diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-02-21 18:17:03 +0100 |
---|---|---|
committer | Younes Manton <younes.m@gmail.com> | 2010-03-15 00:03:05 -0400 |
commit | 49f2a89956203a99be37a6fb18a1fab79c5e5429 (patch) | |
tree | a3ec9102ba4827edfe8a6760d3961117ec343e39 /src/gallium/drivers/nvfx/nvfx_draw.c | |
parent | a174db480b9dbe3ae3475ce0cf4b3591234e8f05 (diff) |
nvfx: clean up shader header
Currently the behavior of shader.h depends on some constants that
are defined differently in vertex and fragment programs.
This patch cleans that up by splitting the relevant symbols in
vertex program and fragment program variants
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_draw.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_draw.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c index aea0baadf9..5379b29efd 100644 --- a/src/gallium/drivers/nvfx/nvfx_draw.c +++ b/src/gallium/drivers/nvfx/nvfx_draw.c @@ -9,7 +9,6 @@ #include "draw/draw_pipe.h" #include "nvfx_context.h" -#define NVFX_SHADER_NO_FUCKEDNESS #include "nv30_vertprog.h" #include "nv40_vertprog.h" |