ -270,8 +269,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
/* YUV conversion:
*/
- if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
- firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
+ if (firstImage->TexFormat == MESA_FORMAT_YCBCR ||
+ firstImage->TexFormat == MESA_FORMAT_YCBCR_REV)
state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION;
/* Shadow:
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 9e2523932f..d84df1a142 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -32,7 +32,6 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/colormac.h"
-#include "main/texformat.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
@@ -588,7 +587,7 @@ i915_state_draw_region(struct intel_context *intel,
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
if (irb != NULL) {
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_ARGB8888:
value |= DV_PF_8888;
break;
@@ -603,7 +602,7 @@ i915_state_draw_region(struct intel_context *intel,
break;
default:
_mesa_problem(ctx, "Bad renderbuffer format: %d\n",
- irb->texformat->MesaFormat);
+ irb->texformat);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index 89f47522a1..4fa3269bed 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -30,7 +30,6 @@
*/
#include "main/mtypes.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "shader/prog_parameter.h"
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 2292de94c4..5a2ac1a651 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -29,7 +29,6 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "main/texformat.h"
#include "brw_context.h"
#include "brw_util.h"
#include "brw_wm.h"
@@ -288,7 +287,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
if (img->InternalFormat == GL_YCBCR_MESA) {
key->yuvtex_mask |= 1 << i;
- if (img->TexFormat->MesaFormat == MESA_FORMAT_YCBCR)
+ if (img->TexFormat == MESA_FORMAT_YCBCR)
key->yuvtex_swap_mask |= 1 << i;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 1dd8a0728a..73ae06eea1 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -31,7 +31,6 @@
#include "main/mtypes.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "shader/prog_parameter.h"
@@ -70,7 +69,8 @@ static GLuint translate_tex_target( GLenum target )
}
-static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
+static GLuint translate_tex_format( gl_format mesa_format,
+ GLenum internal_format,
GLenum depth_mode )
{
switch( mesa_format ) {
@@ -287,7 +287,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.bo = NULL;
key.offset = intelObj->textureOffset;
} else {
- key.format = firstImage->TexFormat->MesaFormat;
+ key.format = firstImage->TexFormat;
key.internal_format = firstImage->InternalFormat;
key.pitch = intelObj->mt->pitch;
key.depth = firstImage->Depth;
@@ -527,7 +527,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
region_bo = region->buffer;
key.surface_type = BRW_SURFACE_2D;
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_ARGB8888:
key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
@@ -541,8 +541,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
break;
default:
- _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
- irb->texformat->MesaFormat);
+ _mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->texformat);
}
key.tiling = region->tiling;
if (brw->intel.intelScreen->driScrnPriv->dri2.enabled) {
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index d9027b47e4..55d97a0f76 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -29,7 +29,6 @@
#include "main/mtypes.h"
#include "main/context.h"
#include "main/enums.h"
-#include "main/texformat.h"
#include "main/colormac.h"
#include "intel_blit.h"
@@ -497,7 +496,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_ARGB8888:
clearVal = intel->ClearColor8888;
break;
@@ -514,7 +513,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
break;
default:
_mesa_problem(ctx, "Unexpected renderbuffer format: %d\n",
- irb->texformat->MesaFormat);
+ irb->texformat);
clearVal = 0;
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index a36438b5e8..639ffa6437 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -257,7 +257,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
if (irbStencil && irbStencil->region) {
- ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
}
else {
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 15f4bc6f69..c3432497ca 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -189,19 +189,7 @@ intelGetString(GLcontext * ctx, GLenum name)
static unsigned
intel_bits_per_pixel(const struct intel_renderbuffer *rb)
{
- switch (rb->Base._ActualFormat) {
- case GL_RGB5:
- case GL_DEPTH_COMPONENT16:
- return 16;
- case GL_RGB8:
- case GL_RGBA8:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_STENCIL_INDEX8_EXT:
- return 32;
- default:
- return 0;
- }
+ return _mesa_get_format_bytes(rb->Base.Format) * 8;
}
void
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index f6622c0c99..d006389f5a 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -33,7 +33,6 @@
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
-#include "main/texformat.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
@@ -115,12 +114,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
- rb->_ActualFormat = GL_RGB5;
+ rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 5;
- rb->GreenBits = 6;
- rb->BlueBits = 5;
- irb->texformat = &_mesa_texformat_rgb565;
+ irb->texformat = MESA_FORMAT_RGB565;
cpp = 2;
break;
case GL_RGB:
@@ -128,13 +124,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->_ActualFormat = GL_RGB8;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 0;
- irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
+ irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
cpp = 4;
break;
case GL_RGBA:
@@ -145,13 +137,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- rb->_ActualFormat = GL_RGBA8;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 8;
- irb->texformat = &_mesa_texformat_argb8888;
+ irb->texformat = MESA_FORMAT_ARGB8888;
cpp = 4;
break;
case GL_STENCIL_INDEX:
@@ -160,36 +148,31 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->StencilBits = 8;
cpp = 4;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_COMPONENT16:
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
- rb->DepthBits = 16;
cpp = 2;
- irb->texformat = &_mesa_texformat_z16;
+ irb->texformat = MESA_FORMAT_Z16;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->DepthBits = 24;
cpp = 4;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->DepthBits = 24;
- rb->StencilBits = 8;
cpp = 4;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
default:
_mesa_problem(ctx,
@@ -197,6 +180,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_FALSE;
}
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
intelFlush(ctx);
/* free old region */
@@ -246,7 +231,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
- rb->_ActualFormat = internalFormat;
+ rb->InternalFormat = internalFormat;
return GL_TRUE;
}
@@ -325,62 +310,46 @@ intel_create_renderbuffer(GLenum intFormat)
switch (intFormat) {
case GL_RGB5:
- irb->Base._ActualFormat = GL_RGB5;
- irb->Base._BaseFormat = GL_RGBA;
- irb->Base.RedBits = 5;
- irb->Base.GreenBits = 6;
- irb->Base.BlueBits = 5;
+ irb->Base.Format = MESA_FORMAT_RGB565;
+ irb->Base._BaseFormat = GL_RGB;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_rgb565;
+ irb->texformat = MESA_FORMAT_RGB565;
break;
case GL_RGB8:
- irb->Base._ActualFormat = GL_RGB8;
+ irb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */
irb->Base._BaseFormat = GL_RGB;
- irb->Base.RedBits = 8;
- irb->Base.GreenBits = 8;
- irb->Base.BlueBits = 8;
- irb->Base.AlphaBits = 0;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
+ irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */
break;
case GL_RGBA8:
- irb->Base._ActualFormat = GL_RGBA8;
+ irb->Base.Format = MESA_FORMAT_ARGB8888;
irb->Base._BaseFormat = GL_RGBA;
- irb->Base.RedBits = 8;
- irb->Base.GreenBits = 8;
- irb->Base.BlueBits = 8;
- irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_argb8888;
+ irb->texformat = MESA_FORMAT_ARGB8888;
break;
case GL_STENCIL_INDEX8_EXT:
- irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
+ irb->Base.Format = MESA_FORMAT_S8_Z24;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
- irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_COMPONENT16:
- irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
+ irb->Base.Format = MESA_FORMAT_Z16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
- irb->texformat = &_mesa_texformat_z16;
+ irb->texformat = MESA_FORMAT_Z16;
break;
case GL_DEPTH_COMPONENT24:
- irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ irb->Base.Format = MESA_FORMAT_S8_Z24;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH24_STENCIL8_EXT:
- irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
- irb->Base.DepthBits = 24;
- irb->Base.StencilBits = 8;
+ irb->Base.Format = MESA_FORMAT_S8_Z24;
+ irb->Base._BaseFormat = GL_DEPTH_STENCIL;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
default:
_mesa_problem(NULL,
@@ -467,58 +436,45 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
irb->texformat = texImage->TexFormat;
+ gl_format texFormat;
- if (texImage->TexFormat == &_mesa_texformat_argb8888) {
- irb->Base._ActualFormat = GL_RGBA8;
- irb->Base._BaseFormat = GL_RGBA;
+ if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
- irb->Base._ActualFormat = GL_RGB5;
- irb->Base._BaseFormat = GL_RGB;
+ else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
- irb->Base._ActualFormat = GL_RGB5_A1;
- irb->Base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
- irb->Base._ActualFormat = GL_RGBA4;
- irb->Base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB4444 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_z16) {
- irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
- irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ else if (texImage->TexFormat == MESA_FORMAT_Z16) {
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
- irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
- DBG("Render to texture BAD FORMAT %d\n",
- texImage->TexFormat->MesaFormat);
+ DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
return GL_FALSE;
}
- irb->Base.InternalFormat = irb->Base._ActualFormat;
+ irb->Base.Format = texImage->TexFormat;
+
+ texFormat = texImage->TexFormat;
+
+ irb->Base.InternalFormat = texImage->InternalFormat;
+ irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
irb->Base.Width = texImage->Width;
irb->Base.Height = texImage->Height;
- irb->Base.RedBits = texImage->TexFormat->RedBits;
- irb->Base.GreenBits = texImage->TexFormat->GreenBits;
- irb->Base.BlueBits = texImage->TexFormat->BlueBits;
- irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
- irb->Base.DepthBits = texImage->TexFormat->DepthBits;
- irb->Base.StencilBits = texImage->TexFormat->StencilBits;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
@@ -686,7 +642,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
continue;
}
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_RGB565:
case MESA_FORMAT_ARGB1555:
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index f0665af482..e0584e3494 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -28,6 +28,7 @@
#ifndef INTEL_FBO_H
#define INTEL_FBO_H
+#include "main/formats.h"
#include "intel_screen.h"
struct intel_context;
@@ -61,7 +62,7 @@ struct intel_renderbuffer
struct gl_renderbuffer Base;
struct intel_region *region;
- const struct gl_texture_format *texformat;
+ gl_format texformat;
GLuint vbl_pending; /**< vblank sequence number of pending flip */
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 5915bfb2f3..3996c100a5 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -318,6 +318,8 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
struct gl_texture_image *image,
GLuint face, GLuint level)
{
+ GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat);
+
/* Images with borders are never pulled into mipmap trees.
*/
if (image->Border ||
@@ -327,12 +329,12 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
return GL_FALSE;
if (image->InternalFormat != mt->internal_format ||
- image->IsCompressed != mt->compressed)
+ isCompressed != mt->compressed)
return GL_FALSE;
- if (!image->IsCompressed &&
+ if (!isCompressed &&
!mt->compressed &&
- image->TexFormat->TexelBytes != mt->cpp)
+ _mesa_get_format_bytes(image->TexFormat) != mt->cpp)
return GL_FALSE;
/* Test image dimensions against the base level image adjusted for
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index e3869c8c1d..a36c077fbd 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -29,7 +29,6 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
-#include "main/texformat.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
@@ -132,18 +131,6 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
-static uint32_t
-z24s8_to_s8z24(uint32_t val)
-{
- return (val << 24) | (val >> 8);
-}
-
-static uint32_t
-s8z24_to_z24s8(uint32_t val)
-{
- return (val >> 24) | (val << 8);
-}
-
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
@@ -381,8 +368,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/* z24s8 depthbuffer functions. */
#define INTEL_VALUE_TYPE GLuint
-#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d))
-#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset))
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
+#define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
#define INTEL_TAG(name) name##_z24_s8
#include "intel_depthtmp.h"
@@ -621,7 +608,7 @@ intel_set_span_functions(struct intel_context *intel,
else
tiling = I915_TILING_NONE;
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_RGB565:
switch (tiling) {
case I915_TILING_NONE:
@@ -665,7 +652,7 @@ intel_set_span_functions(struct intel_context *intel,
}
break;
case MESA_FORMAT_ARGB8888:
- if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */
+ if (0 /*rb->AlphaBits == 0*/) { /* XXX: Need xRGB8888 Mesa format */
/* 8888 RGBx */
switch (tiling) {
case I915_TILING_NONE:
@@ -715,20 +702,7 @@ intel_set_span_functions(struct intel_context *intel,
* S8Z24 depth reads
* S8Z24 stencil reads.
*/
- if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24(rb);
- break;
- }
- } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ if (rb->Format == MESA_FORMAT_S8_Z24) {
switch (tiling) {
case I915_TILING_NONE:
default:
@@ -741,7 +715,7 @@ intel_set_span_functions(struct intel_context *intel,
intel_YTile_InitDepthPointers_z24_s8(rb);
break;
}
- } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ } else if (rb->Format == MESA_FORMAT_S8) {
switch (tiling) {
case I915_TILING_NONE:
default:
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index 57ed0b1aab..f3cc0fff5c 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -29,6 +29,7 @@
#define INTELTEX_INC
#include "main/mtypes.h"
+#include "main/formats.h"
#include "intel_context.h"
#include "texmem.h"
@@ -41,10 +42,8 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
-const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
- GLint internalFormat,
- GLenum format,
- GLenum type);
+gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type);
void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 3322a71130..eca0f6d572 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -1,7 +1,6 @@
#include "intel_context.h"
#include "intel_tex.h"
#include "intel_chipset.h"
-#include "main/texformat.h"
#include "main/enums.h"
@@ -16,7 +15,7 @@
* these if we take the step of simply swizzling the colors
* immediately after sampling...
*/
-const struct gl_texture_format *
+gl_format
intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
GLenum format, GLenum type)
{
@@ -34,48 +33,48 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_COMPRESSED_RGBA:
if (format == GL_BGRA) {
if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
}
else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
}
else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
}
}
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
}
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_ALPHA4:
@@ -83,7 +82,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
case 1:
case GL_LUMINANCE:
@@ -92,7 +91,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
case 2:
case GL_LUMINANCE_ALPHA:
@@ -103,7 +102,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_INTENSITY:
case GL_INTENSITY4:
@@ -111,41 +110,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
+ return MESA_FORMAT_RGBA_FXT1;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
#if 0
- return &_mesa_texformat_z16;
+ return MESA_FORMAT_Z16;
#else
/* fall-through.
* 16bpp depth texture can't be paired with a stencil buffer so
@@ -154,7 +153,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
#endif
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_s8_z24;
+ return MESA_FORMAT_S8_Z24;
#ifndef I915
case GL_SRGB_EXT:
@@ -165,41 +164,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_COMPRESSED_SLUMINANCE_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return &_mesa_texformat_sargb8;
+ return MESA_FORMAT_SARGB8;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
if (IS_G4X(intel->intelScreen->deviceID))
- return &_mesa_texformat_sl8;
+ return MESA_FORMAT_SL8;
else
- return &_mesa_texformat_sargb8;
+ return MESA_FORMAT_SARGB8;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
if (IS_G4X(intel->intelScreen->deviceID))
- return &_mesa_texformat_sla8;
+ return MESA_FORMAT_SLA8;
else
- return &_mesa_texformat_sargb8;
+ return MESA_FORMAT_SARGB8;
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return &_mesa_texformat_srgb_dxt1;
+ return MESA_FORMAT_SRGB_DXT1;
/* i915 could also do this */
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
- return &_mesa_texformat_dudv8;
+ return MESA_FORMAT_DUDV8;
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
- return &_mesa_texformat_signed_rgba8888_rev;
+ return MESA_FORMAT_SIGNED_RGBA8888_REV;
#endif
default:
fprintf(stderr, "unexpected texture format %s in %s\n",
_mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
- return NULL;
+ return MESA_FORMAT_NONE;
}
- return NULL; /* never get here */
+ return MESA_FORMAT_NONE; /* never get here */
}
int intel_compressed_num_bytes(GLuint mesaFormat)
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 9d5b2bd6b9..7e57e99be6 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -7,7 +7,7 @@
#include "main/convolve.h"
#include "main/context.h"
#include "main/texcompress.h"
-#include "main/texformat.h"
+#include "main/texstore.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/texstore.h"
@@ -69,6 +69,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
GLuint depth = intelImage->base.Depth;
GLuint l2width, l2height, l2depth;
GLuint i, comp_byte = 0;
+ GLuint texelBytes;
DBG("%s\n", __FUNCTION__);
@@ -123,8 +124,11 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
}
assert(!intelObj->mt);
- if (intelImage->base.IsCompressed)
- comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
+ if (_mesa_is_format_compressed(intelImage->base.TexFormat))
+ comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
+
+ texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
+
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
intelImage->base._BaseFormat,
@@ -134,7 +138,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
width,
height,
depth,
- intelImage->base.TexFormat->TexelBytes,
+ texelBytes,
comp_byte,
expect_accelerated_upload);
@@ -166,7 +170,7 @@ target_to_face(GLenum target)
static GLboolean
check_pbo_format(GLint internalFormat,
GLenum format, GLenum type,
- const struct gl_texture_format *mesa_format)
+ gl_format mesa_format)
{
switch (internalFormat) {
case 4:
@@ -174,12 +178,12 @@ check_pbo_format(GLint internalFormat,
return (format == GL_BGRA &&
(type == GL_UNSIGNED_BYTE ||
type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- mesa_format == &_mesa_texformat_argb8888);
+ mesa_format == MESA_FORMAT_ARGB8888);
case 3:
case GL_RGB:
return (format == GL_RGB &&
type == GL_UNSIGNED_SHORT_5_6_5 &&
- mesa_format == &_mesa_texformat_rgb565);
+ mesa_format == MESA_FORMAT_RGB565);
case GL_YCBCR_MESA:
return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
default:
@@ -325,22 +329,11 @@ intelTexImage(GLcontext * ctx,
&postConvHeight);
}
- /* choose the texture format */
- texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat,
- format, type);
-
- _mesa_set_fetch_functions(texImage, dims);
-
- if (texImage->TexFormat->TexelBytes == 0) {
- /* must be a compressed format */
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
texelBytes = 0;
- texImage->IsCompressed = GL_TRUE;
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat->MesaFormat);
- } else {
- texelBytes = texImage->TexFormat->TexelBytes;
+ }
+ else {
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* Minimum pitch of 32 bytes */
if (postConvWidth * texelBytes < 32) {
@@ -398,10 +391,11 @@ intelTexImage(GLcontext * ctx,
assert(intelImage->mt);
} else if (intelImage->base.Border == 0) {
int comp_byte = 0;
-
- if (intelImage->base.IsCompressed) {
+ GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
+ GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat);
+ if (_mesa_is_format_compressed(intelImage->base.TexFormat)) {
comp_byte =
- intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
+ intel_compressed_num_bytes(intelImage->base.TexFormat);
}
/* Didn't fit in the object miptree, but it's suitable for inclusion in
@@ -409,11 +403,11 @@ intelTexImage(GLcontext * ctx,
* It'll get moved into the object miptree at validate time.
*/
intelImage->mt = intel_miptree_create(intel, target,
- intelImage->base.TexFormat->BaseFormat,
+ baseFormat,
internalFormat,
level, level,
width, height, depth,
- intelImage->base.TexFormat->TexelBytes,
+ texelBytes,
comp_byte, pixels == NULL);
}
@@ -495,10 +489,13 @@ intelTexImage(GLcontext * ctx,
}
else {
/* Allocate regular memory and store the image there temporarily. */
- if (texImage->IsCompressed) {
- sizeInBytes = texImage->CompressedSize;
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
dstRowStride =
- _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ _mesa_format_row_stride(texImage->TexFormat, width);
assert(dims != 3);
}
else {
@@ -529,17 +526,20 @@ intelTexImage(GLcontext * ctx,
pixels,
srcRowStride,
0, 0);
- } else
+ }
+ else {
memcpy(texImage->Data, pixels, imageSize);
- } else if (!texImage->TexFormat->StoreImage(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, unpack)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ }
+ }
+ else if (!_mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, unpack)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
}
@@ -789,9 +789,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
intelImage->face = target_to_face(target);
intelImage->level = level;
- texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat,
- type, format);
- _mesa_set_fetch_functions(texImage, 2);
texImage->RowStride = rb->region->pitch;
intel_miptree_reference(&intelImage->mt, intelObj->mt);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index 751ec2c98c..1f68208266 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -85,13 +85,13 @@ intelTexSubimage(GLcontext * ctx,
&dstRowStride,
texImage->ImageOffsets);
else {
- if (texImage->IsCompressed) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
dstRowStride =
- _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ _mesa_format_row_stride(texImage->TexFormat, width);
assert(dims != 3);
}
else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
+ dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat);
}
}
@@ -105,18 +105,20 @@ intelTexSubimage(GLcontext * ctx,
xoffset, yoffset / 4,
(width + 3) & ~3, (height + 3) / 4,
pixels, (width + 3) & ~3, 0, 0);
- } else
+ }
+ else {
memcpy(texImage->Data, pixels, imageSize);
+ }
}
else {
- if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing)) {
+ if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index a284d5475f..d5b562f5e5 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -165,11 +165,12 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
intel_miptree_reference(&intelObj->mt, firstImage->mt);
}
- if (firstImage->base.IsCompressed) {
- comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
+ if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
+ comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat);
cpp = comp_byte;
}
- else cpp = firstImage->base.TexFormat->TexelBytes;
+ else
+ cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
/* Check tree can hold all active levels. Check tree matches
* target, imageFormat, etc.
@@ -189,7 +190,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
intelObj->mt->height0 != firstImage->base.Height ||
intelObj->mt->depth0 != firstImage->base.Depth ||
intelObj->mt->cpp != cpp ||
- intelObj->mt->compressed != firstImage->base.IsCompressed)) {
+ intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) {
intel_miptree_release(intel, &intelObj->mt);
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index 43aac899f7..3b19cf5333 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -314,7 +314,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->frontOffset, screen->frontPitch,
@@ -325,7 +325,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->backOffset, screen->backPitch,
@@ -336,7 +336,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
NULL, screen->cpp,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
@@ -346,7 +346,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
else if (mesaVis->depthBits == 24) {
/* XXX I don't think 24-bit Z is supported - so this isn't used */
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c
index 91d46ce32e..500319e0e3 100644
--- a/src/mesa/drivers/dri/mach64/mach64_span.c
+++ b/src/mesa/drivers/dri/mach64/mach64_span.c
@@ -157,15 +157,13 @@ void mach64DDInitSpanFuncs( GLcontext *ctx )
void
mach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- mach64InitPointers_RGB565(&drb->Base);
- }
- else {
- mach64InitPointers_ARGB8888(&drb->Base);
- }
+ if (drb->Base.Format == MESA_FORMAT_RGB565) {
+ mach64InitPointers_RGB565(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (drb->Base.Format == MESA_FORMAT_ARGB8888) {
+ mach64InitPointers_ARGB8888(&drb->Base);
+ }
+ else if (drb->Base.Format == MESA_FORMAT_Z16) {
mach64InitDepthPointers_z16(&drb->Base);
}
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c
index 5a22c93bd2..a757362b11 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tex.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tex.c
@@ -41,7 +41,6 @@
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/texstore.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/imports.h"
@@ -138,7 +137,7 @@ mach64AllocTexObj( struct gl_texture_object *texObj )
/* Called by the _mesa_store_teximage[123]d() functions. */
-static const struct gl_texture_format *
+static gl_format
mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -167,15 +166,15 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGBA2:
case GL_COMPRESSED_RGBA:
if (mmesa->mach64Screen->cpp == 4)
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
else
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
if (mmesa->mach64Screen->cpp == 4)
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
else
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGBA8:
case GL_RGB10_A2:
@@ -183,9 +182,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGBA16:
case GL_RGBA4:
if (mmesa->mach64Screen->cpp == 4)
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
else
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case 3:
case GL_RGB:
@@ -198,9 +197,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB16:
case GL_COMPRESSED_RGB:
if (mmesa->mach64Screen->cpp == 4)
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
else
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case 1:
case GL_LUMINANCE:
@@ -210,9 +209,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
if (mmesa->mach64Screen->cpp == 4)
- return &_mesa_texformat_argb8888; /* inefficient but accurate */
+ return MESA_FORMAT_ARGB8888; /* inefficient but accurate */
else
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_INTENSITY4:
case GL_INTENSITY:
@@ -221,9 +220,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
if (mmesa->mach64Screen->cpp == 4)
- return &_mesa_texformat_argb8888; /* inefficient but accurate */
+ return MESA_FORMAT_ARGB8888; /* inefficient but accurate */
else
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -232,18 +231,18 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_ci8;
+ return MESA_FORMAT_CI8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
default:
_mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ );
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c
index 734e547952..b97e9eec25 100644
--- a/src/mesa/drivers/dri/mach64/mach64_texmem.c
+++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c
@@ -31,6 +31,11 @@
* Jose Fonseca <j_r_fonseca@yahoo.co.uk>
*/
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+
#include "mach64_context.h"
#include "mach64_state.h"
#include "mach64_ioctl.h"
@@ -38,12 +43,6 @@
#include "mach64_tris.h"
#include "mach64_tex.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/simple_list.h"
-#include "main/texformat.h"
-#include "main/imports.h"
-
/* Destroy hardware state associated with texture `t'.
*/
@@ -76,6 +75,7 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
struct gl_texture_image *image;
int texelsPerDword = 0;
int dwords;
+ GLuint texelBytes;
/* Ensure we have a valid texture to upload */
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
@@ -85,7 +85,9 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
if ( !image )
return;
- switch ( image->TexFormat->TexelBytes ) {
+ texelBytes = _mesa_get_format_bytes(image->TexFormat);
+
+ switch ( texelBytes ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
@@ -118,8 +120,8 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
{
CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->base.memBlock->ofs);
const GLubyte *src = (const GLubyte *) image->Data +
- (y * image->Width + x) * image->TexFormat->TexelBytes;
- const GLuint bytes = width * height * image->TexFormat->TexelBytes;
+ (y * image->Width + x) * texelBytes;
+ const GLuint bytes = width * height * texelBytes;
memcpy(dst, src, bytes);
}
@@ -140,6 +142,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
const int maxdwords = (MACH64_BUFFER_MAX_DWORDS - (MACH64_HOSTDATA_BLIT_OFFSET / 4));
CARD32 pitch, offset;
int i;
+ GLuint texelBytes;
/* Ensure we have a valid texture to upload */
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
@@ -149,7 +152,9 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
if ( !image )
return;
- switch ( image->TexFormat->TexelBytes ) {
+ texelBytes = _mesa_get_format_bytes(image->TexFormat);
+
+ switch ( texelBytes ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
@@ -259,7 +264,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
{
const GLubyte *src = (const GLubyte *) image->Data +
- (y * image->Width + x) * image->TexFormat->TexelBytes;
+ (y * image->Width + x) * texelBytes;
mach64FireBlitLocked( mmesa, (void *)src, offset, pitch, format,
x, y, width, height );
diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c
index fd2369dd88..df0a09a5c1 100644
--- a/src/mesa/drivers/dri/mach64/mach64_texstate.c
+++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c
@@ -33,7 +33,6 @@
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "mach64_context.h"
#include "mach64_ioctl.h"
@@ -55,7 +54,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
if ( MACH64_DEBUG & DEBUG_VERBOSE_API )
fprintf( stderr, "%s( %p )\n", __FUNCTION__, tObj );
- switch (baseImage->TexFormat->MesaFormat) {
+ switch (baseImage->TexFormat) {
case MESA_FORMAT_ARGB8888:
t->textureFormat = MACH64_DATATYPE_ARGB8888;
break;
@@ -89,7 +88,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
totalSize = ( baseImage->Height *
baseImage->Width *
- baseImage->TexFormat->TexelBytes );
+ _mesa_get_format_bytes(baseImage->TexFormat) );
totalSize = (totalSize + 31) & ~31;
diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c
index ad765d1dd7..54eda62a96 100644
--- a/src/mesa/drivers/dri/mga/mga_texstate.c
+++ b/src/mesa/drivers/dri/mga/mga_texstate.c
@@ -27,22 +27,19 @@
* Keith Whitwell <keithw@tungstengraphics.com>
*/
-#include <stdlib.h>
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
#include "main/mm.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+
#include "mgacontext.h"
#include "mgatex.h"
#include "mgaregs.h"
#include "mgatris.h"
#include "mgaioctl.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "main/simple_list.h"
-#include "main/texformat.h"
-
#define MGA_USE_TABLE_FOR_FORMAT
#ifdef MGA_USE_TABLE_FOR_FORMAT
#define TMC_nr_tformat (MESA_FORMAT_YCBCR_REV + 1)
@@ -94,14 +91,14 @@ mgaSetTexImages( mgaContextPtr mmesa,
return;
}
#else
- if ( (baseImage->TexFormat->MesaFormat >= TMC_nr_tformat)
- || (TMC_tformat[ baseImage->TexFormat->MesaFormat ] == 0) )
+ if ( (baseImage->TexFormat >= TMC_nr_tformat)
+ || (TMC_tformat[ baseImage->TexFormat ] == 0) )
{
_mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__);
return;
}
- txformat = TMC_tformat[ baseImage->TexFormat->MesaFormat ];
+ txformat = TMC_tformat[ baseImage->TexFormat ];
#endif /* MGA_USE_TABLE_FOR_FORMAT */
@@ -131,7 +128,7 @@ mgaSetTexImages( mgaContextPtr mmesa,
break;
size = texImage->Width * texImage->Height *
- baseImage->TexFormat->TexelBytes;
+ _mesa_get_format_bytes(baseImage->TexFormat);
t->offsets[i] = totalSize;
t->base.dirty_images[0] |= (1<<i);
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 03fd9b6fc1..2c7f50c498 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -723,7 +723,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->frontOffset, screen->frontPitch,
@@ -734,7 +734,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->backOffset, screen->backPitch,
@@ -745,7 +745,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
@@ -757,7 +757,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* XXX is this right? */
if (mesaVis->stencilBits) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
@@ -767,7 +767,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+ = driNewRenderbuffer(MESA_FORMAT_Z32,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
@@ -778,7 +778,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+ = driNewRenderbuffer(MESA_FORMAT_Z32,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
@@ -789,7 +789,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ = driNewRenderbuffer(MESA_FORMAT_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c
index 5b6d323ca9..2ff1cac8e2 100644
--- a/src/mesa/drivers/dri/mga/mgaspan.c
+++ b/src/mesa/drivers/dri/mga/mgaspan.c
@@ -206,24 +206,22 @@ void mgaDDInitSpanFuncs( GLcontext *ctx )
void
mgaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- mgaInitPointers_565(&drb->Base);
- }
- else {
- mgaInitPointers_8888(&drb->Base);
- }
+ if (drb->Base.Format == MESA_FORMAT_RGB565) {
+ mgaInitPointers_565(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (drb->Base.Format == MESA_FORMAT_ARGB8888) {
+ mgaInitPointers_8888(&drb->Base);
+ }
+ else if (drb->Base.Format == MESA_FORMAT_Z16) {
mgaInitDepthPointers_z16(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ else if (drb->Base.Format == MESA_FORMAT_Z24_S8) {
mgaInitDepthPointers_z24_s8(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ else if (drb->Base.Format == MESA_FORMAT_Z32) {
mgaInitDepthPointers_z32(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ else if (drb->Base.Format == MESA_FORMAT_S8) {
mgaInitStencilPointers_z24_s8(&drb->Base);
}
}
diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c
index 33eb0be449..9163371b33 100644
--- a/src/mesa/drivers/dri/mga/mgatex.c
+++ b/src/mesa/drivers/dri/mga/mgatex.c
@@ -27,23 +27,22 @@
#include "main/glheader.h"
#include "main/mm.h"
-#include "mgacontext.h"
-#include "mgatex.h"
-#include "mgaregs.h"
-#include "mgatris.h"
-#include "mgaioctl.h"
-
#include "main/colormac.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/simple_list.h"
#include "main/imports.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
+#include "mgacontext.h"
+#include "mgatex.h"
+#include "mgaregs.h"
+#include "mgatris.h"
+#include "mgaioctl.h"
+
#include "swrast/swrast.h"
#include "xmlpool.h"
@@ -164,7 +163,7 @@ static void mgaSetTexBorderColor(mgaTextureObjectPtr t, const GLfloat color[4])
}
-static const struct gl_texture_format *
+static gl_format
mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -182,15 +181,15 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
}
case 3:
@@ -199,15 +198,15 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
}
case GL_RGBA8:
@@ -215,25 +214,25 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_ALPHA4:
@@ -242,7 +241,7 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
/* FIXME: This will report incorrect component sizes... */
- return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444;
+ return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_ARGB4444;
case 1:
case GL_LUMINANCE:
@@ -252,7 +251,7 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
/* FIXME: This will report incorrect component sizes... */
- return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_rgb565;
+ return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_RGB565;
case 2:
case GL_LUMINANCE_ALPHA:
@@ -264,7 +263,7 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
/* FIXME: This will report incorrect component sizes... */
- return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444;
+ return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_ARGB4444;
case GL_INTENSITY:
case GL_INTENSITY4:
@@ -273,15 +272,15 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
/* FIXME: This will report incorrect component sizes... */
- return MGA_IS_G400(mmesa) ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444;
+ return MGA_IS_G400(mmesa) ? MESA_FORMAT_I8 : MESA_FORMAT_ARGB4444;
case GL_YCBCR_MESA:
if (MGA_IS_G400(mmesa) &&
(type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE))
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -290,14 +289,14 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_ci8;
+ return MESA_FORMAT_CI8;
default:
_mesa_problem( ctx, "unexpected texture format in %s", __FUNCTION__ );
- return NULL;
+ return MESA_FORMAT_NONE;
}
- return NULL; /* never get here */
+ return MESA_FORMAT_NONE; /* never get here */
}
diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c
index 9a2d62b53b..47be6f3c18 100644
--- a/src/mesa/drivers/dri/mga/mgatexmem.c
+++ b/src/mesa/drivers/dri/mga/mgatexmem.c
@@ -137,7 +137,7 @@ static void mgaUploadSubImage( mgaContextPtr mmesa,
* directly used by the hardware for texturing.
*/
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
length = texImage->Width * texImage->Height * texelBytes;
if ( t->base.heap->heapId == MGA_CARD_HEAP ) {
unsigned tex_offset = 0;
diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c
index a68b019776..9da3b5fb73 100644
--- a/src/mesa/drivers/dri/r128/r128_screen.c
+++ b/src/mesa/drivers/dri/r128/r128_screen.c
@@ -282,7 +282,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->frontOffset, screen->frontPitch,
@@ -293,7 +293,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->backOffset, screen->backPitch,
@@ -304,7 +304,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
@@ -314,7 +314,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_S8_Z24,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
@@ -325,7 +325,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ = driNewRenderbuffer(MESA_FORMAT_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c
index dd177e0def..d238cc3c94 100644
--- a/src/mesa/drivers/dri/r128/r128_span.c
+++ b/src/mesa/drivers/dri/r128/r128_span.c
@@ -433,21 +433,19 @@ void r128DDInitSpanFuncs( GLcontext *ctx )
void
r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- r128InitPointers_RGB565(&drb->Base);
- }
- else {
- r128InitPointers_ARGB8888(&drb->Base);
- }
+ if (drb->Base.Format == MESA_FORMAT_RGB565) {
+ r128InitPointers_RGB565(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (drb->Base.Format == MESA_FORMAT_ARGB8888) {
+ r128InitPointers_ARGB8888(&drb->Base);
+ }
+ else if (drb->Base.Format == MESA_FORMAT_Z16) {
r128InitDepthPointers_z16(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ else if (drb->Base.Format == MESA_FORMAT_S8_Z24) {
r128InitDepthPointers_z24_s8(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ else if (drb->Base.Format == MESA_FORMAT_S8) {
radeonInitStencilPointers_z24_s8(&drb->Base);
}
}
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
index 0920270d7b..0a1207fb89 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.c
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -44,7 +44,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/texstore.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/imports.h"
@@ -178,7 +177,7 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj )
/* Called by the _mesa_store_teximage[123]d() functions. */
-static const struct gl_texture_format *
+static gl_format
r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -282,13 +281,13 @@ r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
default:
_mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ );
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c
index 111fe1fd74..4ddcb86bcd 100644
--- a/src/mesa/drivers/dri/r128/r128_texmem.c
+++ b/src/mesa/drivers/dri/r128/r128_texmem.c
@@ -41,7 +41,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/context.h"
#include "main/macros.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/imports.h"
#define TEX_0 1
@@ -95,7 +94,7 @@ static void uploadSubImage( r128ContextPtr rmesa, r128TexObjPtr t,
if ( !image )
return;
- switch ( image->TexFormat->TexelBytes ) {
+ switch ( _mesa_get_format_bytes(image->TexFormat) ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
@@ -215,9 +214,11 @@ static void uploadSubImage( r128ContextPtr rmesa, r128TexObjPtr t,
/* Copy the next chunck of the texture image into the blit buffer */
{
+ const GLuint texelBytes =
+ _mesa_get_format_bytes(image->TexFormat);
const GLubyte *src = (const GLubyte *) image->Data +
- (y * image->Width + x) * image->TexFormat->TexelBytes;
- const GLuint bytes = width * height * image->TexFormat->TexelBytes;
+ (y * image->Width + x) * texelBytes;
+ const GLuint bytes = width * height * texelBytes;
memcpy(dst, src, bytes);
}
diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c
index a9c9568003..cb2b5f9536 100644
--- a/src/mesa/drivers/dri/r128/r128_texstate.c
+++ b/src/mesa/drivers/dri/r128/r128_texstate.c
@@ -36,7 +36,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "r128_context.h"
#include "r128_state.h"
@@ -61,7 +60,7 @@ static void r128SetTexImages( r128ContextPtr rmesa,
if ( R128_DEBUG & DEBUG_VERBOSE_API )
fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *) tObj );
- switch (baseImage->TexFormat->MesaFormat) {
+ switch (baseImage->TexFormat) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
t->textureFormat = R128_DATATYPE_ARGB8888;
@@ -123,7 +122,7 @@ static void r128SetTexImages( r128ContextPtr rmesa,
totalSize += (tObj->Image[0][i]->Height *
tObj->Image[0][i]->Width *
- tObj->Image[0][i]->TexFormat->TexelBytes);
+ _mesa_get_format_bytes(tObj->Image[0][i]->TexFormat));
/* Offsets must be 32-byte aligned for host data blits and tiling */
totalSize = (totalSize + 31) & ~31;
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index 7697306d88..68bfeea701 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -529,16 +529,18 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
if (rrb->cpp == 4)
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
- else switch (rrb->base._ActualFormat) {
- case GL_RGB5:
+ else switch (rrb->base.Format) {
+ case MESA_FORMAT_RGB565:
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
break;
- case GL_RGBA4:
+ case MESA_FORMAT_ARGB4444:
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444;
break;
- case GL_RGB5_A1:
+ case MESA_FORMAT_ARGB1555:
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555;
break;
+ default:
+ _mesa_problem(ctx, "Unexpected format in ctx_emit_cs");
}
cbpitch = (rrb->pitch / rrb->cpp);
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c
index 36d9e37d87..5a21a8b9c5 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -38,7 +38,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/enums.h"
#include "main/image.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index c94834752e..7d0afa1add 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -36,7 +36,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/enums.h"
@@ -836,9 +835,7 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
_mesa_init_teximage_fields(radeon->glCtx, target, texImage,
rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
texImage->RowStride = rb->pitch / rb->cpp;
- texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
- internalFormat,
- type, format, 0);
+
rImage->bo = rb->bo;
radeon_bo_ref(rImage->bo);
t->bo = rb->bo;
@@ -1437,11 +1434,11 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
log2Width = firstImage->WidthLog2;
log2Height = firstImage->HeightLog2;
log2Depth = firstImage->DepthLog2;
- texelBytes = firstImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
if (!t->image_override) {
- if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
+ if (VALID_FORMAT(firstImage->TexFormat)) {
const struct tx_table *table = _mesa_little_endian() ? tx_table_le :
tx_table_be;
@@ -1449,8 +1446,8 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
R200_TXFORMAT_ALPHA_IN_MAP);
t->pp_txfilter &= ~R200_YUV_TO_RGB;
- t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
- t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
+ t->pp_txformat |= table[ firstImage->TexFormat ].format;
+ t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
} else {
_mesa_problem(NULL, "unexpected texture format in %s",
__FUNCTION__);
@@ -1504,7 +1501,7 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
| ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
if ( !t->image_override ) {
- if (firstImage->IsCompressed)
+ if (_mesa_is_format_compressed(firstImage->TexFormat))
t->pp_txpitch = (firstImage->Width + 63) & ~(63);
else
t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index da5b7ba642..1e2a54f634 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -279,16 +279,18 @@ static void emit_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom)
cbpitch = (rrb->pitch / rrb->cpp);
if (rrb->cpp == 4)
cbpitch |= R300_COLOR_FORMAT_ARGB8888;
- else switch (rrb->base._ActualFormat) {
- case GL_RGB5:
+ else switch (rrb->base.Format) {
+ case MESA_FORMAT_RGB565:
cbpitch |= R300_COLOR_FORMAT_RGB565;
break;
- case GL_RGBA4:
+ case MESA_FORMAT_ARGB4444:
cbpitch |= R300_COLOR_FORMAT_ARGB4444;
break;
- case GL_RGB5_A1:
+ case MESA_FORMAT_ARGB1555:
cbpitch |= R300_COLOR_FORMAT_ARGB1555;
break;
+ default:
+ _mesa_problem(ctx, "unexpected format in emit_cb_offset()");
}
if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 3060f49aaf..ac20c08e20 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -45,7 +45,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/framebuffer.h"
#include "main/simple_list.h"
#include "main/api_arrayelt.h"
-#include "main/texformat.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index 433e5a87d4..27b78a912f 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -40,7 +40,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/image.h"
#include "main/mipmap.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
@@ -196,6 +195,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
GLenum pname, const GLfloat * params)
{
radeonTexObj* t = radeon_tex_obj(texObj);
+ GLenum texBaseFormat;
if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
fprintf(stderr, "%s( %s )\n", __FUNCTION__,
@@ -238,8 +238,10 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
case GL_DEPTH_TEXTURE_MODE:
if (!texObj->Image[0][texObj->BaseLevel])
return;
- if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
- == GL_DEPTH_COMPONENT) {
+ texBaseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ texBaseFormat == GL_DEPTH_STENCIL) {
r300SetDepthTexMode(texObj);
break;
} else {
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 65cabccdc1..44ca24daf8 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -39,7 +39,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/enums.h"
@@ -156,11 +155,11 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj)
t = radeon_tex_obj(tObj);
- switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) {
+ switch (tObj->Image[0][tObj->BaseLevel]->TexFormat) {
case MESA_FORMAT_Z16:
format = formats[0];
break;
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
format = formats[1];
break;
case MESA_FORMAT_Z32:
@@ -208,14 +207,14 @@ static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
firstImage = t->base.Image[0][firstlevel];
if (!t->image_override
- && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
- if (firstImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+ && VALID_FORMAT(firstImage->TexFormat)) {
+ if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
r300SetDepthTexMode(&t->base);
} else {
- t->pp_txformat = tx_table[firstImage->TexFormat->MesaFormat].format;
+ t->pp_txformat = tx_table[firstImage->TexFormat].format;
}
- t->pp_txfilter |= tx_table[firstImage->TexFormat->MesaFormat].filter;
+ t->pp_txfilter |= tx_table[firstImage->TexFormat].filter;
} else if (!t->image_override) {
_mesa_problem(NULL, "unexpected texture format in %s",
__FUNCTION__);
@@ -449,9 +448,6 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
_mesa_init_teximage_fields(radeon->glCtx, target, texImage,
rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
texImage->RowStride = rb->pitch / rb->cpp;
- texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
- internalFormat,
- type, format, 0);
rImage->bo = rb->bo;
radeon_bo_ref(rImage->bo);
t->bo = rb->bo;
diff --git a/src/mesa/drivers/dri/r600/r600_tex.c b/src/mesa/drivers/dri/r600/r600_tex.c
index d105b90cd1..20965bb3c8 100644
--- a/src/mesa/drivers/dri/r600/r600_tex.c
+++ b/src/mesa/drivers/dri/r600/r600_tex.c
@@ -40,7 +40,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/image.h"
#include "main/mipmap.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
@@ -286,6 +285,7 @@ static void r600TexParameter(GLcontext * ctx, GLenum target,
GLenum pname, const GLfloat * params)
{
radeonTexObj* t = radeon_tex_obj(texObj);
+ GLenum baseFormat;
radeon_print(RADEON_STATE | RADEON_TEXTURE, RADEON_VERBOSE,
"%s( %s )\n", __FUNCTION__,
@@ -327,8 +327,9 @@ static void r600TexParameter(GLcontext * ctx, GLenum target,
case GL_DEPTH_TEXTURE_MODE:
if (!texObj->Image[0][texObj->BaseLevel])
return;
- if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
- == GL_DEPTH_COMPONENT) {
+ baseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) {
r600SetDepthTexMode(texObj);
break;
} else {
diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c
index ba1371bf95..c2f2be1d4c 100644
--- a/src/mesa/drivers/dri/r600/r600_texstate.c
+++ b/src/mesa/drivers/dri/r600/r600_texstate.c
@@ -39,7 +39,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/enums.h"
@@ -78,7 +77,7 @@ void r600UpdateTextureState(GLcontext * ctx)
}
}
-static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, GLuint mesa_format)
+static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, gl_format mesa_format)
{
radeonTexObj *t = radeon_tex_obj(tObj);
@@ -480,14 +479,14 @@ static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, GLuint mesa_fo
SQ_TEX_RESOURCE_WORD4_0__DST_SEL_W_shift, SQ_TEX_RESOURCE_WORD4_0__DST_SEL_W_mask);
break;
case MESA_FORMAT_Z16:
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_Z32:
switch (mesa_format) {
case MESA_FORMAT_Z16:
SETfield(t->SQ_TEX_RESOURCE1, FMT_16,
SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_shift, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_mask);
break;
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
SETfield(t->SQ_TEX_RESOURCE1, FMT_24_8,
SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_shift, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_mask);
break;
@@ -591,7 +590,7 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj)
t = radeon_tex_obj(tObj);
- r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat);
+ r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat);
}
@@ -616,7 +615,7 @@ static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *tex
firstImage = t->base.Image[0][firstlevel];
if (!t->image_override) {
- if (!r600GetTexFormat(texObj, firstImage->TexFormat->MesaFormat)) {
+ if (!r600GetTexFormat(texObj, firstImage->TexFormat)) {
radeon_error("unexpected texture format in %s\n",
__FUNCTION__);
return;
@@ -916,9 +915,7 @@ void r600SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo
_mesa_init_teximage_fields(radeon->glCtx, target, texImage,
rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
texImage->RowStride = rb->pitch / rb->cpp;
- texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
- internalFormat,
- type, format, 0);
+
rImage->bo = rb->bo;
radeon_bo_ref(rImage->bo);
t->bo = rb->bo;
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 0b676362f8..2b42bfa3f9 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -46,7 +46,6 @@
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "vbo/vbo.h"
-#include "main/texformat.h"
#include "r600_context.h"
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.h b/src/mesa/drivers/dri/radeon/radeon_common.h
index f3201911ac..def0cc17a9 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common.h
@@ -43,7 +43,7 @@ void
radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
struct radeon_bo *bo);
struct radeon_renderbuffer *
-radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv);
+radeon_create_renderbuffer(gl_format format, __DRIdrawablePrivate *driDrawPriv);
static inline struct radeon_renderbuffer *radeon_renderbuffer(struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = (struct radeon_renderbuffer *)rb;
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c
index 6b9b1e3c5e..fe99644907 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c
@@ -496,19 +496,7 @@ radeon_make_renderbuffer_current(radeonContextPtr radeon,
static unsigned
radeon_bits_per_pixel(const struct radeon_renderbuffer *rb)
{
- switch (rb->base._ActualFormat) {
- case GL_RGB5:
- case GL_DEPTH_COMPONENT16:
- return 16;
- case GL_RGB8:
- case GL_RGBA8:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_STENCIL_INDEX8_EXT:
- return 32;
- default:
- return 0;
- }
+ return _mesa_get_format_bytes(rb->base.Format) * 8;
}
void
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index 0ae906a6ce..8dda47fcd1 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -33,7 +33,6 @@
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
-#include "main/texformat.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
@@ -91,11 +90,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
- rb->_ActualFormat = GL_RGB5;
+ rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 5;
- rb->GreenBits = 6;
- rb->BlueBits = 5;
cpp = 2;
break;
case GL_RGB:
@@ -103,12 +99,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->_ActualFormat = GL_RGB8;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 0;
cpp = 4;
break;
case GL_RGBA:
@@ -119,12 +111,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- rb->_ActualFormat = GL_RGBA8;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 8;
cpp = 4;
break;
case GL_STENCIL_INDEX:
@@ -133,31 +121,26 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->StencilBits = 8;
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
- rb->DepthBits = 16;
cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- rb->_ActualFormat = GL_DEPTH_COMPONENT24;
+ rb->Format = MESA_FORMAT_Z32;
rb->DataType = GL_UNSIGNED_INT;
- rb->DepthBits = 24;
cpp = 4;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->DepthBits = 24;
- rb->StencilBits = 8;
cpp = 4;
break;
default:
@@ -166,6 +149,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_FALSE;
}
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
@@ -213,7 +198,7 @@ radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
- rb->_ActualFormat = internalFormat;
+ rb->InternalFormat = internalFormat;
return GL_TRUE;
}
@@ -255,8 +240,13 @@ radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_FALSE;
}
+
+/**
+ * Create a renderbuffer for a window's color, depth and/or stencil buffer.
+ * Not used for user-created renderbuffers.
+ */
struct radeon_renderbuffer *
-radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
+radeon_create_renderbuffer(gl_format format, __DRIdrawablePrivate *driDrawPriv)
{
struct radeon_renderbuffer *rrb;
@@ -267,67 +257,46 @@ radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
_mesa_init_renderbuffer(&rrb->base, 0);
rrb->base.ClassID = RADEON_RB_CLASS;
- /* XXX format junk */
+ rrb->base.Format = format;
+
switch (format) {
- case GL_RGB5:
- rrb->base._ActualFormat = GL_RGB5;
- rrb->base._BaseFormat = GL_RGBA;
- rrb->base.RedBits = 5;
- rrb->base.GreenBits = 6;
- rrb->base.BlueBits = 5;
+ case MESA_FORMAT_RGB565:
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGB;
break;
- case GL_RGB8:
- rrb->base._ActualFormat = GL_RGB8;
- rrb->base._BaseFormat = GL_RGB;
- rrb->base.RedBits = 8;
- rrb->base.GreenBits = 8;
- rrb->base.BlueBits = 8;
- rrb->base.AlphaBits = 0;
+ case MESA_FORMAT_XRGB8888:
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGB;
break;
- case GL_RGBA8:
- rrb->base._ActualFormat = GL_RGBA8;
- rrb->base._BaseFormat = GL_RGBA;
- rrb->base.RedBits = 8;
- rrb->base.GreenBits = 8;
- rrb->base.BlueBits = 8;
- rrb->base.AlphaBits = 8;
+ case MESA_FORMAT_ARGB8888:
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGBA;
break;
- case GL_STENCIL_INDEX8_EXT:
- rrb->base._ActualFormat = GL_STENCIL_INDEX8_EXT;
- rrb->base._BaseFormat = GL_STENCIL_INDEX;
- rrb->base.StencilBits = 8;
+ case MESA_FORMAT_S8:
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_STENCIL_INDEX;
break;
- case GL_DEPTH_COMPONENT16:
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
- rrb->base.DepthBits = 16;
+ case MESA_FORMAT_Z16:
rrb->base.DataType = GL_UNSIGNED_SHORT;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
break;
- case GL_DEPTH_COMPONENT24:
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT24;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
- rrb->base.DepthBits = 24;
+ case MESA_FORMAT_X8_Z24:
rrb->base.DataType = GL_UNSIGNED_INT;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
break;
- case GL_DEPTH24_STENCIL8_EXT:
- rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
- rrb->base.DepthBits = 24;
- rrb->base.StencilBits = 8;
+ case MESA_FORMAT_S8_Z24:
rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rrb->base._BaseFormat = GL_DEPTH_STENCIL;
break;
default:
- fprintf(stderr, "%s: Unknown format 0x%04x\n", __FUNCTION__, format);
+ fprintf(stderr, "%s: Unknown format %s\n",
+ __FUNCTION__, _mesa_get_format_name(format));
_mesa_delete_renderbuffer(&rrb->base);
return NULL;
}
rrb->dPriv = driDrawPriv;
- rrb->base.InternalFormat = format;
+ rrb->base.InternalFormat = _mesa_get_format_base_format(format);
rrb->base.Delete = radeon_delete_renderbuffer;
rrb->base.AllocStorage = radeon_alloc_window_storage;
@@ -387,46 +356,30 @@ radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
int retry = 0;
+ gl_format texFormat;
+
restart:
- if (texImage->TexFormat == &_mesa_texformat_argb8888) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_RGBA8;
- rrb->base._BaseFormat = GL_RGBA;
+ if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGB5;
- rrb->base._BaseFormat = GL_RGB;
+ else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGB5_A1;
- rrb->base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGBA4;
- rrb->base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_z16) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+ else if (texImage->TexFormat == MESA_FORMAT_Z16) {
rrb->base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
@@ -434,26 +387,31 @@ restart:
/* try redoing the FBO */
if (retry == 1) {
DBG("Render to texture BAD FORMAT %d\n",
- texImage->TexFormat->MesaFormat);
+ texImage->TexFormat);
return GL_FALSE;
}
+ /* XXX why is the tex format being set here?
+ * I think this can be removed.
+ */
texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0,
- texImage->TexFormat->DataType,
+ _mesa_get_format_datatype(texImage->TexFormat),
1);
retry++;
goto restart;
}
- rrb->base.InternalFormat = rrb->base._ActualFormat;
+ texFormat = texImage->TexFormat;
+
+ rrb->base.Format = texFormat;
+
+ rrb->cpp = _mesa_get_format_bytes(texFormat);
+ rrb->pitch = texImage->Width * rrb->cpp;
+ rrb->base.InternalFormat = texImage->InternalFormat;
+ rrb->base._BaseFormat = _mesa_base_fbo_format(ctx, rrb->base.InternalFormat);
+
rrb->base.Width = texImage->Width;
rrb->base.Height = texImage->Height;
- rrb->base.RedBits = texImage->TexFormat->RedBits;
- rrb->base.GreenBits = texImage->TexFormat->GreenBits;
- rrb->base.BlueBits = texImage->TexFormat->BlueBits;
- rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
- rrb->base.DepthBits = texImage->TexFormat->DepthBits;
- rrb->base.StencilBits = texImage->TexFormat->StencilBits;
rrb->base.Delete = radeon_delete_renderbuffer;
rrb->base.AllocStorage = radeon_nop_alloc_storage;
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 38db305e2a..dadc72f4c1 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -32,13 +32,12 @@
#include "main/simple_list.h"
#include "main/texcompress.h"
-#include "main/texformat.h"
static GLuint radeon_compressed_texture_size(GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
GLuint mesaFormat)
{
- GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
+ GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth);
if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
mesaFormat == MESA_FORMAT_RGBA_DXT1) {
@@ -314,18 +313,19 @@ static void calculate_first_last_level(struct gl_texture_object *tObj,
GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
struct gl_texture_image *texImage, GLuint face, GLuint level)
{
+ GLboolean isCompressed = _mesa_is_format_compressed(texImage->TexFormat);
radeon_mipmap_level *lvl;
if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel)
return GL_FALSE;
if (texImage->InternalFormat != mt->internal_format ||
- texImage->IsCompressed != mt->compressed)
+ isCompressed != mt->compressed)
return GL_FALSE;
- if (!texImage->IsCompressed &&
+ if (!isCompressed &&
!mt->compressed &&
- texImage->TexFormat->TexelBytes != mt->bpp)
+ _mesa_get_format_bytes(texImage->TexFormat) != mt->bpp)
return GL_FALSE;
lvl = &mt->levels[level - mt->firstLevel];
@@ -347,13 +347,15 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu
GLuint compressed;
GLuint numfaces = 1;
GLuint firstLevel, lastLevel;
+ GLuint texelBytes;
calculate_first_last_level(texObj, &firstLevel, &lastLevel, 0, texObj->BaseLevel);
if (texObj->Target == GL_TEXTURE_CUBE_MAP)
numfaces = 6;
firstImage = texObj->Image[0][firstLevel];
- compressed = firstImage->IsCompressed ? firstImage->TexFormat->MesaFormat : 0;
+ compressed = _mesa_is_format_compressed(firstImage->TexFormat) ? firstImage->TexFormat : 0;
+ texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
return (mt->firstLevel == firstLevel &&
mt->lastLevel == lastLevel &&
@@ -361,7 +363,7 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu
mt->height0 == firstImage->Height &&
mt->depth0 == firstImage->Depth &&
mt->compressed == compressed &&
- (!mt->compressed ? (mt->bpp == firstImage->TexFormat->TexelBytes) : 1));
+ (!mt->compressed ? (mt->bpp == texelBytes) : 1));
}
@@ -372,9 +374,10 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu
void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
radeon_texture_image *image, GLuint face, GLuint level)
{
- GLuint compressed = image->base.IsCompressed ? image->base.TexFormat->MesaFormat : 0;
+ GLuint compressed = _mesa_is_format_compressed(image->base.TexFormat) ? image->base.TexFormat : 0;
GLuint numfaces = 1;
GLuint firstLevel, lastLevel;
+ GLuint texelBytes;
assert(!t->mt);
@@ -385,11 +388,13 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
if (level != firstLevel || face >= numfaces)
return;
+ texelBytes = _mesa_get_format_bytes(image->base.TexFormat);
+
t->mt = radeon_miptree_create(rmesa, t, t->base.Target,
image->base.InternalFormat,
firstLevel, lastLevel,
image->base.Width, image->base.Height, image->base.Depth,
- image->base.TexFormat->TexelBytes, t->tile_bits, compressed);
+ texelBytes, t->tile_bits, compressed);
}
/* Although we use the image_offset[] array to store relative offsets
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index 2fb2d37cf1..7a124a8be6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -1469,7 +1469,7 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24;
- GLenum rgbFormat;
+ gl_format rgbFormat;
struct radeon_framebuffer *rfb;
if (isPixmap)
@@ -1482,11 +1482,11 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
_mesa_initialize_framebuffer(&rfb->base, mesaVis);
if (mesaVis->redBits == 5)
- rgbFormat = GL_RGB5;
+ rgbFormat = MESA_FORMAT_RGB565;
else if (mesaVis->alphaBits == 0)
- rgbFormat = GL_RGB8;
+ rgbFormat = MESA_FORMAT_XRGB8888;
else
- rgbFormat = GL_RGBA8;
+ rgbFormat = MESA_FORMAT_ARGB8888;
/* front color renderbuffer */
rfb->color_rb[0] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
@@ -1502,19 +1502,22 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 24) {
if (mesaVis->stencilBits == 8) {
- struct radeon_renderbuffer *depthStencilRb = radeon_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, driDrawPriv);
+ struct radeon_renderbuffer *depthStencilRb =
+ radeon_create_renderbuffer(MESA_FORMAT_S8_Z24, driDrawPriv);
_mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base);
_mesa_add_renderbuffer(&rfb->base, BUFFER_STENCIL, &depthStencilRb->base);
depthStencilRb->has_surface = screen->depthHasSurface;
} else {
/* depth renderbuffer */
- struct radeon_renderbuffer *depth = radeon_create_renderbuffer(GL_DEPTH_COMPONENT24, driDrawPriv);
+ struct radeon_renderbuffer *depth =
+ radeon_create_renderbuffer(MESA_FORMAT_X8_Z24, driDrawPriv);
_mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base);
depth->has_surface = screen->depthHasSurface;
}
} else if (mesaVis->depthBits == 16) {
- /* just 16-bit depth buffer, no hw stencil */
- struct radeon_renderbuffer *depth = radeon_create_renderbuffer(GL_DEPTH_COMPONENT16, driDrawPriv);
+ /* just 16-bit depth buffer, no hw stencil */
+ struct radeon_renderbuffer *depth =
+ radeon_create_renderbuffer(MESA_FORMAT_Z16, driDrawPriv);
_mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base);
depth->has_surface = screen->depthHasSurface;
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 0c49c3713a..2bc7d31254 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -334,22 +334,6 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
#endif
-#ifndef RADEON_R300
-#ifndef RADEON_R600
-static uint32_t
-z24s8_to_s8z24(uint32_t val)
-{
- return (val << 24) | (val >> 8);
-}
-
-static uint32_t
-s8z24_to_z24s8(uint32_t val)
-{
- return (val >> 24) | (val << 8);
-}
-#endif
-#endif
-
/*
* Note that all information needed to access pixels in a renderbuffer
* should be obtained through the gl_renderbuffer parameter, not per-context
@@ -619,27 +603,25 @@ do { \
GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off ); \
GLuint tmp = *_ptr; \
tmp &= 0xff000000; \
- tmp |= (((d) >> 8) & 0x00ffffff); \
+ tmp |= ((d) & 0x00ffffff); \
*_ptr = tmp; \
_ptr = (GLuint*)r600_ptr_stencil(rrb, _x + x_off, _y + y_off); \
tmp = *_ptr; \
tmp &= 0xffffff00; \
- tmp |= (d) & 0xff; \
+ tmp |= ((d) >> 24) & 0xff; \
*_ptr = tmp; \
} while (0)
#elif defined(RADEON_R200)
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \
- GLuint tmp = z24s8_to_s8z24(d); \
- *_ptr = tmp; \
+ *_ptr = d; \
} while (0)
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \
- GLuint tmp = z24s8_to_s8z24(d); \
- *_ptr = tmp; \
+ *_ptr = d; \
} while (0)
#endif
@@ -651,21 +633,21 @@ do { \
#elif defined(RADEON_R600)
#define READ_DEPTH( d, _x, _y ) \
do { \
- d = ((*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) << 8) & 0xffffff00; \
- d |= (*(GLuint*)(r600_ptr_stencil(rrb, _x + x_off, _y + y_off))) & 0x000000ff; \
+ d = (*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) & 0x00ffffff; \
+ d |= ((*(GLuint*)(r600_ptr_stencil(rrb, _x + x_off, _y + y_off))) << 24) & 0xff000000; \
}while(0)
#elif defined(RADEON_R200)
#define READ_DEPTH( d, _x, _y ) \
do { \
- d = s8z24_to_z24s8(*(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off))); \
+ d = *(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off)); \
}while(0)
#else
#define READ_DEPTH( d, _x, _y ) do { \
- d = s8z24_to_z24s8(*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off ))); \
+ d = *(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off )); \
} while (0)
#endif
-#define TAG(x) radeon##x##_z24_s8
+#define TAG(x) radeon##x##_s8_z24
#include "depthtmp.h"
/* ================================================================
@@ -742,7 +724,7 @@ do { \
} while (0)
#endif
-#define TAG(x) radeon##x##_z24_s8
+#define TAG(x) radeon##x##_s8_z24
#include "stenciltmp.h"
@@ -864,25 +846,25 @@ void radeonInitSpanFuncs(GLcontext * ctx)
*/
static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb)
{
- if (rrb->base._ActualFormat == GL_RGB5) {
+ if (rrb->base.Format == MESA_FORMAT_RGB565) {
radeonInitPointers_RGB565(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_RGB8) {
+ } else if (rrb->base.Format == MESA_FORMAT_XRGB8888) {
radeonInitPointers_xRGB8888(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_RGBA8) {
+ } else if (rrb->base.Format == MESA_FORMAT_ARGB8888) {
radeonInitPointers_ARGB8888(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_RGBA4) {
+ } else if (rrb->base.Format == MESA_FORMAT_ARGB4444) {
radeonInitPointers_ARGB4444(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_RGB5_A1) {
+ } else if (rrb->base.Format == MESA_FORMAT_ARGB1555) {
radeonInitPointers_ARGB1555(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_DEPTH_COMPONENT16) {
+ } else if (rrb->base.Format == MESA_FORMAT_Z16) {
radeonInitDepthPointers_z16(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_DEPTH_COMPONENT24) {
+ } else if (rrb->base.Format == MESA_FORMAT_X8_Z24) {
radeonInitDepthPointers_z24(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- radeonInitDepthPointers_z24_s8(&rrb->base);
- } else if (rrb->base._ActualFormat == GL_STENCIL_INDEX8_EXT) {
- radeonInitStencilPointers_z24_s8(&rrb->base);
+ } else if (rrb->base.Format == MESA_FORMAT_S8_Z24) {
+ radeonInitDepthPointers_s8_z24(&rrb->base);
+ } else if (rrb->base.Format == MESA_FORMAT_S8) {
+ radeonInitStencilPointers_s8_z24(&rrb->base);
} else {
- fprintf(stderr, "radeonSetSpanFunctions: bad actual format: 0x%04X\n", rrb->base._ActualFormat);
+ fprintf(stderr, "radeonSetSpanFunctions: bad format: 0x%04X\n", rrb->base.Format);
}
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c
index f3ad0dd17a..2d19220d8a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state_init.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c
@@ -440,16 +440,18 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
if (rrb->cpp == 4)
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
- else switch (rrb->base._ActualFormat) {
- case GL_RGB5:
+ else switch (rrb->base.Format) {
+ case MESA_FORMAT_RGB565:
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
break;
- case GL_RGBA4:
+ case MESA_FORMAT_ARGB4444:
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444;
break;
- case GL_RGB5_A1:
+ case MESA_FORMAT_ARGB1555:
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555;
break;
+ default:
+ _mesa_problem(ctx, "unexpected format in ctx_emit_cs()");
}
cbpitch = (rrb->pitch / rrb->cpp);
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c
index 99865fff27..60981aada2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.c
@@ -38,7 +38,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/enums.h"
#include "main/image.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index ae41b90efe..0fd9a138d6 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -38,7 +38,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/colormac.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/enums.h"
@@ -81,8 +80,10 @@ struct tx_table {
GLuint format, filter;
};
+/* XXX verify this table against MESA_FORMAT_x values */
static const struct tx_table tx_table[] =
{
+ _INVALID(NONE), /* MESA_FORMAT_NONE */
_ALPHA(RGBA8888),
_ALPHA_REV(RGBA8888),
_ALPHA(ARGB8888),
@@ -708,9 +709,7 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_
_mesa_init_teximage_fields(radeon->glCtx, target, texImage,
rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
texImage->RowStride = rb->pitch / rb->cpp;
- texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
- internalFormat,
- type, format, 0);
+
rImage->bo = rb->bo;
radeon_bo_ref(rImage->bo);
t->bo = rb->bo;
@@ -1031,18 +1030,18 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
log2Width = firstImage->WidthLog2;
log2Height = firstImage->HeightLog2;
log2Depth = firstImage->DepthLog2;
- texelBytes = firstImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
if (!t->image_override) {
- if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
+ if (VALID_FORMAT(firstImage->TexFormat)) {
const struct tx_table *table = tx_table;
t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
RADEON_TXFORMAT_ALPHA_IN_MAP);
t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
- t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
- t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
+ t->pp_txformat |= table[ firstImage->TexFormat ].format;
+ t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
} else {
_mesa_problem(NULL, "unexpected texture format in %s",
__FUNCTION__);
@@ -1083,7 +1082,7 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int
| ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
if ( !t->image_override ) {
- if (firstImage->IsCompressed)
+ if (_mesa_is_format_compressed(firstImage->TexFormat))
t->pp_txpitch = (firstImage->Width + 63) & ~(63);
else
t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index 7b7392b217..baa99b752b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -34,7 +34,6 @@
#include "main/convolve.h"
#include "main/mipmap.h"
#include "main/texcompress.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
@@ -144,7 +143,6 @@ static void map_override(GLcontext *ctx, radeonTexObj *t)
radeon_bo_map(t->bo, GL_FALSE);
img->base.Data = t->bo->ptr;
- _mesa_set_fetch_functions(&img->base, 2);
}
static void unmap_override(GLcontext *ctx, radeonTexObj *t)
@@ -261,9 +259,9 @@ void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_objec
/* try to find a format which will only need a memcopy */
-static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa,
- GLenum srcFormat,
- GLenum srcType, GLboolean fbo)
+static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa,
+ GLenum srcFormat,
+ GLenum srcType, GLboolean fbo)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *)&ui);
@@ -276,37 +274,37 @@ static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPt
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
- return &_mesa_texformat_rgba8888;
+ return MESA_FORMAT_RGBA8888;
} else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
- return &_mesa_texformat_rgba8888_rev;
+ return MESA_FORMAT_RGBA8888_REV;
} else if (IS_R200_CLASS(rmesa->radeonScreen)) {
return _dri_texformat_argb8888;
} else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8)) {
- return &_mesa_texformat_argb8888_rev;
+ return MESA_FORMAT_ARGB8888_REV;
} else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
} else
return _dri_texformat_argb8888;
}
-const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx,
- GLint internalFormat,
- GLenum format,
- GLenum type)
+gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type)
{
return radeonChooseTextureFormat(ctx, internalFormat, format,
type, 0);
}
-const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
- GLint internalFormat,
- GLenum format,
- GLenum type, GLboolean fbo)
+gl_format radeonChooseTextureFormat(GLcontext * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type, GLboolean fbo)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
const GLboolean do32bpt =
@@ -430,50 +428,50 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
case GL_ALPHA16F_ARB:
- return &_mesa_texformat_alpha_float16;
+ return MESA_FORMAT_ALPHA_FLOAT16;
case GL_ALPHA32F_ARB:
- return &_mesa_texformat_alpha_float32;
+ return MESA_FORMAT_ALPHA_FLOAT32;
case GL_LUMINANCE16F_ARB:
- return &_mesa_texformat_luminance_float16;
+ return MESA_FORMAT_LUMINANCE_FLOAT16;
case GL_LUMINANCE32F_ARB:
- return &_mesa_texformat_luminance_float32;
+ return MESA_FORMAT_LUMINANCE_FLOAT32;
case GL_LUMINANCE_ALPHA16F_ARB:
- return &_mesa_texformat_luminance_alpha_float16;
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
case GL_LUMINANCE_ALPHA32F_ARB:
- return &_mesa_texformat_luminance_alpha_float32;
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
case GL_INTENSITY16F_ARB:
- return &_mesa_texformat_intensity_float16;
+ return MESA_FORMAT_INTENSITY_FLOAT16;
case GL_INTENSITY32F_ARB:
- return &_mesa_texformat_intensity_float32;
+ return MESA_FORMAT_INTENSITY_FLOAT32;
case GL_RGB16F_ARB:
- return &_mesa_texformat_rgba_float16;
+ return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGB32F_ARB:
- return &_mesa_texformat_rgba_float32;
+ return MESA_FORMAT_RGBA_FLOAT32;
case GL_RGBA16F_ARB:
- return &_mesa_texformat_rgba_float16;
+ return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGBA32F_ARB:
- return &_mesa_texformat_rgba_float32;
+ return MESA_FORMAT_RGBA_FLOAT32;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
@@ -481,7 +479,7 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_s8_z24;
+ return MESA_FORMAT_S8_Z24;
/* EXT_texture_sRGB */
case GL_SRGB:
@@ -490,26 +488,26 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
case GL_SRGB8_ALPHA8:
case GL_COMPRESSED_SRGB:
case GL_COMPRESSED_SRGB_ALPHA:
- return &_mesa_texformat_srgba8;
+ return MESA_FORMAT_SRGBA8;
case GL_SLUMINANCE:
case GL_SLUMINANCE8:
case GL_COMPRESSED_SLUMINANCE:
- return &_mesa_texformat_sl8;
+ return MESA_FORMAT_SL8;
case GL_SLUMINANCE_ALPHA:
case GL_SLUMINANCE8_ALPHA8:
case GL_COMPRESSED_SLUMINANCE_ALPHA:
- return &_mesa_texformat_sla8;
+ return MESA_FORMAT_SLA8;
default:
_mesa_problem(ctx,
"unexpected internalFormat 0x%x in %s",
(int)internalFormat, __func__);
- return NULL;
+ return MESA_FORMAT_NONE;
}
- return NULL; /* never get here */
+ return MESA_FORMAT_NONE; /* never get here */
}
/**
@@ -545,22 +543,10 @@ static void radeon_teximage(
&postConvHeight);
}
- /* Choose and fill in the texture format for this image */
- texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0);
- _mesa_set_fetch_functions(texImage, dims);
-
- if (texImage->TexFormat->TexelBytes == 0) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
texelBytes = 0;
- texImage->IsCompressed = GL_TRUE;
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat->MesaFormat);
} else {
- texImage->IsCompressed = GL_FALSE;
- texImage->CompressedSize = 0;
-
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* Minimum pitch of 32 bytes */
if (postConvWidth * texelBytes < 32) {
postConvWidth = 32 / texelBytes;
@@ -595,10 +581,13 @@ static void radeon_teximage(
dstRowStride = lvl->rowstride;
} else {
int size;
- if (texImage->IsCompressed) {
- size = texImage->CompressedSize;
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ size = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
} else {
- size = texImage->Width * texImage->Height * texImage->Depth * texImage->TexFormat->TexelBytes;
+ size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat);
}
texImage->Data = _mesa_alloc_texmemory(size);
}
@@ -618,7 +607,7 @@ static void radeon_teximage(
if (compressed) {
if (image->mt) {
uint32_t srcRowStride, bytesPerRow, rows;
- srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
bytesPerRow = srcRowStride;
rows = (height + 3) / 4;
copy_rows(texImage->Data, image->mt->levels[level].rowstride,
@@ -634,7 +623,7 @@ static void radeon_teximage(
radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
dstRowStride = lvl->rowstride;
} else {
- dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes;
+ dstRowStride = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat);
}
if (dims == 3) {
@@ -645,21 +634,22 @@ static void radeon_teximage(
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
for (i = 0; i < depth; ++i) {
- dstImageOffsets[i] = dstRowStride/texImage->TexFormat->TexelBytes * height * i;
+ dstImageOffsets[i] = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat) * height * i;
}
} else {
dstImageOffsets = texImage->ImageOffsets;
}
- if (!texImage->TexFormat->StoreImage(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- dstImageOffsets,
- width, height, depth,
- format, type, pixels, packing))
+ if (!_mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ dstImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ }
if (dims == 3)
_mesa_free(dstImageOffsets);
@@ -760,37 +750,39 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve
radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
dstRowStride = lvl->rowstride;
} else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
+ dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat);
}
if (compressed) {
uint32_t srcRowStride, bytesPerRow, rows;
GLubyte *img_start;
if (!image->mt) {
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
img_start = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texImage->TexFormat->MesaFormat,
+ texImage->TexFormat,
texImage->Width, texImage->Data);
}
else {
uint32_t blocks_x = dstRowStride / (image->mt->bpp * 4);
img_start = texImage->Data + image->mt->bpp * 4 * (blocks_x * (yoffset / 4) + xoffset / 4);
}
- srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
bytesPerRow = srcRowStride;
rows = (height + 3) / 4;
copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow);
- } else {
- if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing))
+ }
+ else {
+ if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
}
}
@@ -897,10 +889,10 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_imag
/* need to confirm this value is correct */
if (mt->compressed) {
height = (image->base.Height + 3) / 4;
- srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat->MesaFormat, image->base.Width);
+ srcrowstride = _mesa_format_row_stride(image->base.TexFormat, image->base.Width);
} else {
height = image->base.Height * image->base.Depth;
- srcrowstride = image->base.Width * image->base.TexFormat->TexelBytes;
+ srcrowstride = image->base.Width * _mesa_get_format_bytes(image->base.TexFormat);
}
// if (mt->tilebits)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.h b/src/mesa/drivers/dri/radeon/radeon_texture.h
index 888a55ba91..8995546d77 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.h
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.h
@@ -30,6 +30,10 @@
#ifndef RADEON_TEXTURE_H
#define RADEON_TEXTURE_H
+
+#include "main/formats.h"
+
+
struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx);
void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage);
@@ -40,14 +44,16 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj);
void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj);
int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj);
GLuint radeon_face_for_target(GLenum target);
-const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx,
- GLint internalFormat,
- GLenum format,
- GLenum type);
-const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
- GLint internalFormat,
- GLenum format,
- GLenum type, GLboolean fbo);
+
+gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type);
+
+gl_format radeonChooseTextureFormat(GLcontext * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type, GLboolean fbo);
void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level,
GLint internalFormat,
diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c
new file mode 100644
index 0000000000..517f5e5ca7
--- /dev/null
+++ b/src/mesa/drivers/dri/s3v/s3v_tex.c
@@ -0,0 +1,544 @@
+/*
+ * Author: Max Lingua <sunmax@libero.it>
+ */
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/mm.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
+#include "swrast/swrast.h"
+
+#include "s3v_context.h"
+#include "s3v_tex.h"
+
+
+extern void s3vSwapOutTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t);
+extern void s3vDestroyTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t);
+
+/*
+static GLuint s3vComputeLodBias(GLfloat bias)
+{
+#if TEX_DEBUG_ON
+ DEBUG_TEX(("*** s3vComputeLodBias ***\n"));
+#endif
+ return bias;
+}
+*/
+
+static void s3vSetTexWrapping(s3vContextPtr vmesa,
+ s3vTextureObjectPtr t,
+ GLenum wraps, GLenum wrapt)
+{
+ GLuint t0 = t->TextureCMD;
+ GLuint cmd = vmesa->CMD;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vSetTexWrapping: #%i ***\n", ++times));
+#endif
+
+
+ t0 &= ~TEX_WRAP_MASK;
+ cmd &= ~TEX_WRAP_MASK;
+
+ if ((wraps != GL_CLAMP) || (wrapt != GL_CLAMP)) {
+ DEBUG(("TEX_WRAP_ON\n"));
+ t0 |= TEX_WRAP_ON;
+ cmd |= TEX_WRAP_ON;
+ }
+
+ cmd |= TEX_WRAP_ON; /* FIXME: broken if off */
+ t->TextureCMD = t0;
+ vmesa->CMD = cmd;
+}
+
+
+static void s3vSetTexFilter(s3vContextPtr vmesa,
+ s3vTextureObjectPtr t,
+ GLenum minf, GLenum magf)
+{
+ GLuint t0 = t->TextureCMD;
+ GLuint cmd = vmesa->CMD;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vSetTexFilter: #%i ***\n", ++times));
+#endif
+
+ t0 &= ~TEX_FILTER_MASK;
+ cmd &= ~TEX_FILTER_MASK;
+
+ switch (minf) {
+ case GL_NEAREST:
+ DEBUG(("GL_NEAREST\n"));
+ t0 |= NEAREST;
+ cmd |= NEAREST;
+ break;
+ case GL_LINEAR:
+ DEBUG(("GL_LINEAR\n"));
+ t0 |= LINEAR;
+ cmd |= LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ DEBUG(("GL_MIPMAP_NEAREST\n"));
+ t0 |= MIP_NEAREST;
+ cmd |= MIP_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ DEBUG(("GL_LINEAR_MIPMAP_NEAREST\n"));
+ t0 |= LINEAR_MIP_NEAREST;
+ cmd |= LINEAR_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ DEBUG(("GL_NEAREST_MIPMAP_LINEAR\n"));
+ t0 |= MIP_LINEAR;
+ cmd |= MIP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ DEBUG(("GL_LINEAR_MIPMAP_LINEAR\n"));
+ t0 |= LINEAR_MIP_LINEAR;
+ cmd |= LINEAR_MIP_LINEAR;
+ break;
+ default:
+ break;
+ }
+ /* FIXME: bilinear? */
+
+#if 0
+ switch (magf) {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ break;
+ default:
+ break;
+ }
+#endif
+
+ t->TextureCMD = t0;
+
+ DEBUG(("CMD was = 0x%x\n", vmesa->CMD));
+ DEBUG(("CMD is = 0x%x\n", cmd));
+
+ vmesa->CMD = cmd;
+ /* CMDCHANGE(); */
+}
+
+
+static void s3vSetTexBorderColor(s3vContextPtr vmesa,
+ s3vTextureObjectPtr t,
+ const GLfloat color[4])
+{
+ GLubyte c[4];
+ CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
+
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vSetTexBorderColor: #%i ***\n", ++times));
+#endif
+
+ /*FIXME: it should depend on tex col format */
+ /* switch(t0 ... t->TextureColorMode) */
+
+ /* case TEX_COL_ARGB1555: */
+ t->TextureBorderColor = S3VIRGEPACKCOLOR555(c[0], c[1], c[2], c[3]);
+
+ DEBUG(("TextureBorderColor = 0x%x\n", t->TextureBorderColor));
+
+ vmesa->TextureBorderColor = t->TextureBorderColor;
+}
+
+static void s3vTexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT(ctx);
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vTexParameter: #%i ***\n", ++times));
+#endif
+
+ if (!t) return;
+
+ /* Can't do the update now as we don't know whether to flush
+ * vertices or not. Setting vmesa->new_state means that
+ * s3vUpdateTextureState() will be called before any triangles are
+ * rendered. If a statechange has occurred, it will be detected at
+ * that point, and buffered vertices flushed.
+ */
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter );
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT );
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ s3vSetTexBorderColor( vmesa, t, tObj->BorderColor );
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ /* This isn't the most efficient solution but there doesn't appear to
+ * be a nice alternative for Virge. Since there's no LOD clamping,
+ * we just have to rely on loading the right subset of mipmap levels
+ * to simulate a clamped LOD.
+ */
+ s3vSwapOutTexObj( vmesa, t );
+ break;
+
+ default:
+ return;
+ }
+
+ if (t == vmesa->CurrentTexObj[0])
+ vmesa->dirty |= S3V_UPLOAD_TEX0;
+
+#if 0
+ if (t == vmesa->CurrentTexObj[1]) {
+ vmesa->dirty |= S3V_UPLOAD_TEX1;
+ }
+#endif
+}
+
+
+static void s3vTexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ GLuint unit = ctx->Texture.CurrentUnit;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vTexEnv: #%i ***\n", ++times));
+#endif
+
+ /* Only one env color. Need a fallback if env colors are different
+ * and texture setup references env color in both units.
+ */
+ switch (pname) {
+ case GL_TEXTURE_ENV_COLOR: {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLfloat *fc = texUnit->EnvColor;
+ GLuint r, g, b, a, col;
+ CLAMPED_FLOAT_TO_UBYTE(r, fc[0]);
+ CLAMPED_FLOAT_TO_UBYTE(g, fc[1]);
+ CLAMPED_FLOAT_TO_UBYTE(b, fc[2]);
+ CLAMPED_FLOAT_TO_UBYTE(a, fc[3]);
+
+ col = ((a << 24) |
+ (r << 16) |
+ (g << 8) |
+ (b << 0));
+
+ break;
+ }
+ case GL_TEXTURE_ENV_MODE:
+ vmesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */
+ break;
+ case GL_TEXTURE_LOD_BIAS_EXT: {
+/*
+ struct gl_texture_object *tObj =
+ ctx->Texture.Unit[unit]._Current;
+
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData;
+*/
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+static void s3vTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *pack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vTexImage1D: #%i ***\n", ++times));
+#endif
+
+#if 1
+ if (t) {
+#if _TEXFLUSH
+ DMAFLUSH();
+#endif
+ s3vSwapOutTexObj( vmesa, t );
+/*
+ s3vDestroyTexObj( vmesa, t );
+ texObj->DriverData = 0;
+*/
+ }
+#endif
+ _mesa_store_teximage1d( ctx, target, level, internalFormat,
+ width, border, format, type,
+ pixels, pack, texObj, texImage );
+}
+
+static void s3vTexSubImage1D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *pack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vTexSubImage1D: #%i ***\n", ++times));
+#endif
+
+#if 1
+ if (t) {
+#if _TEXFLUSH
+ DMAFLUSH();
+#endif
+ s3vSwapOutTexObj( vmesa, t );
+/*
+ s3vDestroyTexObj( vmesa, t );
+ texObj->DriverData = 0;
+*/
+ }
+#endif
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
+ format, type, pixels, pack, texObj,
+ texImage);
+}
+
+static void s3vTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData;
+
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vTexImage2D: #%i ***\n", ++times));
+#endif
+
+#if 1
+ if (t) {
+#if _TEXFLUSH
+ DMAFLUSH();
+#endif
+ s3vSwapOutTexObj( vmesa, t );
+/*
+ s3vDestroyTexObj( vmesa, t );
+ texObj->DriverData = 0;
+*/
+ }
+#endif
+ _mesa_store_teximage2d( ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ pixels, packing, texObj, texImage );
+}
+
+static void s3vTexSubImage2D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vTexSubImage2D: #%i ***\n", ++times));
+#endif
+
+#if 1
+ if (t) {
+#if _TEXFLUSH
+ DMAFLUSH();
+#endif
+ s3vSwapOutTexObj( vmesa, t );
+/*
+ s3vDestroyTexObj( vmesa, t );
+ texObj->DriverData = 0;
+*/
+ }
+#endif
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+}
+
+
+static void s3vBindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData;
+ GLuint cmd = vmesa->CMD;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vBindTexture: #%i ***\n", ++times));
+#endif
+
+ if (!t) {
+/*
+ GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias;
+*/
+ t = CALLOC_STRUCT(s3v_texture_object_t);
+
+ /* Initialize non-image-dependent parts of the state:
+ */
+ t->globj = tObj;
+#if 0
+ if (target == GL_TEXTURE_2D) {
+ } else
+ if (target == GL_TEXTURE_1D) {
+ }
+
+#if X_BYTE_ORDER == X_LITTLE_ENDIAN
+ t->TextureFormat = (TF_LittleEndian |
+#else
+ t->TextureFormat = (TF_BigEndian |
+#endif
+#endif
+ t->dirty_images = ~0;
+
+ tObj->DriverData = t;
+ make_empty_list( t );
+#if 0
+ s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT );
+ s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter );
+ s3vSetTexBorderColor( vmesa, t, tObj->BorderColor );
+#endif
+ }
+
+ cmd = vmesa->CMD & ~MIP_MASK;
+ vmesa->dirty |= S3V_UPLOAD_TEX0;
+ vmesa->TexOffset = t->TextureBaseAddr[tObj->BaseLevel];
+ vmesa->TexStride = t->Pitch;
+ cmd |= MIPMAP_LEVEL(t->WidthLog2);
+ vmesa->CMD = cmd;
+ vmesa->restore_primitive = -1;
+#if 0
+ printf("t->TextureBaseAddr[0] = 0x%x\n", t->TextureBaseAddr[0]);
+ printf("t->TextureBaseAddr[1] = 0x%x\n", t->TextureBaseAddr[1]);
+ printf("t->TextureBaseAddr[2] = 0x%x\n", t->TextureBaseAddr[2]);
+#endif
+}
+
+
+static void s3vDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+{
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vDeleteTexture: #%i ***\n", ++times));
+#endif
+
+ if (t) {
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+
+#if _TEXFLUSH
+ if (vmesa) {
+ DMAFLUSH();
+ }
+#endif
+
+ s3vDestroyTexObj( vmesa, t );
+ tObj->DriverData = 0;
+
+ }
+}
+
+static GLboolean s3vIsTextureResident( GLcontext *ctx,
+ struct gl_texture_object *tObj )
+{
+ s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vIsTextureResident: #%i ***\n", ++times));
+#endif
+
+ return (t && t->MemBlock);
+}
+
+static void s3vInitTextureObjects( GLcontext *ctx )
+{
+ /* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */
+ struct gl_texture_object *texObj;
+ GLuint tmp = ctx->Texture.CurrentUnit;
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vInitTextureObjects: #%i ***\n", ++times));
+#endif
+
+#if 1
+ ctx->Texture.CurrentUnit = 0;
+
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX];
+ s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
+
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
+ s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
+#endif
+
+#if 0
+ ctx->Texture.CurrentUnit = 1;
+
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX];
+ s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
+
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX];
+ s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
+#endif
+
+ ctx->Texture.CurrentUnit = tmp;
+}
+
+
+void s3vInitTextureFuncs( GLcontext *ctx )
+{
+#if TEX_DEBUG_ON
+ static unsigned int times=0;
+ DEBUG_TEX(("*** s3vInitTextureFuncs: #%i ***\n", ++times));
+#endif
+
+ ctx->Driver.TexEnv = s3vTexEnv;
+ ctx->Driver.TexImage2D = s3vTexImage2D;
+ ctx->Driver.TexSubImage2D = s3vTexSubImage2D;
+ ctx->Driver.BindTexture = s3vBindTexture;
+ ctx->Driver.DeleteTexture = s3vDeleteTexture;
+ ctx->Driver.TexParameter = s3vTexParameter;
+ ctx->Driver.UpdateTexturePalette = 0;
+ ctx->Driver.IsTextureResident = s3vIsTextureResident;
+
+ s3vInitTextureObjects( ctx );
+}
diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c
new file mode 100644
index 0000000000..f1e123d676
--- /dev/null
+++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c
@@ -0,0 +1,341 @@
+/*
+ * Author: Max Lingua <sunmax@libero.it>
+ */
+
+#include "s3v_context.h"
+#include "s3v_vb.h"
+#include "s3v_dri.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/viewport.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "vbo/vbo.h"
+
+/* #define DEBUG(str) printf str */
+
+static const __DRIconfig **
+s3vInitScreen(__DRIscreen *sPriv)
+{
+ sPriv->private = (void *) s3vCreateScreen( sPriv );
+
+ if (!sPriv->private) {
+ s3vDestroyScreen( sPriv );
+ return GL_FALSE;
+ }
+
+ return NULL;
+}
+
+static void
+s3vDestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+ s3vContextPtr vmesa = (s3vContextPtr)driContextPriv->driverPrivate;
+
+ if (vmesa) {
+ _swsetup_DestroyContext( vmesa->glCtx );
+ _tnl_DestroyContext( vmesa->glCtx );
+ _vbo_DestroyContext( vmesa->glCtx );
+ _swrast_DestroyContext( vmesa->glCtx );
+
+ s3vFreeVB( vmesa->glCtx );
+
+ /* free the Mesa context */
+ vmesa->glCtx->DriverCtx = NULL;
+ _mesa_destroy_context(vmesa->glCtx);
+
+ _mesa_free(vmesa);
+ driContextPriv->driverPrivate = NULL;
+ }
+}
+
+
+static GLboolean
+s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ const __GLcontextModes *mesaVis,
+ GLboolean isPixmap )
+{
+ s3vScreenPtr screen = (s3vScreenPtr) driScrnPriv->private;
+
+ if (isPixmap) {
+ return GL_FALSE; /* not implemented */
+ }
+ else {
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
+ s3vSetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
+ s3vSetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ backRb->backBuffer = GL_TRUE;
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
+ s3vSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
+ s3vSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ /* no h/w stencil yet?
+ if (mesaVis->stencilBits > 0) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(MESA_FORMAT_S8, NULL,
+ screen->cpp, screen->depthOffset,
+ screen->depthPitch, driDrawPriv);
+ s3vSetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+ */
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ mesaVis->stencilBits > 0,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+
+ return (driDrawPriv->driverPrivate != NULL);
+ }
+}
+
+
+static void
+s3vDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+ _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+}
+
+static void
+s3vSwapBuffers(__DRIdrawablePrivate *drawablePrivate)
+{
+ __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate;
+ __DRIscreenPrivate *sPriv;
+ GLcontext *ctx;
+ s3vContextPtr vmesa;
+ s3vScreenPtr s3vscrn;
+
+ vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate;
+ sPriv = vmesa->driScreen;
+ s3vscrn = vmesa->s3vScreen;
+ ctx = vmesa->glCtx;
+
+ DEBUG(("*** s3vSwapBuffers ***\n"));
+
+/* DMAFLUSH(); */
+
+ _mesa_notifySwapBuffers( ctx );
+
+ vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate;
+/* driScrnPriv = vmesa->driScreen; */
+
+/* if (vmesa->EnabledFlags & S3V_BACK_BUFFER) */
+
+/* _mesa_notifySwapBuffers( ctx ); */
+#if 1
+{
+ int x0, y0, x1, y1;
+/*
+ int nRect = dPriv->numClipRects;
+ XF86DRIClipRectPtr pRect = dPriv->pClipRects;
+
+ __DRIscreenPrivate *driScrnPriv = vmesa->driScreen;
+*/
+
+/*
+ DEBUG(("s3vSwapBuffers: S3V_BACK_BUFFER = 1 - nClip = %i\n", nRect));
+*/
+/* vmesa->drawOffset=vmesa->s3vScreen->backOffset; */
+
+ x0 = dPriv->x;
+ y0 = dPriv->y;
+
+ x1 = x0 + dPriv->w - 1;
+ y1 = y0 + dPriv->h - 1;
+
+ DMAOUT_CHECK(BITBLT_SRC_BASE, 15);
+ DMAOUT(vmesa->s3vScreen->backOffset);
+ DMAOUT(0); /* 0xc0000000 */
+ DMAOUT( ((x0 << 16) | x1) );
+ DMAOUT( ((y0 << 16) | y1) );
+ DMAOUT( (vmesa->DestStride << 16) | vmesa->SrcStride );
+ DMAOUT( (~(0)) );
+ DMAOUT( (~(0)) );
+ DMAOUT(0);
+ DMAOUT(0);
+ /* FIXME */
+ DMAOUT(0);
+ DMAOUT(0);
+ DMAOUT( (0x01 | /* Autoexecute */
+ 0x02 | /* clip */
+ 0x04 | /* 16 bit */
+ 0x20 | /* draw */
+ 0x400 | /* word alignment (bit 10=1) */
+ (0x2 << 11) | /* offset = 1 byte */
+ (0xCC << 17) | /* rop #204 */
+ (0x3 << 25)) ); /* l-r, t-b */
+ DMAOUT(vmesa->ScissorWH);
+ DMAOUT( /* 0 */ vmesa->SrcXY );
+ DMAOUT( (dPriv->x << 16) | dPriv->y );
+ DMAFINISH();
+
+ DMAFLUSH();
+
+ vmesa->restore_primitive = -1;
+
+}
+#endif
+}
+
+static GLboolean
+s3vMakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+ int x1,x2,y1,y2;
+ int cx, cy, cw, ch;
+ unsigned int src_stride, dest_stride;
+ int cl;
+
+ s3vContextPtr vmesa;
+ __DRIdrawablePrivate *dPriv = driDrawPriv;
+ vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate;
+
+ DEBUG(("s3vMakeCurrent\n"));
+
+ DEBUG(("dPriv->x=%i y=%i w=%i h=%i\n", dPriv->x, dPriv->y,
+ dPriv->w, dPriv->h));
+
+ if (driContextPriv) {
+ GET_CURRENT_CONTEXT(ctx);
+ s3vContextPtr oldVirgeCtx = ctx ? S3V_CONTEXT(ctx) : NULL;
+ s3vContextPtr newVirgeCtx = (s3vContextPtr) driContextPriv->driverPrivate;
+
+ if ( newVirgeCtx != oldVirgeCtx ) {
+
+ newVirgeCtx->dirty = ~0;
+ cl = 1;
+ DEBUG(("newVirgeCtx != oldVirgeCtx\n"));
+/* s3vUpdateClipping(newVirgeCtx->glCtx ); */
+ }
+
+ if (newVirgeCtx->driDrawable != driDrawPriv) {
+ newVirgeCtx->driDrawable = driDrawPriv;
+ DEBUG(("driDrawable != driDrawPriv\n"));
+ s3vUpdateWindow ( newVirgeCtx->glCtx );
+ s3vUpdateViewportOffset( newVirgeCtx->glCtx );
+/* s3vUpdateClipping(newVirgeCtx->glCtx ); */
+ }
+/*
+ s3vUpdateWindow ( newVirgeCtx->glCtx );
+ s3vUpdateViewportOffset( newVirgeCtx->glCtx );
+*/
+
+/*
+ _mesa_make_current( newVirgeCtx->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
+
+ _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0,
+ newVirgeCtx->driDrawable->w,
+ newVirgeCtx->driDrawable->h);
+*/
+
+#if 0
+ newVirgeCtx->Window &= ~W_GIDMask;
+ newVirgeCtx->Window |= (driDrawPriv->index << 5);
+ CHECK_DMA_BUFFER(newVirgeCtx,1);
+ WRITE(newVirgeCtx->buf, S3VWindow, newVirgeCtx->Window);
+#endif
+
+ newVirgeCtx->new_state |= S3V_NEW_WINDOW; /* FIXME */
+
+ _mesa_make_current( newVirgeCtx->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
+
+ if (!newVirgeCtx->glCtx->Viewport.Width) {
+ _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0,
+ driDrawPriv->w, driDrawPriv->h);
+
+/* s3vUpdateClipping(newVirgeCtx->glCtx ); */
+ }
+
+/*
+ if (cl) {
+ s3vUpdateClipping(newVirgeCtx->glCtx );
+ cl =0;
+ }
+*/
+
+ newVirgeCtx->new_state |= S3V_NEW_CLIP;
+
+ if (1) {
+ cx = dPriv->x;
+ cw = dPriv->w;
+ cy = dPriv->y;
+ ch = dPriv->h;
+ }
+
+ x1 = y1 = 0;
+ x2 = cw-1;
+ y2 = ch-1;
+
+ /* src_stride = vmesa->s3vScreen->w * vmesa->s3vScreen->cpp;
+ dest_stride = ((x2+31)&~31) * vmesa->s3vScreen->cpp; */
+ src_stride = vmesa->driScreen->fbWidth * 2;
+ dest_stride = ((x2+31)&~31) * 2;
+ } else {
+ _mesa_make_current( NULL, NULL, NULL );
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+s3vUnbindContext( __DRIcontextPrivate *driContextPriv )
+{
+ return GL_TRUE;
+}
+
+const struct __DriverAPIRec driDriverAPI = {
+ .InitScreen = s3vInitScreen,
+ .DestroyScreen = s3vDestroyScreen,
+ .CreateContext = s3vCreateContext,
+ .DestroyContext = s3vDestroyContext,
+ .CreateBuffer = s3vCreateBuffer,
+ .DestroyBuffer = s3vDestroyBuffer,
+ .SwapBuffers = s3vSwapBuffers,
+ .MakeCurrent = s3vMakeCurrent,
+ .UnbindContext = s3vUnbindContext,
+};
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index 0fccf50a03..d307b81e8e 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -436,7 +436,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
__driUtilMessage("Not enough texture memory. "
"Falling back to indirect rendering.");
- Xfree(imesa);
+ _mesa_free(imesa);
return GL_FALSE;
}
@@ -574,7 +574,7 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv)
_mesa_destroy_context(imesa->glCtx);
/* no longer use vertex_dma_buf*/
- Xfree(imesa);
+ _mesa_free(imesa);
}
}
@@ -602,7 +602,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_FRONT,
screen->cpp,
@@ -615,7 +615,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_BACK,
screen->cpp,
@@ -628,7 +628,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_DEPTH,
screen->zpp,
@@ -639,7 +639,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_S8_Z24,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_DEPTH,
screen->zpp,
@@ -651,7 +651,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ = driNewRenderbuffer(MESA_FORMAT_S8,
(GLubyte *) screen->aperture.map
+ 0x01000000 * TARGET_DEPTH,
screen->zpp,
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c
index 9615e34013..3bb6fbcc63 100644
--- a/src/mesa/drivers/dri/savage/savagespan.c
+++ b/src/mesa/drivers/dri/savage/savagespan.c
@@ -255,15 +255,13 @@ void
savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
GLboolean float_depth)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- savageInitPointers_565(&drb->Base);
- }
- else {
- savageInitPointers_8888(&drb->Base);
- }
+ if (drb->Base.Format == MESA_FORMAT_RGB565) {
+ savageInitPointers_565(&drb->Base);
+ }
+ else if (drb->Base.Format == MESA_FORMAT_ARGB8888) {
+ savageInitPointers_8888(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (drb->Base.Format == MESA_FORMAT_Z16) {
if (float_depth) {
savageInitDepthPointers_z16f(&drb->Base);
}
@@ -271,7 +269,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
savageInitDepthPointers_z16(&drb->Base);
}
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ else if (drb->Base.Format == MESA_FORMAT_S8_Z24) {
if (float_depth) {
savageInitDepthPointers_s8_z24f(&drb->Base);
}
@@ -279,7 +277,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis,
savageInitDepthPointers_s8_z24(&drb->Base);
}
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ else if (drb->Base.Format == MESA_FORMAT_S8) {
savageInitStencilPointers_s8_z24(&drb->Base);
}
}
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index fe239e1b05..6c97bb6c70 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -23,29 +23,24 @@
*/
-#include <stdlib.h>
-#include <stdio.h>
-
-#include <GL/gl.h>
-
+#include "main/context.h"
#include "main/mm.h"
-#include "savagecontext.h"
-#include "savagetex.h"
-#include "savagetris.h"
-#include "savageioctl.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "savage_bci.h"
-
#include "main/macros.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/texobj.h"
#include "main/convolve.h"
#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
#include "swrast/swrast.h"
+#include "savagecontext.h"
+#include "savagetex.h"
+#include "savagetris.h"
+#include "savageioctl.h"
+#include "savage_bci.h"
+
#include "xmlpool.h"
#define TILE_INDEX_DXT1 0
@@ -527,6 +522,11 @@ savageAllocTexObj( struct gl_texture_object *texObj )
* components to white. This way we get the correct result.
*/
+#if 0
+/* Using MESA_FORMAT_RGBA8888 to store alpha-only textures should
+ * work but is space inefficient.
+ */
+
static GLboolean
_savage_texstore_a1114444(TEXSTORE_PARAMS);
@@ -590,10 +590,11 @@ _savage_texstore_a1114444(TEXSTORE_PARAMS)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
+ GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUI = (GLushort *) dstRow;
for (col = 0; col < srcWidth; col++) {
@@ -629,10 +630,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
+ GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
@@ -647,10 +649,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
return GL_TRUE;
}
+#endif
/* Called by the _mesa_store_teximage[123]d() functions. */
-static const struct gl_texture_format *
+static gl_format
savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -669,15 +672,15 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
}
case 3:
@@ -686,129 +689,152 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
}
case GL_RGBA8:
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_RGB10_A2:
return !force16bpt ?
- &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_COMPRESSED_ALPHA:
- return isSavage4 ? &_mesa_texformat_a8 : (
+#if 0
+ return isSavage4 ? MESA_FORMAT_a8 : (
do32bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444);
+#else
+ if (isSavage4)
+ return MESA_FORMAT_A8;
+ else if (do32bpt)
+ return MESA_FORMAT_ARGB8888;
+ else
+ return MESA_FORMAT_ARGB4444;
+#endif
case GL_ALPHA4:
- return isSavage4 ? &_mesa_texformat_a8 : &_savage_texformat_a1114444;
+#if 0
+ return isSavage4 ? MESA_FORMAT_a8 : &_savage_texformat_a1114444;
+#else
+ if (isSavage4)
+ return MESA_FORMAT_A8;
+ else
+ return MESA_FORMAT_ARGB4444;
+#endif
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
- return isSavage4 ? &_mesa_texformat_a8 : (
+#if 0
+ return isSavage4 ? MESA_FORMAT_a8 : (
!force16bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444);
-
+#else
+ if (isSavage4)
+ return MESA_FORMAT_A8;
+ else if (force16bpt)
+ return MESA_FORMAT_ARGB4444;
+ else
+ return MESA_FORMAT_ARGB8888;
+#endif
case 1:
case GL_LUMINANCE:
case GL_COMPRESSED_LUMINANCE:
/* no alpha, but use argb1555 in 16bit case to get pure grey values */
- return isSavage4 ? &_mesa_texformat_l8 : (
- do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555);
+ return isSavage4 ? MESA_FORMAT_L8 : (
+ do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555);
case GL_LUMINANCE4:
- return isSavage4 ? &_mesa_texformat_l8 : &_mesa_texformat_argb1555;
+ return isSavage4 ? MESA_FORMAT_L8 : MESA_FORMAT_ARGB1555;
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
- return isSavage4 ? &_mesa_texformat_l8 : (
- !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555);
+ return isSavage4 ? MESA_FORMAT_L8 : (
+ !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555);
case 2:
case GL_LUMINANCE_ALPHA:
case GL_COMPRESSED_LUMINANCE_ALPHA:
/* Savage4 has a al44 texture format. But it's not supported by Mesa. */
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
#if 0
/* TFT_I8 produces garbage on ProSavageDDR and subsequent texture
* disable keeps rendering garbage. Disabled for now. */
case GL_INTENSITY:
case GL_COMPRESSED_INTENSITY:
- return isSavage4 ? &_mesa_texformat_i8 : (
- do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+ return isSavage4 ? MESA_FORMAT_i8 : (
+ do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444);
case GL_INTENSITY4:
- return isSavage4 ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444;
+ return isSavage4 ? MESA_FORMAT_i8 : MESA_FORMAT_ARGB4444;
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
- return isSavage4 ? &_mesa_texformat_i8 : (
- !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444);
+ return isSavage4 ? MESA_FORMAT_i8 : (
+ !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444);
#else
case GL_INTENSITY:
case GL_COMPRESSED_INTENSITY:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_INTENSITY4:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
- return !force16bpt ? &_mesa_texformat_argb8888 :
- &_mesa_texformat_argb4444;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
#endif
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
if (!isSavage4)
/* Not the best choice but Savage3D/MX/IX don't support DXT3 or DXT5. */
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
/* fall through */
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
/*
case GL_COLOR_INDEX:
@@ -822,7 +848,7 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
*/
default:
_mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__);
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
@@ -837,7 +863,7 @@ static void savageSetTexImages( savageContextPtr imesa,
assert(t);
assert(image);
- switch (image->TexFormat->MesaFormat) {
+ switch (image->TexFormat) {
case MESA_FORMAT_ARGB8888:
textureFormat = TFT_ARGB8888;
t->texelBytes = tileIndex = 4;
@@ -2083,6 +2109,7 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
/* Texel fetching with our custom texture formats works just like
* the standard argb formats. */
+#if 0
_savage_texformat_a1114444.FetchTexel1D = _mesa_texformat_argb4444.FetchTexel1D;
_savage_texformat_a1114444.FetchTexel2D = _mesa_texformat_argb4444.FetchTexel2D;
_savage_texformat_a1114444.FetchTexel3D = _mesa_texformat_argb4444.FetchTexel3D;
@@ -2096,4 +2123,5 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
_savage_texformat_a1118888.FetchTexel1Df= _mesa_texformat_argb8888.FetchTexel1Df;
_savage_texformat_a1118888.FetchTexel2Df= _mesa_texformat_argb8888.FetchTexel2Df;
_savage_texformat_a1118888.FetchTexel3Df= _mesa_texformat_argb8888.FetchTexel3Df;
+#endif
}
diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c
index bddc4a9285..217d77557f 100644
--- a/src/mesa/drivers/dri/sis/sis_dd.c
+++ b/src/mesa/drivers/dri/sis/sis_dd.c
@@ -41,6 +41,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_tris.h"
#include "swrast/swrast.h"
+#include "main/formats.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
@@ -142,25 +143,25 @@ sisInitRenderbuffer(struct gl_renderbuffer *rb, GLenum format)
if (format == GL_RGBA) {
/* Color */
- rb->_BaseFormat = GL_RGBA;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
}
else if (format == GL_DEPTH_COMPONENT16) {
/* Depth */
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_INT;
}
else if (format == GL_DEPTH_COMPONENT24) {
/* Depth */
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
+ rb->Format = MESA_FORMAT_Z32;
rb->DataType = GL_UNSIGNED_INT;
}
else {
/* Stencil */
ASSERT(format == GL_STENCIL_INDEX8_EXT);
- rb->_BaseFormat = GL_STENCIL_INDEX;
+ rb->Format = MESA_FORMAT_S8;
rb->DataType = GL_UNSIGNED_BYTE;
}
diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c
index 9e9a509755..cfbb51007d 100644
--- a/src/mesa/drivers/dri/sis/sis_span.c
+++ b/src/mesa/drivers/dri/sis/sis_span.c
@@ -176,24 +176,22 @@ sisDDInitSpanFuncs( GLcontext *ctx )
void
sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis)
{
- if (srb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- sisInitPointers_RGB565( &srb->Base );
- }
- else {
- sisInitPointers_ARGB8888( &srb->Base );
- }
+ if (srb->Base.Format == MESA_FORMAT_RGB565) {
+ sisInitPointers_RGB565( &srb->Base );
}
- else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (srb->Base.Format == MESA_FORMAT_ARGB8888) {
+ sisInitPointers_ARGB8888( &srb->Base );
+ }
+ else if (srb->Base.Format == MESA_FORMAT_Z16) {
sisInitDepthPointers_z16(&srb->Base);
}
- else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ else if (srb->Base.Format == MESA_FORMAT_S8_Z24) {
sisInitDepthPointers_z24_s8(&srb->Base);
}
- else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ else if (srb->Base.Format == MESA_FORMAT_Z32) {
sisInitDepthPointers_z32(&srb->Base);
}
- else if (srb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ else if (srb->Base.Format == MESA_FORMAT_S8) {
sisInitStencilPointers_z24_s8(&srb->Base);
}
}
diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c
index 28ced6cfd5..951c470dad 100644
--- a/src/mesa/drivers/dri/sis/sis_tex.c
+++ b/src/mesa/drivers/dri/sis/sis_tex.c
@@ -28,17 +28,15 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Eric Anholt <anholt@FreeBSD.org>
*/
-#include "sis_context.h"
-#include "sis_alloc.h"
-#include "sis_tex.h"
-
#include "swrast/swrast.h"
#include "main/imports.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
+#include "sis_context.h"
+#include "sis_alloc.h"
+#include "sis_tex.h"
#include "xmlpool.h"
#define ALIGN(value, align) (GLubyte *)((long)(value + align - 1) & ~(align - 1))
@@ -65,7 +63,7 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
if (t->format == 0) {
t->format = image->_BaseFormat;
- switch (image->TexFormat->MesaFormat)
+ switch (image->TexFormat)
{
case MESA_FORMAT_ARGB8888:
t->hwformat = TEXEL_ARGB_8888_32;
@@ -101,13 +99,12 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
t->hwformat = TEXEL_VUY422;
break;
default:
- sis_fatal_error("Bad texture format 0x%x.\n",
- image->TexFormat->MesaFormat);
+ sis_fatal_error("Bad texture format 0x%x.\n", image->TexFormat);
}
}
assert(t->format == image->_BaseFormat);
- texel_size = image->TexFormat->TexelBytes;
+ texel_size = _mesa_get_format_bytes(image->TexFormat);
size = image->Width * image->Height * texel_size + TEXTURE_HW_PLUS;
addr = sisAllocFB( smesa, size, &t->image[level].handle );
@@ -230,7 +227,7 @@ static GLboolean sisIsTextureResident( GLcontext * ctx,
return (texObj->DriverData != NULL);
}
-static const struct gl_texture_format *
+static gl_format
sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -248,15 +245,15 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
}
case 3:
@@ -265,46 +262,46 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
switch ( type ) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
default:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
}
case GL_RGBA8:
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_RGB10_A2:
return !force16bpt ?
- &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGB5:
case GL_RGB4:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332;
+ return MESA_FORMAT_RGB332;
case GL_ALPHA:
case GL_ALPHA4: /* FIXME: This could use its own texstore */
@@ -312,7 +309,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
case 1:
case GL_LUMINANCE:
@@ -321,7 +318,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
case 2:
case GL_LUMINANCE_ALPHA:
@@ -332,7 +329,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_INTENSITY:
case GL_INTENSITY4:
@@ -340,19 +337,19 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
default:
_mesa_problem(ctx, "unexpected format in sisDDChooseTextureFormat: %d",
internalFormat);
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
@@ -425,7 +422,7 @@ static void sisTexSubImage1D( GLcontext *ctx,
/* Upload the texture */
WaitEngIdle(smesa);
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
copySize = width * texelBytes;
src = (char *)texImage->Data + xoffset * texelBytes;
@@ -513,7 +510,7 @@ static void sisTexSubImage2D( GLcontext *ctx,
/* Upload the texture */
WaitEngIdle(smesa);
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
copySize = width * texelBytes;
src = (char *)texImage->Data + (xoffset + yoffset * texImage->Width) *
diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c
index 46417ce414..a507173b21 100644
--- a/src/mesa/drivers/dri/sis/sis_texstate.c
+++ b/src/mesa/drivers/dri/sis/sis_texstate.c
@@ -36,7 +36,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/colormac.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/texformat.h"
#include "sis_context.h"
#include "sis_state.h"
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index df5221b135..8340861aff 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -33,6 +33,7 @@
#include "main/context.h"
#include "main/extensions.h"
+#include "main/formats.h"
#include "main/framebuffer.h"
#include "main/imports.h"
#include "main/renderbuffer.h"
@@ -306,50 +307,38 @@ swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
switch (pixel_format) {
case PF_A8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888;
xrb->Base.InternalFormat = GL_RGBA;
xrb->Base._BaseFormat = GL_RGBA;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->Base.RedBits = 8 * sizeof(GLubyte);
- xrb->Base.GreenBits = 8 * sizeof(GLubyte);
- xrb->Base.BlueBits = 8 * sizeof(GLubyte);
- xrb->Base.AlphaBits = 8 * sizeof(GLubyte);
xrb->bpp = 32;
break;
case PF_X8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */
xrb->Base.InternalFormat = GL_RGB;
xrb->Base._BaseFormat = GL_RGB;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->Base.RedBits = 8 * sizeof(GLubyte);
- xrb->Base.GreenBits = 8 * sizeof(GLubyte);
- xrb->Base.BlueBits = 8 * sizeof(GLubyte);
- xrb->Base.AlphaBits = 0;
xrb->bpp = 32;
break;
case PF_R5G6B5:
+ xrb->Base.Format = MESA_FORMAT_RGB565;
xrb->Base.InternalFormat = GL_RGB;
xrb->Base._BaseFormat = GL_RGB;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->Base.RedBits = 5 * sizeof(GLubyte);
- xrb->Base.GreenBits = 6 * sizeof(GLubyte);
- xrb->Base.BlueBits = 5 * sizeof(GLubyte);
- xrb->Base.AlphaBits = 0;
xrb->bpp = 16;
break;
case PF_R3G3B2:
+ xrb->Base.Format = MESA_FORMAT_RGB332;
xrb->Base.InternalFormat = GL_RGB;
xrb->Base._BaseFormat = GL_RGB;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->Base.RedBits = 3 * sizeof(GLubyte);
- xrb->Base.GreenBits = 3 * sizeof(GLubyte);
- xrb->Base.BlueBits = 2 * sizeof(GLubyte);
- xrb->Base.AlphaBits = 0;
xrb->bpp = 8;
break;
case PF_CI8:
+ xrb->Base.Format = MESA_FORMAT_CI8;
xrb->Base.InternalFormat = GL_COLOR_INDEX8_EXT;
xrb->Base._BaseFormat = GL_COLOR_INDEX;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->Base.IndexBits = 8 * sizeof(GLubyte);
xrb->bpp = 8;
break;
default:
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
index d8a4b401c0..2eb0024d40 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
@@ -170,7 +170,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
screen->fbOffset, screen->width, driDrawPriv);
tdfxSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
@@ -178,7 +178,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
screen->backOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(backRb, mesaVis);
@@ -188,7 +188,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp,
screen->depthOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(depthRb, mesaVis);
@@ -196,7 +196,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp,
screen->depthOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(depthRb, mesaVis);
@@ -205,7 +205,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp,
screen->depthOffset, screen->width,
driDrawPriv);
tdfxSetSpanFunctions(stencilRb, mesaVis);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index 591df8a905..cf2712720f 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -40,7 +40,6 @@
#include "main/mtypes.h"
#include "main/colormac.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index f6a48b3ae1..0aa09e733b 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -42,7 +42,6 @@
#include "main/image.h"
#include "main/mipmap.h"
#include "main/texcompress.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texstore.h"
#include "main/texobj.h"
@@ -72,13 +71,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
GLubyte *_d = NULL;
GLenum _t = 0;
- if (texImage->TexFormat->MesaFormat == MESA_FORMAT_RGB565) {
+ if (texImage->TexFormat == MESA_FORMAT_RGB565) {
_t = GL_UNSIGNED_SHORT_5_6_5_REV;
bpt = bytesPerPixel;
- } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB4444) {
+ } else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
_t = GL_UNSIGNED_SHORT_4_4_4_4_REV;
bpt = bytesPerPixel;
- } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB1555) {
+ } else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
_t = GL_UNSIGNED_SHORT_1_5_5_5_REV;
bpt = bytesPerPixel;
}
@@ -93,13 +92,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
}
_s = src = MALLOC(srcRowStride * srcHeight);
_d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight);
- _mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
- &_mesa_texformat_rgba8888_rev, src,
- 0, 0, 0, /* dstX/Y/Zoffset */
- srcRowStride, /* dstRowStride */
- &dstImageOffsets,
- srcWidth, srcHeight, 1,
- texImage->_BaseFormat, _t, srcImage, &ctx->DefaultPacking);
+ _mesa_texstore(ctx, 2, GL_RGBA,
+ MESA_FORMAT_RGBA8888_REV, src,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ srcRowStride, /* dstRowStride */
+ &dstImageOffsets,
+ srcWidth, srcHeight, 1,
+ texImage->_BaseFormat, _t, srcImage, &ctx->DefaultPacking);
}
if (srcHeight == 1) {
@@ -140,13 +139,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
if (bpt) {
src = _s;
dst = _d;
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, dstImage,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstWidth * bpt,
- &dstImageOffsets,
- dstWidth, dstHeight, 1,
- GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, dstImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstWidth * bpt,
+ &dstImageOffsets,
+ dstWidth, dstHeight, 1,
+ GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking);
FREE(dst);
FREE(src);
}
@@ -190,7 +189,7 @@ tdfxGenerateMipmap(GLcontext *ctx, GLenum target,
const tdfxMipMapLevel *mml;
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- assert(!texImage->IsCompressed);
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
mml = TDFX_TEXIMAGE_DATA(texImage);
@@ -760,7 +759,7 @@ fxTexusError(const char *string, FxBool fatal)
#endif
-static const struct gl_texture_format *
+static gl_format
tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType )
{
@@ -774,7 +773,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
@@ -782,7 +781,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
@@ -792,48 +791,47 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_COMPRESSED_RGB:
/* intentional fall-through */
case 3:
case GL_RGB:
if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) {
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
}
/* intentional fall through */
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return (allow32bpt) ? &_mesa_texformat_argb8888
- : &_mesa_texformat_rgb565;
+ return (allow32bpt) ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGBA2:
case GL_RGBA4:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_COMPRESSED_RGBA:
/* intentional fall-through */
case 4:
case GL_RGBA:
if ( srcFormat == GL_BGRA ) {
if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
}
else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
}
else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
}
}
/* intentional fall through */
@@ -841,10 +839,9 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return allow32bpt ? &_mesa_texformat_argb8888
- : &_mesa_texformat_argb4444;
+ return allow32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
@@ -852,29 +849,29 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_ci8;
+ return MESA_FORMAT_CI8;
/* GL_EXT_texture_compression_s3tc */
/* GL_S3_s3tc */
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
/* GL_3DFX_texture_compression_FXT1 */
case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
+ return MESA_FORMAT_RGBA_FXT1;
default:
_mesa_problem(ctx, "unexpected format in tdfxChooseTextureFormat");
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
@@ -1126,7 +1123,9 @@ fetch_rgb_dxt1(const struct gl_texture_image *texImage,
i = i * mml->wScale;
j = j * mml->hScale;
+ /* XXX Get fetch func from _mesa_get_texel_fetch_func()
_mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba);
+ */
}
@@ -1139,7 +1138,9 @@ fetch_rgba_dxt1(const struct gl_texture_image *texImage,
i = i * mml->wScale;
j = j * mml->hScale;
+ /* XXX Get fetch func from _mesa_get_texel_fetch_func()
_mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba);
+ */
}
@@ -1152,7 +1153,9 @@ fetch_rgba_dxt3(const struct gl_texture_image *texImage,
i = i * mml->wScale;
j = j * mml->hScale;
+ /* XXX Get fetch func from _mesa_get_texel_fetch_func()
_mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba);
+ */
}
@@ -1165,7 +1168,9 @@ fetch_rgba_dxt5(const struct gl_texture_image *texImage,
i = i * mml->wScale;
j = j * mml->hScale;
+ /* XXX Get fetch func from _mesa_get_texel_fetch_func()
_mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba);
+ */
}
@@ -1226,20 +1231,21 @@ adjust2DRatio (GLcontext *ctx,
GLvoid *tempImage;
GLuint dstImageOffsets = 0;
- if (!texImage->IsCompressed) {
+ if (!_mesa_is_format_compressed(texImage->TexFormat)) {
GLubyte *destAddr;
+
tempImage = MALLOC(width * height * texelBytes);
if (!tempImage) {
return GL_FALSE;
}
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, tempImage,
- 0, 0, 0, /* dstX/Y/Zoffset */
- width * texelBytes, /* dstRowStride */
- &dstImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, tempImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * texelBytes, /* dstRowStride */
+ &dstImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
/* now rescale */
/* compute address of dest subimage within the overal tex image */
@@ -1256,6 +1262,7 @@ adjust2DRatio (GLcontext *ctx,
} else {
const GLint rawBytes = 4;
GLvoid *rawImage = MALLOC(width * height * rawBytes);
+
if (!rawImage) {
return GL_FALSE;
}
@@ -1265,26 +1272,26 @@ adjust2DRatio (GLcontext *ctx,
return GL_FALSE;
}
/* unpack image, apply transfer ops and store in rawImage */
- _mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
- &_mesa_texformat_rgba8888_rev, rawImage,
- 0, 0, 0, /* dstX/Y/Zoffset */
- width * rawBytes, /* dstRowStride */
- &dstImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, GL_RGBA,
+ MESA_FORMAT_RGBA8888_REV, rawImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * rawBytes, /* dstRowStride */
+ &dstImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
_mesa_rescale_teximage2d(rawBytes,
width,
newWidth * rawBytes, /* dst stride */
width, height, /* src */
newWidth, newHeight, /* dst */
rawImage /*src*/, tempImage /*dst*/ );
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- &dstImageOffsets,
- newWidth, newHeight, 1,
- GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &dstImageOffsets,
+ newWidth, newHeight, 1,
+ GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking);
FREE(rawImage);
}
@@ -1357,7 +1364,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
* be correct, since it would mess with "compressedSize".
* Ditto for GL_RGBA[4]_S3TC, which is always mapped to DXT3.
*/
- if (texImage->IsCompressed) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
@@ -1384,30 +1391,22 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
}
if (texNapalm) {
texImage->InternalFormat = internalFormat = texNapalm;
- texImage->IsCompressed = GL_TRUE;
+ _mesa_is_format_compressed(texImage->TexFormat) = GL_TRUE;
}
}
#endif
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- assert(texImage->TexFormat);
- mesaFormat = texImage->TexFormat->MesaFormat;
+ mesaFormat = texImage->TexFormat;
mml->glideFormat = fxGlideFormat(mesaFormat);
ti->info.format = mml->glideFormat;
texImage->FetchTexelc = fxFetchFunction(mesaFormat);
- texelBytes = texImage->TexFormat->TexelBytes;
-
- if (texImage->IsCompressed) {
- texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
- mml->width,
- mml->height,
- 1,
- mesaFormat);
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, mml->width);
- texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize);
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
+
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ GLuint compressedSize = _mesa_format_image_size(mesaFormat, mml->width,
+ mml->height, 1);
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width);
+ texImage->Data = _mesa_alloc_texmemory(compressedSize);
} else {
dstRowStride = mml->width * texelBytes;
texImage->Data = _mesa_alloc_texmemory(mml->width * mml->height * texelBytes);
@@ -1437,13 +1436,13 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
else {
/* no rescaling needed */
/* unpack image, apply transfer ops and store in texImage->Data */
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
}
}
@@ -1482,9 +1481,9 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
assert(texImage->Data); /* must have an existing texture image! */
assert(texImage->_BaseFormat);
- texelBytes = texImage->TexFormat->TexelBytes;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, mml->width);
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width);
} else {
dstRowStride = mml->width * texelBytes;
}
@@ -1507,13 +1506,13 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
}
else {
/* no rescaling needed */
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
}
ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */
@@ -1572,7 +1571,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
tdfxTexInfo *ti;
tdfxMipMapLevel *mml;
- GLuint mesaFormat;
+ gl_format mesaFormat;
+ GLuint compressedSize;
if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) {
fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n",
@@ -1585,8 +1585,6 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
return;
}
- assert(texImage->IsCompressed);
-
ti = TDFX_TEXTURE_DATA(texObj);
if (!ti) {
texObj->DriverData = fxAllocTexObjData(fxMesa);
@@ -1615,28 +1613,19 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
mml->height = height * mml->hScale;
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, -1/*format*/, -1/*type*/);
- assert(texImage->TexFormat);
-
/* Determine the appropriate Glide texel format,
* given the user's internal texture format hint.
*/
- mesaFormat = texImage->TexFormat->MesaFormat;
+ mesaFormat = texImage->TexFormat;
mml->glideFormat = fxGlideFormat(mesaFormat);
ti->info.format = mml->glideFormat;
texImage->FetchTexelc = fxFetchFunction(mesaFormat);
/* allocate new storage for texture image, if needed */
if (!texImage->Data) {
- texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
- mml->width,
- mml->height,
- 1,
- mesaFormat);
- texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize);
+ compressedSize = _mesa_format_image_size(mesaFormat, mml->width,
+ mml->height, 1);
+ texImage->Data = _mesa_alloc_texmemory(compressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;
@@ -1659,10 +1648,10 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
* we replicate the data over the padded area.
* For now, we take 2) + 3) but texelfetchers will be wrong!
*/
- const GLuint mesaFormat = texImage->TexFormat->MesaFormat;
- GLuint srcRowStride = _mesa_compressed_row_stride(mesaFormat, width);
+ const GLuint mesaFormat = texImage->TexFormat;
+ GLuint srcRowStride = _mesa_format_row_stride(mesaFormat, width);
- GLuint destRowStride = _mesa_compressed_row_stride(mesaFormat,
+ GLuint destRowStride = _mesa_format_row_stride(mesaFormat,
mml->width);
_mesa_upscale_teximage2d(srcRowStride, (height+3) / 4,
@@ -1671,7 +1660,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
texImage->Data);
ti->padded = GL_TRUE;
} else {
- MEMCPY(texImage->Data, data, texImage->CompressedSize);
+ MEMCPY(texImage->Data, data, compressedSize);
}
RevalidateTexture(ctx, texObj);
@@ -1696,7 +1685,7 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
GLint destRowStride, srcRowStride;
GLint i, rows;
GLubyte *dest;
- const GLuint mesaFormat = texImage->TexFormat->MesaFormat;
+ const GLuint mesaFormat = texImage->TexFormat;
if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) {
fprintf(stderr, "tdfxCompressedTexSubImage2D: id=%d\n", texObj->Name);
@@ -1707,9 +1696,9 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
mml = TDFX_TEXIMAGE_DATA(texImage);
assert(mml);
- srcRowStride = _mesa_compressed_row_stride(mesaFormat, width);
+ srcRowStride = _mesa_format_row_stride(mesaFormat, width);
- destRowStride = _mesa_compressed_row_stride(mesaFormat, mml->width);
+ destRowStride = _mesa_format_row_stride(mesaFormat, mml->width);
dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
mesaFormat,
mml->width,
@@ -1727,9 +1716,9 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
* see fxDDCompressedTexImage2D for caveats
*/
if (mml->wScale != 1 || mml->hScale != 1) {
- srcRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width);
+ srcRowStride = _mesa_format_row_stride(mesaFormat, texImage->Width);
- destRowStride = _mesa_compressed_row_stride(mesaFormat, mml->width);
+ destRowStride = _mesa_format_row_stride(mesaFormat, mml->width);
_mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4,
destRowStride, mml->height / 4,
1, texImage->Data, destRowStride,
diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c
new file mode 100644
index 0000000000..b693a95ece
--- /dev/null
+++ b/src/mesa/drivers/dri/trident/trident_context.c
@@ -0,0 +1,465 @@
+/*
+ * Copyright 2002 by Alan Hourihane, Sychdyn, North Wales, UK.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of Alan Hourihane not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Alan Hourihane makes no representations
+ * about the suitability of this software for any purpose. It is provided
+ * "as is" without express or implied warranty.
+ *
+ * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Authors: Alan Hourihane, <alanh@fairlite.demon.co.uk>
+ *
+ * Trident CyberBladeXP driver.
+ *
+ */
+#include "trident_dri.h"
+#include "trident_context.h"
+#include "trident_lock.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "vbo/vbo.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/viewport.h"
+#if defined(USE_X86_ASM)
+#include "x86/common_x86_asm.h"
+#endif
+#include "main/simple_list.h"
+#include "main/mm.h"
+#include "drirenderbuffer.h"
+
+#include "drivers/common/driverfuncs.h"
+#include "dri_util.h"
+#include "utils.h"
+
+static const struct tnl_pipeline_stage *trident_pipeline[] = {
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_render_stage,
+ 0,
+};
+
+
+static GLboolean
+tridentCreateContext( const __GLcontextModes *glVisual,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate)
+{
+ GLcontext *ctx, *shareCtx;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ tridentContextPtr tmesa;
+ tridentScreenPtr tridentscrn;
+ struct dd_function_table functions;
+#if 0
+ drm_trident_sarea_t *saPriv=(drm_trident_sarea_t *)(((char*)sPriv->pSAREA)+
+ sizeof(XF86DRISAREARec));
+#endif
+
+ tmesa = (tridentContextPtr) CALLOC( sizeof(*tmesa) );
+ if ( !tmesa ) return GL_FALSE;
+
+ /* Allocate the Mesa context */
+ if (sharedContextPrivate)
+ shareCtx = ((tridentContextPtr) sharedContextPrivate)->glCtx;
+ else
+ shareCtx = NULL;
+
+ _mesa_init_driver_functions(&functions);
+
+ tmesa->glCtx =
+ _mesa_create_context(glVisual, shareCtx, &functions, (void *)tmesa);
+
+ if (!tmesa->glCtx) {
+ FREE(tmesa);
+ return GL_FALSE;
+ }
+
+ tmesa->driContext = driContextPriv;
+ tmesa->driScreen = sPriv;
+ tmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */
+
+ tmesa->hHWContext = driContextPriv->hHWContext;
+ tmesa->driHwLock = (drmLock *)&sPriv->pSAREA->lock;
+ tmesa->driFd = sPriv->fd;
+#if 0
+ tmesa->sarea = saPriv;
+#endif
+
+ tridentscrn = tmesa->tridentScreen = (tridentScreenPtr)(sPriv->private);
+
+ ctx = tmesa->glCtx;
+
+ ctx->Const.MaxTextureLevels = 13; /* 4K by 4K? Is that right? */
+ ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */
+
+ ctx->Const.MinLineWidth = 0.0;
+ ctx->Const.MaxLineWidth = 255.0;
+
+ ctx->Const.MinLineWidthAA = 0.0;
+ ctx->Const.MaxLineWidthAA = 65536.0;
+
+ ctx->Const.MinPointSize = 0.0;
+ ctx->Const.MaxPointSize = 255.0;
+
+ ctx->Const.MinPointSizeAA = 0.5; /* 4x4 quality mode */
+ ctx->Const.MaxPointSizeAA = 16.0;
+ ctx->Const.PointSizeGranularity = 0.25;
+
+ ctx->Const.MaxDrawBuffers = 1;
+
+#if 0
+ tmesa->texHeap = mmInit( 0, tmesa->tridentScreen->textureSize );
+
+ make_empty_list(&tmesa->TexObjList);
+ make_empty_list(&tmesa->SwappedOut);
+
+ tmesa->CurrentTexObj[0] = 0;
+ tmesa->CurrentTexObj[1] = 0; /* Permedia 3, second texture */
+
+ tmesa->RenderIndex = ~0;
+#endif
+
+ /* Initialize the software rasterizer and helper modules.
+ */
+ _swrast_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+
+ /* Install the customized pipeline:
+ */
+ _tnl_destroy_pipeline( ctx );
+ _tnl_install_pipeline( ctx, trident_pipeline );
+
+ /* Configure swrast to match hardware characteristics:
+ */
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+
+ tridentInitVB( ctx );
+ tridentDDInitExtensions( ctx );
+ tridentDDInitDriverFuncs( ctx );
+ tridentDDInitStateFuncs( ctx );
+#if 0
+ tridentDDInitSpanFuncs( ctx );
+ tridentDDInitTextureFuncs( ctx );
+#endif
+ tridentDDInitTriFuncs( ctx );
+ tridentDDInitState( tmesa );
+
+ driContextPriv->driverPrivate = (void *)tmesa;
+
+ UNLOCK_HARDWARE(tmesa);
+
+ return GL_TRUE;
+}
+
+static void
+tridentDestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+ tridentContextPtr tmesa = (tridentContextPtr)driContextPriv->driverPrivate;
+
+ if (tmesa) {
+ _swsetup_DestroyContext( tmesa->glCtx );
+ _tnl_DestroyContext( tmesa->glCtx );
+ _vbo_DestroyContext( tmesa->glCtx );
+ _swrast_DestroyContext( tmesa->glCtx );
+
+ /* free the Mesa context */
+ tmesa->glCtx->DriverCtx = NULL;
+ _mesa_destroy_context(tmesa->glCtx);
+
+ _mesa_free(tmesa);
+ driContextPriv->driverPrivate = NULL;
+ }
+}
+
+
+static GLboolean
+tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ const __GLcontextModes *mesaVis,
+ GLboolean isPixmap )
+{
+ tridentScreenPtr screen = (tridentScreenPtr) driScrnPriv->private;
+
+ if (isPixmap) {
+ return GL_FALSE; /* not implemented */
+ }
+ else {
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
+ screen->frontOffset, screen->frontPitch,
+ driDrawPriv);
+ /*
+ tridentSetSpanFunctions(frontRb, mesaVis);
+ */
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
+ /*
+ tridentSetSpanFunctions(backRb, mesaVis);
+ */
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
+ /*
+ tridentSetSpanFunctions(depthRb, mesaVis);
+ */
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp,
+ screen->depthOffset, screen->depthPitch,
+ driDrawPriv);
+ /*
+ tridentSetSpanFunctions(depthRb, mesaVis);
+ */
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ /* no h/w stencil?
+ if (mesaVis->stencilBits > 0 && !swStencil) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(MESA_FORMAT_S8);
+ tridentSetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+ */
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ mesaVis->stencilBits > 0,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+
+ return (driDrawPriv->driverPrivate != NULL);
+ }
+}
+
+
+static void
+tridentDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+ _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+}
+
+static void
+tridentSwapBuffers(__DRIdrawablePrivate *drawablePrivate)
+{
+ __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate;
+
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ tridentContextPtr tmesa;
+ GLcontext *ctx;
+ tmesa = (tridentContextPtr) dPriv->driContextPriv->driverPrivate;
+ ctx = tmesa->glCtx;
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ tridentCopyBuffer( dPriv );
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ _mesa_problem(NULL, "tridentSwapBuffers: drawable has no context!\n");
+ }
+}
+
+static GLboolean
+tridentMakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+ if (driContextPriv) {
+ GET_CURRENT_CONTEXT(ctx);
+ tridentContextPtr oldCtx = ctx ? TRIDENT_CONTEXT(ctx) : NULL;
+ tridentContextPtr newCtx = (tridentContextPtr) driContextPriv->driverPrivate;
+
+ if ( newCtx != oldCtx ) {
+ newCtx->dirty = ~0;
+ }
+
+ if (newCtx->driDrawable != driDrawPriv) {
+ newCtx->driDrawable = driDrawPriv;
+#if 0
+ tridentUpdateWindow ( newCtx->glCtx );
+ tridentUpdateViewportOffset( newCtx->glCtx );
+#endif
+ }
+
+ newCtx->drawOffset = newCtx->tridentScreen->backOffset;
+ newCtx->drawPitch = newCtx->tridentScreen->backPitch;
+
+ _mesa_make_current( newCtx->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
+
+ if (!newCtx->glCtx->Viewport.Width) {
+ _mesa_set_viewport(newCtx->glCtx, 0, 0,
+ driDrawPriv->w, driDrawPriv->h);
+ }
+ } else {
+ _mesa_make_current( NULL, NULL, NULL );
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+tridentUnbindContext( __DRIcontextPrivate *driContextPriv )
+{
+ return GL_TRUE;
+}
+
+
+static tridentScreenPtr
+tridentCreateScreen( __DRIscreenPrivate *sPriv )
+{
+ TRIDENTDRIPtr tDRIPriv = (TRIDENTDRIPtr)sPriv->pDevPriv;
+ tridentScreenPtr tridentScreen;
+
+ if (sPriv->devPrivSize != sizeof(TRIDENTDRIRec)) {
+ fprintf(stderr,"\nERROR! sizeof(TRIDENTDRIRec) does not match passed size from device driver\n");
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ tridentScreen = (tridentScreenPtr) CALLOC( sizeof(*tridentScreen) );
+ if ( !tridentScreen ) return NULL;
+
+ tridentScreen->driScreen = sPriv;
+
+ tridentScreen->frontOffset = tDRIPriv->frontOffset;
+ tridentScreen->backOffset = tDRIPriv->backOffset;
+ tridentScreen->depthOffset = tDRIPriv->depthOffset;
+ tridentScreen->frontPitch = tDRIPriv->frontPitch;
+ tridentScreen->backPitch = tDRIPriv->backPitch;
+ tridentScreen->depthPitch = tDRIPriv->depthPitch;
+ tridentScreen->width = tDRIPriv->width;
+ tridentScreen->height = tDRIPriv->height;
+
+printf("%d %d\n",tridentScreen->width,tridentScreen->height);
+printf("%d %d\n",tridentScreen->frontPitch,tridentScreen->backPitch);
+printf("offset 0x%x 0x%x\n",tridentScreen->backOffset,tridentScreen->depthOffset);
+
+ tridentScreen->mmio.handle = tDRIPriv->regs;
+ tridentScreen->mmio.size = 0x20000;
+
+ if (drmMap(sPriv->fd,
+ tridentScreen->mmio.handle, tridentScreen->mmio.size,
+ (drmAddressPtr)&tridentScreen->mmio.map)) {
+ FREE(tridentScreen);
+ return GL_FALSE;
+ }
+printf("MAPPED at %p\n", tridentScreen->mmio.map);
+
+ return tridentScreen;
+}
+
+/* Destroy the device specific screen private data struct.
+ */
+static void
+tridentDestroyScreen( __DRIscreenPrivate *sPriv )
+{
+ tridentScreenPtr tridentScreen = (tridentScreenPtr)sPriv->private;
+
+ FREE(tridentScreen);
+}
+
+static GLboolean
+tridentInitDriver(__DRIscreenPrivate *sPriv)
+{
+ sPriv->private = (void *) tridentCreateScreen( sPriv );
+
+ if (!sPriv->private) {
+ tridentDestroyScreen( sPriv );
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * This is the driver specific part of the createNewScreen entry point.
+ *
+ * \todo maybe fold this into intelInitDriver
+ *
+ * \return the __GLcontextModes supported by this driver
+ */
+const __DRIconfig **tridentInitScreen(__DRIscreenPrivate *psp)
+{
+ static const __DRIversion ddx_expected = { 4, 0, 0 };
+ static const __DRIversion dri_expected = { 3, 1, 0 };
+ static const __DRIversion drm_expected = { 1, 0, 0 };
+
+ if ( ! driCheckDriDdxDrmVersions2( "Trident",
+ &psp->dri_version, & dri_expected,
+ &psp->ddx_version, & ddx_expected,
+ &psp->drm_version, & drm_expected ) )
+ return NULL;
+
+ if (!tridentInitDriver(psp))
+ return NULL;
+
+ /* Wait... what? This driver doesn't report any modes... */
+#if 0
+ TRIDENTDRIPtr dri_priv = (TRIDENTDRIPtr) psp->pDevPriv;
+ *driver_modes = tridentFillInModes( dri_priv->bytesPerPixel * 8,
+ GL_TRUE );
+#endif
+
+ return NULL;
+}
+
+const struct __DriverAPIRec driDriverAPI = {
+ tridentInitScreen,
+ tridentDestroyScreen,
+ tridentCreateContext,
+ tridentDestroyContext,
+ tridentCreateBuffer,
+ tridentDestroyBuffer,
+ tridentSwapBuffers,
+ tridentMakeCurrent,
+ tridentUnbindContext,
+};
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index 5be1cf32c2..0524becf3e 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -32,6 +32,7 @@
#include "main/glheader.h"
#include "main/context.h"
+#include "main/formats.h"
#include "main/matrix.h"
#include "main/state.h"
#include "main/simple_list.h"
@@ -163,24 +164,28 @@ viaInitRenderbuffer(struct via_renderbuffer *vrb, GLenum format,
if (format == GL_RGBA) {
/* Color */
rb->_BaseFormat = GL_RGBA;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
}
else if (format == GL_DEPTH_COMPONENT16) {
/* Depth */
rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_INT;
}
else if (format == GL_DEPTH_COMPONENT24) {
/* Depth */
rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
+ rb->Format = MESA_FORMAT_Z32;
rb->DataType = GL_UNSIGNED_INT;
}
else {
/* Stencil */
ASSERT(format == GL_STENCIL_INDEX8_EXT);
rb->_BaseFormat = GL_STENCIL_INDEX;
+ rb->Format = MESA_FORMAT_S8;
rb->DataType = GL_UNSIGNED_BYTE;
}
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c
index 966ac41474..e0bf58ca9a 100644
--- a/src/mesa/drivers/dri/unichrome/via_screen.c
+++ b/src/mesa/drivers/dri/unichrome/via_screen.c
@@ -248,7 +248,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
/* XXX check/fix the offset/pitch parameters! */
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, NULL,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL,
screen->bytesPerPixel,
0, screen->width, driDrawPriv);
viaSetSpanFunctions(frontRb, mesaVis);
@@ -257,7 +257,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, NULL,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL,
screen->bytesPerPixel,
0, screen->width, driDrawPriv);
viaSetSpanFunctions(backRb, mesaVis);
@@ -266,7 +266,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL,
+ = driNewRenderbuffer(MESA_FORMAT_Z16, NULL,
screen->bytesPerPixel,
0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
@@ -274,7 +274,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL,
screen->bytesPerPixel,
0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
@@ -282,7 +282,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL,
+ = driNewRenderbuffer(MESA_FORMAT_Z32, NULL,
screen->bytesPerPixel,
0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
@@ -291,7 +291,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL,
+ = driNewRenderbuffer(MESA_FORMAT_S8, NULL,
screen->bytesPerPixel,
0, screen->width, driDrawPriv);
viaSetSpanFunctions(stencilRb, mesaVis);
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index b908f0fb23..e847164cd0 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -23,6 +23,7 @@
*/
#include "main/glheader.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
@@ -177,24 +178,22 @@ void viaInitSpanFuncs(GLcontext *ctx)
void
viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis)
{
- if (vrb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- viaInitPointers_565(&vrb->Base);
- }
- else {
- viaInitPointers_8888(&vrb->Base);
- }
+ if (vrb->Base.Format == MESA_FORMAT_RGB565) {
+ viaInitPointers_565(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (vrb->Base.Format == MESA_FORMAT_ARGB8888) {
+ viaInitPointers_8888(&vrb->Base);
+ }
+ else if (vrb->Base.Format == MESA_FORMAT_Z16) {
viaInitDepthPointers_z16(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ else if (vrb->Base.Format == MESA_FORMAT_Z24_S8) {
viaInitDepthPointers_z24_s8(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ else if (vrb->Base.Format == MESA_FORMAT_Z32) {
viaInitDepthPointers_z32(&vrb->Base);
}
- else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ else if (vrb->Base.Format == MESA_FORMAT_S8) {
viaInitStencilPointers_z24_s8(&vrb->Base);
}
}
diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c
index 54073e7691..24924d2613 100644
--- a/src/mesa/drivers/dri/unichrome/via_tex.c
+++ b/src/mesa/drivers/dri/unichrome/via_tex.c
@@ -30,17 +30,17 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
+#include "main/formats.h"
#include "main/colortab.h"
#include "main/convolve.h"
#include "main/context.h"
#include "main/mipmap.h"
+#include "main/mm.h"
#include "main/simple_list.h"
#include "main/texcompress.h"
-#include "main/texformat.h"
#include "main/texobj.h"
#include "main/texstore.h"
-#include "main/mm.h"
#include "via_context.h"
#include "via_fb.h"
#include "via_tex.h"
@@ -48,7 +48,7 @@
#include "via_ioctl.h"
#include "via_3d_reg.h"
-static const struct gl_texture_format *
+static gl_format
viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -65,56 +65,56 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
if ( format == GL_BGRA ) {
if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL_UNSIGNED_BYTE ) {
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
}
else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
}
else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
}
}
else if ( type == GL_UNSIGNED_BYTE ||
type == GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL_UNSIGNED_INT_8_8_8_8 ) {
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
}
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
}
else if ( type == GL_UNSIGNED_BYTE ) {
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
}
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_ALPHA4:
@@ -122,7 +122,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
case 1:
case GL_LUMINANCE:
@@ -131,7 +131,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
case 2:
case GL_LUMINANCE_ALPHA:
@@ -142,7 +142,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_INTENSITY:
case GL_INTENSITY4:
@@ -150,35 +150,35 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
+ return MESA_FORMAT_RGBA_FXT1;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -187,16 +187,16 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_ci8;
+ return MESA_FORMAT_CI8;
default:
fprintf(stderr, "unexpected texture format %s in %s\n",
_mesa_lookup_enum_by_nr(internalFormat),
__FUNCTION__);
- return NULL;
+ return MESA_FORMAT_NONE;
}
- return NULL; /* never get here */
+ return MESA_FORMAT_NONE; /* never get here */
}
static int logbase2(int n)
@@ -457,7 +457,7 @@ static GLboolean viaSetTexImages(GLcontext *ctx,
GLuint widthExp = 0;
GLuint heightExp = 0;
- switch (baseImage->image.TexFormat->MesaFormat) {
+ switch (baseImage->image.TexFormat) {
case MESA_FORMAT_ARGB8888:
texFormat = HC_HTXnFM_ARGB8888;
break;
@@ -689,24 +689,7 @@ static void viaTexImage(GLcontext *ctx,
assert(texImage->TexFormat);
- if (dims == 1) {
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
- }
- else {
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
- }
- texelBytes = texImage->TexFormat->TexelBytes;
-
- if (texelBytes == 0) {
- /* compressed format */
- texImage->IsCompressed = GL_TRUE;
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat->MesaFormat);
- }
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* Minimum pitch of 32 bytes */
if (postConvWidth * texelBytes < 32) {
@@ -718,8 +701,11 @@ static void viaTexImage(GLcontext *ctx,
viaImage->pitchLog2 = logbase2(postConvWidth * texelBytes);
/* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
+ if (_mesa_is_format_compressed(texImage->TexFormat))
+ sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
else
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
@@ -797,22 +783,22 @@ static void viaTexImage(GLcontext *ctx,
else {
GLint dstRowStride;
GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
}
else {
- dstRowStride = postConvWidth * texImage->TexFormat->TexelBytes;
+ dstRowStride = postConvWidth * _mesa_get_format_bytes(texImage->TexFormat);
}
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ success = _mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index f3cd908181..a863b028ad 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -40,8 +40,10 @@
#include "fxdrv.h"
#include "main/enums.h"
+#include "main/formats.h"
#include "main/image.h"
#include "main/teximage.h"
+#include "main/texstore.h"
#include "main/texformat.h"
#include "main/texcompress.h"
#include "main/texobj.h"
@@ -89,14 +91,14 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
}
_s = src = MALLOC(srcRowStride * srcHeight);
_d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight);
- _mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
- &_mesa_texformat_rgba8888_rev, src,
- 0, 0, 0, /* dstX/Y/Zoffset */
- srcRowStride, /* dstRowStride */
- 0, /* dstImageStride */
- srcWidth, srcHeight, 1,
- texImage->_BaseFormat, _t,
- srcImage, &ctx->DefaultPacking);
+ _mesa_texstore(ctx, 2, GL_RGBA,
+ &_mesa_texformat_rgba8888_rev, src,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ srcRowStride, /* dstRowStride */
+ 0, /* dstImageStride */
+ srcWidth, srcHeight, 1,
+ texImage->_BaseFormat, _t,
+ srcImage, &ctx->DefaultPacking);
}
if (srcHeight == 1) {
@@ -137,13 +139,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
if (bpt) {
src = _s;
dst = _d;
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, dstImage,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstWidth * bpt,
- 0, /* dstImageStride */
- dstWidth, dstHeight, 1,
- GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, dstImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstWidth * bpt,
+ 0, /* dstImageStride */
+ dstWidth, dstHeight, 1,
+ GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking);
FREE(dst);
FREE(src);
}
@@ -1014,7 +1016,7 @@ PrintTexture(int w, int h, int c, const GLubyte * data)
#endif
-const struct gl_texture_format *
+gl_format
fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType )
{
@@ -1031,31 +1033,31 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case 3:
case GL_RGB:
if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) {
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
}
/* intentional fall through */
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return (allow32bpt) ? &_mesa_texformat_argb8888
- : &_mesa_texformat_rgb565;
+ return (allow32bpt) ? MESA_FORMAT_ARGB8888
+ : MESA_FORMAT_RGB565;
case GL_RGBA2:
case GL_RGBA4:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case GL_COMPRESSED_RGBA:
/* intentional fall through */
case 4:
case GL_RGBA:
if ( srcFormat == GL_BGRA ) {
if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
}
else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
}
else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
}
}
/* intentional fall through */
@@ -1063,15 +1065,15 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return (allow32bpt) ? &_mesa_texformat_argb8888
- : &_mesa_texformat_argb4444;
+ return (allow32bpt) ? MESA_FORMAT_ARGB8888
+ : MESA_FORMAT_ARGB4444;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
@@ -1079,14 +1081,14 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
@@ -1094,7 +1096,7 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_ci8;
+ return MESA_FORMAT_CI8;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
@@ -1104,35 +1106,35 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
/* GL_EXT_texture_compression_s3tc */
/* GL_S3_s3tc */
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
/* GL_3DFX_texture_compression_FXT1 */
case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
+ return MESA_FORMAT_RGBA_FXT1;
default:
_mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
@@ -1232,20 +1234,21 @@ adjust2DRatio (GLcontext *ctx,
const GLint newHeight = height * mml->hScale;
GLvoid *tempImage;
- if (!texImage->IsCompressed) {
+ if (!_mesa_is_format_compressed(texImage->TexFormat)) {
GLubyte *destAddr;
+
tempImage = MALLOC(width * height * texelBytes);
if (!tempImage) {
return GL_FALSE;
}
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, tempImage,
- 0, 0, 0, /* dstX/Y/Zoffset */
- width * texelBytes, /* dstRowStride */
- 0, /* dstImageStride */
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, tempImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * texelBytes, /* dstRowStride */
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
/* now rescale */
/* compute address of dest subimage within the overal tex image */
@@ -1262,6 +1265,7 @@ adjust2DRatio (GLcontext *ctx,
} else {
const GLint rawBytes = 4;
GLvoid *rawImage = MALLOC(width * height * rawBytes);
+
if (!rawImage) {
return GL_FALSE;
}
@@ -1270,26 +1274,26 @@ adjust2DRatio (GLcontext *ctx,
return GL_FALSE;
}
/* unpack image, apply transfer ops and store in rawImage */
- _mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
- &_mesa_texformat_rgba8888_rev, rawImage,
- 0, 0, 0, /* dstX/Y/Zoffset */
- width * rawBytes, /* dstRowStride */
- 0, /* dstImageStride */
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, GL_RGBA,
+ &_mesa_texformat_rgba8888_rev, rawImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * rawBytes, /* dstRowStride */
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
_mesa_rescale_teximage2d(rawBytes,
width,
newWidth * rawBytes, /* dst stride */
width, height, /* src */
newWidth, newHeight, /* dst */
rawImage /*src*/, tempImage /*dst*/ );
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- 0, /* dstImageStride */
- newWidth, newHeight, 1,
- GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ newWidth, newHeight, 1,
+ GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking);
FREE(rawImage);
}
@@ -1349,7 +1353,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
#if FX_COMPRESS_S3TC_AS_FXT1_HACK
/* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
- if (!ctx->Mesa_DXTn && texImage->IsCompressed) {
+ if (!ctx->Mesa_DXTn && _mesa_is_format_compressed(texImage->TexFormat)) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
@@ -1376,30 +1380,22 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
}
if (texNapalm) {
texImage->InternalFormat = internalFormat = texNapalm;
- texImage->IsCompressed = GL_TRUE;
}
}
#endif
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
- assert(texImage->TexFormat);
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
/*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/
mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
/* allocate mipmap buffer */
assert(!texImage->Data);
- if (texImage->IsCompressed) {
- texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
- mml->width,
- mml->height,
- 1,
- internalFormat);
- dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
+ mml->width,
+ mml->height, 1);
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
} else {
dstRowStride = mml->width * texelBytes;
@@ -1430,13 +1426,13 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
else {
/* no rescaling needed */
/* unpack image, apply transfer ops and store in texImage->Data */
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- 0, /* dstImageStride */
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
}
/* GL_SGIS_generate_mipmap */
@@ -1447,7 +1443,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
- assert(!texImage->IsCompressed);
+ assert(!_mesa_is_format_compressed(texImage->TexFormat));
while (level < texObj->MaxLevel && level < maxLevels - 1) {
mipWidth = width / 2;
@@ -1518,9 +1514,9 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
assert(texImage->Data); /* must have an existing texture image! */
assert(texImage->_BaseFormat);
- texelBytes = texImage->TexFormat->TexelBytes;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width);
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width);
} else {
dstRowStride = mml->width * texelBytes;
}
@@ -1543,13 +1539,13 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
}
else {
/* no rescaling needed */
- texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat, (GLubyte *) texImage->Data,
- xoffset, yoffset, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- 0, /* dstImageStride */
- width, height, 1,
- format, type, pixels, packing);
+ _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, (GLubyte *) texImage->Data,
+ xoffset, yoffset, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
}
/* GL_SGIS_generate_mipmap */
@@ -1560,7 +1556,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
- assert(!texImage->IsCompressed);
+ assert(!_mesa_is_format_compressed(texImage->TexFormat));
width = texImage->Width;
height = texImage->Height;
@@ -1616,7 +1612,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
width, height);
}
- assert(texImage->IsCompressed);
+ assert(_mesa_is_format_compressed(texImage->TexFormat));
if (!fxIsTexSupported(target, internalFormat, texImage)) {
_mesa_problem(NULL, "fx Driver: unsupported texture in fxDDCompressedTexImg()\n");
@@ -1647,13 +1643,6 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
mml->width = width * mml->wScale;
mml->height = height * mml->hScale;
-
- /* choose the texture format */
- assert(ctx->Driver.ChooseTextureFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, -1/*format*/, -1/*type*/);
- assert(texImage->TexFormat);
-
/* Determine the appropriate Glide texel format,
* given the user's internal texture format hint.
*/
@@ -1661,11 +1650,9 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
/* allocate new storage for texture image, if needed */
if (!texImage->Data) {
- texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
- mml->width,
- mml->height,
- 1,
- internalFormat);
+ texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
+ mml->width,
+ mml->height, 1);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
@@ -1689,10 +1676,10 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
* we replicate the data over the padded area.
* For now, we take 2) + 3) but texelfetchers will be wrong!
*/
- GLuint srcRowStride = _mesa_compressed_row_stride(internalFormat, width);
+ GLuint srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
- GLuint destRowStride = _mesa_compressed_row_stride(internalFormat,
- mml->width);
+ GLuint destRowStride = _mesa_format_row_stride(texImage->TexFormat,
+ mml->width);
_mesa_upscale_teximage2d(srcRowStride, (height+3) / 4,
destRowStride, (mml->height+3) / 4,
@@ -1708,7 +1695,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- assert(!texImage->IsCompressed);
+ assert(!_mesa_is_format_compressed(texImage->TexFormat));
}
fxTexInvalidate(ctx, texObj);
@@ -1740,10 +1727,9 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
mml = FX_MIPMAP_DATA(texImage);
assert(mml);
- srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, width);
+ srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
- destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
- mml->width);
+ destRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width);
dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
texImage->InternalFormat,
mml->width,
@@ -1761,10 +1747,9 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
* see fxDDCompressedTexImage2D for caveats
*/
if (mml->wScale != 1 || mml->hScale != 1) {
- srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, texImage->Width);
+ srcRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
- destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
- mml->width);
+ destRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width);
_mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4,
destRowStride, mml->height / 4,
1, texImage->Data, destRowStride,
@@ -1773,7 +1758,7 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- assert(!texImage->IsCompressed);
+ assert(!_mesa_is_format_compressed(texImage->TexFormat));
}
if (ti->validated && ti->isInTM)
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index d48726a62a..9bf37967cd 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -42,6 +42,7 @@
#include "fxdrv.h"
#include "main/enums.h"
+#include "main/formats.h"
#include "main/texstore.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@@ -91,7 +92,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod;
if ((mml->width > maxSize) || (mml->height > maxSize)) {
/* need to rescale */
- GLint texelBytes = texImage->TexFormat->TexelBytes;
+ GLint texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
GLvoid *texImage_Data = texImage->Data;
_w = MIN2(texImage->Width, maxSize);
_h = MIN2(texImage->Height, maxSize);
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 692657a5df..bac8a9ef14 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -37,6 +37,7 @@
#include "GL/osmesa.h"
#include "main/context.h"
#include "main/extensions.h"
+#include "main/formats.h"
#include "main/framebuffer.h"
#include "main/imports.h"
#include "main/mtypes.h"
@@ -840,11 +841,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
else
bpc = 32;
- rb->RedBits =
- rb->GreenBits =
- rb->BlueBits =
- rb->AlphaBits = bpc;
-
/* Note: we can ignoring internalFormat for "window-system" renderbuffers */
(void) internalFormat;
@@ -876,7 +872,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutValues = put_values_RGBA32;
rb->PutMonoValues = put_mono_values_RGBA32;
}
- rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc;
}
else if (osmesa->format == OSMESA_BGRA) {
if (rb->DataType == GL_UNSIGNED_BYTE) {
@@ -906,7 +901,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutValues = put_values_BGRA32;
rb->PutMonoValues = put_mono_values_BGRA32;
}
- rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc;
}
else if (osmesa->format == OSMESA_ARGB) {
if (rb->DataType == GL_UNSIGNED_BYTE) {
@@ -936,7 +930,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutValues = put_values_ARGB32;
rb->PutMonoValues = put_mono_values_ARGB32;
}
- rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc;
}
else if (osmesa->format == OSMESA_RGB) {
if (rb->DataType == GL_UNSIGNED_BYTE) {
@@ -966,7 +959,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutValues = put_values_RGB32;
rb->PutMonoValues = put_mono_values_RGB32;
}
- rb->RedBits = rb->GreenBits = rb->BlueBits = bpc;
}
else if (osmesa->format == OSMESA_BGR) {
if (rb->DataType == GL_UNSIGNED_BYTE) {
@@ -996,7 +988,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutValues = put_values_BGR32;
rb->PutMonoValues = put_mono_values_BGR32;
}
- rb->RedBits = rb->GreenBits = rb->BlueBits = bpc;
}
else if (osmesa->format == OSMESA_RGB_565) {
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
@@ -1007,9 +998,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_RGB_565;
rb->PutValues = put_values_RGB_565;
rb->PutMonoValues = put_mono_values_RGB_565;
- rb->RedBits = 5;
- rb->GreenBits = 6;
- rb->BlueBits = 5;
}
else if (osmesa->format == OSMESA_COLOR_INDEX) {
rb->GetRow = get_row_CI;
@@ -1018,7 +1006,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_CI;
rb->PutValues = put_values_CI;
rb->PutMonoValues = put_mono_values_CI;
- rb->IndexBits = 8;
}
else {
_mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
@@ -1048,13 +1035,13 @@ new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type)
if (format == OSMESA_COLOR_INDEX) {
rb->InternalFormat = GL_COLOR_INDEX;
- rb->_ActualFormat = GL_COLOR_INDEX8_EXT;
+ rb->Format = MESA_FORMAT_CI8;
rb->_BaseFormat = GL_COLOR_INDEX;
rb->DataType = GL_UNSIGNED_BYTE;
}
else {
rb->InternalFormat = GL_RGBA;
- rb->_ActualFormat = GL_RGBA;
+ rb->Format = MESA_FORMAT_RGBA8888;
rb->_BaseFormat = GL_RGBA;
rb->DataType = type;
}
diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c
index 821e2a8e08..bf38629289 100644
--- a/src/mesa/drivers/x11/xm_buffer.c
+++ b/src/mesa/drivers/x11/xm_buffer.c
@@ -32,6 +32,7 @@
#include "glxheader.h"
#include "xmesaP.h"
#include "main/imports.h"
+#include "main/formats.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
@@ -338,18 +339,15 @@ xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual,
if (visual->rgbMode) {
xrb->Base.InternalFormat = GL_RGBA;
+ xrb->Base.Format = MESA_FORMAT_RGBA8888;
xrb->Base._BaseFormat = GL_RGBA;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->Base.RedBits = visual->redBits;
- xrb->Base.GreenBits = visual->greenBits;
- xrb->Base.BlueBits = visual->blueBits;
- xrb->Base.AlphaBits = visual->alphaBits;
}
else {
xrb->Base.InternalFormat = GL_COLOR_INDEX;
+ xrb->Base.Format = MESA_FORMAT_CI8;
xrb->Base._BaseFormat = GL_COLOR_INDEX;
xrb->Base.DataType = GL_UNSIGNED_INT;
- xrb->Base.IndexBits = visual->indexBits;
}
/* only need to set Red/Green/EtcBits fields for user-created RBs */
}
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index e2d4aa9b2d..a27d7045ab 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -448,7 +448,7 @@ can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type)
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
if (xrb &&
xrb->pixmap && /* drawing to pixmap or window */
- xrb->Base.AlphaBits == 0) {
+ _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) {
return GL_TRUE;
}
}
@@ -582,7 +582,7 @@ can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type)
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
if (xrb &&
xrb->pixmap && /* drawing to pixmap or window */
- xrb->Base.AlphaBits == 0) {
+ _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) {
return GL_TRUE;
}
}
@@ -1019,15 +1019,15 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
/**
* In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
*/
-static const struct gl_texture_format *
+static gl_format
choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch (internalFormat) {
case GL_COMPRESSED_RGB_ARB:
- return &_mesa_texformat_rgb;
+ return MESA_FORMAT_RGB888;
case GL_COMPRESSED_RGBA_ARB:
- return &_mesa_texformat_rgba;
+ return MESA_FORMAT_RGBA8888;
default:
return _mesa_choose_tex_format(ctx, internalFormat, format, type);
}
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h
index 815624ee50..7ae781ae23 100644
--- a/src/mesa/main/colormac.h
+++ b/src/mesa/main/colormac.h
@@ -140,9 +140,9 @@
*/
#define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \
do { \
- UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
} while (0)
@@ -156,10 +156,10 @@ do { \
*/
#define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \
do { \
- UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \
- UNCLAMPED_FLOAT_TO_CHAN(dst[3], f[3]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \
} while (0)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 25aaddea81..99f2cad402 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -184,8 +184,8 @@ struct dd_function_table {
* functions. The driver should examine \p internalFormat and return a
* pointer to an appropriate gl_texture_format.
*/
- const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
- GLint internalFormat, GLenum srcFormat, GLenum srcType );
+ GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
+ GLenum srcFormat, GLenum srcType );
/**
* Called by glTexImage1D().
@@ -475,13 +475,6 @@ struct dd_function_table {
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
- /**
- * Called to query number of bytes of storage needed to store the
- * specified compressed texture.
- */
- GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format );
/*@}*/
/**
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 24ced0d6c9..ee8cc29301 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -28,6 +28,7 @@
#include "colormac.h"
#include "context.h"
#include "enums.h"
+#include "formats.h"
#include "hash.h"
#include "imports.h"
#include "debug.h"
@@ -36,7 +37,6 @@
#include "readpix.h"
#include "texgetimage.h"
#include "texobj.h"
-#include "texformat.h"
/**
@@ -388,10 +388,11 @@ dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
for (j = 0; j < numFaces; j++) {
struct gl_texture_image *texImg = texObj->Image[j][i];
if (texImg) {
- _mesa_printf(" Face %u level %u: %d x %d x %d, format %u at %p\n",
+ _mesa_printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
j, i,
texImg->Width, texImg->Height, texImg->Depth,
- texImg->TexFormat->MesaFormat, texImg->Data);
+ _mesa_get_format_name(texImg->TexFormat),
+ texImg->Data);
if (writeImages == WRITE_ALL ||
(writeImages == WRITE_ONE && !written)) {
write_texture_image(texObj, j, i);
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
index 7be2aacaf2..193c7f8255 100644
--- a/src/mesa/main/depthstencil.c
+++ b/src/mesa/main/depthstencil.c
@@ -26,6 +26,7 @@
#include "imports.h"
#include "context.h"
#include "fbobject.h"
+#include "formats.h"
#include "mtypes.h"
#include "depthstencil.h"
#include "renderbuffer.h"
@@ -40,8 +41,8 @@
* a combined Z+stencil buffer! That implies we need three different sets
* of Get/Put functions.
*
- * We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil
- * adaptors, each with the right kind of depth/stencil Get/Put functions.
+ * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
+ * stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
*/
@@ -62,8 +63,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
static void
delete_wrapper(struct gl_renderbuffer *rb)
{
- ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 ||
- rb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(rb->Format == MESA_FORMAT_Z24_S8 ||
+ rb->Format == MESA_FORMAT_S8_Z24);
_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
_mesa_free(rb);
}
@@ -82,7 +83,8 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
(void) internalFormat;
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
if (retVal) {
@@ -108,14 +110,21 @@ get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLuint *dst = (GLuint *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
- for (i = 0; i < count; i++) {
- dst[i] = src[i] >> 8;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xffffff;
+ }
}
}
@@ -127,13 +136,20 @@ get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLuint temp[MAX_WIDTH], i;
GLuint *dst = (GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] >> 8;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xffffff;
+ }
}
}
@@ -145,14 +161,23 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (src[i] << 8) | (dst[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] << 8) | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
+ }
}
}
}
@@ -160,9 +185,19 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -174,17 +209,27 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLint x, GLint y, const void *value, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- const GLuint shiftedVal = *((GLuint *) value) << 8;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = shiftedVal | (dst[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff000000);
+ }
}
}
}
@@ -192,9 +237,21 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -209,15 +266,25 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLuint *src = (const GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (src[i] << 8) | (*dst & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] << 8) | (*dst & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
+ }
}
}
}
@@ -225,9 +292,19 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -241,12 +318,23 @@ put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb,
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
- const GLuint shiftedVal = *((GLuint *) value) << 8;
/* get, modify, put */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -264,7 +352,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
{
struct gl_renderbuffer *z24rb;
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb = _mesa_new_renderbuffer(ctx, 0);
@@ -277,10 +366,9 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
- z24rb->_ActualFormat = GL_DEPTH_COMPONENT24;
+ z24rb->Format = MESA_FORMAT_X8_Z24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
- z24rb->DepthBits = 24;
z24rb->Data = NULL;
z24rb->Delete = delete_wrapper;
z24rb->AllocStorage = alloc_wrapper_storage;
@@ -310,14 +398,21 @@ get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLubyte *dst = (GLubyte *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
- for (i = 0; i < count; i++) {
- dst[i] = src[i] & 0xff;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 24;
+ }
}
}
@@ -329,13 +424,20 @@ get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLuint temp[MAX_WIDTH], i;
GLubyte *dst = (GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] & 0xff;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 24;
+ }
}
}
@@ -347,14 +449,23 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
+ }
}
}
}
@@ -362,9 +473,19 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -379,14 +500,23 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte val = *((GLubyte *) value);
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | val;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (val << 24);
+ }
}
}
}
@@ -394,9 +524,19 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | val;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
@@ -411,15 +551,25 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (*dst & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff) | (src[i] << 24);
+ }
}
}
}
@@ -427,9 +577,19 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -446,9 +606,19 @@ put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLubyte val = *((GLubyte *) value);
/* get, modify, put */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | val;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
@@ -465,7 +635,8 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *s8rb;
- ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
s8rb = _mesa_new_renderbuffer(ctx, 0);
@@ -478,10 +649,9 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
- s8rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
+ s8rb->Format = MESA_FORMAT_S8;
s8rb->_BaseFormat = GL_STENCIL_INDEX;
s8rb->DataType = GL_UNSIGNED_BYTE;
- s8rb->StencilBits = 8;
s8rb->Data = NULL;
s8rb->Delete = delete_wrapper;
s8rb->AllocStorage = alloc_wrapper_storage;
@@ -528,10 +698,10 @@ _mesa_extract_stencil(GLcontext *ctx,
ASSERT(dsRb);
ASSERT(stencilRb);
- ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT ||
- stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
ASSERT(dsRb->Width == stencilRb->Width);
ASSERT(dsRb->Height == stencilRb->Height);
@@ -541,7 +711,7 @@ _mesa_extract_stencil(GLcontext *ctx,
for (row = 0; row < height; row++) {
GLuint depthStencil[MAX_WIDTH];
dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
- if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ if (stencilRb->Format == MESA_FORMAT_S8) {
/* 8bpp stencil */
GLubyte stencil[MAX_WIDTH];
GLuint i;
@@ -553,7 +723,7 @@ _mesa_extract_stencil(GLcontext *ctx,
else {
/* 32bpp stencil */
/* the 24 depth bits will be ignored */
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
}
@@ -577,10 +747,10 @@ _mesa_insert_stencil(GLcontext *ctx,
ASSERT(dsRb);
ASSERT(stencilRb);
- ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT ||
- stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
ASSERT(dsRb->Width == stencilRb->Width);
ASSERT(dsRb->Height == stencilRb->Height);
@@ -593,7 +763,7 @@ _mesa_insert_stencil(GLcontext *ctx,
dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
- if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ if (stencilRb->Format == MESA_FORMAT_S8) {
/* 8bpp stencil */
GLubyte stencil[MAX_WIDTH];
GLuint i;
@@ -605,7 +775,7 @@ _mesa_insert_stencil(GLcontext *ctx,
else {
/* 32bpp stencil buffer */
GLuint stencil[MAX_WIDTH], i;
- ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
for (i = 0; i < width; i++) {
@@ -631,7 +801,7 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb)
GLubyte *data;
GLint i, j, k;
- ASSERT(stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_S8);
ASSERT(stencilRb->Data);
data = (GLubyte *) stencilRb->Data;
@@ -650,6 +820,4 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb)
stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
}
_mesa_free(data);
-
- stencilRb->_BaseFormat = GL_DEPTH_STENCIL_EXT;
}
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 55709ebf9e..1d6ccf7fdd 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -36,6 +36,7 @@
#include "context.h"
#include "enums.h"
#include "fbobject.h"
+#include "formats.h"
#include "framebuffer.h"
#include "hash.h"
#include "macros.h"
@@ -356,6 +357,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (att->Type == GL_TEXTURE) {
const struct gl_texture_object *texObj = att->Texture;
struct gl_texture_image *texImage;
+ GLenum baseFormat;
if (!texObj) {
att_incomplete("no texobj");
@@ -382,26 +384,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
return;
}
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
if (format == GL_COLOR) {
- if (texImage->TexFormat->BaseFormat != GL_RGB &&
- texImage->TexFormat->BaseFormat != GL_RGBA) {
+ if (baseFormat != GL_RGB &&
+ baseFormat != GL_RGBA) {
att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
}
- if (texImage->TexFormat->TexelBytes == 0) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
att_incomplete("compressed internalformat");
att->Complete = GL_FALSE;
return;
}
}
else if (format == GL_DEPTH) {
- if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
ctx->Extensions.ARB_depth_texture &&
- texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
@@ -412,10 +416,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
else {
ASSERT(format == GL_STENCIL);
- ASSERT(att->Renderbuffer->StencilBits);
if (ctx->Extensions.EXT_packed_depth_stencil &&
ctx->Extensions.ARB_depth_texture &&
- att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
@@ -427,6 +430,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
}
else if (att->Type == GL_RENDERBUFFER_EXT) {
+ const GLenum baseFormat =
+ _mesa_get_format_base_format(att->Renderbuffer->Format);
+
ASSERT(att->Renderbuffer);
if (!att->Renderbuffer->InternalFormat ||
att->Renderbuffer->Width < 1 ||
@@ -436,24 +442,19 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
return;
}
if (format == GL_COLOR) {
- if (att->Renderbuffer->_BaseFormat != GL_RGB &&
- att->Renderbuffer->_BaseFormat != GL_RGBA) {
+ if (baseFormat != GL_RGB &&
+ baseFormat != GL_RGBA) {
att_incomplete("bad renderbuffer color format");
att->Complete = GL_FALSE;
return;
}
- ASSERT(att->Renderbuffer->RedBits);
- ASSERT(att->Renderbuffer->GreenBits);
- ASSERT(att->Renderbuffer->BlueBits);
}
else if (format == GL_DEPTH) {
- if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
- ASSERT(att->Renderbuffer->DepthBits);
+ if (baseFormat == GL_DEPTH_COMPONENT) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
- att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
- ASSERT(att->Renderbuffer->DepthBits);
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
@@ -464,13 +465,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
else {
assert(format == GL_STENCIL);
- if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
- ASSERT(att->Renderbuffer->StencilBits);
+ if (baseFormat == GL_STENCIL_INDEX) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
- att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
- ASSERT(att->Renderbuffer->StencilBits);
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
@@ -970,42 +969,27 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
}
/* These MUST get set by the AllocStorage func */
- rb->_ActualFormat = 0;
- rb->RedBits =
- rb->GreenBits =
- rb->BlueBits =
- rb->AlphaBits =
- rb->IndexBits =
- rb->DepthBits =
- rb->StencilBits = 0;
+ rb->Format = MESA_FORMAT_NONE;
rb->NumSamples = samples;
/* Now allocate the storage */
ASSERT(rb->AllocStorage);
if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
/* No error - check/set fields now */
- assert(rb->_ActualFormat);
+ assert(rb->Format != MESA_FORMAT_NONE);
assert(rb->Width == (GLuint) width);
assert(rb->Height == (GLuint) height);
- assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits ||
- rb->DepthBits || rb->StencilBits || rb->IndexBits);
rb->InternalFormat = internalFormat;
- rb->_BaseFormat = baseFormat;
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ assert(rb->_BaseFormat != 0);
}
else {
/* Probably ran out of memory - clear the fields */
rb->Width = 0;
rb->Height = 0;
+ rb->Format = MESA_FORMAT_NONE;
rb->InternalFormat = GL_NONE;
- rb->_ActualFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
- rb->RedBits =
- rb->GreenBits =
- rb->BlueBits =
- rb->AlphaBits =
- rb->IndexBits =
- rb->DepthBits =
- rb->StencilBits =
rb->NumSamples = 0;
}
@@ -1018,6 +1002,53 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
}
+/**
+ * Helper function for _mesa_GetRenderbufferParameterivEXT() and
+ * _mesa_GetFramebufferAttachmentParameterivEXT()
+ * We have to be careful to respect the base format. For example, if a
+ * renderbuffer/texture was created with internalFormat=GL_RGB but the
+ * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
+ * we need to return zero.
+ */
+static GLint
+get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+{
+ switch (pname) {
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ default:
+ return 0;
+ }
+}
+
+
+
void GLAPIENTRY
_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height)
@@ -1074,22 +1105,12 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
*params = rb->InternalFormat;
return;
case GL_RENDERBUFFER_RED_SIZE_EXT:
- *params = rb->RedBits;
- break;
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- *params = rb->GreenBits;
- break;
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- *params = rb->BlueBits;
- break;
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- *params = rb->AlphaBits;
- break;
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- *params = rb->DepthBits;
- break;
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- *params = rb->StencilBits;
+ *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
break;
case GL_RENDERBUFFER_SAMPLES:
if (ctx->Extensions.ARB_framebuffer_object) {
@@ -1673,7 +1694,9 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/* make sure the renderbuffer is a depth/stencil format */
- if (rb->_BaseFormat != GL_DEPTH_STENCIL) {
+ const GLenum baseFormat =
+ _mesa_get_format_base_format(att->Renderbuffer->Format);
+ if (baseFormat != GL_DEPTH_STENCIL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferRenderbufferEXT(renderbuffer"
" is not DEPTH_STENCIL format)");
@@ -1819,7 +1842,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else {
- *params = att->Renderbuffer->ColorEncoding;
+ *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
@@ -1829,61 +1852,44 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
}
else {
- *params = att->Renderbuffer->ComponentType;
+ gl_format format = att->Renderbuffer->Format;
+ if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+ /* special cases */
+ *params = GL_INDEX;
+ }
+ else {
+ *params = _mesa_get_format_datatype(format);
+ }
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else {
- *params = att->Renderbuffer->RedBits;
- }
- return;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else {
- *params = att->Renderbuffer->GreenBits;
- }
- return;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else {
- *params = att->Renderbuffer->BlueBits;
- }
- return;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else {
- *params = att->Renderbuffer->AlphaBits;
- }
- return;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
if (!ctx->Extensions.ARB_framebuffer_object) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
- else {
- *params = att->Renderbuffer->DepthBits;
+ else if (att->Texture) {
+ const struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+ att->TextureLevel);
+ if (texImage) {
+ *params = get_component_bits(pname, texImage->_BaseFormat,
+ texImage->TexFormat);
+ }
+ else {
+ *params = 0;
+ }
}
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
+ else if (att->Renderbuffer) {
+ *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
+ att->Renderbuffer->Format);
}
else {
- *params = att->Renderbuffer->StencilBits;
+ *params = 0;
}
return;
default:
@@ -2024,7 +2030,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
if (!readRb ||
!drawRb ||
- readRb->StencilBits != drawRb->StencilBits) {
+ _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(stencil buffer size mismatch");
return;
@@ -2036,7 +2043,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
if (!readRb ||
!drawRb ||
- readRb->DepthBits != drawRb->DepthBits) {
+ _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(depth buffer size mismatch");
return;
@@ -2064,7 +2072,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
/* color formats must match */
if (colorReadRb &&
colorDrawRb &&
- colorReadRb->_ActualFormat != colorDrawRb->_ActualFormat) {
+ colorReadRb->Format != colorDrawRb->Format) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(bad src/dst multisample pixel formats");
return;
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
new file mode 100644
index 0000000000..72d043c4c3
--- /dev/null
+++ b/src/mesa/main/formats.c
@@ -0,0 +1,1110 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "imports.h"
+#include "formats.h"
+#include "config.h"
+#include "texstore.h"
+
+
+/**
+ * Information about texture formats.
+ */
+struct gl_format_info
+{
+ gl_format Name;
+
+ /** text name for debugging */
+ const char *StrName;
+
+ /**
+ * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX,
+ * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+ GLenum BaseFormat;
+
+ /**
+ * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
+ * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT.
+ */
+ GLenum DataType;
+
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte LuminanceBits;
+ GLubyte IntensityBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
+
+ /**
+ * To describe compressed formats. If not compressed, Width=Height=1.
+ */
+ GLubyte BlockWidth, BlockHeight;
+ GLubyte BytesPerBlock;
+};
+
+
+/**
+ * Info about each format.
+ * These must be in the same order as the MESA_FORMAT_* enums so that
+ * we can do lookups without searching.
+ */
+static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE, /* Name */
+ "MESA_FORMAT_NONE", /* StrName */
+ GL_NONE, /* BaseFormat */
+ GL_NONE, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 0, 0, 0 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888, /* Name */
+ "MESA_FORMAT_RGBA8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV, /* Name */
+ "MESA_FORMAT_RGBA8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888, /* Name */
+ "MESA_FORMAT_ARGB8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV, /* Name */
+ "MESA_FORMAT_ARGB8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888, /* Name */
+ "MESA_FORMAT_XRGB8888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB888, /* Name */
+ "MESA_FORMAT_RGB888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_BGR888, /* Name */
+ "MESA_FORMAT_BGR888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565, /* Name */
+ "MESA_FORMAT_RGB565", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565_REV, /* Name */
+ "MESA_FORMAT_RGB565_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444, /* Name */
+ "MESA_FORMAT_ARGB4444", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV, /* Name */
+ "MESA_FORMAT_ARGB4444_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA5551, /* Name */
+ "MESA_FORMAT_RGBA5551", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555, /* Name */
+ "MESA_FORMAT_ARGB1555", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV, /* Name */
+ "MESA_FORMAT_ARGB1555_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88, /* Name */
+ "MESA_FORMAT_AL88", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88_REV, /* Name */
+ "MESA_FORMAT_AL88_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB332, /* Name */
+ "MESA_FORMAT_RGB332", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8, /* Name */
+ "MESA_FORMAT_A8", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L8, /* Name */
+ "MESA_FORMAT_L8", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I8, /* Name */
+ "MESA_FORMAT_I8", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_CI8, /* Name */
+ "MESA_FORMAT_CI8", /* StrName */
+ GL_COLOR_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR, /* Name */
+ "MESA_FORMAT_YCBCR", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR_REV, /* Name */
+ "MESA_FORMAT_YCBCR_REV", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_S8, /* Name */
+ "MESA_FORMAT_Z24_S8", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8_Z24, /* Name */
+ "MESA_FORMAT_S8_Z24", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z16, /* Name */
+ "MESA_FORMAT_Z16", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8_Z24, /* Name */
+ "MESA_FORMAT_X8_Z24", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z32, /* Name */
+ "MESA_FORMAT_Z32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8, /* Name */
+ "MESA_FORMAT_S8", /* StrName */
+ GL_STENCIL_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ "MESA_FORMAT_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ "MESA_FORMAT_SRGBA8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ "MESA_FORMAT_SARGB8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SL8,
+ "MESA_FORMAT_SL8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SLA8,
+ "MESA_FORMAT_SLA8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1, /* Name */
+ "MESA_FORMAT_SRGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ "MESA_FORMAT_SRGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ "MESA_FORMAT_SRGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ "MESA_FORMAT_SRGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ "MESA_FORMAT_RGB_FXT1",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ "MESA_FORMAT_RGBA_FXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_DXT1, /* Name */
+ "MESA_FORMAT_RGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ "MESA_FORMAT_RGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ "MESA_FORMAT_RGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ "MESA_FORMAT_RGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ "MESA_FORMAT_RGBA_FLOAT32",
+ GL_RGBA,
+ GL_FLOAT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ "MESA_FORMAT_RGBA_FLOAT16",
+ GL_RGBA,
+ GL_FLOAT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ "MESA_FORMAT_RGB_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ "MESA_FORMAT_RGB_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ "MESA_FORMAT_ALPHA_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ "MESA_FORMAT_ALPHA_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ "MESA_FORMAT_INTENSITY_FLOAT32",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ "MESA_FORMAT_INTENSITY_FLOAT16",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_DUDV8,
+ "MESA_FORMAT_DUDV8",
+ GL_DUDV_ATI,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ "MESA_FORMAT_SIGNED_RGBA8888",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ "MESA_FORMAT_SIGNED_RGBA8888_REV",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ "MESA_FORMAT_SIGNED_RGBA_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ }
+};
+
+
+
+static const struct gl_format_info *
+_mesa_get_format_info(gl_format format)
+{
+ const struct gl_format_info *info = &format_info[format];
+ assert(info->Name == format);
+ return info;
+}
+
+
+/** Return string name of format (for debugging) */
+const char *
+_mesa_get_format_name(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ ASSERT(info->BytesPerBlock);
+ return info->StrName;
+}
+
+
+
+/**
+ * Return bytes needed to store a block of pixels in the given format.
+ * Normally, a block is 1x1 (a single pixel). But for compressed formats
+ * a block may be 4x4 or 8x4, etc.
+ */
+GLuint
+_mesa_get_format_bytes(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ ASSERT(info->BytesPerBlock);
+ return info->BytesPerBlock;
+}
+
+
+/**
+ * Return bits per component for the given format.
+ * \param format one of MESA_FORMAT_x
+ * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
+ */
+GLint
+_mesa_get_format_bits(gl_format format, GLenum pname)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ switch (pname) {
+ case GL_RED_BITS:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ return info->RedBits;
+ case GL_GREEN_BITS:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ return info->GreenBits;
+ case GL_BLUE_BITS:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ return info->BlueBits;
+ case GL_ALPHA_BITS:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ return info->AlphaBits;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return info->IntensityBits;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ return info->LuminanceBits;
+ case GL_INDEX_BITS:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ return info->IndexBits;
+ case GL_DEPTH_BITS:
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ return info->DepthBits;
+ case GL_STENCIL_BITS:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ return info->StencilBits;
+ default:
+ _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
+ return 0;
+ }
+}
+
+
+/**
+ * Return the data type (or more specifically, the data representation)
+ * for the given format.
+ * The return value will be one of:
+ * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
+ * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
+ * GL_UNSIGNED_INT = an ordinary unsigned integer
+ * GL_FLOAT = an ordinary float
+ */
+GLenum
+_mesa_get_format_datatype(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->DataType;
+}
+
+
+/**
+ * Return the basic format for the given type. The result will be
+ * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
+ * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+GLenum
+_mesa_get_format_base_format(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BaseFormat;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1. But compressed formats will have block sizes
+ * of 4x4 or 8x4 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ */
+void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/** Is the given format a compressed format? */
+GLboolean
+_mesa_is_format_compressed(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BlockWidth > 1 || info->BlockHeight > 1;
+}
+
+
+/**
+ * Return color encoding for given format.
+ * \return GL_LINEAR or GL_SRGB
+ */
+GLenum
+_mesa_get_format_color_encoding(gl_format format)
+{
+ /* XXX this info should be encoded in gl_format_info */
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_SRGB;
+ default:
+ return GL_LINEAR;
+ }
+}
+
+
+/**
+ * Return number of bytes needed to store an image of the given size
+ * in the given format.
+ */
+GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format */
+ const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLuint hblocks = (height + bh - 1) / bh;
+ const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const GLuint sz = width * height * depth * info->BytesPerBlock;
+ return sz;
+ }
+}
+
+
+
+GLint
+_mesa_format_row_stride(gl_format format, GLsizei width)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format */
+ const GLuint bw = info->BlockWidth;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLint stride = wblocks * info->BytesPerBlock;
+ return stride;
+ }
+ else {
+ const GLint stride = width * info->BytesPerBlock;
+ return stride;
+ }
+}
+
+
+
+/**
+ * Do sanity checking of the format info table.
+ */
+void
+_mesa_test_formats(void)
+{
+ GLuint i;
+
+ assert(Elements(format_info) == MESA_FORMAT_COUNT);
+
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ const struct gl_format_info *info = _mesa_get_format_info(i);
+ assert(info);
+
+ assert(info->Name == i);
+
+ if (info->Name == MESA_FORMAT_NONE)
+ continue;
+
+ if (info->BlockWidth == 1 && info->BlockHeight == 1) {
+ if (info->RedBits > 0) {
+ GLuint t = info->RedBits + info->GreenBits
+ + info->BlueBits + info->AlphaBits;
+ assert(t / 8 == info->BytesPerBlock);
+ }
+ }
+
+ assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
+ info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_UNSIGNED_INT ||
+ info->DataType == GL_FLOAT);
+
+ if (info->BaseFormat == GL_RGB) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RGBA) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits > 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_LUMINANCE) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits > 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_INTENSITY) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits > 0);
+ }
+
+ }
+}
+
+
+
+/**
+ * Return datatype and number of components per texel for the given gl_format.
+ * Only used for mipmap generation code.
+ */
+void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps)
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_XRGB8888:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ *datatype = GL_UNSIGNED_SHORT_5_6_5;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV:
+ *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_RGB332:
+ *datatype = GL_UNSIGNED_BYTE_3_3_2;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_YCBCR:
+ case MESA_FORMAT_YCBCR_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_Z24_S8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_Z16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_DUDV8:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_SL8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SLA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+#endif
+
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
+ /* XXX generate error instead? */
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 0;
+ return;
+#endif
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_INTENSITY_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 1;
+ return;
+
+ default:
+ _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps");
+ *datatype = 0;
+ *comps = 1;
+ }
+}
diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
new file mode 100644
index 0000000000..91ea023077
--- /dev/null
+++ b/src/mesa/main/formats.h
@@ -0,0 +1,181 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef FORMATS_H
+#define FORMATS_H
+
+
+#include "main/mtypes.h"
+
+
+
+/**
+ * Mesa texture/renderbuffer image formats.
+ */
+typedef enum
+{
+ MESA_FORMAT_NONE = 0,
+
+ /**
+ * \name Basic hardware formats
+ */
+ /*@{*/
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
+ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
+ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
+ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
+ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
+ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
+ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_RGB332, /* RRRG GGBB */
+ MESA_FORMAT_A8, /* AAAA AAAA */
+ MESA_FORMAT_L8, /* LLLL LLLL */
+ MESA_FORMAT_I8, /* IIII IIII */
+ MESA_FORMAT_CI8, /* CCCC CCCC */
+ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
+ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
+ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
+ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_S8, /* SSSS SSSS */
+ /*@}*/
+
+ /**
+ * \name 8-bit/channel sRGB formats
+ */
+ /*@{*/
+ MESA_FORMAT_SRGB8,
+ MESA_FORMAT_SRGBA8,
+ MESA_FORMAT_SARGB8,
+ MESA_FORMAT_SL8,
+ MESA_FORMAT_SLA8,
+ MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Compressed texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGB_FXT1,
+ MESA_FORMAT_RGBA_FXT1,
+ MESA_FORMAT_RGB_DXT1,
+ MESA_FORMAT_RGBA_DXT1,
+ MESA_FORMAT_RGBA_DXT3,
+ MESA_FORMAT_RGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Floating point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGBA_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16,
+ MESA_FORMAT_ALPHA_FLOAT32,
+ MESA_FORMAT_ALPHA_FLOAT16,
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ /*@}*/
+
+ /**
+ * \name Signed fixed point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_DUDV8,
+ MESA_FORMAT_SIGNED_RGBA8888,
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ MESA_FORMAT_SIGNED_RGBA_16,
+ /*@}*/
+
+ MESA_FORMAT_COUNT,
+} gl_format;
+
+
+extern const char *
+_mesa_get_format_name(gl_format format);
+
+extern GLuint
+_mesa_get_format_bytes(gl_format format);
+
+extern GLint
+_mesa_get_format_bits(gl_format format, GLenum pname);
+
+extern GLenum
+_mesa_get_format_datatype(gl_format format);
+
+extern GLenum
+_mesa_get_format_base_format(gl_format format);
+
+extern void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
+
+extern GLboolean
+_mesa_is_format_compressed(gl_format format);
+
+extern GLenum
+_mesa_get_format_color_encoding(gl_format format);
+
+extern GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern GLint
+_mesa_format_row_stride(gl_format format, GLsizei width);
+
+extern void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps);
+
+extern void
+_mesa_test_formats(void);
+
+#endif /* FORMATS_H */
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index dc79b8ca61..154dedacd5 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -35,6 +35,7 @@
#include "buffers.h"
#include "context.h"
#include "depthstencil.h"
+#include "formats.h"
#include "macros.h"
#include "mtypes.h"
#include "fbobject.h"
@@ -281,7 +282,6 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
struct gl_renderbuffer *rb = att->Renderbuffer;
/* only resize if size is changing */
if (rb->Width != width || rb->Height != height) {
- /* could just as well pass rb->_ActualFormat here */
if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
ASSERT(rb->Width == width);
ASSERT(rb->Height == height);
@@ -523,19 +523,22 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
for (i = 0; i < BUFFER_COUNT; i++) {
if (fb->Attachment[i].Renderbuffer) {
const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) {
- fb->Visual.redBits = rb->RedBits;
- fb->Visual.greenBits = rb->GreenBits;
- fb->Visual.blueBits = rb->BlueBits;
- fb->Visual.alphaBits = rb->AlphaBits;
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ const gl_format fmt = rb->Format;
+
+ if (baseFormat == GL_RGBA || baseFormat == GL_RGB) {
+ fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
+ fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
+ fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
+ fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
fb->Visual.rgbBits = fb->Visual.redBits
+ fb->Visual.greenBits + fb->Visual.blueBits;
fb->Visual.floatMode = GL_FALSE;
fb->Visual.samples = rb->NumSamples;
break;
}
- else if (rb->_BaseFormat == GL_COLOR_INDEX) {
- fb->Visual.indexBits = rb->IndexBits;
+ else if (baseFormat == GL_COLOR_INDEX) {
+ fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS);
fb->Visual.rgbMode = GL_FALSE;
break;
}
@@ -543,27 +546,30 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
}
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ const gl_format fmt = rb->Format;
fb->Visual.haveDepthBuffer = GL_TRUE;
- fb->Visual.depthBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits;
+ fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
}
if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ const gl_format fmt = rb->Format;
fb->Visual.haveStencilBuffer = GL_TRUE;
- fb->Visual.stencilBits
- = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits;
+ fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
}
if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const gl_format fmt = rb->Format;
fb->Visual.haveAccumBuffer = GL_TRUE;
- fb->Visual.accumRedBits
- = fb->Attachment[BUFFER_ACCUM].Renderbuffer->RedBits;
- fb->Visual.accumGreenBits
- = fb->Attachment[BUFFER_ACCUM].Renderbuffer->GreenBits;
- fb->Visual.accumBlueBits
- = fb->Attachment[BUFFER_ACCUM].Renderbuffer->BlueBits;
- fb->Visual.accumAlphaBits
- = fb->Attachment[BUFFER_ACCUM].Renderbuffer->AlphaBits;
+ fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
+ fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
+ fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
+ fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
}
compute_depth_max(fb);
@@ -592,11 +598,11 @@ _mesa_update_depth_buffer(GLcontext *ctx,
depthRb = fb->Attachment[attIndex].Renderbuffer;
- if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) {
/* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
if (!fb->_DepthBuffer
|| fb->_DepthBuffer->Wrapped != depthRb
- || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
+ || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
/* need to update wrapper */
struct gl_renderbuffer *wrapper
= _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
@@ -633,11 +639,11 @@ _mesa_update_stencil_buffer(GLcontext *ctx,
stencilRb = fb->Attachment[attIndex].Renderbuffer;
- if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) {
/* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
if (!fb->_StencilBuffer
|| fb->_StencilBuffer->Wrapped != stencilRb
- || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) {
+ || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
/* need to update wrapper */
struct gl_renderbuffer *wrapper
= _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
@@ -854,30 +860,32 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
return GL_FALSE;
}
- ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 ||
- ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0);
+ ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
+ _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
break;
case GL_DEPTH:
case GL_DEPTH_COMPONENT:
if (!att[BUFFER_DEPTH].Renderbuffer) {
return GL_FALSE;
}
- ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
+ /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
break;
case GL_STENCIL:
case GL_STENCIL_INDEX:
if (!att[BUFFER_STENCIL].Renderbuffer) {
return GL_FALSE;
}
- ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
break;
case GL_DEPTH_STENCIL_EXT:
if (!att[BUFFER_DEPTH].Renderbuffer ||
!att[BUFFER_STENCIL].Renderbuffer) {
return GL_FALSE;
}
+ /*
ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ */
break;
default:
_mesa_problem(ctx,
@@ -932,22 +940,24 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
if (!att[BUFFER_DEPTH].Renderbuffer) {
return GL_FALSE;
}
- ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
+ /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
break;
case GL_STENCIL:
case GL_STENCIL_INDEX:
if (!att[BUFFER_STENCIL].Renderbuffer) {
return GL_FALSE;
}
- ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
break;
case GL_DEPTH_STENCIL_EXT:
if (!att[BUFFER_DEPTH].Renderbuffer ||
!att[BUFFER_STENCIL].Renderbuffer) {
return GL_FALSE;
}
+ /*
ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ */
break;
default:
_mesa_problem(ctx,
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index c3928fa513..7350c7a3d2 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -28,10 +28,11 @@
*/
#include "imports.h"
+#include "formats.h"
#include "mipmap.h"
#include "texcompress.h"
-#include "texformat.h"
#include "teximage.h"
+#include "texstore.h"
#include "image.h"
@@ -1493,7 +1494,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj)
{
const struct gl_texture_image *srcImage;
- const struct gl_texture_format *convertFormat;
+ gl_format convertFormat;
const GLubyte *srcData = NULL;
GLubyte *dstData = NULL;
GLint level, maxLevels;
@@ -1508,7 +1509,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
ASSERT(maxLevels > 0); /* bad target */
/* Find convertFormat - the format that do_row() will process */
- if (srcImage->IsCompressed) {
+
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
/* setup for compressed textures - need to allocate temporary
* image buffers to hold uncompressed images.
*/
@@ -1520,11 +1522,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
if (srcImage->_BaseFormat == GL_RGB) {
- convertFormat = &_mesa_texformat_rgb;
+ convertFormat = MESA_FORMAT_RGB888;
components = 3;
}
else if (srcImage->_BaseFormat == GL_RGBA) {
- convertFormat = &_mesa_texformat_rgba;
+ convertFormat = MESA_FORMAT_RGBA8888;
components = 4;
}
else {
@@ -1588,7 +1590,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
&dstWidth, &dstHeight, &dstDepth);
if (!nextLevel) {
/* all done */
- break;
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ _mesa_free((void *) srcData);
+ _mesa_free(dstData);
+ }
+ return;
}
/* get dest gl_texture_image */
@@ -1609,25 +1615,17 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstImage->TexFormat = srcImage->TexFormat;
dstImage->FetchTexelc = srcImage->FetchTexelc;
dstImage->FetchTexelf = srcImage->FetchTexelf;
- dstImage->IsCompressed = srcImage->IsCompressed;
- if (dstImage->IsCompressed) {
- dstImage->CompressedSize
- = ctx->Driver.CompressedTextureSize(ctx, dstImage->Width,
- dstImage->Height,
- dstImage->Depth,
- dstImage->TexFormat->MesaFormat);
- ASSERT(dstImage->CompressedSize > 0);
- }
-
- ASSERT(dstImage->TexFormat);
- ASSERT(dstImage->FetchTexelc);
- ASSERT(dstImage->FetchTexelf);
/* Alloc new teximage data buffer.
* Setup src and dest data pointers.
*/
- if (dstImage->IsCompressed) {
- dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize);
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ GLuint dstCompressedSize =
+ _mesa_format_image_size(dstImage->TexFormat, dstImage->Width,
+ dstImage->Height, dstImage->Depth);
+ ASSERT(dstCompressedSize > 0);
+
+ dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
@@ -1637,7 +1635,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
ASSERT(dstData);
}
else {
- bytesPerTexel = dstImage->TexFormat->TexelBytes;
+ bytesPerTexel = _mesa_get_format_bytes(dstImage->TexFormat);
ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
dstImage->Data = _mesa_alloc_texmemory(dstWidth * dstHeight
* dstDepth * bytesPerTexel);
@@ -1649,6 +1647,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstData = (GLubyte *) dstImage->Data;
}
+ ASSERT(dstImage->TexFormat);
+ ASSERT(dstImage->FetchTexelc);
+ ASSERT(dstImage->FetchTexelf);
+
_mesa_generate_mipmap_level(target, datatype, comps, border,
srcWidth, srcHeight, srcDepth,
srcData, srcImage->RowStride,
@@ -1656,22 +1658,24 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstData, dstImage->RowStride);
- if (dstImage->IsCompressed) {
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
GLubyte *temp;
/* compress image from dstData into dstImage->Data */
- const GLenum srcFormat = convertFormat->BaseFormat;
+ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
GLint dstRowStride
- = _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth);
+ = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
- dstImage->TexFormat->StoreImage(ctx, 2, dstImage->_BaseFormat,
- dstImage->TexFormat,
- dstImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, 0, /* strides */
- dstWidth, dstHeight, 1, /* size */
- srcFormat, CHAN_TYPE,
- dstData, /* src data, actually */
- &ctx->DefaultPacking);
+
+ _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
+ dstImage->TexFormat,
+ dstImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride, 0, /* strides */
+ dstWidth, dstHeight, 1, /* size */
+ srcFormat, CHAN_TYPE,
+ dstData, /* src data, actually */
+ &ctx->DefaultPacking);
+
/* swap src and dest pointers */
temp = (GLubyte *) srcData;
srcData = dstData;
@@ -1679,12 +1683,6 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
}
} /* loop over mipmap levels */
-
- if (srcImage->IsCompressed) {
- /* free uncompressed image buffers */
- _mesa_free((void *) srcData);
- _mesa_free(dstData);
- }
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 052fbaaaea..41acc6fdda 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1115,91 +1115,6 @@ typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
/**
- * This macro defines the (many) parameters to the texstore functions.
- * \param dims either 1 or 2 or 3
- * \param baseInternalFormat user-specified base internal format
- * \param dstFormat destination Mesa texture format
- * \param dstAddr destination image address
- * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
- * \param dstRowStride destination image row stride, in bytes
- * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
- * \param srcWidth/Height/Depth source image size, in pixels
- * \param srcFormat incoming image format
- * \param srcType incoming image data type
- * \param srcAddr source image address
- * \param srcPacking source image packing parameters
- */
-#define TEXSTORE_PARAMS \
- GLcontext *ctx, GLuint dims, \
- GLenum baseInternalFormat, \
- const struct gl_texture_format *dstFormat, \
- GLvoid *dstAddr, \
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
- GLint dstRowStride, const GLuint *dstImageOffsets, \
- GLint srcWidth, GLint srcHeight, GLint srcDepth, \
- GLenum srcFormat, GLenum srcType, \
- const GLvoid *srcAddr, \
- const struct gl_pixelstore_attrib *srcPacking
-
-
-
-/**
- * Texture image storage function.
- */
-typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-
-
-/**
- * Texture format record
- */
-struct gl_texture_format
-{
- GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
-
- GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_COLOR_INDEX or
- * GL_DEPTH_COMPONENT.
- */
- GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
-
- /**
- * Bits per texel component. These are just rough approximations
- * for compressed texture formats.
- */
- /*@{*/
- GLubyte RedBits;
- GLubyte GreenBits;
- GLubyte BlueBits;
- GLubyte AlphaBits;
- GLubyte LuminanceBits;
- GLubyte IntensityBits;
- GLubyte IndexBits;
- GLubyte DepthBits;
- GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
- /*@}*/
-
- GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
-
- StoreTexImageFunc StoreImage;
-
- /**
- * \name Texel fetch function pointers
- */
- /*@{*/
- FetchTexelFuncC FetchTexel1D;
- FetchTexelFuncC FetchTexel2D;
- FetchTexelFuncC FetchTexel3D;
- FetchTexelFuncF FetchTexel1Df;
- FetchTexelFuncF FetchTexel2Df;
- FetchTexelFuncF FetchTexel3Df;
- /*@}*/
-
- StoreTexelFunc StoreTexel;
-};
-
-
-/**
* Texture image state. Describes the dimensions of a texture image,
* the texel format and pointers to Texel Fetch functions.
*/
@@ -1229,16 +1144,13 @@ struct gl_texture_image
GLboolean IsClientData; /**< Data owned by client? */
GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
- const struct gl_texture_format *TexFormat;
+ GLuint TexFormat; /**< XXX Really gl_format */
struct gl_texture_object *TexObject; /**< Pointer back to parent object */
FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
- GLboolean IsCompressed; /**< GL_ARB_texture_compression */
- GLuint CompressedSize; /**< GL_ARB_texture_compression */
-
GLuint RowStride; /**< Padded width in units of texels */
GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
each 2D slice in 'Data', in texels */
@@ -2158,19 +2070,9 @@ struct gl_renderbuffer
GLint RefCount;
GLuint Width, Height;
GLenum InternalFormat; /**< The user-specified format */
- GLenum _ActualFormat; /**< The driver-chosen format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
- GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
- GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
- GL_UNSIGNED_NORMALIZED or GL_INDEX */
- GLubyte RedBits; /**< Bits of red per pixel */
- GLubyte GreenBits;
- GLubyte BlueBits;
- GLubyte AlphaBits;
- GLubyte IndexBits;
- GLubyte DepthBits;
- GLubyte StencilBits;
+ GLuint Format; /**< The actual format: MESA_FORMAT_x */
GLubyte NumSamples;
GLenum DataType; /**< Type of values passed to the Get/Put functions */
diff --git a/src/mesa/main/rbadaptors.c b/src/mesa/main/rbadaptors.c
index c1ac0606c8..1060c5796e 100644
--- a/src/mesa/main/rbadaptors.c
+++ b/src/mesa/main/rbadaptors.c
@@ -218,14 +218,10 @@ _mesa_new_renderbuffer_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8)
_glthread_UNLOCK_MUTEX(rb8->Mutex);
rb16->InternalFormat = rb8->InternalFormat;
- rb16->_ActualFormat = rb8->_ActualFormat;
+ rb16->Format = rb8->Format; /* XXX is this right? */
rb16->_BaseFormat = rb8->_BaseFormat;
rb16->DataType = GL_UNSIGNED_SHORT;
/* Note: passing through underlying bits/channel */
- rb16->RedBits = rb8->RedBits;
- rb16->GreenBits = rb8->GreenBits;
- rb16->BlueBits = rb8->BlueBits;
- rb16->AlphaBits = rb8->AlphaBits;
rb16->Wrapped = rb8;
rb16->AllocStorage = AllocStorage_wrapper;
@@ -385,14 +381,10 @@ _mesa_new_renderbuffer_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8)
_glthread_UNLOCK_MUTEX(rb8->Mutex);
rb32->InternalFormat = rb8->InternalFormat;
- rb32->_ActualFormat = rb8->_ActualFormat;
+ rb32->Format = rb8->Format; /* XXX is this right? */
rb32->_BaseFormat = rb8->_BaseFormat;
rb32->DataType = GL_FLOAT;
/* Note: passing through underlying bits/channel */
- rb32->RedBits = rb8->RedBits;
- rb32->GreenBits = rb8->GreenBits;
- rb32->BlueBits = rb8->BlueBits;
- rb32->AlphaBits = rb8->AlphaBits;
rb32->Wrapped = rb8;
rb32->AllocStorage = AllocStorage_wrapper;
@@ -552,14 +544,10 @@ _mesa_new_renderbuffer_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb16)
_glthread_UNLOCK_MUTEX(rb16->Mutex);
rb32->InternalFormat = rb16->InternalFormat;
- rb32->_ActualFormat = rb16->_ActualFormat;
+ rb32->Format = rb16->Format; /* XXX is this right? */
rb32->_BaseFormat = rb16->_BaseFormat;
rb32->DataType = GL_FLOAT;
/* Note: passing through underlying bits/channel */
- rb32->RedBits = rb16->RedBits;
- rb32->GreenBits = rb16->GreenBits;
- rb32->BlueBits = rb16->BlueBits;
- rb32->AlphaBits = rb16->AlphaBits;
rb32->Wrapped = rb16;
rb32->AllocStorage = AllocStorage_wrapper;
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 5bef7c84fb..3bb062bae2 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -43,6 +43,8 @@
#include "glheader.h"
#include "imports.h"
#include "context.h"
+#include "fbobject.h"
+#include "formats.h"
#include "mtypes.h"
#include "fbobject.h"
#include "renderbuffer.h"
@@ -72,7 +74,7 @@ get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb->Data)
return NULL;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- /* Can't assert _ActualFormat since these funcs may be used for serveral
+ /* Can't assert rb->Format since these funcs may be used for serveral
* different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
*/
return (GLubyte *) rb->Data + y * rb->Width + x;
@@ -448,7 +450,7 @@ static void *
get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
/* No direct access since this buffer is RGB but caller will be
* treating it as if it were RGBA.
*/
@@ -463,7 +465,7 @@ get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLubyte *dst = (GLubyte *) values;
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
dst[i * 4 + 0] = src[i * 3 + 0];
@@ -480,7 +482,7 @@ get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
GLubyte *dst = (GLubyte *) values;
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
const GLubyte *src
@@ -501,7 +503,7 @@ put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -521,7 +523,7 @@ put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -542,7 +544,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (!mask && val0 == val1 && val1 == val2) {
/* optimized case */
@@ -569,7 +571,7 @@ put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
/* note: incoming values are RGB+A! */
const GLubyte *src = (const GLubyte *) values;
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -592,7 +594,7 @@ put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
GLuint i;
- ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
@@ -617,7 +619,7 @@ get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb->Data)
return NULL;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
}
@@ -628,7 +630,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
_mesa_memcpy(values, src, 4 * count * sizeof(GLubyte));
}
@@ -641,7 +643,7 @@ get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLuint *dst = (GLuint *) values;
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
dst[i] = *src;
@@ -657,7 +659,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (mask) {
GLuint i;
for (i = 0; i < count; i++) {
@@ -681,7 +683,7 @@ put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i * 4 + 0] = src[i * 3 + 0];
@@ -701,7 +703,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint val = *((const GLuint *) value);
GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (!mask && val == 0) {
/* common case */
_mesa_bzero(dst, count * 4 * sizeof(GLubyte));
@@ -735,7 +737,7 @@ put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *src = (const GLuint *) values;
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
@@ -754,7 +756,7 @@ put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLuint val = *((const GLuint *) value);
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->_ActualFormat == GL_RGBA8);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
@@ -947,15 +949,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
{
GLuint pixelSize;
- /* first clear these fields */
- rb->RedBits =
- rb->GreenBits =
- rb->BlueBits =
- rb->AlphaBits =
- rb->IndexBits =
- rb->DepthBits =
- rb->StencilBits = 0;
-
switch (internalFormat) {
case GL_RGB:
case GL_R3_G3_B2:
@@ -965,8 +958,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->_ActualFormat = GL_RGB8;
- rb->_BaseFormat = GL_RGB;
+ rb->Format = MESA_FORMAT_RGB888;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte3;
rb->GetRow = get_row_ubyte3;
@@ -976,10 +968,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte3;
rb->PutValues = put_values_ubyte3;
rb->PutMonoValues = put_mono_values_ubyte3;
- rb->RedBits = 8 * sizeof(GLubyte);
- rb->GreenBits = 8 * sizeof(GLubyte);
- rb->BlueBits = 8 * sizeof(GLubyte);
- rb->AlphaBits = 0;
pixelSize = 3 * sizeof(GLubyte);
break;
case GL_RGBA:
@@ -987,8 +975,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
- rb->_ActualFormat = GL_RGBA8;
- rb->_BaseFormat = GL_RGBA;
+#if 1
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+#endif
+ rb->Format = MESA_FORMAT_RGBA8888;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte4;
rb->GetRow = get_row_ubyte4;
@@ -998,18 +989,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte4;
rb->PutValues = put_values_ubyte4;
rb->PutMonoValues = put_mono_values_ubyte4;
- rb->RedBits = 8 * sizeof(GLubyte);
- rb->GreenBits = 8 * sizeof(GLubyte);
- rb->BlueBits = 8 * sizeof(GLubyte);
- rb->AlphaBits = 8 * sizeof(GLubyte);
pixelSize = 4 * sizeof(GLubyte);
break;
- case GL_RGB10_A2:
- case GL_RGBA12:
case GL_RGBA16:
- rb->_ActualFormat = GL_RGBA16;
- rb->_BaseFormat = GL_RGBA;
- rb->DataType = GL_UNSIGNED_SHORT;
+ /* for accum buffer */
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ rb->DataType = GL_SHORT;
rb->GetPointer = get_pointer_ushort4;
rb->GetRow = get_row_ushort4;
rb->GetValues = get_values_ushort4;
@@ -1018,16 +1003,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort4;
rb->PutValues = put_values_ushort4;
rb->PutMonoValues = put_mono_values_ushort4;
- rb->RedBits = 8 * sizeof(GLushort);
- rb->GreenBits = 8 * sizeof(GLushort);
- rb->BlueBits = 8 * sizeof(GLushort);
- rb->AlphaBits = 8 * sizeof(GLushort);
pixelSize = 4 * sizeof(GLushort);
break;
-#if 00
+#if 0
case GL_ALPHA8:
- rb->_ActualFormat = GL_ALPHA8;
- rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */
+ rb->Format = MESA_FORMAT_A8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_alpha8;
rb->GetRow = get_row_alpha8;
@@ -1037,10 +1017,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_alpha8;
rb->PutValues = put_values_alpha8;
rb->PutMonoValues = put_mono_values_alpha8;
- rb->RedBits = 0; /*red*/
- rb->GreenBits = 0; /*green*/
- rb->BlueBits = 0; /*blue*/
- rb->AlphaBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
#endif
@@ -1048,8 +1024,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
- rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
- rb->_BaseFormat = GL_STENCIL_INDEX;
+ case GL_STENCIL_INDEX16_EXT:
+ rb->Format = MESA_FORMAT_S8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte;
rb->GetRow = get_row_ubyte;
@@ -1059,28 +1035,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- rb->StencilBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
- case GL_STENCIL_INDEX16_EXT:
- rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
- rb->_BaseFormat = GL_STENCIL_INDEX;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- rb->StencilBits = 8 * sizeof(GLushort);
- pixelSize = sizeof(GLushort);
- break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->GetPointer = get_pointer_ushort;
rb->GetRow = get_row_ushort;
@@ -1090,12 +1049,22 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
- rb->DepthBits = 8 * sizeof(GLushort);
pixelSize = sizeof(GLushort);
break;
case GL_DEPTH_COMPONENT24:
+ rb->DataType = GL_UNSIGNED_INT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ rb->Format = MESA_FORMAT_X8_Z24;
+ pixelSize = sizeof(GLuint);
+ break;
case GL_DEPTH_COMPONENT32:
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->DataType = GL_UNSIGNED_INT;
rb->GetPointer = get_pointer_uint;
rb->GetRow = get_row_uint;
@@ -1105,20 +1074,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- if (internalFormat == GL_DEPTH_COMPONENT24) {
- rb->_ActualFormat = GL_DEPTH_COMPONENT24;
- rb->DepthBits = 24;
- }
- else {
- rb->_ActualFormat = GL_DEPTH_COMPONENT32;
- rb->DepthBits = 32;
- }
+ rb->Format = MESA_FORMAT_Z32;
pixelSize = sizeof(GLuint);
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rb->_BaseFormat = GL_DEPTH_STENCIL_EXT;
+ rb->Format = MESA_FORMAT_Z24_S8;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->GetPointer = get_pointer_uint;
rb->GetRow = get_row_uint;
@@ -1128,13 +1089,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- rb->DepthBits = 24;
- rb->StencilBits = 8;
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
- rb->_ActualFormat = GL_COLOR_INDEX8_EXT;
- rb->_BaseFormat = GL_COLOR_INDEX;
+ case GL_COLOR_INDEX16_EXT:
+ case COLOR_INDEX32:
+ rb->Format = MESA_FORMAT_CI8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte;
rb->GetRow = get_row_ubyte;
@@ -1144,39 +1104,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- rb->IndexBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
break;
- case GL_COLOR_INDEX16_EXT:
- rb->_ActualFormat = GL_COLOR_INDEX16_EXT;
- rb->_BaseFormat = GL_COLOR_INDEX;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- rb->IndexBits = 8 * sizeof(GLushort);
- pixelSize = sizeof(GLushort);
- break;
- case COLOR_INDEX32:
- rb->_ActualFormat = COLOR_INDEX32;
- rb->_BaseFormat = GL_COLOR_INDEX;
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->IndexBits = 8 * sizeof(GLuint);
- pixelSize = sizeof(GLuint);
- break;
default:
_mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
return GL_FALSE;
@@ -1213,6 +1142,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->Width = width;
rb->Height = height;
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat);
return GL_TRUE;
}
@@ -1239,7 +1169,7 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(arb != arb->Wrapped);
- ASSERT(arb->_ActualFormat == GL_ALPHA8);
+ ASSERT(arb->Format == MESA_FORMAT_A8);
/* first, pass the call to the wrapped RGB buffer */
if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
@@ -1439,8 +1369,8 @@ put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
static void
copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
{
- ASSERT(dst->_ActualFormat == GL_ALPHA8);
- ASSERT(src->_ActualFormat == GL_ALPHA8);
+ ASSERT(dst->Format == MESA_FORMAT_A8);
+ ASSERT(src->Format == MESA_FORMAT_A8);
ASSERT(dst->Width == src->Width);
ASSERT(dst->Height == src->Height);
@@ -1486,16 +1416,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->Width = 0;
rb->Height = 0;
rb->InternalFormat = GL_NONE;
- rb->_ActualFormat = GL_NONE;
- rb->_BaseFormat = GL_NONE;
-
- rb->ComponentType = GL_UNSIGNED_NORMALIZED; /* ARB_fbo */
- rb->ColorEncoding = GL_LINEAR; /* ARB_fbo */
-
- rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0;
- rb->IndexBits = 0;
- rb->DepthBits = 0;
- rb->StencilBits = 0;
+ rb->Format = MESA_FORMAT_NONE;
rb->DataType = GL_NONE;
rb->Data = NULL;
@@ -1612,18 +1533,15 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
if (rgbBits <= 8) {
if (alphaBits)
- rb->_ActualFormat = GL_RGBA8;
+ rb->Format = MESA_FORMAT_RGBA8888;
else
- rb->_ActualFormat = GL_RGB8;
+ rb->Format = MESA_FORMAT_RGB888;
}
else {
assert(rgbBits <= 16);
- if (alphaBits)
- rb->_ActualFormat = GL_RGBA16;
- else
- rb->_ActualFormat = GL_RGBA16; /* don't really have RGB16 yet */
+ rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/
}
- rb->InternalFormat = rb->_ActualFormat;
+ rb->InternalFormat = GL_RGBA;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
@@ -1677,15 +1595,9 @@ _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- if (indexBits <= 8) {
- /* only support GLuint for now */
- /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/
- rb->_ActualFormat = COLOR_INDEX32;
- }
- else {
- rb->_ActualFormat = COLOR_INDEX32;
- }
- rb->InternalFormat = rb->_ActualFormat;
+ assert(indexBits <= 8);
+ rb->Format = MESA_FORMAT_CI8;
+ rb->InternalFormat = GL_COLOR_INDEX;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
@@ -1758,8 +1670,7 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
* values.
*/
arb->InternalFormat = arb->Wrapped->InternalFormat;
- arb->_ActualFormat = GL_ALPHA8;
- arb->_BaseFormat = arb->Wrapped->_BaseFormat;
+ arb->Format = MESA_FORMAT_A8;
arb->DataType = arb->Wrapped->DataType;
arb->AllocStorage = alloc_storage_alpha8;
arb->Delete = delete_renderbuffer_alpha8;
@@ -1833,15 +1744,17 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
}
if (depthBits <= 16) {
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->Format = MESA_FORMAT_Z16;
+ rb->InternalFormat = GL_DEPTH_COMPONENT16;
}
else if (depthBits <= 24) {
- rb->_ActualFormat = GL_DEPTH_COMPONENT24;
+ rb->Format = MESA_FORMAT_X8_Z24;
+ rb->InternalFormat = GL_DEPTH_COMPONENT24;
}
else {
- rb->_ActualFormat = GL_DEPTH_COMPONENT32;
+ rb->Format = MESA_FORMAT_Z32;
+ rb->InternalFormat = GL_DEPTH_COMPONENT32;
}
- rb->InternalFormat = rb->_ActualFormat;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
@@ -1878,14 +1791,9 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- if (stencilBits <= 8) {
- rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
- }
- else {
- /* not really supported (see s_stencil.c code) */
- rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
- }
- rb->InternalFormat = rb->_ActualFormat;
+ assert(stencilBits <= 8);
+ rb->Format = MESA_FORMAT_S8;
+ rb->InternalFormat = GL_STENCIL_INDEX8;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
@@ -1923,7 +1831,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- rb->_ActualFormat = GL_RGBA16;
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
rb->InternalFormat = GL_RGBA16;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
@@ -1967,13 +1875,9 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- if (colorBits <= 8) {
- rb->_ActualFormat = GL_RGBA8;
- }
- else {
- rb->_ActualFormat = GL_RGBA16;
- }
- rb->InternalFormat = rb->_ActualFormat;
+ assert (colorBits <= 8);
+ rb->Format = MESA_FORMAT_RGBA8888;
+ rb->InternalFormat = GL_RGBA;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
@@ -2071,6 +1975,8 @@ void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
GLuint bufferName, struct gl_renderbuffer *rb)
{
+ GLenum baseFormat;
+
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
@@ -2095,7 +2001,8 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
* and the device driver is expecting 8-bit values (GLubyte), we can
* use a "renderbuffer adaptor/wrapper" to do the necessary conversions.
*/
- if (rb->_BaseFormat == GL_RGBA) {
+ baseFormat = _mesa_get_format_base_format(rb->Format);
+ if (baseFormat == GL_RGBA) {
if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) {
GET_CURRENT_CONTEXT(ctx);
rb = _mesa_new_renderbuffer_16wrap8(ctx, rb);
@@ -2202,7 +2109,7 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name)
/* init fields not covered by _mesa_new_renderbuffer() */
dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- dsrb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ dsrb->Format = MESA_FORMAT_Z24_S8;
dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
return dsrb;
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 2cda4dd859..11f8857fa7 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -34,10 +34,10 @@
#include "imports.h"
#include "colormac.h"
#include "context.h"
+#include "formats.h"
#include "image.h"
#include "mipmap.h"
#include "texcompress.h"
-#include "texformat.h"
#include "texstore.h"
@@ -113,252 +113,75 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
}
-
/**
- * Return number of bytes needed to store a texture of the given size
- * using the specified compressed format.
- * This is called via the ctx->Driver.CompressedTextureSize function,
- * unless a device driver overrides it.
- *
- * \param width texture width in texels.
- * \param height texture height in texels.
- * \param depth texture depth in texels.
- * \param mesaFormat one of the MESA_FORMAT_* compressed formats
- *
- * \return size in bytes, or zero if bad format
+ * Convert a compressed MESA_FORMAT_x to a GLenum.
*/
-GLuint
-_mesa_compressed_texture_size( GLcontext *ctx,
- GLsizei width, GLsizei height, GLsizei depth,
- GLuint mesaFormat )
+gl_format
+_mesa_glenum_to_compressed_format(GLenum format)
{
- GLuint size;
-
- ASSERT(depth == 1);
- (void) depth;
- (void) size;
-
- switch (mesaFormat) {
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- /* round up width to next multiple of 8, height to next multiple of 4 */
- width = (width + 7) & ~7;
- height = (height + 3) & ~3;
- /* 16 bytes per 8x4 tile of RGB[A] texels */
- size = width * height / 2;
- /* Textures smaller than 8x4 will effectively be made into 8x4 and
- * take 16 bytes.
- */
- return size;
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
-#endif
- /* round up width, height to next multiple of 4 */
- width = (width + 3) & ~3;
- height = (height + 3) & ~3;
- /* 8 bytes per 4x4 tile of RGB[A] texels */
- size = width * height / 2;
- /* Textures smaller than 4x4 will effectively be made into 4x4 and
- * take 8 bytes.
- */
- return size;
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
-#endif
- /* round up width, height to next multiple of 4 */
- width = (width + 3) & ~3;
- height = (height + 3) & ~3;
- /* 16 bytes per 4x4 tile of RGBA texels */
- size = width * height; /* simple! */
- /* Textures smaller than 4x4 will effectively be made into 4x4 and
- * take 16 bytes.
- */
- return size;
-#endif
- default:
- _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");
- return 0;
- }
-}
-
-
-/**
- * As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
- *
- * Note: This function CAN NOT return a padded hardware texture size.
- * That's why we don't call the ctx->Driver.CompressedTextureSize() function.
- *
- * We use this function to validate the <imageSize> parameter
- * of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match.
- */
-GLuint
-_mesa_compressed_texture_size_glenum(GLcontext *ctx,
- GLsizei width, GLsizei height,
- GLsizei depth, GLenum glformat)
-{
- GLuint mesaFormat;
-
- switch (glformat) {
-#if FEATURE_texture_fxt1
+ switch (format) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
- mesaFormat = MESA_FORMAT_RGB_FXT1;
- break;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- mesaFormat = MESA_FORMAT_RGBA_FXT1;
- break;
-#endif
-#if FEATURE_texture_s3tc
+ return MESA_FORMAT_RGBA_FXT1;
+
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
- mesaFormat = MESA_FORMAT_RGB_DXT1;
- break;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_RGB4_S3TC:
- mesaFormat = MESA_FORMAT_RGBA_DXT1;
- break;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_RGBA_S3TC:
- mesaFormat = MESA_FORMAT_RGBA_DXT3;
- break;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_RGBA4_S3TC:
- mesaFormat = MESA_FORMAT_RGBA_DXT5;
- break;
-#if FEATURE_EXT_texture_sRGB
+ return MESA_FORMAT_RGBA_DXT5;
+
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- mesaFormat = MESA_FORMAT_SRGB_DXT1;
- break;
+ return MESA_FORMAT_SRGB_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- mesaFormat = MESA_FORMAT_SRGBA_DXT1;
- break;
+ return MESA_FORMAT_SRGBA_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- mesaFormat = MESA_FORMAT_SRGBA_DXT3;
- break;
+ return MESA_FORMAT_SRGBA_DXT3;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- mesaFormat = MESA_FORMAT_SRGBA_DXT5;
- break;
-#endif
-#endif
- default:
- return 0;
- }
+ return MESA_FORMAT_SRGBA_DXT5;
- return _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
-}
-
-
-/*
- * Compute the bytes per row in a compressed texture image.
- * We use this for computing the destination address for sub-texture updates.
- * \param mesaFormat one of the MESA_FORMAT_* compressed formats
- * \param width image width in pixels
- * \return stride, in bytes, between rows for compressed image
- */
-GLint
-_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
-{
- GLint stride;
-
- switch (mesaFormat) {
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
- break;
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
-#endif
- stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
- break;
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
-#endif
- stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
- break;
-#endif
default:
- _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride");
- return 0;
+ return MESA_FORMAT_NONE;
}
-
- return stride;
}
/*
* Return the address of the pixel at (col, row, img) in a
* compressed texture image.
- * \param col, row, img - image position (3D)
+ * \param col, row, img - image position (3D), should be a multiple of the
+ * format's block size.
* \param format - compressed image format
- * \param width - image width
+ * \param width - image width (stride) in pixels
* \param image - the image address
- * \return address of pixel at (row, col)
+ * \return address of pixel at (row, col, img)
*/
GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- GLuint mesaFormat,
+ gl_format mesaFormat,
GLsizei width, const GLubyte *image)
{
- GLubyte *addr;
+ /* XXX only 2D images implemented, not 3D */
+ const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
+ GLuint bw, bh;
+ GLint offset;
- (void) img;
+ _mesa_get_format_block_size(mesaFormat, &bw, &bh);
- /* We try to spot a "complete" subtexture "above" ROW, COL;
- * this texture is given by appropriate rounding of WIDTH x ROW.
- * Then we just add the amount left (usually on the left).
- *
- * Example for X*Y microtiles (Z bytes each)
- * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X);
- */
+ ASSERT(col % bw == 0);
+ ASSERT(row % bh == 0);
- switch (mesaFormat) {
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
- break;
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
-#endif
- addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
- break;
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
-#endif
- addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
- break;
-#endif
- default:
- _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address");
- addr = NULL;
- }
+ offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
+ offset *= blockSize;
- return addr;
+ return (GLubyte *) image + offset;
}
diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h
index 0f1a38f88e..9c58425fc9 100644
--- a/src/mesa/main/texcompress.h
+++ b/src/mesa/main/texcompress.h
@@ -26,29 +26,19 @@
#define TEXCOMPRESS_H
#include "mtypes.h"
+#include "formats.h"
#if _HAVE_FULL_GL
extern GLuint
_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
-extern GLuint
-_mesa_compressed_texture_size( GLcontext *ctx,
- GLsizei width, GLsizei height, GLsizei depth,
- GLuint mesaFormat );
-
-extern GLuint
-_mesa_compressed_texture_size_glenum(GLcontext *ctx,
- GLsizei width, GLsizei height,
- GLsizei depth, GLenum glformat);
-
-extern GLint
-_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width);
-
+extern gl_format
+_mesa_glenum_to_compressed_format(GLenum format);
extern GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- GLuint mesaFormat,
+ gl_format mesaFormat,
GLsizei width, const GLubyte *image);
@@ -67,9 +57,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx );
/* no-op macros */
#define _mesa_get_compressed_formats( c, f ) 0
-#define _mesa_compressed_texture_size( c, w, h, d, f ) 0
-#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
-#define _mesa_compressed_row_stride( f, w) 0
#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c
index fc151605c9..ef42fb92b7 100644
--- a/src/mesa/main/texcompress_fxt1.c
+++ b/src/mesa/main/texcompress_fxt1.c
@@ -37,7 +37,7 @@
#include "image.h"
#include "mipmap.h"
#include "texcompress.h"
-#include "texformat.h"
+#include "texcompress_fxt1.h"
#include "texstore.h"
@@ -62,10 +62,10 @@ _mesa_init_texture_fxt1( GLcontext *ctx )
/**
- * Called via TexFormat->StoreImage to store an RGB_FXT1 texture.
+ * Store user's image in rgb_fxt1 format.
*/
-static GLboolean
-texstore_rgb_fxt1(TEXSTORE_PARAMS)
+GLboolean
+_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
@@ -73,7 +73,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS)
const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
- ASSERT(dstFormat == &_mesa_texformat_rgb_fxt1);
+ ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1);
ASSERT(dstXoffset % 8 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset == 0);
@@ -87,7 +87,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS)
/* convert image to RGB/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ _mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -105,7 +105,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS)
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat->MesaFormat,
+ dstFormat,
texWidth, (GLubyte *) dstAddr);
fxt1_encode(srcWidth, srcHeight, 3, pixels, srcRowStride,
@@ -119,10 +119,10 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS)
/**
- * Called via TexFormat->StoreImage to store an RGBA_FXT1 texture.
+ * Store user's image in rgba_fxt1 format.
*/
-static GLboolean
-texstore_rgba_fxt1(TEXSTORE_PARAMS)
+GLboolean
+_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
@@ -130,7 +130,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS)
GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
- ASSERT(dstFormat == &_mesa_texformat_rgba_fxt1);
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1);
ASSERT(dstXoffset % 8 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset == 0);
@@ -144,7 +144,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS)
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ _mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -162,7 +162,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS)
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat->MesaFormat,
+ dstFormat,
texWidth, (GLubyte *) dstAddr);
fxt1_encode(srcWidth, srcHeight, 4, pixels, srcRowStride,
@@ -175,18 +175,18 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS)
}
-static void
-fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+void
+_mesa_fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel);
}
-static void
-fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -199,9 +199,9 @@ fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
}
-static void
-fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+void
+_mesa_fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel);
@@ -209,9 +209,9 @@ fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage,
}
-static void
-fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -225,55 +225,6 @@ fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
-const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
- MESA_FORMAT_RGB_FXT1, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgb_fxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
- MESA_FORMAT_RGBA_FXT1, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 1, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgba_fxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-
/***************************************************************************\
* FXT1 encoder
*
diff --git a/src/mesa/main/texcompress_fxt1.h b/src/mesa/main/texcompress_fxt1.h
new file mode 100644
index 0000000000..b74f955fcd
--- /dev/null
+++ b/src/mesa/main/texcompress_fxt1.h
@@ -0,0 +1,53 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_FXT1_H
+#define TEXCOMPRESS_FXT1_H
+
+#include "texstore.h"
+
+extern GLboolean
+_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS);
+
+extern void
+_mesa_fetch_texel_2d_rgba_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgba_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_rgb_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgb_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+
+#endif /* TEXCOMPRESS_FXT1_H */
diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c
index a1c0f18f36..9fc73fec51 100644
--- a/src/mesa/main/texcompress_s3tc.c
+++ b/src/mesa/main/texcompress_s3tc.c
@@ -41,7 +41,7 @@
#include "dlopen.h"
#include "image.h"
#include "texcompress.h"
-#include "texformat.h"
+#include "texcompress_s3tc.h"
#include "texstore.h"
#ifdef __MINGW32__
@@ -153,10 +153,10 @@ _mesa_init_texture_s3tc( GLcontext *ctx )
}
/**
- * Called via TexFormat->StoreImage to store an RGB_DXT1 texture.
+ * Store user's image in rgb_dxt1 format.
*/
-static GLboolean
-texstore_rgb_dxt1(TEXSTORE_PARAMS)
+GLboolean
+_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
@@ -164,7 +164,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS)
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
- ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1);
+ ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
@@ -178,7 +178,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS)
/* convert image to RGB/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ _mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -196,7 +196,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS)
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat->MesaFormat,
+ dstFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
@@ -216,10 +216,10 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS)
/**
- * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture.
+ * Store user's image in rgba_dxt1 format.
*/
-static GLboolean
-texstore_rgba_dxt1(TEXSTORE_PARAMS)
+GLboolean
+_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
@@ -227,7 +227,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS)
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
- ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
@@ -241,7 +241,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS)
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ _mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -259,7 +259,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS)
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat->MesaFormat,
+ dstFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
@@ -278,10 +278,10 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS)
/**
- * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture.
+ * Store user's image in rgba_dxt3 format.
*/
-static GLboolean
-texstore_rgba_dxt3(TEXSTORE_PARAMS)
+GLboolean
+_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
@@ -289,7 +289,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS)
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
- ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3);
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
@@ -303,7 +303,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS)
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ _mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -320,7 +320,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS)
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat->MesaFormat,
+ dstFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
@@ -339,10 +339,10 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS)
/**
- * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture.
+ * Store user's image in rgba_dxt5 format.
*/
-static GLboolean
-texstore_rgba_dxt5(TEXSTORE_PARAMS)
+GLboolean
+_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
@@ -350,7 +350,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS)
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
- ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5);
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
@@ -364,7 +364,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS)
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ _mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -381,7 +381,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS)
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat->MesaFormat,
+ dstFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
@@ -414,9 +414,9 @@ fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage,
}
-static void
-fetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -442,9 +442,9 @@ fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage,
}
-static void
-fetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -471,9 +471,9 @@ fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage,
}
-static void
-fetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -499,9 +499,9 @@ fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage,
}
-static void
-fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -513,9 +513,9 @@ fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage,
}
#if FEATURE_EXT_texture_sRGB
-static void
-fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -526,9 +526,9 @@ fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
-static void
-fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -539,9 +539,9 @@ fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
-static void
-fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -552,9 +552,9 @@ fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
-static void
-fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+void
+_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
@@ -566,196 +566,3 @@ fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage,
}
#endif
-const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
- MESA_FORMAT_RGB_DXT1, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgb_dxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
- MESA_FORMAT_RGBA_DXT1, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 1, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
- MESA_FORMAT_RGBA_DXT3, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 4, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt3, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
- MESA_FORMAT_RGBA_DXT5, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4,/*approx*/ /* RedBits */
- 4,/*approx*/ /* GreenBits */
- 4,/*approx*/ /* BlueBits */
- 4,/*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt5, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-#if FEATURE_EXT_texture_sRGB
-const struct gl_texture_format _mesa_texformat_srgb_dxt1 = {
- MESA_FORMAT_SRGB_DXT1, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgb_dxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_srgb_dxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_srgba_dxt1 = {
- MESA_FORMAT_SRGBA_DXT1, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 1, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt1, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_srgba_dxt1, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_srgba_dxt3 = {
- MESA_FORMAT_SRGBA_DXT3, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /*approx*/ /* RedBits */
- 4, /*approx*/ /* GreenBits */
- 4, /*approx*/ /* BlueBits */
- 4, /*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt3, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_srgba_dxt3, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_srgba_dxt5 = {
- MESA_FORMAT_SRGBA_DXT5, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4,/*approx*/ /* RedBits */
- 4,/*approx*/ /* GreenBits */
- 4,/*approx*/ /* BlueBits */
- 4,/*approx*/ /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- texstore_rgba_dxt5, /* StoreTexImageFunc */
- NULL, /*impossible*/ /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /*impossible*/ /* FetchTexel3D */
- NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_srgba_dxt5, /* FetchTexel2Df */
- NULL, /*impossible*/ /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-#endif
diff --git a/src/mesa/main/texcompress_s3tc.h b/src/mesa/main/texcompress_s3tc.h
new file mode 100644
index 0000000000..4041d244d1
--- /dev/null
+++ b/src/mesa/main/texcompress_s3tc.h
@@ -0,0 +1,75 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_S3TC_H
+#define TEXCOMPRESS_S3TC_H
+
+#include "texstore.h"
+
+extern GLboolean
+_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS);
+
+extern void
+_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+
+#endif /* TEXCOMPRESS_S3TC_H */
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
new file mode 100644
index 0000000000..e6e28aef19
--- /dev/null
+++ b/src/mesa/main/texfetch.c
@@ -0,0 +1,665 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch.c
+ *
+ * Texel fetch/store functions
+ *
+ * \author Gareth Hughes
+ */
+
+
+#include "colormac.h"
+#include "context.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
+#include "texfetch.h"
+
+
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+
+
+
+/* Texel fetch routines for all supported formats
+ */
+#define DIM 1
+#include "texfetch_tmp.h"
+
+#define DIM 2
+#include "texfetch_tmp.h"
+
+#define DIM 3
+#include "texfetch_tmp.h"
+
+/**
+ * Null texel fetch function.
+ *
+ * Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texelf( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ (void) texImage; (void) i; (void) j; (void) k;
+ texel[RCOMP] = 0.0;
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 0.0;
+ _mesa_warning(NULL, "fetch_null_texelf() called!");
+}
+
+static void store_null_texel(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* no-op */
+}
+
+
+
+/**
+ * Table to map MESA_FORMAT_ to texel fetch/store funcs.
+ * XXX this is somewhat temporary.
+ */
+static struct {
+ GLuint Name;
+ FetchTexelFuncF Fetch1D;
+ FetchTexelFuncF Fetch2D;
+ FetchTexelFuncF Fetch3D;
+ StoreTexelFunc StoreTexel;
+}
+texfetch_funcs[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_SRGB8,
+ fetch_texel_1d_srgb8,
+ fetch_texel_2d_srgb8,
+ fetch_texel_3d_srgb8,
+ store_texel_srgb8
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ fetch_texel_1d_srgba8,
+ fetch_texel_2d_srgba8,
+ fetch_texel_3d_srgba8,
+ store_texel_srgba8
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ fetch_texel_1d_sargb8,
+ fetch_texel_2d_sargb8,
+ fetch_texel_3d_sargb8,
+ store_texel_sargb8
+ },
+ {
+ MESA_FORMAT_SL8,
+ fetch_texel_1d_sl8,
+ fetch_texel_2d_sl8,
+ fetch_texel_3d_sl8,
+ store_texel_sl8
+ },
+ {
+ MESA_FORMAT_SLA8,
+ fetch_texel_1d_sla8,
+ fetch_texel_2d_sla8,
+ fetch_texel_3d_sla8,
+ store_texel_sla8
+ },
+ {
+ MESA_FORMAT_RGB_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt5,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt5,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ fetch_texel_1d_f_rgba_f32,
+ fetch_texel_2d_f_rgba_f32,
+ fetch_texel_3d_f_rgba_f32,
+ store_texel_rgba_f32
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ fetch_texel_1d_f_rgba_f16,
+ fetch_texel_2d_f_rgba_f16,
+ fetch_texel_3d_f_rgba_f16,
+ store_texel_rgba_f16
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ fetch_texel_1d_f_rgb_f32,
+ fetch_texel_2d_f_rgb_f32,
+ fetch_texel_3d_f_rgb_f32,
+ store_texel_rgb_f32
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ fetch_texel_1d_f_rgb_f16,
+ fetch_texel_2d_f_rgb_f16,
+ fetch_texel_3d_f_rgb_f16,
+ store_texel_rgb_f16
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ fetch_texel_1d_f_alpha_f32,
+ fetch_texel_2d_f_alpha_f32,
+ fetch_texel_3d_f_alpha_f32,
+ store_texel_alpha_f32
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ fetch_texel_1d_f_alpha_f16,
+ fetch_texel_2d_f_alpha_f16,
+ fetch_texel_3d_f_alpha_f16,
+ store_texel_alpha_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ fetch_texel_1d_f_luminance_f32,
+ fetch_texel_2d_f_luminance_f32,
+ fetch_texel_3d_f_luminance_f32,
+ store_texel_luminance_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ fetch_texel_1d_f_luminance_f16,
+ fetch_texel_2d_f_luminance_f16,
+ fetch_texel_3d_f_luminance_f16,
+ store_texel_luminance_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ fetch_texel_1d_f_luminance_alpha_f32,
+ fetch_texel_2d_f_luminance_alpha_f32,
+ fetch_texel_3d_f_luminance_alpha_f32,
+ store_texel_luminance_alpha_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ fetch_texel_1d_f_luminance_alpha_f16,
+ fetch_texel_2d_f_luminance_alpha_f16,
+ fetch_texel_3d_f_luminance_alpha_f16,
+ store_texel_luminance_alpha_f16
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ fetch_texel_1d_f_intensity_f32,
+ fetch_texel_2d_f_intensity_f32,
+ fetch_texel_3d_f_intensity_f32,
+ store_texel_intensity_f32
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ fetch_texel_1d_f_intensity_f16,
+ fetch_texel_2d_f_intensity_f16,
+ fetch_texel_3d_f_intensity_f16,
+ store_texel_intensity_f16
+ },
+ {
+ MESA_FORMAT_DUDV8,
+ fetch_texel_1d_dudv8,
+ fetch_texel_2d_dudv8,
+ fetch_texel_3d_dudv8,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ fetch_texel_1d_signed_rgba8888,
+ fetch_texel_2d_signed_rgba8888,
+ fetch_texel_3d_signed_rgba8888,
+ store_texel_signed_rgba8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ fetch_texel_1d_signed_rgba8888_rev,
+ fetch_texel_2d_signed_rgba8888_rev,
+ fetch_texel_3d_signed_rgba8888_rev,
+ store_texel_signed_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ NULL, /* XXX to do */
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA8888,
+ fetch_texel_1d_f_rgba8888,
+ fetch_texel_2d_f_rgba8888,
+ fetch_texel_3d_f_rgba8888,
+ store_texel_rgba8888
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV,
+ fetch_texel_1d_f_rgba8888_rev,
+ fetch_texel_2d_f_rgba8888_rev,
+ fetch_texel_3d_f_rgba8888_rev,
+ store_texel_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_ARGB8888,
+ fetch_texel_1d_f_argb8888,
+ fetch_texel_2d_f_argb8888,
+ fetch_texel_3d_f_argb8888,
+ store_texel_argb8888
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV,
+ fetch_texel_1d_f_argb8888_rev,
+ fetch_texel_2d_f_argb8888_rev,
+ fetch_texel_3d_f_argb8888_rev,
+ store_texel_argb8888_rev
+ },
+ {
+ MESA_FORMAT_XRGB8888,
+ fetch_texel_1d_f_xrgb8888,
+ fetch_texel_2d_f_xrgb8888,
+ fetch_texel_3d_f_xrgb8888,
+ store_texel_xrgb8888
+ },
+ {
+ MESA_FORMAT_RGB888,
+ fetch_texel_1d_f_rgb888,
+ fetch_texel_2d_f_rgb888,
+ fetch_texel_3d_f_rgb888,
+ store_texel_rgb888
+ },
+ {
+ MESA_FORMAT_BGR888,
+ fetch_texel_1d_f_bgr888,
+ fetch_texel_2d_f_bgr888,
+ fetch_texel_3d_f_bgr888,
+ store_texel_bgr888
+ },
+ {
+ MESA_FORMAT_RGB565,
+ fetch_texel_1d_f_rgb565,
+ fetch_texel_2d_f_rgb565,
+ fetch_texel_3d_f_rgb565,
+ store_texel_rgb565
+ },
+ {
+ MESA_FORMAT_RGB565_REV,
+ fetch_texel_1d_f_rgb565_rev,
+ fetch_texel_2d_f_rgb565_rev,
+ fetch_texel_3d_f_rgb565_rev,
+ store_texel_rgb565_rev
+ },
+ {
+ MESA_FORMAT_ARGB4444,
+ fetch_texel_1d_f_argb4444,
+ fetch_texel_2d_f_argb4444,
+ fetch_texel_3d_f_argb4444,
+ store_texel_argb4444
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV,
+ fetch_texel_1d_f_argb4444_rev,
+ fetch_texel_2d_f_argb4444_rev,
+ fetch_texel_3d_f_argb4444_rev,
+ store_texel_argb4444_rev
+ },
+ {
+ MESA_FORMAT_RGBA5551,
+ fetch_texel_1d_f_rgba5551,
+ fetch_texel_2d_f_rgba5551,
+ fetch_texel_3d_f_rgba5551,
+ store_texel_rgba5551
+ },
+ {
+ MESA_FORMAT_ARGB1555,
+ fetch_texel_1d_f_argb1555,
+ fetch_texel_2d_f_argb1555,
+ fetch_texel_3d_f_argb1555,
+ store_texel_argb1555
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV,
+ fetch_texel_1d_f_argb1555_rev,
+ fetch_texel_2d_f_argb1555_rev,
+ fetch_texel_3d_f_argb1555_rev,
+ store_texel_argb1555_rev
+ },
+ {
+ MESA_FORMAT_AL88,
+ fetch_texel_1d_f_al88,
+ fetch_texel_2d_f_al88,
+ fetch_texel_3d_f_al88,
+ store_texel_al88
+ },
+ {
+ MESA_FORMAT_AL88_REV,
+ fetch_texel_1d_f_al88_rev,
+ fetch_texel_2d_f_al88_rev,
+ fetch_texel_3d_f_al88_rev,
+ store_texel_al88_rev
+ },
+ {
+ MESA_FORMAT_RGB332,
+ fetch_texel_1d_f_rgb332,
+ fetch_texel_2d_f_rgb332,
+ fetch_texel_3d_f_rgb332,
+ store_texel_rgb332
+ },
+ {
+ MESA_FORMAT_A8,
+ fetch_texel_1d_f_a8,
+ fetch_texel_2d_f_a8,
+ fetch_texel_3d_f_a8,
+ store_texel_a8
+ },
+ {
+ MESA_FORMAT_L8,
+ fetch_texel_1d_f_l8,
+ fetch_texel_2d_f_l8,
+ fetch_texel_3d_f_l8,
+ store_texel_l8
+ },
+ {
+ MESA_FORMAT_I8,
+ fetch_texel_1d_f_i8,
+ fetch_texel_2d_f_i8,
+ fetch_texel_3d_f_i8,
+ store_texel_i8
+ },
+ {
+ MESA_FORMAT_CI8,
+ fetch_texel_1d_f_ci8,
+ fetch_texel_2d_f_ci8,
+ fetch_texel_3d_f_ci8,
+ store_texel_ci8
+ },
+ {
+ MESA_FORMAT_YCBCR,
+ fetch_texel_1d_f_ycbcr,
+ fetch_texel_2d_f_ycbcr,
+ fetch_texel_3d_f_ycbcr,
+ store_texel_ycbcr
+ },
+ {
+ MESA_FORMAT_YCBCR_REV,
+ fetch_texel_1d_f_ycbcr_rev,
+ fetch_texel_2d_f_ycbcr_rev,
+ fetch_texel_3d_f_ycbcr_rev,
+ store_texel_ycbcr_rev
+ },
+ {
+ MESA_FORMAT_Z24_S8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_S8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z16,
+ fetch_texel_1d_f_z16,
+ fetch_texel_2d_f_z16,
+ fetch_texel_3d_f_z16,
+ store_texel_z16
+ },
+ {
+ MESA_FORMAT_X8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z32,
+ fetch_texel_1d_f_z32,
+ fetch_texel_2d_f_z32,
+ fetch_texel_3d_f_z32,
+ store_texel_z32
+ }
+};
+
+
+static FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
+{
+ FetchTexelFuncF f;
+ GLuint i;
+ /* XXX replace loop with direct table lookup */
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ if (texfetch_funcs[i].Name == format) {
+ switch (dims) {
+ case 1:
+ f = texfetch_funcs[i].Fetch1D;
+ break;
+ case 2:
+ f = texfetch_funcs[i].Fetch2D;
+ break;
+ case 3:
+ f = texfetch_funcs[i].Fetch3D;
+ break;
+ }
+ if (!f)
+ f = fetch_null_texelf;
+ return f;
+ }
+ }
+ return NULL;
+}
+
+
+StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format)
+{
+ GLuint i;
+ /* XXX replace loop with direct table lookup */
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ if (texfetch_funcs[i].Name == format) {
+ if (texfetch_funcs[i].StoreTexel)
+ return texfetch_funcs[i].StoreTexel;
+ else
+ return store_null_texel;
+ }
+ }
+ return NULL;
+}
+
+
+
+/**
+ * Adaptor for fetching a GLchan texel from a float-valued texture.
+ */
+static void
+fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texelOut)
+{
+ GLfloat temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelf);
+ texImage->FetchTexelf(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ }
+ else {
+ /* four channels */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
+ }
+}
+
+
+#if 0
+/**
+ * Adaptor for fetching a float texel from a GLchan-valued texture.
+ */
+static void
+fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texelOut)
+{
+ GLchan temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelc);
+ texImage->FetchTexelc(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ }
+ else {
+ /* four channels */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ texelOut[1] = CHAN_TO_FLOAT(temp[1]);
+ texelOut[2] = CHAN_TO_FLOAT(temp[2]);
+ texelOut[3] = CHAN_TO_FLOAT(temp[3]);
+ }
+}
+#endif
+
+
+/**
+ * Initialize the texture image's FetchTexelc and FetchTexelf methods.
+ */
+void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+{
+ ASSERT(dims == 1 || dims == 2 || dims == 3);
+ ASSERT(texImage->TexFormat);
+
+ if (!texImage->FetchTexelf) {
+ texImage->FetchTexelf =
+ _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
+ }
+
+ /* now check if we need to use a float/chan adaptor */
+ if (!texImage->FetchTexelc) {
+ texImage->FetchTexelc = fetch_texel_float_to_chan;
+ }
+
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+}
diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h
new file mode 100644
index 0000000000..ef13bf27fe
--- /dev/null
+++ b/src/mesa/main/texfetch.h
@@ -0,0 +1,40 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXFETCH_H
+#define TEXFETCH_H
+
+#include "mtypes.h"
+#include "formats.h"
+
+
+extern StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format);
+
+extern void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims);
+
+#endif
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texfetch_tmp.h
index eb160deff9..27434946ec 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texfetch_tmp.h
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.7
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -25,18 +25,16 @@
/**
- * \file texformat_tmp.h
+ * \file texfetch_tmp.h
* Texel fetch functions template.
*
- * This template file is used by texformat.c to generate texel fetch functions
+ * This template file is used by texfetch.c to generate texel fetch functions
* for 1-D, 2-D and 3-D texture images.
*
* It should be expanded by defining \p DIM as the number texture dimensions
* (1, 2 or 3). According to the value of \p DIM a series of macros is defined
* for the texel lookup in the gl_texture_image::Data.
*
- * \sa texformat.c and FetchTexel.
- *
* \author Gareth Hughes
* \author Brian Paul
*/
@@ -70,152 +68,6 @@
#endif
-/* MESA_FORMAT_RGBA **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */
-static void FETCH(f_rgba)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = CHAN_TO_FLOAT(src[3]);
-}
-
-#if DIM == 3
-/* Store a GLchan RGBA texel */
-static void store_texel_rgba(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-/* MESA_FORMAT_RGB ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */
-static void FETCH(f_rgb)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-/* MESA_FORMAT_ALPHA *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */
-static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_alpha(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
- dst[0] = rgba[ACOMP];
-}
-#endif
-
-/* MESA_FORMAT_LUMINANCE *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
-static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-/* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/
-
-/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */
-static void FETCH(f_luminance_alpha)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[ACOMP] = CHAN_TO_FLOAT(src[1]);
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-/* MESA_FORMAT_INTENSITY *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */
-static void FETCH(f_intensity)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_intensity(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
/* MESA_FORMAT_Z32 ***********************************************************/
/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
@@ -683,6 +535,30 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
#endif
+/* MESA_FORMAT_XRGB8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
+static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_xrgb8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
/* MESA_FORMAT_RGB888 ********************************************************/
/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
@@ -787,30 +663,6 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
}
#endif
-/* MESA_FORMAT_RGBA4444 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(f_rgba4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_rgba4444(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
/* MESA_FORMAT_ARGB4444 ******************************************************/
@@ -1161,8 +1013,6 @@ static void store_texel_ci8(struct gl_texture_image *texImage,
#endif
-#if FEATURE_EXT_texture_sRGB
-
/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
/* Note: component order is same as for MESA_FORMAT_RGB888 */
static void FETCH(srgb8)(const struct gl_texture_image *texImage,
@@ -1272,8 +1122,6 @@ static void store_texel_sla8(struct gl_texture_image *texImage,
}
#endif
-#endif /* FEATURE_EXT_texture_sRGB */
-
/* MESA_FORMAT_DUDV8 ********************************************************/
@@ -1424,7 +1272,7 @@ static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
texel[0] = ((*src) >> 8) * scale;
- ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8);
+ ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
ASSERT(texel[0] >= 0.0F);
ASSERT(texel[0] <= 1.0F);
}
@@ -1451,7 +1299,7 @@ static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
texel[0] = ((*src) & 0x00ffffff) * scale;
- ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
ASSERT(texel[0] >= 0.0F);
ASSERT(texel[0] <= 1.0F);
}
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 9d5534e396..39c561e278 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.7
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,1435 +29,15 @@
* Texture formats.
*
* \author Gareth Hughes
+ * \author Brian Paul
*/
-#include "colormac.h"
#include "context.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
#include "texformat.h"
-#include "texstore.h"
-
-
-#if FEATURE_EXT_texture_sRGB
-
-/**
- * Convert an 8-bit sRGB value from non-linear space to a
- * linear RGB value in [0, 1].
- * Implemented with a 256-entry lookup table.
- */
-static INLINE GLfloat
-nonlinear_to_linear(GLubyte cs8)
-{
- static GLfloat table[256];
- static GLboolean tableReady = GL_FALSE;
- if (!tableReady) {
- /* compute lookup table now */
- GLuint i;
- for (i = 0; i < 256; i++) {
- const GLfloat cs = UBYTE_TO_FLOAT(i);
- if (cs <= 0.04045) {
- table[i] = cs / 12.92f;
- }
- else {
- table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
- }
- }
- tableReady = GL_TRUE;
- }
- return table[cs8];
-}
-
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-/* Texel fetch routines for all supported formats
- */
-#define DIM 1
-#include "texformat_tmp.h"
-
-#define DIM 2
-#include "texformat_tmp.h"
-
-#define DIM 3
-#include "texformat_tmp.h"
-
-/**
- * Null texel fetch function.
- *
- * Have to have this so the FetchTexel function pointer is never NULL.
- */
-static void fetch_null_texel( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) texImage; (void) i; (void) j; (void) k;
- texel[RCOMP] = 0;
- texel[GCOMP] = 0;
- texel[BCOMP] = 0;
- texel[ACOMP] = 0;
- _mesa_warning(NULL, "fetch_null_texel() called!");
-}
-
-static void fetch_null_texelf( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- (void) texImage; (void) i; (void) j; (void) k;
- texel[RCOMP] = 0.0;
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 0.0;
- _mesa_warning(NULL, "fetch_null_texelf() called!");
-}
-
-static void store_null_texel(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* no-op */
-}
-
-
-/**
- * Notes about the predefined gl_texture_formats:
- *
- * 1. There are 1D, 2D and 3D functions for fetching texels from texture
- * images, returning both GLchan values and GLfloat values. (six
- * functions in total)
- * You don't have to provide both the GLchan and GLfloat functions;
- * just one or the other is OK. Mesa will use an "adaptor" to convert
- * between GLchan/GLfloat when needed.
- * Since the adaptors have small performance penalty, we provide both
- * GLchan and GLfloat functions for some common formats like RGB, RGBA.
- */
-
-
-/***************************************************************/
-/** \name Default GLchan-based formats */
-/*@{*/
-
-const struct gl_texture_format _mesa_texformat_rgba = {
- MESA_FORMAT_RGBA, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- CHAN_BITS, /* RedBits */
- CHAN_BITS, /* GreenBits */
- CHAN_BITS, /* BlueBits */
- CHAN_BITS, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4 * sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgba, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba, /* FetchTexel3Df */
- store_texel_rgba /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb = {
- MESA_FORMAT_RGB, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- CHAN_BITS, /* RedBits */
- CHAN_BITS, /* GreenBits */
- CHAN_BITS, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 3 * sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgb, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb, /* FetchTexel3Df */
- store_texel_rgb /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_alpha = {
- MESA_FORMAT_ALPHA, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- CHAN_BITS, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_alpha, /* FetchTexel1Df */
- fetch_texel_2d_f_alpha, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha, /* FetchTexel3Df */
- store_texel_alpha /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance = {
- MESA_FORMAT_LUMINANCE, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- CHAN_BITS, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_luminance, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance, /* FetchTexel3Df */
- store_texel_luminance /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_alpha = {
- MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- CHAN_BITS, /* AlphaBits */
- CHAN_BITS, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2 * sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */
- store_texel_luminance_alpha /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_intensity = {
- MESA_FORMAT_INTENSITY, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- CHAN_BITS, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- sizeof(GLchan), /* TexelBytes */
- _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_intensity, /* FetchTexel1Df */
- fetch_texel_2d_f_intensity, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity, /* FetchTexel3Df */
- store_texel_intensity /* StoreTexel */
-};
-
-
-#if FEATURE_EXT_texture_sRGB
-
-const struct gl_texture_format _mesa_texformat_srgb8 = {
- MESA_FORMAT_SRGB8, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 3, /* TexelBytes */
- _mesa_texstore_srgb8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_srgb8, /* FetchTexel1Df */
- fetch_texel_2d_srgb8, /* FetchTexel2Df */
- fetch_texel_3d_srgb8, /* FetchTexel3Df */
- store_texel_srgb8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_srgba8 = {
- MESA_FORMAT_SRGBA8, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_srgba8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_srgba8, /* FetchTexel1Df */
- fetch_texel_2d_srgba8, /* FetchTexel2Df */
- fetch_texel_3d_srgba8, /* FetchTexel3Df */
- store_texel_srgba8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_sargb8 = {
- MESA_FORMAT_SARGB8, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_sargb8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_sargb8, /* FetchTexel1Df */
- fetch_texel_2d_sargb8, /* FetchTexel2Df */
- fetch_texel_3d_sargb8, /* FetchTexel3Df */
- store_texel_sargb8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_sl8 = {
- MESA_FORMAT_SL8, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1, /* TexelBytes */
- _mesa_texstore_sl8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_sl8, /* FetchTexel1Df */
- fetch_texel_2d_sl8, /* FetchTexel2Df */
- fetch_texel_3d_sl8, /* FetchTexel3Df */
- store_texel_sl8 /* StoreTexel */
-};
-
-/* Note: this format name looks like a misnomer, make it sal8? */
-const struct gl_texture_format _mesa_texformat_sla8 = {
- MESA_FORMAT_SLA8, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_sla8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_sla8, /* FetchTexel1Df */
- fetch_texel_2d_sla8, /* FetchTexel2Df */
- fetch_texel_3d_sla8, /* FetchTexel3Df */
- store_texel_sla8 /* StoreTexel */
-};
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-const struct gl_texture_format _mesa_texformat_rgba_float32 = {
- MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLfloat), /* RedBits */
- 8 * sizeof(GLfloat), /* GreenBits */
- 8 * sizeof(GLfloat), /* BlueBits */
- 8 * sizeof(GLfloat), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */
- store_texel_rgba_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba_float16 = {
- MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLhalfARB), /* RedBits */
- 8 * sizeof(GLhalfARB), /* GreenBits */
- 8 * sizeof(GLhalfARB), /* BlueBits */
- 8 * sizeof(GLhalfARB), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */
- store_texel_rgba_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb_float32 = {
- MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLfloat), /* RedBits */
- 8 * sizeof(GLfloat), /* GreenBits */
- 8 * sizeof(GLfloat), /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 3 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */
- store_texel_rgb_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb_float16 = {
- MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 8 * sizeof(GLhalfARB), /* RedBits */
- 8 * sizeof(GLhalfARB), /* GreenBits */
- 8 * sizeof(GLhalfARB), /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 3 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */
- store_texel_rgb_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_alpha_float32 = {
- MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLfloat), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha_f32, /* FetchTexel3Df */
- store_texel_alpha_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_alpha_float16 = {
- MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLhalfARB), /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_alpha_f16, /* FetchTexel3Df */
- store_texel_alpha_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_float32 = {
- MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 8 * sizeof(GLfloat), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_f32, /* FetchTexel3Df */
- store_texel_luminance_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_float16 = {
- MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 8 * sizeof(GLhalfARB), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_luminance_f16, /* FetchTexel3Df */
- store_texel_luminance_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLfloat), /* AlphaBits */
- 8 * sizeof(GLfloat), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */
- fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha_f32,/* FetchTexel3Df */
- store_texel_luminance_alpha_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8 * sizeof(GLhalfARB), /* AlphaBits */
- 8 * sizeof(GLhalfARB), /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */
- fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */
- fetch_texel_3d_f_luminance_alpha_f16,/* FetchTexel3Df */
- store_texel_luminance_alpha_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_intensity_float32 = {
- MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 8 * sizeof(GLfloat), /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1 * sizeof(GLfloat), /* TexelBytes */
- _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */
- fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity_f32, /* FetchTexel3Df */
- store_texel_intensity_f32 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_intensity_float16 = {
- MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 8 * sizeof(GLhalfARB), /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1 * sizeof(GLhalfARB), /* TexelBytes */
- _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */
- fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */
- fetch_texel_3d_f_intensity_f16, /* FetchTexel3Df */
- store_texel_intensity_f16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_dudv8 = {
- MESA_FORMAT_DUDV8, /* MesaFormat */
- GL_DUDV_ATI, /* BaseFormat */
- GL_SIGNED_NORMALIZED, /* DataType */
- /* maybe should add dudvBits field, but spec seems to be
- lacking the ability to query with GetTexLevelParameter anyway */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_dudv8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_dudv8, /* FetchTexel1Df */
- fetch_texel_2d_dudv8, /* FetchTexel2Df */
- fetch_texel_3d_dudv8, /* FetchTexel3Df */
- NULL /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_signed_rgba8888 = {
- MESA_FORMAT_SIGNED_RGBA8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_SIGNED_NORMALIZED, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_signed_rgba8888, /* FetchTexel1Df */
- fetch_texel_2d_signed_rgba8888, /* FetchTexel2Df */
- fetch_texel_3d_signed_rgba8888, /* FetchTexel3Df */
- store_texel_signed_rgba8888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = {
- MESA_FORMAT_SIGNED_RGBA8888_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_SIGNED_NORMALIZED, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_signed_rgba8888_rev, /* FetchTexel1Df */
- fetch_texel_2d_signed_rgba8888_rev, /* FetchTexel2Df */
- fetch_texel_3d_signed_rgba8888_rev, /* FetchTexel3Df */
- store_texel_signed_rgba8888_rev /* StoreTexel */
-};
-
-/*@}*/
-
-
-/***************************************************************/
-/** \name Hardware formats */
-/*@{*/
-
-const struct gl_texture_format _mesa_texformat_rgba8888 = {
- MESA_FORMAT_RGBA8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_rgba8888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */
- store_texel_rgba8888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
- MESA_FORMAT_RGBA8888_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_rgba8888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */
- store_texel_rgba8888_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb8888 = {
- MESA_FORMAT_ARGB8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_argb8888, /* FetchTexel1Df */
- fetch_texel_2d_f_argb8888, /* FetchTexel2Df */
- fetch_texel_3d_f_argb8888, /* FetchTexel3Df */
- store_texel_argb8888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb8888_rev = {
- MESA_FORMAT_ARGB8888_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */
- store_texel_argb8888_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb888 = {
- MESA_FORMAT_RGB888, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 3, /* TexelBytes */
- _mesa_texstore_rgb888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgb888, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb888, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb888, /* FetchTexel3Df */
- store_texel_rgb888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_bgr888 = {
- MESA_FORMAT_BGR888, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 3, /* TexelBytes */
- _mesa_texstore_bgr888, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_bgr888, /* FetchTexel1Df */
- fetch_texel_2d_f_bgr888, /* FetchTexel2Df */
- fetch_texel_3d_f_bgr888, /* FetchTexel3Df */
- store_texel_bgr888 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb565 = {
- MESA_FORMAT_RGB565, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 6, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_rgb565, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgb565, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb565, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb565, /* FetchTexel3Df */
- store_texel_rgb565 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb565_rev = {
- MESA_FORMAT_RGB565_REV, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 6, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_rgb565, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */
- store_texel_rgb565_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba4444 = {
- MESA_FORMAT_RGBA4444, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 4, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_rgba4444, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgba4444, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba4444, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba4444, /* FetchTexel3Df */
- store_texel_rgba4444 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb4444 = {
- MESA_FORMAT_ARGB4444, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 4, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_argb4444, /* FetchTexel1Df */
- fetch_texel_2d_f_argb4444, /* FetchTexel2Df */
- fetch_texel_3d_f_argb4444, /* FetchTexel3Df */
- store_texel_argb4444 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb4444_rev = {
- MESA_FORMAT_ARGB4444_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 4, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */
- store_texel_argb4444_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgba5551 = {
- MESA_FORMAT_RGBA5551, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 1, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_rgba5551, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgba5551, /* FetchTexel1Df */
- fetch_texel_2d_f_rgba5551, /* FetchTexel2Df */
- fetch_texel_3d_f_rgba5551, /* FetchTexel3Df */
- store_texel_rgba5551 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb1555 = {
- MESA_FORMAT_ARGB1555, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 1, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_argb1555, /* FetchTexel1Df */
- fetch_texel_2d_f_argb1555, /* FetchTexel2Df */
- fetch_texel_3d_f_argb1555, /* FetchTexel3Df */
- store_texel_argb1555 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_argb1555_rev = {
- MESA_FORMAT_ARGB1555_REV, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 1, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */
- store_texel_argb1555_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_al88 = {
- MESA_FORMAT_AL88, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_al88, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_al88, /* FetchTexel1Df */
- fetch_texel_2d_f_al88, /* FetchTexel2Df */
- fetch_texel_3d_f_al88, /* FetchTexel3Df */
- store_texel_al88 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_al88_rev = {
- MESA_FORMAT_AL88_REV, /* MesaFormat */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_al88, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */
- store_texel_al88_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_rgb332 = {
- MESA_FORMAT_RGB332, /* MesaFormat */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 3, /* RedBits */
- 3, /* GreenBits */
- 2, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1, /* TexelBytes */
- _mesa_texstore_rgb332, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_rgb332, /* FetchTexel1Df */
- fetch_texel_2d_f_rgb332, /* FetchTexel2Df */
- fetch_texel_3d_f_rgb332, /* FetchTexel3Df */
- store_texel_rgb332 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_a8 = {
- MESA_FORMAT_A8, /* MesaFormat */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 8, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1, /* TexelBytes */
- _mesa_texstore_a8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_a8, /* FetchTexel1Df */
- fetch_texel_2d_f_a8, /* FetchTexel2Df */
- fetch_texel_3d_f_a8, /* FetchTexel3Df */
- store_texel_a8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_l8 = {
- MESA_FORMAT_L8, /* MesaFormat */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 8, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1, /* TexelBytes */
- _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_l8, /* FetchTexel1Df */
- fetch_texel_2d_f_l8, /* FetchTexel2Df */
- fetch_texel_3d_f_l8, /* FetchTexel3Df */
- store_texel_l8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_i8 = {
- MESA_FORMAT_I8, /* MesaFormat */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 8, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1, /* TexelBytes */
- _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_i8, /* FetchTexel1Df */
- fetch_texel_2d_f_i8, /* FetchTexel2Df */
- fetch_texel_3d_f_i8, /* FetchTexel3Df */
- store_texel_i8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_ci8 = {
- MESA_FORMAT_CI8, /* MesaFormat */
- GL_COLOR_INDEX, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 8, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 1, /* TexelBytes */
- _mesa_texstore_ci8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_ci8, /* FetchTexel1Df */
- fetch_texel_2d_f_ci8, /* FetchTexel2Df */
- fetch_texel_3d_f_ci8, /* FetchTexel3Df */
- store_texel_ci8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_ycbcr = {
- MESA_FORMAT_YCBCR, /* MesaFormat */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_ycbcr, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */
- fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */
- fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */
- store_texel_ycbcr /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
- MESA_FORMAT_YCBCR_REV, /* MesaFormat */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 2, /* TexelBytes */
- _mesa_texstore_ycbcr, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */
- fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */
- fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */
- store_texel_ycbcr_rev /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_z24_s8 = {
- MESA_FORMAT_Z24_S8, /* MesaFormat */
- GL_DEPTH_STENCIL_EXT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 24, /* DepthBits */
- 8, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_z24_s8, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */
- fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */
- fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */
- store_texel_z24_s8 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_s8_z24 = {
- MESA_FORMAT_S8_Z24, /* MesaFormat */
- GL_DEPTH_STENCIL_EXT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 24, /* DepthBits */
- 8, /* StencilBits */
- 4, /* TexelBytes */
- _mesa_texstore_s8_z24, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- fetch_texel_1d_f_s8_z24, /* FetchTexel1Df */
- fetch_texel_2d_f_s8_z24, /* FetchTexel2Df */
- fetch_texel_3d_f_s8_z24, /* FetchTexel3Df */
- store_texel_s8_z24 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_z16 = {
- MESA_FORMAT_Z16, /* MesaFormat */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- sizeof(GLushort) * 8, /* DepthBits */
- 0, /* StencilBits */
- sizeof(GLushort), /* TexelBytes */
- _mesa_texstore_z16, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_z16, /* FetchTexel1Df */
- fetch_texel_2d_f_z16, /* FetchTexel2Df */
- fetch_texel_3d_f_z16, /* FetchTexel3Df */
- store_texel_z16 /* StoreTexel */
-};
-
-const struct gl_texture_format _mesa_texformat_z32 = {
- MESA_FORMAT_Z32, /* MesaFormat */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- sizeof(GLuint) * 8, /* DepthBits */
- 0, /* StencilBits */
- sizeof(GLuint), /* TexelBytes */
- _mesa_texstore_z32, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- fetch_texel_1d_f_z32, /* FetchTexel1Df */
- fetch_texel_2d_f_z32, /* FetchTexel2Df */
- fetch_texel_3d_f_z32, /* FetchTexel3Df */
- store_texel_z32 /* StoreTexel */
-};
-
-/*@}*/
-
-
-/***************************************************************/
-/** \name Null format (useful for proxy textures) */
-/*@{*/
-
-const struct gl_texture_format _mesa_null_texformat = {
- -1, /* MesaFormat */
- 0, /* BaseFormat */
- GL_NONE, /* DataType */
- 0, /* RedBits */
- 0, /* GreenBits */
- 0, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 0, /* StencilBits */
- 0, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- fetch_null_texel, /* FetchTexel1D */
- fetch_null_texel, /* FetchTexel2D */
- fetch_null_texel, /* FetchTexel3D */
- fetch_null_texelf, /* FetchTexel1Df */
- fetch_null_texelf, /* FetchTexel2Df */
- fetch_null_texelf, /* FetchTexel3Df */
- store_null_texel /* StoreTexel */
-};
-
-/*@}*/
/**
@@ -1475,7 +55,7 @@ const struct gl_texture_format _mesa_null_texformat = {
* This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
* will typically override this function with a specialized version.
*/
-const struct gl_texture_format *
+gl_format
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -1489,15 +69,14 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return &_mesa_texformat_rgba;
case GL_RGBA8:
- return &_mesa_texformat_rgba8888;
+ return MESA_FORMAT_RGBA8888;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGBA2:
- return &_mesa_texformat_argb4444_rev; /* just to test another format*/
+ return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
case GL_RGBA4:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
/* RGB formats */
case 3:
@@ -1505,24 +84,22 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return &_mesa_texformat_rgb;
case GL_RGB8:
- return &_mesa_texformat_rgb888;
+ return MESA_FORMAT_RGB888;
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332;
+ return MESA_FORMAT_RGB332;
case GL_RGB4:
- return &_mesa_texformat_rgb565_rev; /* just to test another format */
+ return MESA_FORMAT_RGB565_REV; /* just to test another format */
case GL_RGB5:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
/* Alpha formats */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA12:
case GL_ALPHA16:
- return &_mesa_texformat_alpha;
case GL_ALPHA8:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
/* Luminance formats */
case 1:
@@ -1530,9 +107,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE4:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
- return &_mesa_texformat_luminance;
case GL_LUMINANCE8:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
/* Luminance/Alpha formats */
case 2:
@@ -1542,17 +118,15 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- return &_mesa_texformat_luminance_alpha;
case GL_LUMINANCE8_ALPHA8:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
- return &_mesa_texformat_intensity;
case GL_INTENSITY8:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -1561,7 +135,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
- return &_mesa_texformat_ci8;
+ return MESA_FORMAT_CI8;
default:
; /* fallthrough */
@@ -1572,9 +146,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- return &_mesa_texformat_z32;
+ return MESA_FORMAT_Z32;
case GL_DEPTH_COMPONENT16:
- return &_mesa_texformat_z16;
+ return MESA_FORMAT_Z16;
default:
; /* fallthrough */
}
@@ -1582,35 +156,27 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
- return &_mesa_texformat_alpha;
+ return MESA_FORMAT_A8;
case GL_COMPRESSED_LUMINANCE_ARB:
- return &_mesa_texformat_luminance;
+ return MESA_FORMAT_L8;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- return &_mesa_texformat_luminance_alpha;
+ return MESA_FORMAT_AL88;
case GL_COMPRESSED_INTENSITY_ARB:
- return &_mesa_texformat_intensity;
+ return MESA_FORMAT_I8;
case GL_COMPRESSED_RGB_ARB:
-#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
- return &_mesa_texformat_rgb_dxt1;
-#endif
-#if FEATURE_texture_fxt1
+ return MESA_FORMAT_RGB_DXT1;
if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return &_mesa_texformat_rgb_fxt1;
-#endif
- return &_mesa_texformat_rgb;
+ return MESA_FORMAT_RGB_FXT1;
+ return MESA_FORMAT_RGB888;
case GL_COMPRESSED_RGBA_ARB:
-#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
- return &_mesa_texformat_rgba_dxt5; /* Not rgba_dxt1, see spec */
-#endif
-#if FEATURE_texture_fxt1
+ return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return &_mesa_texformat_rgba_fxt1;
-#endif
- return &_mesa_texformat_rgba;
+ return MESA_FORMAT_RGBA_FXT1;
+ return MESA_FORMAT_RGBA8888;
default:
; /* fallthrough */
}
@@ -1618,9 +184,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.MESA_ycbcr_texture) {
if (internalFormat == GL_YCBCR_MESA) {
if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
}
}
@@ -1628,9 +194,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
+ return MESA_FORMAT_RGBA_FXT1;
default:
; /* fallthrough */
}
@@ -1641,13 +207,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.EXT_texture_compression_s3tc) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
default:
; /* fallthrough */
}
@@ -1657,10 +223,10 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
default:
; /* fallthrough */
}
@@ -1670,29 +236,29 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_ALPHA16F_ARB:
- return &_mesa_texformat_alpha_float16;
+ return MESA_FORMAT_ALPHA_FLOAT16;
case GL_ALPHA32F_ARB:
- return &_mesa_texformat_alpha_float32;
+ return MESA_FORMAT_ALPHA_FLOAT32;
case GL_LUMINANCE16F_ARB:
- return &_mesa_texformat_luminance_float16;
+ return MESA_FORMAT_LUMINANCE_FLOAT16;
case GL_LUMINANCE32F_ARB:
- return &_mesa_texformat_luminance_float32;
+ return MESA_FORMAT_LUMINANCE_FLOAT32;
case GL_LUMINANCE_ALPHA16F_ARB:
- return &_mesa_texformat_luminance_alpha_float16;
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
case GL_LUMINANCE_ALPHA32F_ARB:
- return &_mesa_texformat_luminance_alpha_float32;
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
case GL_INTENSITY16F_ARB:
- return &_mesa_texformat_intensity_float16;
+ return MESA_FORMAT_INTENSITY_FLOAT16;
case GL_INTENSITY32F_ARB:
- return &_mesa_texformat_intensity_float32;
+ return MESA_FORMAT_INTENSITY_FLOAT32;
case GL_RGB16F_ARB:
- return &_mesa_texformat_rgb_float16;
+ return MESA_FORMAT_RGB_FLOAT16;
case GL_RGB32F_ARB:
- return &_mesa_texformat_rgb_float32;
+ return MESA_FORMAT_RGB_FLOAT32;
case GL_RGBA16F_ARB:
- return &_mesa_texformat_rgba_float16;
+ return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGBA32F_ARB:
- return &_mesa_texformat_rgba_float32;
+ return MESA_FORMAT_RGBA_FLOAT32;
default:
; /* fallthrough */
}
@@ -1702,7 +268,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_z24_s8;
+ return MESA_FORMAT_Z24_S8;
default:
; /* fallthrough */
}
@@ -1712,7 +278,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
- return &_mesa_texformat_dudv8;
+ return MESA_FORMAT_DUDV8;
default:
; /* fallthrough */
}
@@ -1722,7 +288,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
- return &_mesa_texformat_signed_rgba8888;
+ return MESA_FORMAT_SIGNED_RGBA8888;
default:
; /* fallthrough */
}
@@ -1734,48 +300,48 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
- return &_mesa_texformat_srgb8;
+ return MESA_FORMAT_SRGB8;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
- return &_mesa_texformat_srgba8;
+ return MESA_FORMAT_SRGBA8;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
- return &_mesa_texformat_sl8;
+ return MESA_FORMAT_SL8;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
- return &_mesa_texformat_sla8;
+ return MESA_FORMAT_SLA8;
case GL_COMPRESSED_SLUMINANCE_EXT:
- return &_mesa_texformat_sl8;
+ return MESA_FORMAT_SL8;
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return &_mesa_texformat_sla8;
+ return MESA_FORMAT_SLA8;
case GL_COMPRESSED_SRGB_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgb_dxt1;
+ return MESA_FORMAT_SRGB_DXT1;
#endif
- return &_mesa_texformat_srgb8;
+ return MESA_FORMAT_SRGB8;
case GL_COMPRESSED_SRGB_ALPHA_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt3; /* Not srgba_dxt1, see spec */
+ return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
#endif
- return &_mesa_texformat_srgba8;
+ return MESA_FORMAT_SRGBA8;
#if FEATURE_texture_s3tc
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgb_dxt1;
+ return MESA_FORMAT_SRGB_DXT1;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt1;
+ return MESA_FORMAT_SRGBA_DXT1;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt3;
+ return MESA_FORMAT_SRGBA_DXT3;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt5;
+ return MESA_FORMAT_SRGBA_DXT5;
break;
#endif
default:
@@ -1785,205 +351,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
#endif /* FEATURE_EXT_texture_sRGB */
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
- return NULL;
+ return MESA_FORMAT_NONE;
}
-
-
-/**
- * Return datatype and number of components per texel for the
- * given gl_texture_format.
- */
-void
-_mesa_format_to_type_and_comps(const struct gl_texture_format *format,
- GLenum *datatype, GLuint *comps)
-{
- switch (format->MesaFormat) {
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_ARGB8888_REV:
- *datatype = CHAN_TYPE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB565:
- case MESA_FORMAT_RGB565_REV:
- *datatype = GL_UNSIGNED_SHORT_5_6_5;
- *comps = 3;
- return;
-
- case MESA_FORMAT_ARGB4444:
- case MESA_FORMAT_ARGB4444_REV:
- *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
- *comps = 4;
- return;
-
- case MESA_FORMAT_ARGB1555:
- case MESA_FORMAT_ARGB1555_REV:
- *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
- *comps = 4;
- return;
-
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
- case MESA_FORMAT_RGB332:
- *datatype = GL_UNSIGNED_BYTE_3_3_2;
- *comps = 3;
- return;
-
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
-
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 2;
- return;
-
- case MESA_FORMAT_Z24_S8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_S8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_Z16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_Z32:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_DUDV8:
- *datatype = GL_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_SIGNED_RGBA8888:
- case MESA_FORMAT_SIGNED_RGBA8888_REV:
- *datatype = GL_BYTE;
- *comps = 4;
- return;
-
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_SL8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
- case MESA_FORMAT_SLA8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
-#endif
-
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
-#endif
- /* XXX generate error instead? */
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 0;
- return;
-#endif
-
- case MESA_FORMAT_RGBA:
- *datatype = CHAN_TYPE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB:
- *datatype = CHAN_TYPE;
- *comps = 3;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA:
- *datatype = CHAN_TYPE;
- *comps = 2;
- return;
- case MESA_FORMAT_ALPHA:
- case MESA_FORMAT_LUMINANCE:
- case MESA_FORMAT_INTENSITY:
- *datatype = CHAN_TYPE;
- *comps = 1;
- return;
-
- case MESA_FORMAT_RGBA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 3;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 2;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 2;
- return;
- case MESA_FORMAT_ALPHA_FLOAT32:
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- case MESA_FORMAT_INTENSITY_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 1;
- return;
- case MESA_FORMAT_ALPHA_FLOAT16:
- case MESA_FORMAT_LUMINANCE_FLOAT16:
- case MESA_FORMAT_INTENSITY_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 1;
- return;
-
- default:
- _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps");
- *datatype = 0;
- *comps = 1;
- }
-}
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index 5aa1d756cb..bda5fd6d8c 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.75
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,271 +23,17 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
-/**
- * \file texformat.h
- * Texture formats definitions.
- *
- * \author Gareth Hughes
- */
-
-
#ifndef TEXFORMAT_H
#define TEXFORMAT_H
#include "mtypes.h"
+#include "formats.h"
-/**
- * Mesa internal texture image formats.
- * All texture images are stored in one of these formats.
- *
- * NOTE: when you add a new format, be sure to update the do_row()
- * function in texstore.c used for auto mipmap generation.
- */
-enum _format {
- /**
- * \name Hardware-friendly formats.
- *
- * Drivers can override the default formats and convert texture images to
- * one of these as required. The driver's
- * dd_function_table::ChooseTextureFormat function will choose one of these
- * formats.
- *
- * \note In the default case, some of these formats will be duplicates of
- * the generic formats listed below. However, these formats guarantee their
- * internal component sizes, while GLchan may vary between GLubyte, GLushort
- * and GLfloat.
- */
- /*@{*/
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
- MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
- MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
- MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */
- MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
- MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
- MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
- MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
- MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
- MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
- MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
- MESA_FORMAT_RGB332, /* RRRG GGBB */
- MESA_FORMAT_A8, /* AAAA AAAA */
- MESA_FORMAT_L8, /* LLLL LLLL */
- MESA_FORMAT_I8, /* IIII IIII */
- MESA_FORMAT_CI8, /* CCCC CCCC */
- MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
- MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
- MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
- MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- /*@}*/
-
-#if FEATURE_EXT_texture_sRGB
- /**
- * \name 8-bit/channel sRGB formats
- */
- /*@{*/
- MESA_FORMAT_SRGB8,
- MESA_FORMAT_SRGBA8,
- MESA_FORMAT_SARGB8,
- MESA_FORMAT_SL8,
- MESA_FORMAT_SLA8,
-#if FEATURE_texture_s3tc
- MESA_FORMAT_SRGB_DXT1,
- MESA_FORMAT_SRGBA_DXT1,
- MESA_FORMAT_SRGBA_DXT3,
- MESA_FORMAT_SRGBA_DXT5,
-#endif
- /*@}*/
-#endif
-
- /**
- * \name Compressed texture formats.
- */
- /*@{*/
-#if FEATURE_texture_fxt1
- MESA_FORMAT_RGB_FXT1,
- MESA_FORMAT_RGBA_FXT1,
-#endif
-#if FEATURE_texture_s3tc
- MESA_FORMAT_RGB_DXT1,
- MESA_FORMAT_RGBA_DXT1,
- MESA_FORMAT_RGBA_DXT3,
- MESA_FORMAT_RGBA_DXT5,
-#endif
- /*@}*/
-
- /**
- * \name Generic GLchan-based formats.
- *
- * Software-oriented texture formats. Texels are arrays of GLchan
- * values so there are no byte order issues.
- *
- * \note Because these are based on the GLchan data type, one cannot assume
- * 8 bits per channel with these formats. If you require GLubyte channels,
- * use one of the hardware formats above.
- */
- /*@{*/
- MESA_FORMAT_RGBA,
- MESA_FORMAT_RGB,
- MESA_FORMAT_ALPHA,
- MESA_FORMAT_LUMINANCE,
- MESA_FORMAT_LUMINANCE_ALPHA,
- MESA_FORMAT_INTENSITY,
- /*@}*/
-
- /**
- * \name Floating point texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGBA_FLOAT32,
- MESA_FORMAT_RGBA_FLOAT16,
- MESA_FORMAT_RGB_FLOAT32,
- MESA_FORMAT_RGB_FLOAT16,
- MESA_FORMAT_ALPHA_FLOAT32,
- MESA_FORMAT_ALPHA_FLOAT16,
- MESA_FORMAT_LUMINANCE_FLOAT32,
- MESA_FORMAT_LUMINANCE_FLOAT16,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- MESA_FORMAT_INTENSITY_FLOAT32,
- MESA_FORMAT_INTENSITY_FLOAT16,
- /*@}*/
-
- /**
- * \name Signed fixed point texture formats.
- */
- /*@{*/
- MESA_FORMAT_DUDV8,
- MESA_FORMAT_SIGNED_RGBA8888,
- MESA_FORMAT_SIGNED_RGBA8888_REV
- /*@}*/
-};
-
-
-/** GLchan-valued formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_rgba;
-extern const struct gl_texture_format _mesa_texformat_rgb;
-extern const struct gl_texture_format _mesa_texformat_alpha;
-extern const struct gl_texture_format _mesa_texformat_luminance;
-extern const struct gl_texture_format _mesa_texformat_luminance_alpha;
-extern const struct gl_texture_format _mesa_texformat_intensity;
-/*@}*/
-
-#if FEATURE_EXT_texture_sRGB
-/** sRGB (nonlinear) formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_srgb8;
-extern const struct gl_texture_format _mesa_texformat_srgba8;
-extern const struct gl_texture_format _mesa_texformat_sargb8;
-extern const struct gl_texture_format _mesa_texformat_sl8;
-extern const struct gl_texture_format _mesa_texformat_sla8;
-#if FEATURE_texture_s3tc
-extern const struct gl_texture_format _mesa_texformat_srgb_dxt1;
-extern const struct gl_texture_format _mesa_texformat_srgba_dxt1;
-extern const struct gl_texture_format _mesa_texformat_srgba_dxt3;
-extern const struct gl_texture_format _mesa_texformat_srgba_dxt5;
-#endif
-/*@}*/
-#endif
-
-/** Floating point texture formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_rgba_float32;
-extern const struct gl_texture_format _mesa_texformat_rgba_float16;
-extern const struct gl_texture_format _mesa_texformat_rgb_float32;
-extern const struct gl_texture_format _mesa_texformat_rgb_float16;
-extern const struct gl_texture_format _mesa_texformat_alpha_float32;
-extern const struct gl_texture_format _mesa_texformat_alpha_float16;
-extern const struct gl_texture_format _mesa_texformat_luminance_float32;
-extern const struct gl_texture_format _mesa_texformat_luminance_float16;
-extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32;
-extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16;
-extern const struct gl_texture_format _mesa_texformat_intensity_float32;
-extern const struct gl_texture_format _mesa_texformat_intensity_float16;
-/*@}*/
-
-/** Signed fixed point texture formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_dudv8;
-extern const struct gl_texture_format _mesa_texformat_signed_rgba8888;
-extern const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev;
-/*@}*/
-
-/** \name Assorted hardware-friendly formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_rgba8888;
-extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;
-extern const struct gl_texture_format _mesa_texformat_argb8888;
-extern const struct gl_texture_format _mesa_texformat_argb8888_rev;
-extern const struct gl_texture_format _mesa_texformat_rgb888;
-extern const struct gl_texture_format _mesa_texformat_bgr888;
-extern const struct gl_texture_format _mesa_texformat_rgb565;
-extern const struct gl_texture_format _mesa_texformat_rgb565_rev;
-extern const struct gl_texture_format _mesa_texformat_rgba4444;
-extern const struct gl_texture_format _mesa_texformat_argb4444;
-extern const struct gl_texture_format _mesa_texformat_argb4444_rev;
-extern const struct gl_texture_format _mesa_texformat_argb1555;
-extern const struct gl_texture_format _mesa_texformat_argb1555_rev;
-extern const struct gl_texture_format _mesa_texformat_rgba5551;
-extern const struct gl_texture_format _mesa_texformat_al88;
-extern const struct gl_texture_format _mesa_texformat_al88_rev;
-extern const struct gl_texture_format _mesa_texformat_rgb332;
-extern const struct gl_texture_format _mesa_texformat_a8;
-extern const struct gl_texture_format _mesa_texformat_l8;
-extern const struct gl_texture_format _mesa_texformat_i8;
-extern const struct gl_texture_format _mesa_texformat_ci8;
-extern const struct gl_texture_format _mesa_texformat_z24_s8;
-extern const struct gl_texture_format _mesa_texformat_s8_z24;
-extern const struct gl_texture_format _mesa_texformat_z16;
-extern const struct gl_texture_format _mesa_texformat_z32;
-/*@}*/
-
-/** \name YCbCr formats */
-/*@{*/
-extern const struct gl_texture_format _mesa_texformat_ycbcr;
-extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
-/*@}*/
-
-/** \name Compressed formats */
-/*@{*/
-#if FEATURE_texture_fxt1
-extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;
-extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;
-#endif
-#if FEATURE_texture_s3tc
-extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
-extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
-extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
-extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;
-#endif
-/*@}*/
-
-/** \name The null format */
-/*@{*/
-extern const struct gl_texture_format _mesa_null_texformat;
-/*@}*/
-
-
-extern const struct gl_texture_format *
+extern gl_format
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type );
-extern void
-_mesa_format_to_type_and_comps(const struct gl_texture_format *format,
- GLenum *datatype, GLuint *comps);
-
-
#endif
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 2520019923..1338d4552d 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -33,9 +33,9 @@
#include "bufferobj.h"
#include "enums.h"
#include "context.h"
+#include "formats.h"
#include "image.h"
#include "texcompress.h"
-#include "texformat.h"
#include "texgetimage.h"
#include "teximage.h"
#include "texstate.h"
@@ -50,7 +50,7 @@
static GLboolean
is_srgb_teximage(const struct gl_texture_image *texImage)
{
- switch (texImage->TexFormat->MesaFormat) {
+ switch (texImage->TexFormat) {
case MESA_FORMAT_SRGB8:
case MESA_FORMAT_SRGBA8:
case MESA_FORMAT_SARGB8:
@@ -162,15 +162,16 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
if (format == GL_COLOR_INDEX) {
GLuint indexRow[MAX_WIDTH];
GLint col;
+ GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
/* Can't use FetchTexel here because that returns RGBA */
- if (texImage->TexFormat->IndexBits == 8) {
+ if (indexBits == 8) {
const GLubyte *src = (const GLubyte *) texImage->Data;
src += width * (img * texImage->Height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
}
- else if (texImage->TexFormat->IndexBits == 16) {
+ else if (indexBits == 16) {
const GLushort *src = (const GLushort *) texImage->Data;
src += width * (img * texImage->Height + row);
for (col = 0; col < width; col++) {
@@ -211,9 +212,9 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
(const GLushort *) texImage->Data + row * rowstride,
width * sizeof(GLushort));
/* check for byte swapping */
- if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR
+ if ((texImage->TexFormat == MESA_FORMAT_YCBCR
&& type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
- (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV
+ (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
&& type == GL_UNSIGNED_SHORT_8_8_MESA)) {
if (!ctx->Pack.SwapBytes)
_mesa_swap2((GLushort *) dest, width);
@@ -259,6 +260,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
GLfloat rgba[MAX_WIDTH][4];
GLint col;
GLbitfield transferOps = 0x0;
+ GLenum dataType =
+ _mesa_get_format_datatype(texImage->TexFormat);
/* clamp does not apply to GetTexImage (final conversion)?
* Looks like we need clamp though when going from format
@@ -267,8 +270,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA)
transferOps |= IMAGE_CLAMP_BIT;
else if (!type_with_negative_values(type) &&
- (texImage->TexFormat->DataType == GL_FLOAT ||
- texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED))
+ (dataType == GL_FLOAT ||
+ dataType == GL_SIGNED_NORMALIZED))
transferOps |= IMAGE_CLAMP_BIT;
for (col = 0; col < width; col++) {
@@ -319,7 +322,10 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLuint size;
+ const GLuint size = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
@@ -339,11 +345,6 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
return;
}
- /* don't use texImage->CompressedSize since that may be padded out */
- size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height,
- texImage->Depth,
- texImage->TexFormat->MesaFormat);
-
/* just memcpy, no pixelstore or pixel transfer */
_mesa_memcpy(img, texImage->Data, size);
@@ -367,6 +368,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLenum baseFormat;
if (maxLevels == 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
@@ -429,40 +431,42 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
/* out of memory */
return GL_TRUE;
}
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
/* Make sure the requested image format is compatible with the
* texture's format. Note that a color index texture can be converted
* to RGBA so that combo is allowed.
*/
if (_mesa_is_color_format(format)
- && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
- && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_color_format(baseFormat)
+ && !_mesa_is_index_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_index_format(format)
- && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_index_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_depth_format(format)
- && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat)
- && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_depth_format(baseFormat)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_ycbcr_format(format)
- && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_ycbcr_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_depthstencil_format(format)
- && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_dudv_format(format)
- && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_dudv_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
@@ -519,10 +523,10 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
- _mesa_debug(ctx, "glGetTexImage(tex %u) format = %d, w=%d, h=%d,"
+ _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
" dstFmt=0x%x, dstType=0x%x\n",
texObj->Name,
- texImage->TexFormat->MesaFormat,
+ _mesa_get_format_name(texImage->TexFormat),
texImage->Width, texImage->Height,
format, type);
}
@@ -590,13 +594,15 @@ getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
return GL_TRUE;
}
- if (!texImage->IsCompressed) {
+ if (!_mesa_is_format_compressed(texImage->TexFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTexImageARB(texture is not compressed)");
return GL_TRUE;
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ GLuint compressedSize;
+
/* make sure PBO is not mapped */
if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -604,8 +610,13 @@ getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
return GL_TRUE;
}
+ compressedSize = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+
/* do bounds checking on PBO write */
- if ((const GLubyte *) img + texImage->CompressedSize >
+ if ((const GLubyte *) img + compressedSize >
(const GLubyte *) ctx->Pack.BufferObj->Size) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTexImage(out of bounds PBO write)");
@@ -636,9 +647,9 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
_mesa_debug(ctx,
- "glGetCompressedTexImage(tex %u) format = %d, w=%d, h=%d\n",
+ "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
texObj->Name,
- texImage->TexFormat->MesaFormat,
+ _mesa_get_format_name(texImage->TexFormat),
texImage->Width, texImage->Height);
}
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index fe11adb6f1..0db98795dc 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -43,7 +43,7 @@
#include "macros.h"
#include "state.h"
#include "texcompress.h"
-#include "texformat.h"
+#include "texfetch.h"
#include "teximage.h"
#include "texstate.h"
#include "texstore.h"
@@ -900,11 +900,9 @@ clear_teximage_fields(struct gl_texture_image *img)
img->HeightLog2 = 0;
img->DepthLog2 = 0;
img->Data = NULL;
- img->TexFormat = &_mesa_null_texformat;
+ img->TexFormat = MESA_FORMAT_NONE;
img->FetchTexelc = NULL;
img->FetchTexelf = NULL;
- img->IsCompressed = 0;
- img->CompressedSize = 0;
}
@@ -967,9 +965,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
- img->IsCompressed = GL_FALSE;
- img->CompressedSize = 0;
-
if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
(height == 1 || _mesa_is_pow_two(img->Height2)) &&
(depth == 1 || _mesa_is_pow_two(img->Depth2)))
@@ -1002,6 +997,9 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
img->HeightScale = (GLfloat) img->Height;
img->DepthScale = (GLfloat) img->Depth;
}
+
+ img->FetchTexelc = NULL;
+ img->FetchTexelf = NULL;
}
@@ -1601,7 +1599,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
}
#endif
- if (destTex->IsCompressed) {
+ if (_mesa_is_format_compressed(destTex->TexFormat)) {
if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexSubImage%D(target)", dimensions);
@@ -1963,7 +1961,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
}
}
- if (teximage->IsCompressed) {
+ if (_mesa_is_format_compressed(teximage->TexFormat)) {
if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexSubImage%d(target)", dimensions);
@@ -2207,6 +2205,12 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
postConvWidth, 1, 1,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ format, type);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
/* Give the texture to the driver. <pixels> may be null. */
ASSERT(ctx->Driver.TexImage1D);
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
@@ -2215,6 +2219,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
ASSERT(texImage->TexFormat);
+ _mesa_set_fetch_functions(texImage, 1);
+
check_gen_mipmap(ctx, target, texObj, level);
update_fbo_texture(ctx, texObj, face, level);
@@ -2242,8 +2248,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, 1, 1,
border, internalFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
}
}
else {
@@ -2319,6 +2325,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
postConvWidth, postConvHeight, 1,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ format, type);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
/* Give the texture to the driver. <pixels> may be null. */
ASSERT(ctx->Driver.TexImage2D);
ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
@@ -2327,6 +2339,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
ASSERT(texImage->TexFormat);
+ _mesa_set_fetch_functions(texImage, 2);
+
check_gen_mipmap(ctx, target, texObj, level);
update_fbo_texture(ctx, texObj, face, level);
@@ -2360,8 +2374,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, postConvHeight, 1,
border, internalFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
}
}
else {
@@ -2427,6 +2441,12 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
width, height, depth,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ format, type);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
/* Give the texture to the driver. <pixels> may be null. */
ASSERT(ctx->Driver.TexImage3D);
ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
@@ -2435,6 +2455,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
ASSERT(texImage->TexFormat);
+ _mesa_set_fetch_functions(texImage, 3);
+
check_gen_mipmap(ctx, target, texObj, level);
update_fbo_texture(ctx, texObj, face, level);
@@ -2462,8 +2484,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
/* no error, set the tex image parameters */
_mesa_init_teximage_fields(ctx, target, texImage, width, height,
depth, border, internalFormat);
- texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
- internalFormat, format, type);
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
}
}
else {
@@ -2729,12 +2751,20 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
_mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
ASSERT(ctx->Driver.CopyTexImage1D);
ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
x, y, width, border);
ASSERT(texImage->TexFormat);
+ _mesa_set_fetch_functions(texImage, 1);
+
check_gen_mipmap(ctx, target, texObj, level);
update_fbo_texture(ctx, texObj, face, level);
@@ -2802,12 +2832,20 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
postConvWidth, postConvHeight, 1,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
ASSERT(ctx->Driver.CopyTexImage2D);
ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
x, y, width, height, border);
ASSERT(texImage->TexFormat);
+ _mesa_set_fetch_functions(texImage, 2);
+
check_gen_mipmap(ctx, target, texObj, level);
update_fbo_texture(ctx, texObj, face, level);
@@ -3017,6 +3055,29 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
/**
+ * Return expected size of a compressed texture.
+ */
+static GLuint
+compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
+ GLenum glformat)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ return _mesa_format_image_size(mesaFormat, width, height, depth);
+}
+
+
+/*
+ * Return compressed texture block size, in pixels.
+ */
+static void
+get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ _mesa_get_format_block_size(mesaFormat, bw, bh);
+}
+
+
+/**
* Error checking for glCompressedTexImage[123]D().
* \return error code or GL_NO_ERROR.
*/
@@ -3098,8 +3159,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
if (level < 0 || level >= maxLevels)
return GL_INVALID_VALUE;
- expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
- depth, internalFormat);
+ expectedSize = compressed_tex_size(width, height, depth, internalFormat);
if (expectedSize != imageSize)
return GL_INVALID_VALUE;
@@ -3132,6 +3192,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
GLenum format, GLsizei imageSize)
{
GLint expectedSize, maxLevels = 0, maxTextureSize;
+ GLuint bw, bh;
(void) zoffset;
if (dimensions == 1) {
@@ -3181,20 +3242,21 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
if (level < 0 || level >= maxLevels)
return GL_INVALID_VALUE;
- /* XXX these tests are specific to the compressed format.
- * this code should be generalized in some way.
+ /*
+ * do checks which depend on compression block size
*/
- if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
+ get_compressed_block_size(format, &bw, &bh);
+
+ if ((xoffset % bw != 0) || (yoffset % bh != 0))
return GL_INVALID_VALUE;
- if ((width & 3) != 0 && width != 2 && width != 1)
+ if ((width % bw != 0) && width != 2 && width != 1)
return GL_INVALID_VALUE;
- if ((height & 3) != 0 && height != 2 && height != 1)
+ if ((height % bh != 0) && height != 2 && height != 1)
return GL_INVALID_VALUE;
- expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
- depth, format);
+ expectedSize = compressed_tex_size(width, height, depth, format);
if (expectedSize != imageSize)
return GL_INVALID_VALUE;
@@ -3295,12 +3357,20 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
_mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
ASSERT(ctx->Driver.CompressedTexImage1D);
ctx->Driver.CompressedTexImage1D(ctx, target, level,
internalFormat, width, border,
imageSize, data,
texObj, texImage);
+ _mesa_set_fetch_functions(texImage, 1);
+
check_gen_mipmap(ctx, target, texObj, level);
/* state update */
@@ -3397,12 +3467,20 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
ASSERT(ctx->Driver.CompressedTexImage2D);
ctx->Driver.CompressedTexImage2D(ctx, target, level,
internalFormat, width, height,
border, imageSize, data,
texObj, texImage);
+ _mesa_set_fetch_functions(texImage, 2);
+
check_gen_mipmap(ctx, target, texObj, level);
/* state update */
@@ -3498,6 +3576,12 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
width, height, depth,
border, internalFormat);
+ /* Choose actual texture format */
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
ASSERT(ctx->Driver.CompressedTexImage3D);
ctx->Driver.CompressedTexImage3D(ctx, target, level,
internalFormat,
@@ -3505,6 +3589,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
border, imageSize, data,
texObj, texImage);
+ _mesa_set_fetch_functions(texImage, 3);
+
check_gen_mipmap(ctx, target, texObj, level);
/* state update */
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 31832184c0..aaccc03a7c 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -33,6 +33,7 @@
#include "context.h"
#include "enums.h"
#include "fbobject.h"
+#include "formats.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
@@ -740,6 +741,10 @@ _mesa_get_fallback_texture(GLcontext *ctx)
_mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
8, 8, 1, 0, GL_RGBA);
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
/* set image data */
ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
8, 8, 0,
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 9d1fdd0566..4258476092 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -31,9 +31,10 @@
#include "main/glheader.h"
+#include "main/colormac.h"
#include "main/context.h"
#include "main/enums.h"
-#include "main/colormac.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "main/texcompress.h"
#include "main/texparam.h"
@@ -726,6 +727,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
const struct gl_texture_image *img = NULL;
GLboolean isProxy;
GLint maxLevels;
+ gl_format texFormat;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -763,6 +765,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
goto out;
}
+ texFormat = img->TexFormat;
+
isProxy = _mesa_is_proxy_texture(target);
switch (pname) {
@@ -776,10 +780,9 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->Depth;
break;
case GL_TEXTURE_INTERNAL_FORMAT:
- if (img->IsCompressed) {
+ if (_mesa_is_format_compressed(img->TexFormat)) {
/* need to return the actual compressed format */
- *params = _mesa_compressed_format_to_glenum(ctx,
- img->TexFormat->MesaFormat);
+ *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat);
}
else {
/* return the user's requested internal format */
@@ -790,20 +793,10 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->Border;
break;
case GL_TEXTURE_RED_SIZE:
- if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->RedBits;
- else
- *params = 0;
- break;
case GL_TEXTURE_GREEN_SIZE:
- if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->GreenBits;
- else
- *params = 0;
- break;
case GL_TEXTURE_BLUE_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->BlueBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
*params = 0;
break;
@@ -811,36 +804,44 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
if (img->_BaseFormat == GL_ALPHA ||
img->_BaseFormat == GL_LUMINANCE_ALPHA ||
img->_BaseFormat == GL_RGBA)
- *params = img->TexFormat->AlphaBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
*params = 0;
break;
case GL_TEXTURE_INTENSITY_SIZE:
if (img->_BaseFormat != GL_INTENSITY)
*params = 0;
- else if (img->TexFormat->IntensityBits > 0)
- *params = img->TexFormat->IntensityBits;
- else /* intensity probably stored as rgb texture */
- *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* intensity probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
break;
case GL_TEXTURE_LUMINANCE_SIZE:
if (img->_BaseFormat != GL_LUMINANCE &&
img->_BaseFormat != GL_LUMINANCE_ALPHA)
*params = 0;
- else if (img->TexFormat->LuminanceBits > 0)
- *params = img->TexFormat->LuminanceBits;
- else /* luminance probably stored as rgb texture */
- *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* luminance probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
break;
case GL_TEXTURE_INDEX_SIZE_EXT:
if (img->_BaseFormat == GL_COLOR_INDEX)
- *params = img->TexFormat->IndexBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
*params = 0;
break;
case GL_TEXTURE_DEPTH_SIZE_ARB:
if (ctx->Extensions.ARB_depth_texture)
- *params = img->TexFormat->DepthBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
else
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
@@ -848,7 +849,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
case GL_TEXTURE_STENCIL_SIZE_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil ||
ctx->Extensions.ARB_framebuffer_object) {
- *params = img->TexFormat->StencilBits;
+ *params = _mesa_get_format_bits(texFormat, pname);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -858,13 +859,9 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
- if (img->IsCompressed && !isProxy) {
- /* Don't use ctx->Driver.CompressedTextureSize() since that
- * may returned a padded hardware size.
- */
- *params = _mesa_compressed_texture_size(ctx, img->Width,
- img->Height, img->Depth,
- img->TexFormat->MesaFormat);
+ if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
+ *params = _mesa_format_image_size(texFormat, img->Width,
+ img->Height, img->Depth);
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -872,13 +869,14 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
}
break;
case GL_TEXTURE_COMPRESSED:
- *params = (GLint) img->IsCompressed;
+ *params = (GLint) _mesa_is_format_compressed(img->TexFormat);
break;
/* GL_ARB_texture_float */
case GL_TEXTURE_RED_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -887,7 +885,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
break;
case GL_TEXTURE_GREEN_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -896,7 +895,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
break;
case GL_TEXTURE_BLUE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -905,7 +905,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
break;
case GL_TEXTURE_ALPHA_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -914,7 +915,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
break;
case GL_TEXTURE_LUMINANCE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -923,7 +925,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
break;
case GL_TEXTURE_INTENSITY_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -932,7 +935,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
break;
case GL_TEXTURE_DEPTH_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
- *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE;
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index 53be83b05c..e2432be6ca 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -1,7 +1,8 @@
#include "context.h"
+#include "colormac.h"
#include "fbobject.h"
-#include "texformat.h"
+#include "texfetch.h"
#include "texrender.h"
#include "renderbuffer.h"
@@ -46,7 +47,9 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
if (rb->DataType == CHAN_TYPE) {
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i);
+ GLfloat rgba[4];
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba);
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
}
}
else if (rb->DataType == GL_UNSIGNED_SHORT) {
@@ -100,8 +103,10 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
if (rb->DataType == CHAN_TYPE) {
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset,
- z, rgbaOut + 4 * i);
+ GLfloat rgba[4];
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, rgba);
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
}
}
else if (rb->DataType == GL_UNSIGNED_SHORT) {
@@ -462,6 +467,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
{
struct texture_renderbuffer *trb
= (struct texture_renderbuffer *) att->Renderbuffer;
+ gl_format texFormat;
(void) ctx;
ASSERT(trb);
@@ -469,7 +475,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
ASSERT(trb->TexImage);
- trb->Store = trb->TexImage->TexFormat->StoreTexel;
+ trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat);
if (!trb->Store) {
/* we'll never draw into some textures (compressed formats) */
trb->Store = store_nop;
@@ -484,41 +490,30 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->Zoffset = att->Zoffset;
}
+ texFormat = trb->TexImage->TexFormat;
+
trb->Base.Width = trb->TexImage->Width;
trb->Base.Height = trb->TexImage->Height;
trb->Base.InternalFormat = trb->TexImage->InternalFormat;
/* XXX may need more special cases here */
- if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8) {
- trb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) {
+ trb->Base.Format = MESA_FORMAT_Z24_S8;
trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
}
- else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z16) {
- trb->Base._ActualFormat = GL_DEPTH_COMPONENT;
+ else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) {
+ trb->Base.Format = MESA_FORMAT_Z16;
trb->Base.DataType = GL_UNSIGNED_SHORT;
}
- else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z32) {
- trb->Base._ActualFormat = GL_DEPTH_COMPONENT;
+ else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) {
+ trb->Base.Format = MESA_FORMAT_Z32;
trb->Base.DataType = GL_UNSIGNED_INT;
}
else {
- trb->Base._ActualFormat = trb->TexImage->InternalFormat;
+ trb->Base.Format = trb->TexImage->TexFormat;
trb->Base.DataType = CHAN_TYPE;
}
- trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat;
-#if 0
- /* fix/avoid this assertion someday */
- ASSERT(trb->Base._BaseFormat == GL_RGB ||
- trb->Base._BaseFormat == GL_RGBA ||
- trb->Base._BaseFormat == GL_DEPTH_COMPONENT);
-#endif
trb->Base.Data = trb->TexImage->Data;
-
- trb->Base.RedBits = trb->TexImage->TexFormat->RedBits;
- trb->Base.GreenBits = trb->TexImage->TexFormat->GreenBits;
- trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits;
- trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits;
- trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits;
- trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits;
+ trb->Base._BaseFormat = _mesa_base_fbo_format(ctx, trb->Base.InternalFormat);
}
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 7da9e84b24..8ee378e667 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -62,7 +62,8 @@
#include "mipmap.h"
#include "imports.h"
#include "texcompress.h"
-#include "texformat.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
#include "teximage.h"
#include "texstore.h"
#include "enums.h"
@@ -75,6 +76,12 @@ enum {
/**
+ * Texture image storage function.
+ */
+typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
+
+
+/**
* Return GL_TRUE if the given image format is one that be converted
* to another format by swizzling.
*/
@@ -431,8 +438,8 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
else {
/* no convolution */
const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLfloat *dst;
GLint img, row;
@@ -596,14 +603,13 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
dst = tempImage;
for (img = 0; img < srcDepth; img++) {
- const GLint srcStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat,
- srcType);
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
for (row = 0; row < srcHeight; row++) {
_mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
srcFormat, srcType, src, srcPacking,
@@ -928,7 +934,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx,
static void
memcpy_texture(GLcontext *ctx,
GLuint dimensions,
- const struct gl_texture_format *dstFormat,
+ gl_format dstFormat,
GLvoid *dstAddr,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride,
@@ -944,7 +950,8 @@ memcpy_texture(GLcontext *ctx,
srcWidth, srcHeight, srcFormat, srcType);
const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
- const GLint bytesPerRow = srcWidth * dstFormat->TexelBytes;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLint bytesPerRow = srcWidth * texelBytes;
#if 0
/* XXX update/re-enable for dstImageOffsets array */
@@ -953,7 +960,7 @@ memcpy_texture(GLcontext *ctx,
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
if (dstRowStride == srcRowStride &&
dstRowStride == bytesPerRow &&
@@ -984,9 +991,9 @@ memcpy_texture(GLcontext *ctx,
for (img = 0; img < srcDepth; img++) {
const GLubyte *srcRow = srcImage;
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
dstRow += dstRowStride;
@@ -999,38 +1006,23 @@ memcpy_texture(GLcontext *ctx,
/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba
- * _mesa_texformat_rgb
- * _mesa_texformat_alpha
- * _mesa_texformat_luminance
- * _mesa_texformat_luminance_alpha
- * _mesa_texformat_intensity
- *
+ * Store a 32-bit integer depth component texture image.
*/
-GLboolean
-_mesa_texstore_rgba(TEXSTORE_PARAMS)
+static GLboolean
+_mesa_texstore_z32(TEXSTORE_PARAMS)
{
- const GLint components = _mesa_components_in_format(baseInternalFormat);
-
- ASSERT(dstFormat == &_mesa_texformat_rgba ||
- dstFormat == &_mesa_texformat_rgb ||
- dstFormat == &_mesa_texformat_alpha ||
- dstFormat == &_mesa_texformat_luminance ||
- dstFormat == &_mesa_texformat_luminance_alpha ||
- dstFormat == &_mesa_texformat_intensity);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(dstFormat->TexelBytes == components * sizeof(GLchan));
+ const GLuint depthScale = 0xffffffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z32);
+ ASSERT(texelBytes == sizeof(GLuint));
- if (!ctx->_ImageTransferState &&
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == CHAN_TYPE) {
+ baseInternalFormat == GL_DEPTH_COMPONENT &&
+ srcFormat == GL_DEPTH_COMPONENT &&
+ srcType == GL_UNSIGNED_INT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
@@ -1039,154 +1031,48 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS)
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgb &&
- srcFormat == GL_RGBA &&
- srcType == CHAN_TYPE) {
- /* extract RGB from RGBA */
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- GLchan *dstImage = (GLchan *)
- ((GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes);
-
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLchan *srcRow = (GLchan *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLchan *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride / sizeof(GLchan);
- srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride);
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- CHAN_TYPE == GL_UNSIGNED_BYTE &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- const GLubyte *dstmap;
- GLuint components;
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == &_mesa_texformat_rgba) {
- dstmap = mappings[IDX_RGBA].from_rgba;
- components = 4;
- }
- else if (dstFormat == &_mesa_texformat_rgb) {
- dstmap = mappings[IDX_RGB].from_rgba;
- components = 3;
- }
- else if (dstFormat == &_mesa_texformat_alpha) {
- dstmap = mappings[IDX_ALPHA].from_rgba;
- components = 1;
- }
- else if (dstFormat == &_mesa_texformat_luminance) {
- dstmap = mappings[IDX_LUMINANCE].from_rgba;
- components = 1;
- }
- else if (dstFormat == &_mesa_texformat_luminance_alpha) {
- dstmap = mappings[IDX_LUMINANCE_ALPHA].from_rgba;
- components = 2;
- }
- else if (dstFormat == &_mesa_texformat_intensity) {
- dstmap = mappings[IDX_INTENSITY].from_rgba;
- components = 1;
- }
- else {
- _mesa_problem(ctx, "Unexpected dstFormat in _mesa_texstore_rgba");
- return GL_FALSE;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, components,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint bytesPerRow;
GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- bytesPerRow = srcWidth * components * sizeof(GLchan);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- _mesa_memcpy(dstRow, src, bytesPerRow);
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
dstRow += dstRowStride;
- src += srcWidth * components;
}
}
-
- _mesa_free((void *) tempImage);
}
return GL_TRUE;
}
/**
- * Store a 32-bit integer depth component texture image.
+ * Store a 24-bit integer depth component texture image.
*/
-GLboolean
-_mesa_texstore_z32(TEXSTORE_PARAMS)
+static GLboolean
+_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
{
- const GLuint depthScale = 0xffffffff;
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
(void) dims;
- ASSERT(dstFormat == &_mesa_texformat_z32);
- ASSERT(dstFormat->TexelBytes == sizeof(GLuint));
+ ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
+ {
/* general path */
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
@@ -1200,18 +1086,20 @@ _mesa_texstore_z32(TEXSTORE_PARAMS)
return GL_TRUE;
}
+
#define STRIDE_3D 0
/**
* Store a 16-bit integer depth component texture image.
*/
-GLboolean
+static GLboolean
_mesa_texstore_z16(TEXSTORE_PARAMS)
{
const GLuint depthScale = 0xffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
(void) dims;
- ASSERT(dstFormat == &_mesa_texformat_z16);
- ASSERT(dstFormat->TexelBytes == sizeof(GLushort));
+ ASSERT(dstFormat == MESA_FORMAT_Z16);
+ ASSERT(texelBytes == sizeof(GLushort));
if (ctx->Pixel.DepthScale == 1.0f &&
ctx->Pixel.DepthBias == 0.0f &&
@@ -1232,9 +1120,9 @@ _mesa_texstore_z16(TEXSTORE_PARAMS)
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
@@ -1253,16 +1141,19 @@ _mesa_texstore_z16(TEXSTORE_PARAMS)
/**
* Store an rgb565 or rgb565_rev texture image.
*/
-GLboolean
+static GLboolean
_mesa_texstore_rgb565(TEXSTORE_PARAMS)
{
- ASSERT(dstFormat == &_mesa_texformat_rgb565 ||
- dstFormat == &_mesa_texformat_rgb565_rev);
- ASSERT(dstFormat->TexelBytes == 2);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
+ dstFormat == MESA_FORMAT_RGB565_REV);
+ ASSERT(texelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgb565 &&
+ dstFormat == MESA_FORMAT_RGB565 &&
baseInternalFormat == GL_RGB &&
srcFormat == GL_RGB &&
srcType == GL_UNSIGNED_SHORT_5_6_5) {
@@ -1281,20 +1172,20 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
srcType == GL_UNSIGNED_BYTE &&
dims == 2) {
/* do optimized tex store */
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
const GLubyte *src = (const GLubyte *)
_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
GLubyte *dst = (GLubyte *) dstAddr
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
GLint row, col;
for (row = 0; row < srcHeight; row++) {
const GLubyte *srcUB = (const GLubyte *) src;
GLushort *dstUS = (GLushort *) dst;
/* check for byteswapped format */
- if (dstFormat == &_mesa_texformat_rgb565) {
+ if (dstFormat == MESA_FORMAT_RGB565) {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
srcUB += 3;
@@ -1314,7 +1205,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -1325,13 +1216,13 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
/* check for byteswapped format */
- if (dstFormat == &_mesa_texformat_rgb565) {
+ if (dstFormat == MESA_FORMAT_RGB565) {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
@@ -1359,18 +1250,20 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
/**
* Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
*/
-GLboolean
+static GLboolean
_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == &_mesa_texformat_rgba8888 ||
- dstFormat == &_mesa_texformat_rgba8888_rev);
- ASSERT(dstFormat->TexelBytes == 4);
+ ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
+ dstFormat == MESA_FORMAT_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgba8888 &&
+ dstFormat == MESA_FORMAT_RGBA8888 &&
baseInternalFormat == GL_RGBA &&
((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
@@ -1386,7 +1279,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgba8888_rev &&
+ dstFormat == MESA_FORMAT_RGBA8888_REV &&
baseInternalFormat == GL_RGBA &&
((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
@@ -1411,8 +1304,8 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
/* dstmap - how to swizzle from RGBA to dst format:
*/
- if ((littleEndian && dstFormat == &_mesa_texformat_rgba8888) ||
- (!littleEndian && dstFormat == &_mesa_texformat_rgba8888_rev)) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
dstmap[3] = 0;
dstmap[2] = 1;
dstmap[1] = 2;
@@ -1439,7 +1332,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -1450,12 +1343,12 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == &_mesa_texformat_rgba8888) {
+ if (dstFormat == MESA_FORMAT_RGBA8888) {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
@@ -1482,18 +1375,22 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_argb8888(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == &_mesa_texformat_argb8888 ||
- dstFormat == &_mesa_texformat_argb8888_rev);
- ASSERT(dstFormat->TexelBytes == 4);
+ ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_ARGB8888_REV ||
+ dstFormat == MESA_FORMAT_XRGB8888);
+ ASSERT(texelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
@@ -1508,7 +1405,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888_rev &&
+ dstFormat == MESA_FORMAT_ARGB8888_REV &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
@@ -1523,21 +1420,22 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
srcFormat == GL_RGB &&
(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB) &&
srcType == GL_UNSIGNED_BYTE) {
int img, row, col;
for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *d4 = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
@@ -1553,7 +1451,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
+ dstFormat == MESA_FORMAT_ARGB8888 &&
srcFormat == GL_RGBA &&
baseInternalFormat == GL_RGBA &&
srcType == GL_UNSIGNED_BYTE) {
@@ -1566,14 +1464,14 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
* Strangely the same isn't required for the RGB path, above.
*/
for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *d4 = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
@@ -1598,16 +1496,18 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
/* dstmap - how to swizzle from RGBA to dst format:
*/
- if ((littleEndian && dstFormat == &_mesa_texformat_argb8888) ||
- (!littleEndian && dstFormat == &_mesa_texformat_argb8888_rev)) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV)) {
dstmap[3] = 3; /* alpha */
dstmap[2] = 0; /* red */
dstmap[1] = 1; /* green */
dstmap[0] = 2; /* blue */
}
else {
- assert((littleEndian && dstFormat == &_mesa_texformat_argb8888_rev) ||
- (!littleEndian && dstFormat == &_mesa_texformat_argb8888));
+ assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
dstmap[3] = 2;
dstmap[2] = 1;
dstmap[1] = 0;
@@ -1630,7 +1530,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -1641,12 +1541,12 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == &_mesa_texformat_argb8888) {
+ if (dstFormat == MESA_FORMAT_ARGB8888) {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
CHAN_TO_UBYTE(src[RCOMP]),
@@ -1655,6 +1555,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
src += 4;
}
}
+ else if (dstFormat == MESA_FORMAT_XRGB8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( 0xff,
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
else {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
@@ -1673,13 +1582,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_rgb888(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == &_mesa_texformat_rgb888);
- ASSERT(dstFormat->TexelBytes == 3);
+ ASSERT(dstFormat == MESA_FORMAT_RGB888);
+ ASSERT(texelBytes == 3);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
@@ -1702,14 +1613,14 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
/* extract RGB from RGBA */
GLint img, row, col;
for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
@@ -1749,7 +1660,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -1760,9 +1671,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
#if 0
if (littleEndian) {
@@ -1798,13 +1709,15 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_bgr888(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == &_mesa_texformat_bgr888);
- ASSERT(dstFormat->TexelBytes == 3);
+ ASSERT(dstFormat == MESA_FORMAT_BGR888);
+ ASSERT(texelBytes == 3);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
@@ -1827,14 +1740,14 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
/* extract BGR from RGBA */
int img, row, col;
for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
@@ -1874,7 +1787,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -1885,9 +1798,9 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
@@ -1903,71 +1816,20 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
return GL_TRUE;
}
-GLboolean
-_mesa_texstore_rgba4444(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == &_mesa_texformat_rgba4444);
- ASSERT(dstFormat->TexelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgba4444 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT_4_4_4_4){
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- dstFormat->BaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- _mesa_free((void *) tempImage);
- }
- return GL_TRUE;
-}
-GLboolean
+static GLboolean
_mesa_texstore_argb4444(TEXSTORE_PARAMS)
{
- ASSERT(dstFormat == &_mesa_texformat_argb4444 ||
- dstFormat == &_mesa_texformat_argb4444_rev);
- ASSERT(dstFormat->TexelBytes == 2);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
+ dstFormat == MESA_FORMAT_ARGB4444_REV);
+ ASSERT(texelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb4444 &&
+ dstFormat == MESA_FORMAT_ARGB4444 &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
@@ -1983,7 +1845,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -1994,12 +1856,12 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == &_mesa_texformat_argb4444) {
+ if (dstFormat == MESA_FORMAT_ARGB4444) {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
CHAN_TO_UBYTE(src[RCOMP]),
@@ -2025,15 +1887,18 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS)
return GL_TRUE;
}
-GLboolean
+static GLboolean
_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
{
- ASSERT(dstFormat == &_mesa_texformat_rgba5551);
- ASSERT(dstFormat->TexelBytes == 2);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
+ ASSERT(texelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_rgba5551 &&
+ dstFormat == MESA_FORMAT_RGBA5551 &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_RGBA &&
srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
@@ -2049,7 +1914,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2060,9 +1925,9 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
for (col = 0; col < srcWidth; col++) {
@@ -2080,16 +1945,19 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS)
return GL_TRUE;
}
-GLboolean
+static GLboolean
_mesa_texstore_argb1555(TEXSTORE_PARAMS)
{
- ASSERT(dstFormat == &_mesa_texformat_argb1555 ||
- dstFormat == &_mesa_texformat_argb1555_rev);
- ASSERT(dstFormat->TexelBytes == 2);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
+ dstFormat == MESA_FORMAT_ARGB1555_REV);
+ ASSERT(texelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb1555 &&
+ dstFormat == MESA_FORMAT_ARGB1555 &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
@@ -2105,7 +1973,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2116,12 +1984,12 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == &_mesa_texformat_argb1555) {
+ if (dstFormat == MESA_FORMAT_ARGB1555) {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
CHAN_TO_UBYTE(src[RCOMP]),
@@ -2148,18 +2016,20 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_al88(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == &_mesa_texformat_al88 ||
- dstFormat == &_mesa_texformat_al88_rev);
- ASSERT(dstFormat->TexelBytes == 2);
+ ASSERT(dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_AL88_REV);
+ ASSERT(texelBytes == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_al88 &&
+ dstFormat == MESA_FORMAT_AL88 &&
baseInternalFormat == GL_LUMINANCE_ALPHA &&
srcFormat == GL_LUMINANCE_ALPHA &&
srcType == GL_UNSIGNED_BYTE &&
@@ -2182,8 +2052,8 @@ _mesa_texstore_al88(TEXSTORE_PARAMS)
/* dstmap - how to swizzle from RGBA to dst format:
*/
- if ((littleEndian && dstFormat == &_mesa_texformat_al88) ||
- (!littleEndian && dstFormat == &_mesa_texformat_al88_rev)) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
dstmap[0] = 0;
dstmap[1] = 3;
}
@@ -2208,7 +2078,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2219,12 +2089,12 @@ _mesa_texstore_al88(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == &_mesa_texformat_al88) {
+ if (dstFormat == MESA_FORMAT_AL88) {
for (col = 0; col < srcWidth; col++) {
/* src[0] is luminance, src[1] is alpha */
dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
@@ -2249,11 +2119,14 @@ _mesa_texstore_al88(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_rgb332(TEXSTORE_PARAMS)
{
- ASSERT(dstFormat == &_mesa_texformat_rgb332);
- ASSERT(dstFormat->TexelBytes == 1);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB332);
+ ASSERT(texelBytes == 1);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
@@ -2271,7 +2144,7 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2282,9 +2155,9 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
@@ -2304,13 +2177,16 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS)
/**
* Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
*/
-GLboolean
+static GLboolean
_mesa_texstore_a8(TEXSTORE_PARAMS)
{
- ASSERT(dstFormat == &_mesa_texformat_a8 ||
- dstFormat == &_mesa_texformat_l8 ||
- dstFormat == &_mesa_texformat_i8);
- ASSERT(dstFormat->TexelBytes == 1);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_A8 ||
+ dstFormat == MESA_FORMAT_L8 ||
+ dstFormat == MESA_FORMAT_I8);
+ ASSERT(texelBytes == 1);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
@@ -2333,7 +2209,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS)
/* dstmap - how to swizzle from RGBA to dst format:
*/
- if (dstFormat == &_mesa_texformat_a8) {
+ if (dstFormat == MESA_FORMAT_A8) {
dstmap[0] = 3;
}
else {
@@ -2357,7 +2233,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS)
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2368,9 +2244,9 @@ _mesa_texstore_a8(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col] = CHAN_TO_UBYTE(src[col]);
@@ -2386,12 +2262,14 @@ _mesa_texstore_a8(TEXSTORE_PARAMS)
-GLboolean
+static GLboolean
_mesa_texstore_ci8(TEXSTORE_PARAMS)
{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
(void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == &_mesa_texformat_ci8);
- ASSERT(dstFormat->TexelBytes == 1);
+ ASSERT(dstFormat == MESA_FORMAT_CI8);
+ ASSERT(texelBytes == 1);
ASSERT(baseInternalFormat == GL_COLOR_INDEX);
if (!ctx->_ImageTransferState &&
@@ -2411,9 +2289,9 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS)
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
@@ -2429,17 +2307,19 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS)
/**
- * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev.
+ * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
*/
-GLboolean
+static GLboolean
_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
(void) ctx; (void) dims; (void) baseInternalFormat;
- ASSERT((dstFormat == &_mesa_texformat_ycbcr) ||
- (dstFormat == &_mesa_texformat_ycbcr_rev));
- ASSERT(dstFormat->TexelBytes == 2);
+ ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
+ (dstFormat == MESA_FORMAT_YCBCR_REV));
+ ASSERT(texelBytes == 2);
ASSERT(ctx->Extensions.MESA_ycbcr_texture);
ASSERT(srcFormat == GL_YCBCR_MESA);
ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
@@ -2458,14 +2338,14 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
/* XXX the logic here _might_ be wrong */
if (srcPacking->SwapBytes ^
(srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
- (dstFormat == &_mesa_texformat_ycbcr_rev) ^
+ (dstFormat == MESA_FORMAT_YCBCR_REV) ^
!littleEndian) {
GLint img, row;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
_mesa_swap2((GLushort *) dstRow, srcWidth);
dstRow += dstRowStride;
@@ -2475,13 +2355,14 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
return GL_TRUE;
}
-GLboolean
+static GLboolean
_mesa_texstore_dudv8(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- ASSERT(dstFormat == &_mesa_texformat_dudv8);
- ASSERT(dstFormat->TexelBytes == 2);
+ ASSERT(dstFormat == MESA_FORMAT_DUDV8);
+ ASSERT(texelBytes == 2);
ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
ASSERT((srcFormat == GL_DU8DV8_ATI) ||
(srcFormat == GL_DUDV_ATI));
@@ -2527,8 +2408,8 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS)
else {
/* general path - note this is defined for 2d textures only */
const GLint components = _mesa_components_in_format(baseInternalFormat);
- const GLint srcStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
+ const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
GLbyte *tempImage, *dst, *src;
GLint row;
@@ -2554,11 +2435,11 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS)
src = tempImage;
dst = (GLbyte *) dstAddr
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- memcpy(dst, src, srcWidth * dstFormat->TexelBytes);
+ memcpy(dst, src, srcWidth * texelBytes);
dst += dstRowStride;
- src += srcWidth * dstFormat->TexelBytes;
+ src += srcWidth * texelBytes;
}
_mesa_free((void *) tempImage);
}
@@ -2568,18 +2449,20 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS)
/**
* Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV
*/
-GLboolean
+static GLboolean
_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
{
const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == &_mesa_texformat_signed_rgba8888 ||
- dstFormat == &_mesa_texformat_signed_rgba8888_rev);
- ASSERT(dstFormat->TexelBytes == 4);
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_signed_rgba8888 &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
baseInternalFormat == GL_RGBA &&
((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
@@ -2593,7 +2476,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_signed_rgba8888_rev &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
baseInternalFormat == GL_RGBA &&
((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
@@ -2614,8 +2497,8 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
/* dstmap - how to swizzle from RGBA to dst format:
*/
- if ((littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888) ||
- (!littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888_rev)) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
dstmap[3] = 0;
dstmap[2] = 1;
dstmap[1] = 2;
@@ -2642,7 +2525,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
/* general path */
const GLfloat *tempImage = make_temp_float_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2653,12 +2536,12 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == &_mesa_texformat_signed_rgba8888) {
+ if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
@@ -2687,7 +2570,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
/**
* Store a combined depth/stencil texture image.
*/
-GLboolean
+static GLboolean
_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
{
const GLfloat depthScale = (GLfloat) 0xffffff;
@@ -2696,7 +2579,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
/ sizeof(GLuint);
GLint img, row;
- ASSERT(dstFormat == &_mesa_texformat_z24_s8);
+ ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
@@ -2788,7 +2671,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
/**
* Store a combined depth/stencil texture image.
*/
-GLboolean
+static GLboolean
_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
{
const GLuint depthScale = 0xffffff;
@@ -2797,7 +2680,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
/ sizeof(GLuint);
GLint img, row;
- ASSERT(dstFormat == &_mesa_texformat_s8_z24);
+ ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
@@ -2877,24 +2760,26 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
* _mesa_texformat_luminance_alpha_float32
* _mesa_texformat_intensity_float32
*/
-GLboolean
+static GLboolean
_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
{
- const GLint components = _mesa_components_in_format(dstFormat->BaseFormat);
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_float32 ||
- dstFormat == &_mesa_texformat_rgb_float32 ||
- dstFormat == &_mesa_texformat_alpha_float32 ||
- dstFormat == &_mesa_texformat_luminance_float32 ||
- dstFormat == &_mesa_texformat_luminance_alpha_float32 ||
- dstFormat == &_mesa_texformat_intensity_float32);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
- ASSERT(dstFormat->TexelBytes == components * sizeof(GLfloat));
+ ASSERT(texelBytes == components * sizeof(GLfloat));
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
@@ -2912,7 +2797,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
/* general path */
const GLfloat *tempImage = make_temp_float_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2925,9 +2810,9 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
bytesPerRow = srcWidth * components * sizeof(GLfloat);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
_mesa_memcpy(dstRow, srcRow, bytesPerRow);
dstRow += dstRowStride;
@@ -2944,24 +2829,26 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
/**
* As above, but store 16-bit floats.
*/
-GLboolean
+static GLboolean
_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
{
- const GLint components = _mesa_components_in_format(dstFormat->BaseFormat);
-
- ASSERT(dstFormat == &_mesa_texformat_rgba_float16 ||
- dstFormat == &_mesa_texformat_rgb_float16 ||
- dstFormat == &_mesa_texformat_alpha_float16 ||
- dstFormat == &_mesa_texformat_luminance_float16 ||
- dstFormat == &_mesa_texformat_luminance_alpha_float16 ||
- dstFormat == &_mesa_texformat_intensity_float16);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
- ASSERT(dstFormat->TexelBytes == components * sizeof(GLhalfARB));
+ ASSERT(texelBytes == components * sizeof(GLhalfARB));
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
@@ -2979,7 +2866,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
/* general path */
const GLfloat *tempImage = make_temp_float_image(ctx, dims,
baseInternalFormat,
- dstFormat->BaseFormat,
+ baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@@ -2990,9 +2877,9 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
+ + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
GLint i;
@@ -3011,20 +2898,18 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
#if FEATURE_EXT_texture_sRGB
-GLboolean
+static GLboolean
_mesa_texstore_srgb8(TEXSTORE_PARAMS)
{
- const struct gl_texture_format *newDstFormat;
- StoreTexImageFunc store;
+ gl_format newDstFormat;
GLboolean k;
- ASSERT(dstFormat == &_mesa_texformat_srgb8);
+ ASSERT(dstFormat == MESA_FORMAT_SRGB8);
/* reuse normal rgb texstore code */
- newDstFormat = &_mesa_texformat_rgb888;
- store = _mesa_texstore_rgb888;
+ newDstFormat = MESA_FORMAT_RGB888;
- k = store(ctx, dims, baseInternalFormat,
+ k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
newDstFormat, dstAddr,
dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageOffsets,
@@ -3035,17 +2920,16 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_srgba8(TEXSTORE_PARAMS)
{
- const struct gl_texture_format *newDstFormat;
+ gl_format newDstFormat;
GLboolean k;
- ASSERT(dstFormat == &_mesa_texformat_srgba8);
+ ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
/* reuse normal rgba texstore code */
- newDstFormat = &_mesa_texformat_rgba8888;
-
+ newDstFormat = MESA_FORMAT_RGBA8888;
k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
newDstFormat, dstAddr,
dstXoffset, dstYoffset, dstZoffset,
@@ -3057,16 +2941,16 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_sargb8(TEXSTORE_PARAMS)
{
- const struct gl_texture_format *newDstFormat;
+ gl_format newDstFormat;
GLboolean k;
- ASSERT(dstFormat == &_mesa_texformat_sargb8);
+ ASSERT(dstFormat == MESA_FORMAT_SARGB8);
/* reuse normal rgba texstore code */
- newDstFormat = &_mesa_texformat_argb8888;
+ newDstFormat = MESA_FORMAT_ARGB8888;
k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
newDstFormat, dstAddr,
@@ -3079,15 +2963,15 @@ _mesa_texstore_sargb8(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_sl8(TEXSTORE_PARAMS)
{
- const struct gl_texture_format *newDstFormat;
+ gl_format newDstFormat;
GLboolean k;
- ASSERT(dstFormat == &_mesa_texformat_sl8);
+ ASSERT(dstFormat == MESA_FORMAT_SL8);
- newDstFormat = &_mesa_texformat_l8;
+ newDstFormat = MESA_FORMAT_L8;
/* _mesa_textore_a8 handles luminance8 too */
k = _mesa_texstore_a8(ctx, dims, baseInternalFormat,
@@ -3101,16 +2985,16 @@ _mesa_texstore_sl8(TEXSTORE_PARAMS)
}
-GLboolean
+static GLboolean
_mesa_texstore_sla8(TEXSTORE_PARAMS)
{
- const struct gl_texture_format *newDstFormat;
+ gl_format newDstFormat;
GLboolean k;
- ASSERT(dstFormat == &_mesa_texformat_sla8);
+ ASSERT(dstFormat == MESA_FORMAT_SLA8);
/* reuse normal luminance/alpha texstore code */
- newDstFormat = &_mesa_texformat_al88;
+ newDstFormat = MESA_FORMAT_AL88;
k = _mesa_texstore_al88(ctx, dims, baseInternalFormat,
newDstFormat, dstAddr,
@@ -3125,6 +3009,122 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS)
#endif /* FEATURE_EXT_texture_sRGB */
+
+
+/**
+ * Table mapping MESA_FORMAT_8 to _mesa_texstore_*()
+ * XXX this is somewhat temporary.
+ */
+static struct {
+ gl_format Name;
+ StoreTexImageFunc Store;
+}
+texstore_funcs[MESA_FORMAT_COUNT] =
+{
+ { MESA_FORMAT_NONE, NULL },
+ { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
+ { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
+ { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
+ { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_AL88, _mesa_texstore_al88 },
+ { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 },
+ { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
+ { MESA_FORMAT_A8, _mesa_texstore_a8 },
+ { MESA_FORMAT_L8, _mesa_texstore_a8 },
+ { MESA_FORMAT_I8, _mesa_texstore_a8 },
+ { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
+ { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
+ { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
+ { MESA_FORMAT_Z16, _mesa_texstore_z16 },
+ { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
+ { MESA_FORMAT_Z32, _mesa_texstore_z32 },
+ { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ },
+ { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
+ { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
+ { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
+ { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
+ { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
+ { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
+ { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
+ { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
+ { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
+ { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
+ { MESA_FORMAT_SIGNED_RGBA_16, NULL },
+};
+
+
+/**
+ * Return the StoreTexImageFunc pointer to store an image in the given format.
+ */
+static StoreTexImageFunc
+_mesa_get_texstore_func(gl_format format)
+{
+ GLuint i;
+#ifdef DEBUG
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ ASSERT(texstore_funcs[i].Name == i);
+ }
+#endif
+ ASSERT(texstore_funcs[format].Name == format);
+ return texstore_funcs[format].Store;
+}
+
+
+/**
+ * Store user data into texture memory.
+ * Called via glTex[Sub]Image1/2/3D()
+ */
+GLboolean
+_mesa_texstore(TEXSTORE_PARAMS)
+{
+ StoreTexImageFunc storeImage;
+ GLboolean success;
+
+ storeImage = _mesa_get_texstore_func(dstFormat);
+
+ assert(storeImage);
+
+ success = storeImage(ctx, dims, baseInternalFormat,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ return success;
+}
+
+
/**
* Check if an unpack PBO is active prior to fetching a texture image.
* If so, do bounds checking and map the buffer into main memory.
@@ -3213,113 +3213,23 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx,
}
-
-/**
- * Adaptor for fetching a GLchan texel from a float-valued texture.
- */
-static void
-fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texelOut)
+/** Return texture size in bytes */
+static GLuint
+texture_size(const struct gl_texture_image *texImage)
{
- GLfloat temp[4];
- ASSERT(texImage->FetchTexelf);
- texImage->FetchTexelf(texImage, i, j, k, temp);
- if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT ||
- texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- }
- else {
- /* four channels */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
- }
-}
-
-
-/**
- * Adaptor for fetching a float texel from a GLchan-valued texture.
- */
-static void
-fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texelOut)
-{
- GLchan temp[4];
- ASSERT(texImage->FetchTexelc);
- texImage->FetchTexelc(texImage, i, j, k, temp);
- if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT ||
- texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- }
- else {
- /* four channels */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- texelOut[1] = CHAN_TO_FLOAT(temp[1]);
- texelOut[2] = CHAN_TO_FLOAT(temp[2]);
- texelOut[3] = CHAN_TO_FLOAT(temp[3]);
- }
-}
-
-
-/**
- * Initialize the texture image's FetchTexelc and FetchTexelf methods.
- */
-void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
-{
- ASSERT(dims == 1 || dims == 2 || dims == 3);
- ASSERT(texImage->TexFormat);
-
- switch (dims) {
- case 1:
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df;
- break;
- case 2:
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df;
- break;
- case 3:
- texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D;
- texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df;
- break;
- default:
- ;
- }
-
- /* now check if we need to use a float/chan adaptor */
- if (!texImage->FetchTexelc) {
- texImage->FetchTexelc = fetch_texel_float_to_chan;
- }
- else if (!texImage->FetchTexelf) {
- texImage->FetchTexelf = fetch_texel_chan_to_float;
- }
-
-
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
+ GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+ texImage->Height, texImage->Depth);
+ return sz;
}
-static void
-compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
+/** Return row stride in bytes */
+static GLuint
+texture_row_stride(const struct gl_texture_image *texImage)
{
- if (texImage->TexFormat->TexelBytes == 0) {
- /* must be a compressed format */
- texImage->IsCompressed = GL_TRUE;
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat->MesaFormat);
- }
- else {
- /* non-compressed format */
- texImage->IsCompressed = GL_FALSE;
- texImage->CompressedSize = 0;
- }
+ GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ return stride;
}
@@ -3341,21 +3251,11 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 1);
- compute_texture_size(ctx, texImage);
-
/* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes;
+ sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@@ -3372,16 +3272,14 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
}
else {
const GLint dstRowStride = 0;
- GLboolean success;
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
}
@@ -3410,23 +3308,11 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint texelBytes, sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 2);
- compute_texture_size(ctx, texImage);
-
- texelBytes = texImage->TexFormat->TexelBytes;
-
/* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = texImage->Width * texImage->Height * texelBytes;
+ sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
@@ -3442,24 +3328,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
}
else {
- GLint dstRowStride;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride
- = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
- }
- else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
}
@@ -3484,23 +3361,11 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint texelBytes, sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 3);
- compute_texture_size(ctx, texImage);
-
- texelBytes = texImage->TexFormat->TexelBytes;
-
/* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = width * height * depth * texelBytes;
+ sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
@@ -3516,24 +3381,15 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
return;
}
else {
- GLint dstRowStride;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride
- = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
- }
- else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
}
@@ -3565,16 +3421,14 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
{
const GLint dstRowStride = 0;
- GLboolean success;
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, 0, 0, /* offsets */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
}
@@ -3605,24 +3459,15 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
return;
{
- GLint dstRowStride = 0;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat,
- texImage->Width);
- }
- else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
}
@@ -3653,24 +3498,15 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
return;
{
- GLint dstRowStride;
- GLboolean success;
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat,
- texImage->Width);
- }
- else {
- dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
- }
- ASSERT(texImage->TexFormat->StoreImage);
- success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
}
@@ -3726,13 +3562,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->Depth == 1);
ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
- texImage->TexFormat
- = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 0, 0);
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 2);
- compute_texture_size(ctx, texImage);
-
/* allocate storage */
texImage->Data = _mesa_alloc_texmemory(imageSize);
if (!texImage->Data) {
@@ -3747,7 +3576,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
/* copy the data */
- ASSERT(texImage->CompressedSize == (GLuint) imageSize);
MEMCPY(texImage->Data, data, imageSize);
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
@@ -3820,15 +3648,20 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
GLint i, rows;
GLubyte *dest;
const GLubyte *src;
- const GLuint mesaFormat = texImage->TexFormat->MesaFormat;
+ const gl_format texFormat = texImage->TexFormat;
+ const GLint destWidth = texImage->Width;
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+ (void) level;
(void) format;
/* these should have been caught sooner */
- ASSERT((width & 3) == 0 || width == 2 || width == 1);
- ASSERT((height & 3) == 0 || height == 2 || height == 1);
- ASSERT((xoffset & 3) == 0);
- ASSERT((yoffset & 3) == 0);
+ ASSERT((width % bw) == 0 || width == 2 || width == 1);
+ ASSERT((height % bh) == 0 || height == 2 || height == 1);
+ ASSERT((xoffset % bw) == 0);
+ ASSERT((yoffset % bh) == 0);
/* get pointer to src pixels (may be in a pbo which we'll map here) */
data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
@@ -3837,18 +3670,18 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
if (!data)
return;
- srcRowStride = _mesa_compressed_row_stride(mesaFormat, width);
+ srcRowStride = _mesa_format_row_stride(texFormat, width);
src = (const GLubyte *) data;
- destRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width);
+ destRowStride = _mesa_format_row_stride(texFormat, destWidth);
dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texImage->TexFormat->MesaFormat,
- texImage->Width,
+ texFormat, destWidth,
(GLubyte *) texImage->Data);
- bytesPerRow = srcRowStride;
- rows = height / 4;
+ bytesPerRow = srcRowStride; /* bytes per row of blocks */
+ rows = height / bh; /* rows in blocks */
+ /* copy rows of blocks */
for (i = 0; i < rows; i++) {
MEMCPY(dest, src, bytesPerRow);
dest += destRowStride;
diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h
index 313f2d6a59..3211086dd6 100644
--- a/src/mesa/main/texstore.h
+++ b/src/mesa/main/texstore.h
@@ -37,49 +37,40 @@
#include "mtypes.h"
+#include "formats.h"
-extern GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_color_index(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb565_rev(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba4444(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_argb4444_rev(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_argb1555_rev(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_al88_rev(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS);
-#if FEATURE_EXT_texture_sRGB
-extern GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS);
-#endif
-extern GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS);
-extern GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS);
+/**
+ * This macro defines the (many) parameters to the texstore functions.
+ * \param dims either 1 or 2 or 3
+ * \param baseInternalFormat user-specified base internal format
+ * \param dstFormat destination Mesa texture format
+ * \param dstAddr destination image address
+ * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
+ * \param dstRowStride destination image row stride, in bytes
+ * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
+ * \param srcWidth/Height/Depth source image size, in pixels
+ * \param srcFormat incoming image format
+ * \param srcType incoming image data type
+ * \param srcAddr source image address
+ * \param srcPacking source image packing parameters
+ */
+#define TEXSTORE_PARAMS \
+ GLcontext *ctx, GLuint dims, \
+ GLenum baseInternalFormat, \
+ gl_format dstFormat, \
+ GLvoid *dstAddr, \
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
+ GLint dstRowStride, const GLuint *dstImageOffsets, \
+ GLint srcWidth, GLint srcHeight, GLint srcDepth, \
+ GLenum srcFormat, GLenum srcType, \
+ const GLvoid *srcAddr, \
+ const struct gl_pixelstore_attrib *srcPacking
+
+
+extern GLboolean
+_mesa_texstore(TEXSTORE_PARAMS);
+
extern GLchan *
_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
@@ -92,10 +83,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
extern void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims);
-
-
-extern void
_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index 0838014e93..615a5588ea 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -33,6 +33,7 @@ MAIN_SOURCES = \
main/feedback.c \
main/ffvertex_prog.c \
main/fog.c \
+ main/formats.c \
main/framebuffer.c \
main/get.c \
main/getstring.c \
@@ -68,6 +69,7 @@ MAIN_SOURCES = \
main/texcompress_fxt1.c \
main/texenv.c \
main/texenvprogram.c \
+ main/texfetch.c \
main/texformat.c \
main/texgen.c \
main/texgetimage.c \
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 50ce82811c..6611956ae8 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -209,7 +209,7 @@ update_samplers(struct st_context *st)
}
xlate_border_color(texobj->BorderColor,
- teximg ? teximg->TexFormat->BaseFormat : GL_RGBA,
+ teximg ? teximg->_BaseFormat : GL_RGBA,
sampler->border_color);
sampler->max_anisotropy = texobj->MaxAnisotropy;
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 36510720a4..e83b6c92ef 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -34,6 +34,7 @@
*/
#include "main/glheader.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "shader/prog_instruction.h"
#include "st_context.h"
@@ -311,10 +312,14 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
static INLINE GLboolean
check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
{
- const GLuint stencilMax = (1 << rb->StencilBits) - 1;
+ const GLuint stencilMax = 0xff;
GLboolean maskStencil
= (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
+ assert(rb->Format == MESA_FORMAT_S8 ||
+ rb->Format == MESA_FORMAT_Z24_S8 ||
+ rb->Format == MESA_FORMAT_S8_Z24);
+
if (ctx->Scissor.Enabled &&
(ctx->Scissor.X != 0 ||
ctx->Scissor.Y != 0 ||
@@ -361,10 +366,14 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
{
const struct st_renderbuffer *strb = st_renderbuffer(rb);
const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format);
- const GLuint stencilMax = (1 << rb->StencilBits) - 1;
+ const GLuint stencilMax = 0xff;
const GLboolean maskStencil
= (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
+ assert(rb->Format == MESA_FORMAT_S8 ||
+ rb->Format == MESA_FORMAT_Z24_S8 ||
+ rb->Format == MESA_FORMAT_S8_Z24);
+
if (maskStencil)
return TRUE;
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index be44577117..0a6bfcd3d1 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -35,6 +35,7 @@
#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/texformat.h"
+#include "main/texstore.h"
#include "main/state.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
@@ -339,7 +340,7 @@ make_texture(struct st_context *st,
GLcontext *ctx = st->ctx;
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- const struct gl_texture_format *mformat;
+ gl_format mformat;
struct pipe_texture *pt;
enum pipe_format pipeFormat;
GLuint cpp;
@@ -351,7 +352,7 @@ make_texture(struct st_context *st,
mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
assert(mformat);
- pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
+ pipeFormat = st_mesa_format_to_pipe_format(mformat);
assert(pipeFormat);
cpp = st_sizeof_format(pipeFormat);
@@ -404,21 +405,22 @@ make_texture(struct st_context *st,
/* map texture transfer */
dest = screen->transfer_map(screen, transfer);
+
/* Put image into texture transfer.
* Note that the image is actually going to be upside down in
* the texture. We deal with that with texcoords.
*/
- success = mformat->StoreImage(ctx, 2, /* dims */
- baseFormat, /* baseInternalFormat */
- mformat, /* gl_texture_format */
- dest, /* dest */
- 0, 0, 0, /* dstX/Y/Zoffset */
- transfer->stride, /* dstRowStride, bytes */
- &dstImageOffsets, /* dstImageOffsets */
- width, height, 1, /* size */
- format, type, /* src format/type */
- pixels, /* data source */
- unpack);
+ success = _mesa_texstore(ctx, 2, /* dims */
+ baseFormat, /* baseInternalFormat */
+ mformat, /* gl_format */
+ dest, /* dest */
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ transfer->stride, /* dstRowStride, bytes */
+ &dstImageOffsets, /* dstImageOffsets */
+ width, height, 1, /* size */
+ format, type, /* src format/type */
+ pixels, /* data source */
+ unpack);
/* unmap */
screen->transfer_unmap(screen, transfer);
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 73aa65955b..65ce12ccd4 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -65,13 +65,7 @@ init_renderbuffer_bits(struct st_renderbuffer *strb,
assert( 0 );
}
- strb->Base._ActualFormat = info.base_format;
- strb->Base.RedBits = info.red_bits;
- strb->Base.GreenBits = info.green_bits;
- strb->Base.BlueBits = info.blue_bits;
- strb->Base.AlphaBits = info.alpha_bits;
- strb->Base.DepthBits = info.depth_bits;
- strb->Base.StencilBits = info.stencil_bits;
+ strb->Base.Format = info.mesa_format;
strb->Base.DataType = st_format_datatype(pipeFormat);
return info.size;
@@ -271,30 +265,24 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
case PIPE_FORMAT_A4R4G4B4_UNORM:
case PIPE_FORMAT_R5G6B5_UNORM:
strb->Base.InternalFormat = GL_RGBA;
- strb->Base._BaseFormat = GL_RGBA;
break;
case PIPE_FORMAT_Z16_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
- strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
break;
case PIPE_FORMAT_Z32_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
- strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
break;
case PIPE_FORMAT_S8Z24_UNORM:
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
break;
case PIPE_FORMAT_S8_UNORM:
strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
- strb->Base._BaseFormat = GL_STENCIL_INDEX;
break;
case PIPE_FORMAT_R16G16B16A16_SNORM:
strb->Base.InternalFormat = GL_RGBA16;
- strb->Base._BaseFormat = GL_RGBA;
break;
default:
_mesa_problem(NULL,
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index a1953342b4..878a40fae9 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -31,12 +31,14 @@
#include "main/convolve.h"
#endif
#include "main/enums.h"
+#include "main/formats.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/mipmap.h"
#include "main/pixel.h"
#include "main/texcompress.h"
+#include "main/texfetch.h"
#include "main/texformat.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
@@ -96,9 +98,9 @@ gl_target_to_pipe(GLenum target)
* format.
*/
static GLuint
-compressed_num_bytes(GLuint mesaFormat)
+compressed_num_bytes(gl_format format)
{
- switch(mesaFormat) {
+ switch (format) {
#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
@@ -118,9 +120,9 @@ compressed_num_bytes(GLuint mesaFormat)
static GLboolean
-is_compressed_mesa_format(const struct gl_texture_format *format)
+is_compressed_mesa_format(gl_format format)
{
- switch (format->MesaFormat) {
+ switch (format) {
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
@@ -342,7 +344,7 @@ guess_and_alloc_texture(struct st_context *st,
lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
}
- fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
+ fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
usage = default_usage(fmt);
@@ -415,14 +417,13 @@ compress_with_blit(GLcontext * ctx,
const GLuint dstImageOffsets[1] = {0};
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_screen *screen = ctx->st->pipe->screen;
- const struct gl_texture_format *mesa_format;
+ gl_format mesa_format;
struct pipe_texture templ;
struct pipe_texture *src_tex;
struct pipe_surface *dst_surface;
struct pipe_transfer *tex_xfer;
void *map;
-
if (!stImage->pt) {
/* XXX: Can this happen? Should we assert? */
return GL_FALSE;
@@ -448,7 +449,7 @@ compress_with_blit(GLcontext * ctx,
*/
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
- templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat);
+ templ.format = st_mesa_format_to_pipe_format(mesa_format);
pf_get_block(templ.format, &templ.block);
templ.width[0] = width;
templ.height[0] = height;
@@ -468,15 +469,15 @@ compress_with_blit(GLcontext * ctx,
0, 0, width, height); /* x, y, w, h */
map = screen->transfer_map(screen, tex_xfer);
- mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format,
- map, /* dest ptr */
- 0, 0, 0, /* dest x/y/z offset */
- tex_xfer->stride, /* dest row stride (bytes) */
- dstImageOffsets, /* image offsets (for 3D only) */
- width, height, 1, /* size */
- format, type, /* source format/type */
- pixels, /* source data */
- unpack); /* source data packing */
+ _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
+ map, /* dest ptr */
+ 0, 0, 0, /* dest x/y/z offset */
+ tex_xfer->stride, /* dest row stride (bytes) */
+ dstImageOffsets, /* image offsets (for 3D only) */
+ width, height, 1, /* size */
+ format, type, /* source format/type */
+ pixels, /* source data */
+ unpack); /* source data packing */
screen->transfer_unmap(screen, tex_xfer);
screen->tex_transfer_destroy(tex_xfer);
@@ -558,23 +559,14 @@ st_TexImage(GLcontext * ctx,
}
#endif
- /* choose the texture format */
- texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
- format, type);
-
_mesa_set_fetch_functions(texImage, dims);
- if (texImage->TexFormat->TexelBytes == 0) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
/* must be a compressed format */
texelBytes = 0;
- texImage->IsCompressed = GL_TRUE;
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat->MesaFormat);
}
else {
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* Minimum pitch of 32 bytes */
if (postConvWidth * texelBytes < 32) {
@@ -701,10 +693,12 @@ st_TexImage(GLcontext * ctx,
}
else {
/* Allocate regular memory and store the image there temporarily. */
- if (texImage->IsCompressed) {
- sizeInBytes = texImage->CompressedSize;
- dstRowStride =
- _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
assert(dims != 3);
}
else {
@@ -740,15 +734,15 @@ st_TexImage(GLcontext * ctx,
const GLubyte *src = (const GLubyte *) pixels;
for (i = 0; i < depth; i++) {
- if (!texImage->TexFormat->StoreImage(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, src, unpack)) {
+ if (!_mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, unpack)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
@@ -1114,14 +1108,14 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
dstRowStride = stImage->transfer->stride;
for (i = 0; i < depth; i++) {
- if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, src, packing)) {
+ if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
}
@@ -1380,16 +1374,16 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
* is actually RGBA but the user created the texture as GL_RGB we
* need to fill-in/override the alpha channel with 1.0.
*/
- texImage->TexFormat->StoreImage(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texDest,
- 0, 0, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- GL_RGBA, GL_FLOAT, tempSrc, /* src */
- &unpack);
+ _mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texDest,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ GL_RGBA, GL_FLOAT, tempSrc, /* src */
+ &unpack);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
@@ -1408,8 +1402,8 @@ static unsigned
compatible_src_dst_formats(const struct gl_renderbuffer *src,
const struct gl_texture_image *dst)
{
- const GLenum srcFormat = src->_BaseFormat;
- const GLenum dstLogicalFormat = dst->_BaseFormat;
+ const GLenum srcFormat = _mesa_get_format_base_format(src->Format);
+ const GLenum dstLogicalFormat = _mesa_get_format_base_format(dst->TexFormat);
if (srcFormat == dstLogicalFormat) {
/* This is the same as matching_base_formats, which should
@@ -1541,7 +1535,9 @@ st_copy_texsubimage(GLcontext *ctx,
* framebuffer's alpha values). We can't do that with the blit or
* textured-quad paths.
*/
- matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
+ matching_base_formats =
+ (_mesa_get_format_base_format(strb->Base.Format) ==
+ _mesa_get_format_base_format(texImage->TexFormat));
format_writemask = compatible_src_dst_formats(&strb->Base, texImage);
if (ctx->_ImageTransferState == 0x0) {
@@ -1801,11 +1797,11 @@ st_finalize_texture(GLcontext *ctx,
}
/* FIXME: determine format block instead of cpp */
- if (firstImage->base.IsCompressed) {
- cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
+ if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
+ cpp = compressed_num_bytes(firstImage->base.TexFormat);
}
else {
- cpp = firstImage->base.TexFormat->TexelBytes;
+ cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
}
/* If we already have a gallium texture, check that it matches the texture
@@ -1813,7 +1809,7 @@ st_finalize_texture(GLcontext *ctx,
*/
if (stObj->pt) {
const enum pipe_format fmt =
- st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
+ st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
stObj->pt->format != fmt ||
stObj->pt->last_level < stObj->lastLevel ||
@@ -1832,7 +1828,7 @@ st_finalize_texture(GLcontext *ctx,
*/
if (!stObj->pt) {
const enum pipe_format fmt =
- st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
+ st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
GLuint usage = default_usage(fmt);
stObj->pt = st_texture_create(ctx->st,
@@ -1949,7 +1945,6 @@ st_init_texture_functions(struct dd_function_table *functions)
/* compressed texture functions */
functions->CompressedTexImage2D = st_CompressedTexImage2D;
functions->GetCompressedTexImage = st_GetCompressedTexImage;
- functions->CompressedTextureSize = _mesa_compressed_texture_size;
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 3e0db37414..0be2737272 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -99,10 +99,11 @@ st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo)
if (format == PIPE_FORMAT_A1R5G5B5_UNORM || format == PIPE_FORMAT_R5G6B5_UNORM) {
pinfo->datatype = GL_UNSIGNED_SHORT;
}
+ else if (format == PIPE_FORMAT_S8Z24_UNORM) {
+ pinfo->datatype = GL_UNSIGNED_INT_24_8;
+ }
else {
- GLuint size;
-
- size = format_max_bits( info );
+ const GLuint size = format_max_bits( info );
if (size == 8) {
if (pf_type(info) == PIPE_FORMAT_TYPE_UNORM)
pinfo->datatype = GL_UNSIGNED_BYTE;
@@ -150,24 +151,10 @@ st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo)
pinfo->red_bits = 0;
}
- /* Base format */
- if (pinfo->depth_bits) {
- if (pinfo->stencil_bits) {
- pinfo->base_format = GL_DEPTH_STENCIL_EXT;
- }
- else {
- pinfo->base_format = GL_DEPTH_COMPONENT;
- }
- }
- else if (pinfo->stencil_bits) {
- pinfo->base_format = GL_STENCIL_INDEX;
- }
- else {
- pinfo->base_format = GL_RGBA;
- }
+ pinfo->mesa_format = st_pipe_format_to_mesa_format(format);
}
else if (pf_layout(format) == PIPE_FORMAT_LAYOUT_YCBCR) {
- pinfo->base_format = GL_YCBCR_MESA;
+ pinfo->mesa_format = MESA_FORMAT_YCBCR;
pinfo->datatype = GL_UNSIGNED_SHORT;
pinfo->size = 2; /* two bytes per "texel" */
}
@@ -224,7 +211,7 @@ st_format_datatype(enum pipe_format format)
enum pipe_format
-st_mesa_format_to_pipe_format(GLuint mesaFormat)
+st_mesa_format_to_pipe_format(gl_format mesaFormat)
{
switch (mesaFormat) {
/* fix this */
@@ -293,6 +280,82 @@ st_mesa_format_to_pipe_format(GLuint mesaFormat)
}
}
+
+gl_format
+st_pipe_format_to_mesa_format(enum pipe_format pipeFormat)
+{
+ switch (pipeFormat) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return MESA_FORMAT_ARGB8888;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return MESA_FORMAT_ARGB1555;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ return MESA_FORMAT_ARGB4444;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return MESA_FORMAT_RGB565;
+ case PIPE_FORMAT_A8L8_UNORM:
+ return MESA_FORMAT_AL88;
+ case PIPE_FORMAT_A8_UNORM:
+ return MESA_FORMAT_A8;
+ case PIPE_FORMAT_L8_UNORM:
+ return MESA_FORMAT_L8;
+ case PIPE_FORMAT_I8_UNORM:
+ return MESA_FORMAT_I8;
+ case PIPE_FORMAT_Z16_UNORM:
+ return MESA_FORMAT_Z16;
+ case PIPE_FORMAT_Z32_UNORM:
+ return MESA_FORMAT_Z32;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return MESA_FORMAT_Z24_S8;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ return MESA_FORMAT_S8_Z24;
+ case PIPE_FORMAT_S8_UNORM:
+ return MESA_FORMAT_S8;
+
+ case PIPE_FORMAT_YCBCR:
+ return MESA_FORMAT_YCBCR;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA_16;
+
+#if FEATURE_texture_s3tc
+ case PIPE_FORMAT_DXT1_RGB:
+ return MESA_FORMAT_RGB_DXT1;
+ case PIPE_FORMAT_DXT1_RGBA:
+ return MESA_FORMAT_RGBA_DXT1;
+ case PIPE_FORMAT_DXT3_RGBA:
+ return MESA_FORMAT_RGBA_DXT3;
+ case PIPE_FORMAT_DXT5_RGBA:
+ return MESA_FORMAT_RGBA_DXT5;
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_DXT1_SRGB:
+ return MESA_FORMAT_SRGB_DXT1;
+ case PIPE_FORMAT_DXT1_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case PIPE_FORMAT_DXT3_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case PIPE_FORMAT_DXT5_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT5;
+#endif
+#endif
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_A8L8_SRGB:
+ return MESA_FORMAT_SLA8;
+ case PIPE_FORMAT_L8_SRGB:
+ return MESA_FORMAT_SL8;
+ case PIPE_FORMAT_R8G8B8_SRGB:
+ return MESA_FORMAT_SRGB8;
+ case PIPE_FORMAT_R8G8B8A8_SRGB:
+ return MESA_FORMAT_SRGBA8;
+ case PIPE_FORMAT_A8R8G8B8_SRGB:
+ return MESA_FORMAT_SARGB8;
+#endif
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
/**
* Find an RGBA format supported by the context/winsys.
*/
@@ -629,74 +692,74 @@ st_choose_renderbuffer_format(struct pipe_screen *screen,
}
-static const struct gl_texture_format *
+static gl_format
translate_gallium_format_to_mesa_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
- return &_mesa_texformat_argb8888;
+ return MESA_FORMAT_ARGB8888;
case PIPE_FORMAT_A1R5G5B5_UNORM:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case PIPE_FORMAT_A4R4G4B4_UNORM:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case PIPE_FORMAT_R5G6B5_UNORM:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case PIPE_FORMAT_A8L8_UNORM:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case PIPE_FORMAT_A8_UNORM:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
case PIPE_FORMAT_L8_UNORM:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
case PIPE_FORMAT_I8_UNORM:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case PIPE_FORMAT_Z16_UNORM:
- return &_mesa_texformat_z16;
+ return MESA_FORMAT_Z16;
case PIPE_FORMAT_Z32_UNORM:
- return &_mesa_texformat_z32;
+ return MESA_FORMAT_Z32;
case PIPE_FORMAT_Z24S8_UNORM:
- return &_mesa_texformat_z24_s8;
+ return MESA_FORMAT_Z24_S8;
case PIPE_FORMAT_S8Z24_UNORM:
- return &_mesa_texformat_s8_z24;
+ return MESA_FORMAT_S8_Z24;
case PIPE_FORMAT_YCBCR:
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
case PIPE_FORMAT_YCBCR_REV:
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
#if FEATURE_texture_s3tc
case PIPE_FORMAT_DXT1_RGB:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case PIPE_FORMAT_DXT1_RGBA:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case PIPE_FORMAT_DXT3_RGBA:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case PIPE_FORMAT_DXT5_RGBA:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
#if FEATURE_EXT_texture_sRGB
case PIPE_FORMAT_DXT1_SRGB:
- return &_mesa_texformat_srgb_dxt1;
+ return MESA_FORMAT_SRGB_DXT1;
case PIPE_FORMAT_DXT1_SRGBA:
- return &_mesa_texformat_srgba_dxt1;
+ return MESA_FORMAT_SRGBA_DXT1;
case PIPE_FORMAT_DXT3_SRGBA:
- return &_mesa_texformat_srgba_dxt3;
+ return MESA_FORMAT_SRGBA_DXT3;
case PIPE_FORMAT_DXT5_SRGBA:
- return &_mesa_texformat_srgba_dxt5;
+ return MESA_FORMAT_SRGBA_DXT5;
#endif
#endif
#if FEATURE_EXT_texture_sRGB
case PIPE_FORMAT_A8L8_SRGB:
- return &_mesa_texformat_sla8;
+ return MESA_FORMAT_SLA8;
case PIPE_FORMAT_L8_SRGB:
- return &_mesa_texformat_sl8;
+ return MESA_FORMAT_SL8;
case PIPE_FORMAT_R8G8B8_SRGB:
- return &_mesa_texformat_srgb8;
+ return MESA_FORMAT_SRGB8;
case PIPE_FORMAT_R8G8B8A8_SRGB:
- return &_mesa_texformat_srgba8;
+ return MESA_FORMAT_SRGBA8;
case PIPE_FORMAT_A8R8G8B8_SRGB:
- return &_mesa_texformat_sargb8;
+ return MESA_FORMAT_SARGB8;
#endif
/* XXX add additional cases */
default:
assert(0);
- return NULL;
+ return MESA_FORMAT_NONE;
}
}
@@ -704,7 +767,7 @@ translate_gallium_format_to_mesa_format(enum pipe_format format)
/**
* Called via ctx->Driver.chooseTextureFormat().
*/
-const struct gl_texture_format *
+gl_format
st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type)
{
@@ -716,7 +779,7 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
pFormat = st_choose_format(ctx->st->pipe->screen, internalFormat,
PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
if (pFormat == PIPE_FORMAT_NONE)
- return NULL;
+ return MESA_FORMAT_NONE;
return translate_gallium_format_to_mesa_format(pFormat);
}
diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
index e4a788c89b..7cddf5aa66 100644
--- a/src/mesa/state_tracker/st_format.h
+++ b/src/mesa/state_tracker/st_format.h
@@ -29,11 +29,12 @@
#ifndef ST_FORMAT_H
#define ST_FORMAT_H
+#include "main/formats.h"
struct pipe_format_info
{
enum pipe_format format;
- GLenum base_format;
+ gl_format mesa_format;
GLenum datatype;
GLubyte red_bits;
GLubyte green_bits;
@@ -60,7 +61,10 @@ st_format_datatype(enum pipe_format format);
extern enum pipe_format
-st_mesa_format_to_pipe_format(GLuint mesaFormat);
+st_mesa_format_to_pipe_format(gl_format mesaFormat);
+
+extern gl_format
+st_pipe_format_to_mesa_format(enum pipe_format pipeFormat);
extern enum pipe_format
@@ -72,7 +76,7 @@ st_choose_renderbuffer_format(struct pipe_screen *screen,
GLenum internalFormat);
-extern const struct gl_texture_format *
+extern gl_format
st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
GLenum format, GLenum type);
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 3f30137747..3945822f66 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -32,8 +32,9 @@
#include "st_cb_fbo.h"
#include "st_inlines.h"
#include "main/enums.h"
-#include "main/texobj.h"
+#include "main/texfetch.h"
#include "main/teximage.h"
+#include "main/texobj.h"
#include "main/texstore.h"
#undef Elements /* fix re-defined macro warning */
@@ -128,7 +129,7 @@ st_texture_match_image(const struct pipe_texture *pt,
/* Check if this image's format matches the established texture's format.
*/
- if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format)
+ if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
return GL_FALSE;
/* Test if this image's size matches what's expected in the
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
index 35080fd394..002718ded8 100644
--- a/src/mesa/swrast/s_clear.c
+++ b/src/mesa/swrast/s_clear.c
@@ -24,6 +24,7 @@
#include "main/glheader.h"
#include "main/colormac.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
@@ -211,9 +212,6 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
ASSERT(!ctx->Visual.rgbMode);
- ASSERT((ctx->Color.IndexMask & ((1 << rb->IndexBits) - 1))
- == (GLuint) ((1 << rb->IndexBits) - 1));
-
ASSERT(rb->PutMonoRow);
/* setup clear value */
@@ -264,8 +262,8 @@ clear_color_buffers(GLcontext *ctx)
}
else {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- const GLuint indexBits = (1 << rb->IndexBits) - 1;
- if ((ctx->Color.IndexMask & indexBits) == indexBits) {
+ const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1;
+ if ((ctx->Color.IndexMask & indexMask) == indexMask) {
masking = GL_FALSE;
}
else {
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 17e00dda4f..393590c673 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -25,6 +25,7 @@
#include "main/glheader.h"
#include "main/context.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/fbobject.h"
@@ -1299,12 +1300,16 @@ void
_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLuint depth[] )
{
+ GLuint depthBits;
+
if (!rb) {
/* really only doing this to prevent FP exceptions later */
_mesa_bzero(depth, n * sizeof(GLuint));
return;
}
+ depthBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS);
+
ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
if (y < 0 || y >= (GLint) rb->Height ||
@@ -1336,8 +1341,8 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
if (rb->DataType == GL_UNSIGNED_INT) {
rb->GetRow(ctx, rb, n, x, y, depth);
- if (rb->DepthBits < 32) {
- GLuint shift = 32 - rb->DepthBits;
+ if (depthBits < 32) {
+ GLuint shift = 32 - depthBits;
GLint i;
for (i = 0; i < n; i++) {
GLuint z = depth[i];
@@ -1349,14 +1354,14 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
GLushort temp[MAX_WIDTH];
GLint i;
rb->GetRow(ctx, rb, n, x, y, temp);
- if (rb->DepthBits == 16) {
+ if (depthBits == 16) {
for (i = 0; i < n; i++) {
GLuint z = temp[i];
depth[i] = (z << 16) | z;
}
}
else {
- GLuint shift = 16 - rb->DepthBits;
+ GLuint shift = 16 - depthBits;
for (i = 0; i < n; i++) {
GLuint z = temp[i];
depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 004d4e05ae..0bb988e3ef 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -745,7 +745,7 @@ get_border_color(const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
GLfloat rgba[4])
{
- switch (img->TexFormat->BaseFormat) {
+ switch (img->_BaseFormat) {
case GL_RGB:
rgba[0] = tObj->BorderColor[0];
rgba[1] = tObj->BorderColor[1];
@@ -1152,7 +1152,7 @@ sample_2d_linear_repeat(GLcontext *ctx,
ASSERT(tObj->WrapS == GL_REPEAT);
ASSERT(tObj->WrapT == GL_REPEAT);
ASSERT(img->Border == 0);
- ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
ASSERT(img->_IsPowerOfTwo);
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
@@ -1343,17 +1343,17 @@ opt_sample_rgb_2d(GLcontext *ctx,
ASSERT(tObj->WrapS==GL_REPEAT);
ASSERT(tObj->WrapT==GL_REPEAT);
ASSERT(img->Border==0);
- ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGB);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGB888);
ASSERT(img->_IsPowerOfTwo);
for (k=0; k<n; k++) {
GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
GLint pos = (j << shift) | i;
- GLchan *texel = ((GLchan *) img->Data) + 3*pos;
- rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]);
- rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]);
- rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]);
+ GLubyte *texel = ((GLubyte *) img->Data) + 3*pos;
+ rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
+ rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
+ rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);
}
}
@@ -1384,18 +1384,18 @@ opt_sample_rgba_2d(GLcontext *ctx,
ASSERT(tObj->WrapS==GL_REPEAT);
ASSERT(tObj->WrapT==GL_REPEAT);
ASSERT(img->Border==0);
- ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGBA);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888);
ASSERT(img->_IsPowerOfTwo);
for (i = 0; i < n; i++) {
const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
const GLint pos = (row << shift) | col;
- const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */
- rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]);
+ const GLuint texel = *((GLuint *) img->Data + pos);
+ rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) );
+ rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff );
+ rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff );
+ rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff );
}
}
@@ -1414,7 +1414,7 @@ sample_lambda_2d(GLcontext *ctx,
const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT)
&& (tObj->WrapT == GL_REPEAT)
&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
- && (tImg->TexFormat->BaseFormat != GL_COLOR_INDEX)
+ && (tImg->_BaseFormat != GL_COLOR_INDEX)
&& tImg->_IsPowerOfTwo;
ASSERT(lambda != NULL);
@@ -1427,12 +1427,12 @@ sample_lambda_2d(GLcontext *ctx,
switch (tObj->MinFilter) {
case GL_NEAREST:
if (repeatNoBorderPOT) {
- switch (tImg->TexFormat->MesaFormat) {
- case MESA_FORMAT_RGB:
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
break;
- case MESA_FORMAT_RGBA:
+ case MESA_FORMAT_RGBA8888:
opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
break;
@@ -1484,12 +1484,12 @@ sample_lambda_2d(GLcontext *ctx,
switch (tObj->MagFilter) {
case GL_NEAREST:
if (repeatNoBorderPOT) {
- switch (tImg->TexFormat->MesaFormat) {
- case MESA_FORMAT_RGB:
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
break;
- case MESA_FORMAT_RGBA:
+ case MESA_FORMAT_RGBA8888:
opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
break;
@@ -2152,7 +2152,7 @@ sample_nearest_rect(GLcontext *ctx,
ASSERT(tObj->WrapT == GL_CLAMP ||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
tObj->WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint row, col;
@@ -2186,7 +2186,7 @@ sample_linear_rect(GLcontext *ctx,
ASSERT(tObj->WrapT == GL_CLAMP ||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
tObj->WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint i0, j0, i1, j1;
@@ -2973,8 +2973,8 @@ sample_depth_texture( GLcontext *ctx,
(void) lambda;
- ASSERT(img->TexFormat->BaseFormat == GL_DEPTH_COMPONENT ||
- img->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT);
+ ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT ||
+ img->_BaseFormat == GL_DEPTH_STENCIL_EXT);
ASSERT(tObj->Target == GL_TEXTURE_1D ||
tObj->Target == GL_TEXTURE_2D ||
@@ -3137,7 +3137,7 @@ null_sample_func( GLcontext *ctx,
rgba[i][RCOMP] = 0;
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = CHAN_MAX;
+ rgba[i][ACOMP] = 1.0;
}
}
@@ -3154,7 +3154,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
}
else {
const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
- const GLenum format = t->Image[0][t->BaseLevel]->TexFormat->BaseFormat;
+ const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat;
switch (t->Target) {
case GL_TEXTURE_1D:
@@ -3189,14 +3189,14 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
t->WrapT == GL_REPEAT &&
img->_IsPowerOfTwo &&
img->Border == 0 &&
- img->TexFormat->MesaFormat == MESA_FORMAT_RGB) {
+ img->TexFormat == MESA_FORMAT_RGB888) {
return &opt_sample_rgb_2d;
}
else if (t->WrapS == GL_REPEAT &&
t->WrapT == GL_REPEAT &&
img->_IsPowerOfTwo &&
img->Border == 0 &&
- img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
+ img->TexFormat == MESA_FORMAT_RGBA8888) {
return &opt_sample_rgba_2d;
}
else {
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 1ab0e19f92..5ecc7692c5 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -134,22 +134,24 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- struct gl_texture_object *obj = \
+ const struct gl_texture_object *obj = \
ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const GLint b = obj->BaseLevel; \
- const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
- const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
- const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \
- const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
- const GLint smask = obj->Image[0][b]->Width - 1; \
- const GLint tmask = obj->Image[0][b]->Height - 1; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ const GLfloat twidth = (GLfloat) texImg->Width; \
+ const GLfloat theight = (GLfloat) texImg->Height; \
+ const GLint twidth_log2 = texImg->WidthLog2; \
+ const GLubyte *texture = (const GLubyte *) texImg->Data; \
+ const GLint smask = texImg->Width - 1; \
+ const GLint tmask = texImg->Height - 1; \
+ ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
if (!rb || !texture) { \
return; \
}
#define RENDER_SPAN( span ) \
GLuint i; \
- GLchan rgb[MAX_WIDTH][3]; \
+ GLubyte rgb[MAX_WIDTH][3]; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
for (i = 0; i < span.end; i++) { \
@@ -157,9 +159,9 @@ _swrast_culltriangle( GLcontext *ctx,
GLint t = FixedToInt(span.intTex[1]) & tmask; \
GLint pos = (t << twidth_log2) + s; \
pos = pos + pos + pos; /* multiply by 3 */ \
- rgb[i][RCOMP] = texture[pos]; \
+ rgb[i][RCOMP] = texture[pos+2]; \
rgb[i][GCOMP] = texture[pos+1]; \
- rgb[i][BCOMP] = texture[pos+2]; \
+ rgb[i][BCOMP] = texture[pos+0]; \
span.intTex[0] += span.intTexStep[0]; \
span.intTex[1] += span.intTexStep[1]; \
} \
@@ -186,22 +188,24 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- struct gl_texture_object *obj = \
+ const struct gl_texture_object *obj = \
ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const GLint b = obj->BaseLevel; \
- const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
- const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
- const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \
- const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
- const GLint smask = obj->Image[0][b]->Width - 1; \
- const GLint tmask = obj->Image[0][b]->Height - 1; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ const GLfloat twidth = (GLfloat) texImg->Width; \
+ const GLfloat theight = (GLfloat) texImg->Height; \
+ const GLint twidth_log2 = texImg->WidthLog2; \
+ const GLubyte *texture = (const GLubyte *) texImg->Data; \
+ const GLint smask = texImg->Width - 1; \
+ const GLint tmask = texImg->Height - 1; \
+ ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
if (!rb || !texture) { \
return; \
}
#define RENDER_SPAN( span ) \
GLuint i; \
- GLchan rgb[MAX_WIDTH][3]; \
+ GLubyte rgb[MAX_WIDTH][3]; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
for (i = 0; i < span.end; i++) { \
@@ -211,9 +215,9 @@ _swrast_culltriangle( GLcontext *ctx,
GLint t = FixedToInt(span.intTex[1]) & tmask; \
GLint pos = (t << twidth_log2) + s; \
pos = pos + pos + pos; /* multiply by 3 */ \
- rgb[i][RCOMP] = texture[pos]; \
+ rgb[i][RCOMP] = texture[pos+2]; \
rgb[i][GCOMP] = texture[pos+1]; \
- rgb[i][BCOMP] = texture[pos+2]; \
+ rgb[i][BCOMP] = texture[pos+0]; \
zRow[i] = z; \
span.array->mask[i] = 1; \
} \
@@ -276,25 +280,29 @@ affine_span(GLcontext *ctx, SWspan *span,
* unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
*/
-#define NEAREST_RGB \
- sample[RCOMP] = tex00[RCOMP]; \
- sample[GCOMP] = tex00[GCOMP]; \
- sample[BCOMP] = tex00[BCOMP]; \
- sample[ACOMP] = CHAN_MAX
+#define NEAREST_RGB \
+ sample[RCOMP] = tex00[2]; \
+ sample[GCOMP] = tex00[1]; \
+ sample[BCOMP] = tex00[0]; \
+ sample[ACOMP] = CHAN_MAX;
#define LINEAR_RGB \
- sample[RCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\
+ sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
- sample[BCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
+ sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\
sample[ACOMP] = CHAN_MAX;
-#define NEAREST_RGBA COPY_CHAN4(sample, tex00)
+#define NEAREST_RGBA \
+ sample[RCOMP] = tex00[3]; \
+ sample[GCOMP] = tex00[2]; \
+ sample[BCOMP] = tex00[1]; \
+ sample[ACOMP] = tex00[0];
#define LINEAR_RGBA \
- sample[RCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\
- sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
- sample[BCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
- sample[ACOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3])
+ sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\
+ sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
+ sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
+ sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0])
#define MODULATE \
dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \
@@ -345,7 +353,11 @@ affine_span(GLcontext *ctx, SWspan *span,
dest[2] = sample[2]; \
dest[3] = FixedToInt(span->alpha);
-#define NEAREST_RGBA_REPLACE COPY_CHAN4(dest, tex00)
+#define NEAREST_RGBA_REPLACE \
+ dest[RCOMP] = tex00[3]; \
+ dest[GCOMP] = tex00[2]; \
+ dest[BCOMP] = tex00[1]; \
+ dest[ACOMP] = tex00[0]
#define SPAN_NEAREST(DO_TEX, COMPS) \
for (i = 0; i < span->end; i++) { \
@@ -406,7 +418,7 @@ affine_span(GLcontext *ctx, SWspan *span,
switch (info->filter) {
case GL_NEAREST:
switch (info->format) {
- case GL_RGB:
+ case MESA_FORMAT_RGB888:
switch (info->envmode) {
case GL_MODULATE:
SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
@@ -426,7 +438,7 @@ affine_span(GLcontext *ctx, SWspan *span,
return;
}
break;
- case GL_RGBA:
+ case MESA_FORMAT_RGBA8888:
switch(info->envmode) {
case GL_MODULATE:
SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
@@ -455,7 +467,7 @@ affine_span(GLcontext *ctx, SWspan *span,
span->intTex[0] -= FIXED_HALF;
span->intTex[1] -= FIXED_HALF;
switch (info->format) {
- case GL_RGB:
+ case MESA_FORMAT_RGB888:
switch (info->envmode) {
case GL_MODULATE:
SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
@@ -475,7 +487,7 @@ affine_span(GLcontext *ctx, SWspan *span,
return;
}
break;
- case GL_RGBA:
+ case MESA_FORMAT_RGBA8888:
switch (info->envmode) {
case GL_MODULATE:
SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
@@ -528,16 +540,17 @@ affine_span(GLcontext *ctx, SWspan *span,
#define SETUP_CODE \
struct affine_info info; \
struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- struct gl_texture_object *obj = \
+ const struct gl_texture_object *obj = \
ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const GLint b = obj->BaseLevel; \
- const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
- const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
- info.texture = (const GLchan *) obj->Image[0][b]->Data; \
- info.twidth_log2 = obj->Image[0][b]->WidthLog2; \
- info.smask = obj->Image[0][b]->Width - 1; \
- info.tmask = obj->Image[0][b]->Height - 1; \
- info.format = obj->Image[0][b]->_BaseFormat; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ const GLfloat twidth = (GLfloat) texImg->Width; \
+ const GLfloat theight = (GLfloat) texImg->Height; \
+ info.texture = (const GLchan *) texImg->Data; \
+ info.twidth_log2 = texImg->WidthLog2; \
+ info.smask = texImg->Width - 1; \
+ info.tmask = texImg->Height - 1; \
+ info.format = texImg->TexFormat; \
info.filter = obj->MinFilter; \
info.envmode = unit->EnvMode; \
span.arrayMask |= SPAN_RGBA; \
@@ -555,25 +568,17 @@ affine_span(GLcontext *ctx, SWspan *span,
} \
\
switch (info.format) { \
- case GL_ALPHA: \
- case GL_LUMINANCE: \
- case GL_INTENSITY: \
- info.tbytesline = obj->Image[0][b]->Width; \
- break; \
- case GL_LUMINANCE_ALPHA: \
- info.tbytesline = obj->Image[0][b]->Width * 2; \
+ case MESA_FORMAT_RGB888: \
+ info.tbytesline = texImg->Width * 3; \
break; \
- case GL_RGB: \
- info.tbytesline = obj->Image[0][b]->Width * 3; \
- break; \
- case GL_RGBA: \
- info.tbytesline = obj->Image[0][b]->Width * 4; \
+ case MESA_FORMAT_RGBA8888: \
+ info.tbytesline = texImg->Width * 4; \
break; \
default: \
_mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\
return; \
} \
- info.tsize = obj->Image[0][b]->Height * info.tbytesline;
+ info.tsize = texImg->Height * info.tbytesline;
#define RENDER_SPAN( span ) affine_span(ctx, &span, &info);
@@ -680,7 +685,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
switch (info->filter) {
case GL_NEAREST:
switch (info->format) {
- case GL_RGB:
+ case MESA_FORMAT_RGB888:
switch (info->envmode) {
case GL_MODULATE:
SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
@@ -700,7 +705,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
return;
}
break;
- case GL_RGBA:
+ case MESA_FORMAT_RGBA8888:
switch(info->envmode) {
case GL_MODULATE:
SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
@@ -727,7 +732,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
case GL_LINEAR:
switch (info->format) {
- case GL_RGB:
+ case MESA_FORMAT_RGB888:
switch (info->envmode) {
case GL_MODULATE:
SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
@@ -747,7 +752,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
return;
}
break;
- case GL_RGBA:
+ case MESA_FORMAT_RGBA8888:
switch (info->envmode) {
case GL_MODULATE:
SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
@@ -799,14 +804,15 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#define SETUP_CODE \
struct persp_info info; \
const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- struct gl_texture_object *obj = \
+ const struct gl_texture_object *obj = \
ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const GLint b = obj->BaseLevel; \
- info.texture = (const GLchan *) obj->Image[0][b]->Data; \
- info.twidth_log2 = obj->Image[0][b]->WidthLog2; \
- info.smask = obj->Image[0][b]->Width - 1; \
- info.tmask = obj->Image[0][b]->Height - 1; \
- info.format = obj->Image[0][b]->_BaseFormat; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ info.texture = (const GLchan *) texImg->Data; \
+ info.twidth_log2 = texImg->WidthLog2; \
+ info.smask = texImg->Width - 1; \
+ info.tmask = texImg->Height - 1; \
+ info.format = texImg->TexFormat; \
info.filter = obj->MinFilter; \
info.envmode = unit->EnvMode; \
\
@@ -823,25 +829,17 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
} \
\
switch (info.format) { \
- case GL_ALPHA: \
- case GL_LUMINANCE: \
- case GL_INTENSITY: \
- info.tbytesline = obj->Image[0][b]->Width; \
- break; \
- case GL_LUMINANCE_ALPHA: \
- info.tbytesline = obj->Image[0][b]->Width * 2; \
- break; \
- case GL_RGB: \
- info.tbytesline = obj->Image[0][b]->Width * 3; \
+ case MESA_FORMAT_RGB888: \
+ info.tbytesline = texImg->Width * 3; \
break; \
- case GL_RGBA: \
- info.tbytesline = obj->Image[0][b]->Width * 4; \
+ case MESA_FORMAT_RGBA8888: \
+ info.tbytesline = texImg->Width * 4; \
break; \
default: \
_mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\
return; \
} \
- info.tsize = obj->Image[0][b]->Height * info.tbytesline;
+ info.tsize = texImg->Height * info.tbytesline;
#define RENDER_SPAN( span ) \
span.interpMask &= ~SPAN_RGBA; \
@@ -883,7 +881,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
return; \
}
#define RENDER_SPAN( span ) \
- if (rb->DepthBits <= 16) { \
+ if (rb->Format == MESA_FORMAT_Z16) { \
GLuint i; \
const GLushort *zRow = (const GLushort *) \
rb->GetPointer(ctx, rb, span.x, span.y); \
@@ -1055,19 +1053,20 @@ _swrast_choose_triangle( GLcontext *ctx )
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
GLenum minFilter, magFilter, envMode;
- GLint format;
+ gl_format format;
texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
- format = texImg ? texImg->TexFormat->MesaFormat : -1;
- minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0;
- magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0;
+ format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
+ minFilter = texObj2D ? texObj2D->MinFilter : GL_NONE;
+ magFilter = texObj2D ? texObj2D->MagFilter : GL_NONE;
envMode = ctx->Texture.Unit[0].EnvMode;
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledCoordUnits == 0x1
&& !ctx->FragmentProgram._Current
&& !ctx->ATIFragmentShader._Enabled
+ && ctx->Texture._EnabledUnits == 0x1
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS == GL_REPEAT
&& texObj2D->WrapT == GL_REPEAT
@@ -1075,7 +1074,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& texImg->_IsPowerOfTwo
&& texImg->Border == 0
&& texImg->Width == texImg->RowStride
- && (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA)
+ && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888)
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
&& !swrast->_FogEnabled
@@ -1083,7 +1082,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
if (minFilter == GL_NEAREST
- && format == MESA_FORMAT_RGB
+ && format == MESA_FORMAT_RGB888
&& (envMode == GL_REPLACE || envMode == GL_DECAL)
&& ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)
&& ctx->Depth.Func == GL_LESS
@@ -1102,7 +1101,13 @@ _swrast_choose_triangle( GLcontext *ctx )
#if CHAN_BITS != 8
USE(general_triangle);
#else
- USE(affine_textured_triangle);
+ if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian())
+ /* We only handle RGBA8888 correctly on little endian
+ * in the optimized code above.
+ */
+ USE(general_triangle);
+ else
+ USE(affine_textured_triangle);
#endif
}
}
diff --git a/windows/VC7/mesa/mesa/mesa.vcproj b/windows/VC7/mesa/mesa/mesa.vcproj
index 8c8826f5c6..3a93544b03 100644
--- a/windows/VC7/mesa/mesa/mesa.vcproj
+++ b/windows/VC7/mesa/mesa/mesa.vcproj
@@ -590,6 +590,9 @@
RelativePath="..\..\..\..\src\mesa\main\texenvprogram.c">
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\texfetch.c">
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\main\texformat.c">
</File>
<File
@@ -1164,10 +1167,13 @@
RelativePath="..\..\..\..\src\mesa\main\texenvprogram.h">
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\texfetch.h">
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\main\texformat.h">
</File>
<File
- RelativePath="..\..\..\..\src\mesa\main\texformat_tmp.h">
+ RelativePath="..\..\..\..\src\mesa\main\texfetch_tmp.h">
</File>
<File
RelativePath="..\..\..\..\src\mesa\main\teximage.h">
diff --git a/windows/VC8/mesa/mesa/mesa.vcproj b/windows/VC8/mesa/mesa/mesa.vcproj
index 09a3a2711e..efbfae167f 100644
--- a/windows/VC8/mesa/mesa/mesa.vcproj
+++ b/windows/VC8/mesa/mesa/mesa.vcproj
@@ -1031,6 +1031,10 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\texfetch.c"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\main\texformat.c"
>
</File>
@@ -1884,11 +1888,15 @@
>
</File>
<File
+ RelativePath="..\..\..\..\src\mesa\main\texfetch.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\src\mesa\main\texformat.h"
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\main\texformat_tmp.h"
+ RelativePath="..\..\..\..\src\mesa\main\texfetch_tmp.h"
>
</File>
<File